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Crusader. Early access.


Marcus
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14 hours ago, wolverine848 said:

Wait - what?

 

That's supposed to e what Hornet OD does.  There's no way they added that to Crusader...

This is way stronger than hornet's OD, it only shows you opponent's health bar and not always applies AP. Hopper hull OD is also way too buffed, stuns, jumps and deals after burn, new hulls need a nerf.

Edited by Cruelty
.s..

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14 hours ago, wolverine848 said:

Wait - what?

 

That's supposed to e what Hornet OD does.  There's no way they added that to Crusader...

The AP effect lasts for a very short time. You'll have to be lucky to kill them within that short while... (I tried it in the test server)

Plus, the AP status effect gets applied only to the tank that gets hit by the icicle. In case of Hornet, multiple tanks can have their armour pierced.

Edited by Venerable
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I'm not even going to try, last time that I opened 375 ultra containers I only got useless viking ultra skin (375 UC with 10x increased chances ?). in order to get crusader you may have to sell a kidney or something

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58 minutes ago, fghjkl54 said:

 

highlights is the buff of Mammy overdrive with the 5 immunities temporary (7 seconds) given! Heat, Cold, Stun, EMP and AP.
Nothing can't stop it now ?

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44 minutes ago, Tokamak said:

highlights is the buff of Mammy overdrive with the 5 immunities temporary (7 seconds) given! Heat, Cold, Stun, EMP and AP.
Nothing can't stop it now ?

but can't ignore damages

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Bruh why is the latest Web Version Patch Note dated "November 11th, 2020?"

Same for Mobile version...

It's supposed to be December. 

@Marcus

EDIT: it was changed to December shortly after this post...

Edited by Venerable
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33 minutes ago, fghjkl54 said:

but can't ignore damages

An unstoppable rampaging mammy with 3996 hp per second will kill you before you could say "you still feel pain"

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10 minutes ago, MrCruise said:

@cosmic666 Well.., so what about Crisis!??? I can keep finding things that make your tank overpowered for ''ages'', why such a big deal especially for Hopper!

because hopper is an abomination of nature and should not be called tank nor be in a tank game ... so they say...

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5 hours ago, Mirza7 said:

 I hope “Armor-Piercing” effect does not last more than 1sec

It lasts 3s, but trust me this OD is okay, hard to control, takes a while charging, your aim can be knocked off very easily, unsuitable for maps like massacre due to it's texture. 

Projectile doesn't pierce, it has a splash radius where it explodes that it applies damage to, for now it seems like it operates similar to blaster, you need DD for better damage, I am not 100% sure about this, I haven't tested it thoroughly yet. Ideal uses; SGE/CP. Hoppers can instantly dodge the projectile when they see the activation, so play smart against them.
It may be a game changer eventually, but right now, I personally believe Hopper is worth more buck, mainly because of 'Stun' ability.


Couple OD successes:

Spoiler

Dragonball.gif

Horde_Rush.gif

Wave_1_Cleared.gif

Here_comes_the_spirit_bomb.gif

Sonic_Boom.gif

OD Failed to eliminate; either due to team unavailability or being shot off aim:

Spoiler

Team_where.gif

shot_off.gif

 

 Best way to counter a Crusader OD? Kill them before the projectile is released, or knock their aim off.

Edited by Akame
Added an extra gif
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On 12/10/2020 at 3:10 PM, W4RUDO said:

Hey, there's something called constructive criticism. Not just "dead game hahha p2w". You aren't telling them how to improve you're really just trashtalking them lmao

What is that mean Imao at all?

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5 hours ago, MrCruise said:

@wolverine848 As I said the Overdrive of Hopper is here because he hull itself lacks health. Not to make the hull popular. And speed counts as much as armor in this game. Players did the same thing with hornet. Kept complaining and when they changed it -- Most of the players said.., ''Now non-buyers have nothing'' and ''That is not what we asked for''. There is always gonna be something Overpowered in this game.., that's how it works, that was always the case -- There is Crisis, Overdrives, Turrets, Augments that make the tank overpowered. And if they change it you obviously have to know that it's not gonna affect buyers at all. But non-buyers will start complaining again because then they would not have the same advantage against buyers as they do now.

