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theFiringHand
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10 minutes ago, TheCongoSpider said:

Les batteries sont consommées à un taux de 1 batterie par minute lorsqu'elles sont équipées dans une bataille. Pour être plus précis, il déduit une batterie lorsque vous vous matérialisez pour la première fois après avoir rejoint une bataille, puis les déduit à un taux de 1 par minute ensuite à l'intérieur de cette bataille. Peu importe que vous utilisiez ou non les effets du drone. 

 

Si vous manquez de piles, pensez à utiliser le drone Brutus. Il n'utilise pas de piles.

thanks, but brutus uses supplies and is not op enough against other drones. So during the battle, the player just survives.

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2 hours ago, avtiger said:

Whatever happened to this game being fair to non-buyers? Also containers are very crappy. For becoming legend I got 1k crystals. The last 5 containers i've opened I've only got 1k crystals. Like c'mon Devs, its only the highest rank. I currently can't even compete really in TO because of all the 9999 GS buyers. Good grief! I would have to say in the last 5 years TO has gone way downhill. Augments started as kind of cool and now the (Mythical and Legendary) OP ones are literally unfair.  Every match is determined on how many buyers there is on each team. I am severely discouraged about this game. It is dying, look at the ammount of players. Also count me in with them!!!

It hasn't been fair to non-buyers for at least 5 years. The player base has shrunk massively as a result.

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What have you done again to the shaft !!!!  The new scope makes it unusable at distance.  Now the only way to have a decent  game is to use THIS LONG RANGE TURRET to do SHORT RANGE  fights.   You could have proposed the new sight as an augment if you wish but not degrade AGAIN the shaft.

We lost up and down range, we lost the multiple tank penetration, we can be seen with lasers, multiple billbords and objects have been placed to cut all long range shots, we have been added ridiculous time to recharge and now we have a sight that is unusable.  Can you  think of other things to kill the shaft?

Time to go back to legacy shaft!

Bring back normal sight. 

 

 

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For the love of god please remove 1mil crys from exotic category please remove 1mil crys from exotics category i got it twice in a row i want augments remove 1mil frome exotic category 

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26 minutes ago, elcatalagamer said:

That list seems very lacking in comparison to how many changes actually occurred already this year.

Also these suggestions have nothing to do with in game changes, so they shouldn't count:

• Recreate polls for “Let’s discuss turret/hull!” (forum)

• Youtube in Tanki Online (youtube)

• forum online status (forum)

• "XD" Emoji (forum)

• Add a "go to last page" feature in the mobile version of the forum (forum)

• New moderator section: YouTube (youtube)

So truthfully, 36 in-game suggestions have been completed this year.

And I still don't see any suggestions for the pulsar augment, the harsh container nerf, the removal of equipment change in battle, the constant addition of more status augments, etc.

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Well Tanki, you really did it this time.  My many year combination of Titan and Shaft is now so completed degraded it is worthless in battle.  Every year, some capability reduced, like turret vertical angle was reduced several years ago, and then reload was completely trashed from like 3 seconds to perhaps 9 seconds,  And now, adding the zoom feature while lazing destroyed the ability to quickly acquire a second target if the first one slips away.  The turret turning speed is slowed even more.  Also, Titan seems slower than Mammoth now, what additional reductions did you do to it?   Always, this Titan Shaft combination gets reduced capabilities, never enhanced, year after year.  I guess your goal is to eliminate Shaft, seems the only explanation.  And no bother to guess what is favored, which are the floaty tanks with no tracks.    Don't even know why lower level players would even use Titan Shaft, since at even the highest upgrade it gets slaughtered by virtually any other combination tank.

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23 minutes ago, TrestleRider02 said:

lso, Titan seems slower than Mammoth now

All heavy hulls have the same max. speed, that is 6m/s at mk8.

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On 4/21/2022 at 12:33 PM, ghost-guns said:

It hasn't been fair to non-buyers for at least 5 years. The player base has shrunk massively as a result.

Well to be fair it use to be worse I mean when I first started playing in 2014 they didn't have any freebies all crystals came from battles and even that use to be far less than what they gave now, being first place in a 1hr battle meant usually i think it was 1k cry. The only way I was able to play at all was cuz i payed quite a lot

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11 hours ago, davidjudah said:

Eh bien, pour être juste, c'était pire, je veux dire quand j'ai commencé à jouer en 2014, ils n'avaient pas de cadeaux, tous les cristaux provenaient de batailles et même cela était bien inférieur à ce qu'ils donnaient maintenant, étant la première place en 1 heure bataille signifiait généralement je pense que c'était 1k cri. La seule façon dont j'ai pu jouer, c'est parce que j'ai payé beaucoup

I played in 2014 and it was the best. Certainly the crystals were a little harder to obtain but the battles were much fairer. It was much more fun.
If you had to pay it's probably that you struggled to play and to be in the top 3.
If you're good, you don't need to pay.

