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theFiringHand
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i just want to complain about ricochet losing its ability to right itself when it is on its side by shooting the  ground.  the turret is extremely  hard to control and  not have the turret flip you over.   Once  i learned  how to use it and i could play while balancing the tank and turret position and timing and target  it was the funnest tank to play period. it only seems fair to have the ability to for ricochet  to right itself  when it is so easy to flip by the user and the opponent. not to mention the irony of  the child safety barriers on ramps.  Also congratulations on 69 pages.

Edited by LEROYLEMMING

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16 hours ago, DestrotankAI9 said:

I agree with many of your points, however Shaft is actually strong again now, since it got buffed in a recent patch. You just need to make sure to make good use of the arcade shots in between scoped shots - and yes that might mean you need to move around a bit rather than just camp. But even camping can work OK I find, since the buff to the range on arcade shots. When I play with Shaft I am typically doing well, does require a slightly different playstyle to what it did before though.

As for Teslas with Ultra Container augments/Paladin, I believe both are due to get a nerf soon. How much of a nerf they will receive however, I am not sure.

Personally as a free player I am competing reasonably well in battle, however it takes a long time to build a strong garage if you are a free player - so it could be painful at the low Legend ranks for a while. But once you get all Mk7 modules (takes a while), a few hulls and turrets at at least Mk7-10, a good drone such as Defender close to 20/20 and get lucky with a few Ultra Container augments from crazy weekends, you will be in reasonably good shape to compete (also, you must have Brutus drone at 20/20 for when you run out of batteries - very cheap and fast to upgrade so all players should have it on 20/20).

At low ranks, things are much easier, and I haven't had problems when playing on my low ranked accounts - except for the rare occasions when I find a heavy buyer, who is several ranks ahead. But they do level up fast, and thankfully seem rare these days, before Lieutenant General or so at least.

Oh, and one last thing - as a free player you don't really get enough supplies to play much outside of doing regular or special missions. If you try to, you will quickly run out - which is not a good thing. This changes a little at Legend, you can play a few extra games with Brutus drone equipped to save batteries, but generally if you want to play more you will need more than one account - if you are not a buyer.

I am a shaft. Free player. The turret has been diminished, and nothing can be said about it. True, there has been some attempt to improve it, but that is fixing something they broke themselves. It is very hard now to be third in a winning team. Support to other tanks is limited because of the long reload. The context of the change is most essential: I have one shot every 13 seconds (reload plus warm up), but my enemies can shoot constantly, with short reload times. Just give the shafts back: 3 sec. reload time, wide sniping angle, faster turret speed, double damage, lose the laser, lose the silhouette, and restore camouflage. Also get rid off the indicators showing where the ball or stolen flag is heading. It was more sun thrying to find the thief or trying to see which way the attack is coming in Assault or Rugby. 

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7 minutes ago, Moisthero said:

Just give the shafts back: 3 sec. reload time, wide sniping angle, faster turret speed, double damage, lose the laser, lose the silhouette, and restore camouflage.

Do you also want some coffee and a magazine while you snipe from the back and oneshot tanks that are actually trying to win the game?

 

Spoiler

No matter what you say, a camping Shaft that does nothing but snipe has almost 0 impact on a game. I have 10+ years of experience in TO so I know why I say this.

The only impactful Shaft players are the ones that are mobile and actually take flags, help the team, etc; and the players that use the new Healing augment.

That augment in particular is actually game-changing. 

 

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7 minutes ago, 2shots2kills said:

Do you also want some coffee and a magazine while you snipe from the back and oneshot tanks that are actually trying to win the game?

 

  Reveal hidden contents

No matter what you say, a camping Shaft that does nothing but snipe has almost 0 impact on a game. I have 10+ years of experience in TO so I know why I say this.

The only impactful Shaft players are the ones that are mobile and actually take flags, help the team, etc; and the players that use the new Healing augment.

That augment in particular is actually game-changing. 

 

I won't say that all camping Shafts have no impact. Sometimes they can go 30-0 if no one can take them out and some of the weaker ones could be weakening or killing prime targets when they're coming into or out of the base. But I do agree that camping Shafts, especially the ones that use Heavy Capacitors, should suffer from long reload times. Since June 2020, Shaft had become too easy to use effectively on low brainpower.

Based on how vividly people have complained about it, well, a lot of them were playing some very interesting gameplay. 