Of course it's to make the hull popular.  They want to sell hulls.

They can strive for balance.  Most of the ODs are somewhat balanced - even hornet now.  Any hornet user that complains their OD is too weak is either lazy, or does not have a clue how to use it.

And what advantage do non-buyers have over buyers right now?  Buyers have everything non-buyers have and more.  It's odd you still do not realize ODs make the power gap between buyers and non-buyers even larger.  They have better tanks, generate score more often, and thus generate OD more often.  If buyers have OD more often they are way, way more powerful than non-buyers.

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Dang, Tanki sure isn't shy about asking high prices for their pixels.  $299.99 for 450 ult-containers....yikes!  Three hundred bucks!!!  I must be in some sort of disconnect, but sending in $300 for a video game?   And for a chance at getting the new hull a couple of weeks (maybe less) early.  Sure you are certain to get lots of stuff in 450 containers...like tons of stuff, but $300?  I wonder how many mines and DA you'd end up with...my luck I'd pay $300 and get 56,250 mines. ?

 

 

 

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15 minutes ago, MrCruise said:

ODs make the power gap between buyers and non-buyers even larger AND if that wasn't the case you would say the same thing about drones and if not drones.., turret/hull Augments.

No, ODs does not make the power gap between them larger, in contrary it levels the playing field.

F2P has to play longer to reach to the same XP, it is hard but he can do it. Gaps in equipment exist but it is not for all of them. F2P do buys augments, but not as many as buyers would do. In consequence F2P is limited in term of strategy compared to buyers but not less skilled nor able to reach top 3. 

As usual the debat stalls on 1v1 scenario, while in game players are part of a team where Buyers and F2P play together against another team also composed of Buyers and F2P. Again this levels the playing field.

Edited by Tokamak
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2 hours ago, MrCruise said:

When a non-buyer has Hoppers' Overdrive he can use it on a buyer who is stronger than him. But if Hoppers' Overdrive is not overpowered and you're against a buyer who has Augments and a Drone, what can you do!?? I tell you what.., Nothing.., one more chance you had of beating him is gone. At least now you have something strong to use over them even if they have it as well. There are both advantages AND disadvantages when it comes to Hoppers' Overdrive.., you can't expect only advantages. They nerfed hornets overdrive but how -- with what cost -- Think carefully about that -- Did anything really change for buyers! If they nerf Hopper's overdrive whatever they take from it they will put it somewhere else. A buyer will simply be like ''Oh, I really liked that overdrive.., too bad we can't have it anymore'' and that's it.., they will simply not care that much because GUESS WHAT.., it's not gonna affect THEM.

If you can't process all the information given you can read it again and again and then maybe...! 

True, but why Hornet or Mammoth couldn't do that? why just Hopper? because it's OP.

We here didn't talk about how non-buyers in a disadvantage, because it's meaningless point, we talk about the game's balance in total.

On 12/10/2020 at 11:39 PM, asem.harbi said:

So hornet and wasp are underpowered

9 hours ago, MrCruise said:

@asem.harbi When compared to actually any hovering hull!?.., YES you can say so!

Nope, I just kidding about what you state. Neither Hornet, wasp nor Hopper is UP. They lack on health because they're faster than Mammoth-Titan, basic logic, but I don't know why you don't understand.

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43 minutes ago, MrCruise said:

If you state it that way then every hulls' overdrive is overpowered because it's different from the others

If you activate Hoppers' Overdrive you can 1.capture a flag or score a goal, 2.kill someone, or 3.steal a flag BUT you can't do all at once.., you'll have to do ONE of those three things (Hunter, Viking, Wasp, and even Dictator's Overdrive can also help you steal and capture flags)

It's not about the Overdrive but it's about how you actually use the Overdrive

First yes every overdrive is overpowered, I and many players here didn't like it.. but as the overdrives exist, we talk about its balance.. Hopper is OP of OPs, so it's more OP than any other OD..

Immediately stun every enemy around you, without delay time like Hunter.. Igniting the enemies altogether with stunning with 2700hp?, above of that it can jump. really destroyed Rugby / CTF battle. didn't you realize how 2 Hoppers can finish a rgb game 5-0? and you still think it's not OP

49 minutes ago, MrCruise said:

-Hey, I didn't say that Hornet or Wasp are underpowered in general (Talking About Overdrives).

