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5 minutes ago, DestrotankAI9 said:

Occasionally (it seems to happen once or twice almost every match I've played on HTML5 client) I have noticed that some shots (even direct strikes where the enemy tank is fully affected by impact force as if it was a direct strike) have no damage recorded whatsoever

This also happens in flash, and is caused by lag of the other player.

Because of lag, the enemy tank is actually not on the place where you see it, and thus you actually miss the shoot because you are aiming at a ghost.

I've seen a striker missile go cleanly trough a Titan ?

You could say that this is unfair because it benefits the lagger, but if you were ever lagging you'll know how horrible it is to play with high lag. So the other guy probably just have a poor connection and is not lagging on purpose.

(On e-sports tournaments this lag benefit may be exploited creating artificial lag, but this will be severely punished)

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40 minutes ago, DestrotankAI9 said:

 

This issue occurs in all versions of the game, plus, it has already been noted in this topic previously. Thank you for reporting it, though!

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9 hours ago, dont_you said:

This also happens in flash, and is caused by lag of the other player.

Because of lag, the enemy tank is actually not on the place where you see it, and thus you actually miss the shoot because you are aiming at a ghost.

I've seen a striker missile go cleanly trough a Titan ?

You could say that this is unfair because it benefits the lagger, but if you were ever lagging you'll know how horrible it is to play with high lag. So the other guy probably just have a poor connection and is not lagging on purpose.

(On e-sports tournaments this lag benefit may be exploited creating artificial lag, but this will be severely punished)

I'm not so sure that this is the case, I don't believe this is caused by lag as I have NEVER previously had this problem playing on Flash for over a year, and this happens literally almost every game with Magnum on HTML5, it's only started happening since I switched to HTML5 client a few days ago. I've had it happen another few times today. Switching to Flash it simply doesn't occur.

I haven't noticed the same issue with any other turret, it is always Magnum and I am regularly cleanly losing all damage of the occasional shot at random when other shots are hitting. I encourage you to try Magnum on the HTML5 client (I have been using the reinforced gun carriage alt) for 5 or so games and see if you can reproduce it, because it happens so often for me now I will have to play Magnum on Flash only.

Edited by DestrotankAI9
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On 4/8/2020 at 1:50 PM, xMarkus said:

In Html5 ur not able to leave a clan.

You are (just that it's a tad bit more tricky). To leave a clan in the HTML5 version of the game, head over to the Clans section and open the 'Members [x/12]' tab of the clan - in it, just left-click on your nickname in the clan members' list and select the 'Leave' option from the drop-down menu to leave the clan.

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50 minutes ago, ControlledChaos said:

You are (just that it's a tad bit more tricky). To leave a clan in the HTML5 version of the game, head over to the Clans section and open the 'Members [x/12]' tab of the clan - in it, just left-click on your nickname in the clan members' list and select the 'Leave' option from the drop-down menu to leave the clan.

Thank you ?

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On 4/8/2020 at 9:33 AM, DestrotankAI9 said:

I'm not so sure that this is the case, I don't believe this is caused by lag as I have NEVER previously had this problem playing on Flash for over a year, and this happens literally almost every game with Magnum on HTML5, it's only started happening since I switched to HTML5 client a few days ago. I've had it happen another few times today. Switching to Flash it simply doesn't occur.

I haven't noticed the same issue with any other turret, it is always Magnum and I am regularly cleanly losing all damage of the occasional shot at random when other shots are hitting. I encourage you to try Magnum on the HTML5 client (I have been using the reinforced gun carriage alt) for 5 or so games and see if you can reproduce it, because it happens so often for me now I will have to play Magnum on Flash only.

This magnum problem is definitely there, again today multiple shots that should have hit targets (on one occasion 3 targets) recorded absolutely nothing, resulting in my magnum accounts being much further down the scoreboard than they should have been. Played about 12-15 games and no problems whatsoever with any other turrets. Was this time using regular magnum instead of reinforced gun carriage, and the same issue. This needs fixed asap - until then I'm playing Flash client whenever I'm using magnum which I have never had this problem with.

EDIT: I would make a video to show this issue if my computer didn't suck lol.

Edited by DestrotankAI9
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1 hour ago, DestrotankAI9 said:

 

The issue has been reported, and hopefully the issue will be fixed in a HTML5 patch close in the future.

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i want to report about a visuel glitch: when i destroy foes with drones sometimes thiere drone still in the air while thier owner go to another place so fix this please

P.S add in setting about shwoing my/others drones

Edited by Mr.Nibbles
Noted.

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HTML5 is always stuck on loading screen and it takes me back to the starting position every time.

Edited by Mr.Nibbles
Previously Noted.