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3 minutes ago, TheCongoSpider said:

I won't say that all camping Shafts have no impact. Sometimes they can go 30-0 if no one can take them out and some of the weaker ones could be weakening or killing prime targets when they're coming into or out of the base.

I know, I actually started a new account a year ago to play only with Shaft to test my theory and see if my hatred towards this turret was justified or not.

And I must say that Shaft is a very relaxing turret to use, it almost feels like playing a different game. Just sit at the back and pick your targets that go down like pigeons. 

My average was around 30-2 just like you said, however, I lost a LOT of games. Way more than with other any turret at the same Rank. (I also had one account with Vulcan and one with Isida)

Even if I killed everyone, the quick respawns meant that my shots were meaningless to actually change the pace of the game. 

I then switched to the Rapid Fire Augment and adopted an active playstyle and my win rate started to improve. I could cap flags, score goals, stop a bunch of attackers, create distraction, etc. All of which I was unable to do while camping at the back. 

*All of this was tested in CTF, RGB, CP and Assault.

 

Due to all of this, a camping Shaft/Magnum counts as half a teammate to me. If I see two or more of those players in my team I immediately quit. I just can't help it. 

 

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1 hour ago, TheCongoSpider said:

I won't say that all camping Shafts have no impact. Sometimes they can go 30-0 if no one can take them out and some of the weaker ones could be weakening or killing prime targets when they're coming into or out of the base. But I do agree that camping Shafts, especially the ones that use Heavy Capacitors, should suffer from long reload times. Since June 2020, Shaft had become too easy to use effectively on low brainpower.

Based on how vividly people have complained about it, well, a lot of them were playing some very interesting gameplay. 

 

1 hour ago, 2shots2kills said:

I know, I actually started a new account a year ago to play only with Shaft to test my theory and see if my hatred towards this turret was justified or not.

And I must say that Shaft is a very relaxing turret to use, it almost feels like playing a different game. Just sit at the back and pick your targets that go down like pigeons. 

My average was around 30-2 just like you said, however, I lost a LOT of games. Way more than with other any turret at the same Rank. (I also had one account with Vulcan and one with Isida)

Even if I killed everyone, the quick respawns meant that my shots were meaningless to actually change the pace of the game. 

I then switched to the Rapid Fire Augment and adopted an active playstyle and my win rate started to improve. I could cap flags, score goals, stop a bunch of attackers, create distraction, etc. All of which I was unable to do while camping at the back. 

*All of this was tested in CTF, RGB, CP and Assault.

 

Due to all of this, a camping Shaft/Magnum counts as half a teammate to me. If I see two or more of those players in my team I immediately quit. I just can't help it. 

 

 

2 hours ago, 2shots2kills said:

Do you also want some coffee and a magazine while you snipe from the back and oneshot tanks that are actually trying to win the game?

 

  Reveal hidden contents

No matter what you say, a camping Shaft that does nothing but snipe has almost 0 impact on a game. I have 10+ years of experience in TO so I know why I say this.

The only impactful Shaft players are the ones that are mobile and actually take flags, help the team, etc; and the players that use the new Healing augment.

That augment in particular is actually game-changing. 

 

OK, people, I got you all together for my response. To be clear I am a shaft since 2015, playing every day for the last 6 years, never payed for anything for real money. I drive a Titan. Now, as for the way I see shafting  it is giving full support to the team by giving cover to team mates attacking enemy base, being the last line of defense in CTF, Rugby or Assault def mode or slowing down enemy advancement. I always look out for team mates and try to help them in moments of oppression - meaning killing an enemy trying to kill them. I could go on. True, not too many shafts play like that, most sit there and look through the scope, not even realizing that the base behind them is compromised (very unnerving behaviour giving a bad wrap to shafts). So with all the nerfing now, I as shaft cannot support my team as before, I cannot be as useful as before. In large arenas shafts manage, but in the small ones hardly.  However, regardless of the difficulties I now encounter with this changed shaft, I  am still more successful as a shaft than as a magnum, hammer or isilda (all of which are augmented for free and Mk8s, yet still crap compared to what can be bought). Interestingly, you can't buy as powerful upgrades for shaft, not that I would anyway...  Also please see that most turrets have been OD, but the shaft hardly ever, rather nerfed. So, please seen shafts as those on your side, who actually can help, and cold have helped had they not been nerfed.