And actually if we think of it more clearly Hoppers' and Hornets' overdrives are both powerful. There's just that Hopper has 1 more thing.

So when we compare those two they BOTH are powerful. I mean, when a Hornet activates it's Overdrive it's activated for the WHOLE team. Hoppers' overdrive is slightly more powerful but it activates it all for HIMSELF ONLY!

When we compare them to Wasps' Overdrive.., Wasp can drop a bomb but at the right time can destroy so many tanks.

All three overdrives are powerful except that Hornets' and Hoppers' Overdrives require strategy somehow (NOT all the time but sometimes they do require strategy)!

I've studied this game more than anyone and I know I'm right so I certainly don't accept you telling me <<basic logic, but I don't know why you don't understand.>>

Nope you said Hopper is UP regardless of its OD.. but you haven't talk about hornet or wasp

Also, Nope, just Hopper overdrive is overpowered, Hornet now is very balanced.

And what would make Hornet player care if its OD benefit the teammates more than him, for sure Hopper OD with the selfish in jumping and capturing alone are more powerful.

"At the right time"?? when the right time will happen for wasp? every 5 battles?

Nope, Hunter overdrive with the one second delay, or wasp bomb while caring about Titan's dome or Hunter's OD.. all required more strategy than Hornet and Hopper.

For the last sentence, I'm sorry not meaning insult. but as you said Hopper regardless of its OD is UP because lack on health.. so I will also apply this on Hornet and Wasp because lack in health, and I will say Mammoth and Titan are UP because lack in speed, and every hull is UP soo... look ?

On 12/10/2020 at 11:10 PM, MrCruise said:

@wolverine848 Hopper's Overdrive is overpowered but the Hull itself lacks health so....

 

 

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8 hours ago, Tokamak said:

No, ODs does not make the power gap between them larger, in contrary it levels the playing field.

Wrong.

ODs are positive feedback loops.

You generate ODs by time AND scoring.  Buyers will score faster, and generate ODs first.  These initial ODs will allow buyers to generate the next OD even quicker than the first.

OP attributes (ODs, Augments, Drones) all favor buyers.  The more layers of OP items added to the game the larger the power gap.

 

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9 hours ago, MrCruise said:

@wolverine848 -- ODs make the power gap between buyers and non-buyers even larger AND if that wasn't the case you would say the same thing about drones and if not drones.., turret/hull Augments. To make this clear.., This game either is a P2W OR it's not. There is not something in between. So there being gaps between buyers and non-buyers is totally normal for this game. At least everyone has overdrives -- but not everyone has Augments or Drones or whatever! When a non-buyer has Hoppers' Overdrive he can use it on a buyer who is stronger than him. But if Hoppers' Overdrive is not overpowered and you're against a buyer who has Augments and a Drone, what can you do!?? I tell you what.., Nothing.., one more chance you had of beating him is gone. At least now you have something strong to use over them even if they have it as well. There are both advantages AND disadvantages when it comes to Hoppers' Overdrive.., you can't expect only advantages. They nerfed hornets overdrive but how -- with what cost -- Think carefully about that -- Did anything really change for buyers! If they nerf Hopper's overdrive whatever they take from it they will put it somewhere else. A buyer will simply be like ''Oh, I really liked that overdrive.., too bad we can't have it anymore'' and that's it.., they will simply not care that much because GUESS WHAT.., it's not gonna affect THEM.

If you can't process all the information given you can read it again and again and then maybe...! Slightly Smiling Face

First off, if you want people to read your posts then I suggest you use the Enter/Return key on your keyboard.  Your wall of text is the only thing that might prevent me from "processing all the information".  And your smiley-face is disingenuous at best.

Of course the game is P2W.

But there are levels of P2W.  And finding the balance (how much P2W) is the trick - which TO is currently losing.

Nothing you've written negates my post.  Buyers have Drones, and Modules, and Augments AND they also have OD.  Those ODs that they also have allow them to have an even larger power gap, because they are getting those ODs way more often.

So what if you as non-buyer get OD a couple of times per battle.  Your buyer enemy is getting it twice as often and stomping you into the ground.

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