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6 hours ago, Dridrien said:

why am i still on the losing team?
Out of 10 games I won twice.

Instead of playing alone, you can try to play in a group. This will reduce the chances of a bad team and have fun with friends at the same time. ?

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36 minutes ago, Legendarni said:

Au lieu de jouer seul, vous pouvez essayer de jouer en groupe. Cela réduira les chances d'une mauvaise équipe et s'amusera avec des amis en même temps. ?

I agree with you ? but it doesn't solve the problem because the enemy team players have 9999gs.

With 4 protections 50%, alterations that paralyze. And play paladin to regain life.

and if I'm unlucky, it's isida vampire so impossible to kill him in hand-to-hand combat.

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Have not played in 8 months, just came back today.

Zero has changed: same toxic players, same unbalanced matches, same toxic play to win players talking .

Glad I left the game.

It's 100 percent 'how can we make money' rather than 'how can we make interesting and competitive game play'.

No change.

Example: it takes FOREVER for a fully upgraded shaft to recharge. Why? Did some pay to win kid get their feelings hurt because I could dominate a game?

Oh yeah, NEVER let actual skilled players dominate the game; that goes against pay to win.

Glad I left, came back to see if there were any redeeming qualities, there are none, and now I can promise I will a) never come back and b) actively dissuade anyone else from coming here.

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Reduce vulcan critical chance. Even if I wear 50% vulcan protection, a vulcan can destroy fully armored me like an unprotected player but with 2 or 3 more seconds. And the looks of receiving damage looks like almost every 3rd hit of a vulcan is critical. You can test it out by using vulcan. So wearing protection isn't gonna do you enough good. Thank you.

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13 hours ago, It_Aint_Too_Late said:

Reduce vulcan critical chance. Even if I wear 50% vulcan protection, a vulcan can destroy fully armored me like an unprotected player but with 2 or 3 more seconds. And the looks of receiving damage looks like almost every 3rd hit of a vulcan is critical. You can test it out by using vulcan. So wearing protection isn't gonna do you enough good. Thank you.

You might want to suggest it here in case you haven't.

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I'm a passionate XP player, but in the new update, railgun has become absolutely useless. The only thing that kept it going was the 50% critical chance. Now that it's 30%, 1 in 8 shots is a critical shot. The only problem faced by railgun is that 80% of players in the battle will have max railgun prots equipped. Railgun is the only turret (I think) which fully loses advantage over an enemy if prot against railgun is equipped by the enemy. All other augments don't have this kind of problem when it comes to their respective protections. So this update where railgun critical chance is  made 30% makes it utterly useless. 

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6 minutes ago, It_Aint_Too_Late said:

I'm a passionate XP player, but in the new update, railgun has become absolutely useless. The only thing that kept it going was the 50% critical chance. Now that it's 30%, 1 in 8 shots is a critical shot. The only problem faced by railgun is that 80% of players in the battle will have max railgun prots equipped. Railgun is the only turret (I think) which fully loses advantage over an enemy if prot against railgun is equipped by the enemy. All other augments don't have this kind of problem when it comes to their respective protections. So this update where railgun critical chance is  made 30% makes it utterly useless. 

Moreover, the increase warm up time adds to the downfall too...

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I did 2 battles, each time I left after 1min 30 because we were being [edited] by a guy!
We were 10 players but we couldn't do anything against the buyer.

The game is scheduled for 15 minutes. In 30 seconds, we know who will win.

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5 minutes ago, max6782 said:

I was in battle with 10 legends, can you explain how is that possible and fair? Why legends still dont have their like own matchmaking to play against legends. My rank was major. Or even better on enemy team matchmaking put 9980 gs player who was rank like captain. You can guess which team got obliterated.

Moderators have nothing to do with the mechanism of players being placed in the MM battles, they deal with the reports of sabotaging or hacks in between the battles. It is the computerized MM system which chooses players in the battle.

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14 minutes ago, max6782 said:

Ce système est assez déséquilibré, mais je veux dire que le système n'a pas le choix lorsque toute la base de joueurs est composée de 10 000 joueurs.

you're a little too optimistic, there are far fewer players. More around 8000 I would say.

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