 

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22 hours ago, surging101 said:

Yes, it's even worse now since the release of tesla, since not only can it chain zap asks through the electric balls, but also , for some stupid bizarre reason , through tanks as well. So when you have a crowded map like noise, then you could have just 2 tesla dealing 980 damage constantly from there own base all the way to the enemy base , FOREVER. since tesla can shoot without reload 

It IS quite dumb.   It is a ridiculous turret.

But that's how the Devs roll these days...  I mean -  there's now 4 hovering hulls that are all-but-immune to flipping over.

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8 hours ago, 2shots2kills said:

No matter what you say, a camping Shaft that does nothing but snipe has almost 0 impact on a game. I have 10+ years of experience in TO so I know why I say this.

To be honest, I have to disagree. As someone who used to use Hopper a lot (when it was strong), and is usually playing for objectives in capture modes rather than defence or mid-field, camping Shafts were one of the main things that could make attacking very difficult. Shaft was very OP after it got the reload buff, a while back (whichever patch it was that introduced the 2x critical damage shots for Shaft, which has now been reduced). Not to mention of course, that Shaft was very OP in TDM with the amazing k/d you could get. I do agree going after objectives is more impactful in general, but actually in relatively recent times, with the sheer killing power that Shaft had, camping Shafts were deciding many games by stopping attackers constantly.

However, it was very OP. Then Shaft received the devastating nerf with the 10 second reload, which was unfair as they were not given other buffs, enough to compensate. Now however, I think Shaft is a in a reasonably good place - the scoped shots not always using maximum energy, and greatly buffed range on arcade shots - Shaft requires a slightly different playstyle but is once again a strong turret.

But the Shaft with 3 second sniped shot reload - for a while that was in the top 2 best turrets (Tesla/Shaft), and I have to say it was deciding games. But it was too OP.

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I am sick of having bots that are programmed to mult as teammates. They do nothing but fill up spots and these are found in battles where tanki has the winning team chosen before the battle even starts.

I7fxv3pOxeSGRM_lgmbXnmca09BfRYUcT2_K-Re_X_kE0YWUe8qnHZk6cUoyBcC-LdA1-bvpjiX6s2SANWR-rwjUBlxw5TYeLE6fgFSco_X_Utohq828kHfo80H6IfvJ-I-j540k

I joined this battle when the other team had three points and almost had the fourth. Also notice the KD ration and scores of the players in 4th through 10th place on my team (11th and 12th just joined). I believe they were bots programmed to be terrible and they were also blocking people at times too. 

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I can't even join a battle. it is so annoying and tanki needs to fix immediately. you click the mode you want to play and once it starts loading you are just in the loading screen forever until i get kicked back to main menu and it says you have been kicked out for inactivity. tanki needs to fix this because i can't even finish my missions. If i try pro battle i can't even join that. and this problem has also occurred for others so it's not an internet problem

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@ELECTR0_DRAG0Nthey are not bots they are players that joined the game  . Your  team was being beat so badly that most  players left the game and the replacements couldn't do anything to recover the game because the was game already lost.  In my opinion you should get extra points for being first in a losing game  because you courageously fought it out.

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56 minutes ago, FLIP1 said:

I can't even join a battle. it is so annoying and tanki needs to fix immediately. you click the mode you want to play and once it starts loading you are just in the loading screen forever until i get kicked back to main menu and it says you have been kicked out for inactivity. tanki needs to fix this because i can't even finish my missions. If i try pro battle i can't even join that. and this problem has also occurred for others so it's not an internet problem

Exact same issue, can anyone fix this already? And if there is any known solution, please inform. I would greatly appreciate it.

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2 hours ago, FLIP1 said:

I can't even join a battle. it is so annoying and tanki needs to fix immediately. you click the mode you want to play and once it starts loading you are just in the loading screen forever until i get kicked back to main menu and it says you have been kicked out for inactivity. tanki needs to fix this because i can't even finish my missions. If i try pro battle i can't even join that. and this problem has also occurred for others so it's not an internet problem

 

1 hour ago, Garfield_234 said:

Exact same issue, can anyone fix this already? And if there is any known solution, please inform. I would greatly appreciate it.

This is a common issue being experienced by players over a particular region. The bug has been escalated to the Developers.

In the meanwhile, Kindly list the following details via Forum PM: We need the said information about players encountering the bug.