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Hello all
I would like to thank the developers for their great work in this period, butI face a very big problem almost every time I play in the HTML version, when I play for 3 or 5 minutes No damage left to my weapon, 0 damage !!! , even if I change the weapon or reload the game or restarted the computer nothing change, while I am getting damage, every time, I have a gamer laptop elianeware M18, All browsers are up to date, also the computer drivers, is there a solution? And for devlopers team there is a plans to provide an HTML version for download on computer?
Thank you and sorry for Lang

Edited by Mr.Nibbles
Previously Noted.

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1 hour ago, tetwani-loco said:

Hello all
I would like to thank the developers for their great work in this period, butI face a very big problem almost every time I play in the HTML version, when I play for 3 or 5 minutes No damage left to my weapon, 0 damage !!! , even if I change the weapon or reload the game or restarted the computer nothing change, while I am getting damage, every time, I have a gamer laptop elianeware M18, All browsers are up to date, also the computer drivers, is there a solution? And for devlopers team there is a plans to provide an HTML version for download on computer?
Thank you and sorry for Lang

Update :
Now when I enter the game my tank destroyed automatically once, then my weapon has no effect, even for a short period as previously 

Edited by Mr.Nibbles
Previously Noted.

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why does it always appear? my WebGL is already activated, I did everything correct and still gives this error.

someone give me a strength?

 

wBfvgvw.png

 

 

Edited by Mr.Nibbles
Previously Noted.

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On 10/16/2019 at 6:28 AM, TrestleRider02 said:

Been playing for many years, here are my html observations:

 

Note I usually only play shaft defense

 

1) In laser targeting mode, the turret is so easily unsteady, this is very important to me that some improvement is made

2) In laser targeting mode, aiming is much less precise, the far away details are more murky

3) In laser targeting mode, control of turret movement is also much less precise

4) Please provide a visible timer for the last 10 seconds before being kicked out of the game for lack of movement

5) Please make the flag icon blink when playing capture the flag and the enemy is running away with it, and blink slower if dropped

6) Why are we allowed to see enemy tank outlines behind buildings?  Is this an overdrive benefit, or always? If always, seems unfair

7) In general, the status tables at the end of the game are too big and spread out on the screen,  make the tables brighter and smaller

8. The status symbols while playing, like supply status or radar, all need to be smaller and less intrusive

9) In laser targeting mode, if I am at a location where my teammates naturally respawn, then when they do, my stored shot ends

Points 1, 2, 3 and 9 are still problems I experience when playing with Shaft. Aiming in sniper-mode feels somewhat awkward and not always precise; losing your stored shot when a tanker spawns is also really disturbing. 

I haven't seen much reply to quoted comment and since I deal with these issues alot, I am curious if these points of attention were already noted. 

Thanks in advance

Edited by Mr.Nibbles
Previously Noted.
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the battles ends in a random time so when the timer reaches between 00:03 and 00:06 the battle ends if you compare this to the flash version the battle ends if timer reaches 0

Edited by Mr.Nibbles
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Here's a bug/issue that's important, small, and easily fixed:

In ctf mode, when a flag is taken (yours or enemie's) there is no highlight/flickering/blink in the UI flag icon (where the number of flags capped is displayed). Which is reaaaaaly important, crucial actually, because you need to know the status of your flag at a glance. You cant allways read the small notifiaction at the top left of the screen, and if you miss it, the UI flag blink is crucial.

And ofcourse, the janky wacky super unprecise shaft movement while in scope mode, which hasnt been adressed yet.

Edited by Mr.Nibbles
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Spoiler
On 11/28/2019 at 8:47 PM, HappyFace said:

Two things that annoy me the most in HTML5:

 

This bug happens to me all the time. It'll repeat itself every 1-2 hours when playing for a prolonged time. It happens because I'm playing on full screen?

 

1.jpg

 

...And when I refresh the page, this happens.

 

2.jpg

 

 

 

I used to get this ALL the time! Now it happens like every 7 times the client has to load in the Garage,

 

Also, I'm not sure if this is on the Flash Client, but on the HTML5 version why did I get a inactivity server kick-out?

 https://prnt.sc/s52407

Edited by Mr.Nibbles
Previously Noted.

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Since the release of Hunter's alterations, I repeatedly receive an HTML5 null error. I looks like this:

Unknown-error.png

Please fix this null error as soon as possible.

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Every time they release an update for HTML5, there's a few new bugs here and there. I don't even know whats going on in this one.

 

KRn0tW3.png

Edited by Mr.Nibbles
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The ''Triple buffering is now controlled by the player’s browser''

is a disadventage for all HTML5 users i find This error each time i join the battles so if i played In Flash i will lose states of blaster drone task

please fix this before May 1st otherwise i will lose my mind and say good bye to rare mission like blaster drone task

2be7e6d68d261fd123a96a734aaa64db.png

 

Edited by fghjkl54
almost all users has this even helpers
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