- Your browser

- GPU

- OS

- Your country in which you're playing from (Important)

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22 minutes ago, nikunj04 said:

 

This is a common issue being experienced by players over a particular region. The bug has been escalated to the Developers.

In the meanwhile, Kindly list the following details via Forum PM: We need the said information about players encountering the bug.

- Your browser

- GPU

- OS

- Your country in which you're playing from (Important)

Hi, Thanks for responding

i use chrome as my browser

intel(R) UHD Graphics 600

windows 10 enterprise 64-bit

India

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46 minutes ago, nikunj04 said:

 

This is a common issue being experienced by players over a particular region. The bug has been escalated to the Developers.

In the meanwhile, Kindly list the following details via Forum PM: We need the said information about players encountering the bug.

- Your browser

- GPU

- OS

- Your country in which you're playing from (Important)

Here's the specifications:

-Microsoft Edge (Version 97.0.1072.55 (Official build) (64-bit))

-Intel (R) HD Graphics 5500

-Windows 10 Pro (Version 20H2)

-Bangladesh

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31 minutes ago, FLIP1 said:

 

 

4 minutes ago, Garfield_234 said:

 

Thanks for the co-operation, the more information we get, the quickly we can solve the problem ?

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1 hour ago, nikunj04 said:

 

Thanks for the co-operation, the more information we get, the quickly we can solve the problem ?

OK, Could you please reply back when the issue is fixed

 

Tanki should really improve progress for free players as it really hard to keep up your garage with buyers. Like i barley have any crystals buy mk6 hulls because i got to upgrade and buy better drones. these days someone who is near the rank of general is placed in a legends only game and it is so hard to get kills with your pathetic mk6 against mk7s 20/20 and 20/20 drones. i suggest Special challenges to be more rewarding such 15 ultra containers instead of seven on ultra weekends.

If you agree, like

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1 hour ago, FLIP1 said:

OK, Could you please reply back when the issue is fixed

 

Tanki should really improve progress for free players as it really hard to keep up your garage with buyers. Like i barley have any crystals buy mk6 hulls because i got to upgrade and buy better drones. these days someone who is near the rank of general is placed in a legends only game and it is so hard to get kills with your pathetic mk6 against mk7s 20/20 and 20/20 drones. i suggest Special challenges to be more rewarding such 15 ultra containers instead of seven on ultra weekends.

If you agree, like

Don´t buy expensive drones yet, upgrade brutus 20/20 and focus on other equipment first.

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3 minutes ago, frederik123456 said:

Don´t buy expensive drones yet, upgrade brutus 20/20 and focus on other equipment first.

i already have brutus lv20 and booster lv20 is much stronger. 

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5 minutes ago, FLIP1 said:

i already have brutus lv20 and booster lv20 is much stronger. 

This is actually a good tactic, to keep upgrading an aggressive drone like booster and defender behind the backs. So when you reach Legend ranks, you will not face enough troubles going against powerful enemies because you will not be playing with newly purchased booster but rather a higher modification one because Brutus at Legend ranks isn't that potent enough if you have an attacking gameplay.

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1 hour ago, nikunj04 said:

This is actually a good tactic, to keep upgrading an aggressive drone like booster and defender behind the backs. So when you reach Legend ranks, you will not face enough troubles going against powerful enemies because you will not be playing with newly purchased booster but rather a higher modification one because Brutus at Legend ranks isn't that potent enough if you have an attacking gameplay.

now you mention it, it actually is even though i wasn't planning saving it until legend rank but it seems i will have to since a level 3 upgrade takes like two days i can't imagine a level 20

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2 hours ago, nikunj04 said:

 

Any update??? 

 

3 minutes ago, FLIP1 said:

Any update??? 

About the bug the developers are fixing

And is there gonna be a vlog this week

 

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5 minutes ago, FLIP1 said:

Any update??? 

 

About the bug the developers are fixing

And is there gonna be a vlog this week

 

No need to ask again and again, when the issue is fixed, you will be notified of the same.

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I really hate coin boxes. they are very bad and almost a waste of tank coins. tanki really needs to change the coin box drops and amount. like if you open 10 coin boxes you're probably just gonna get all common item and even if you get a rare item it is so bad. in rare you can get 30 tankcoins and thats rare. the mythical drop rate is just super low so its no use. tanki really needs to buff them and make them feel rewarding not regretting. 

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