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Screen-Shot-2020-06-02-at-12-30-55-PM.pnBeautiful interface, isn't it?

 

FR tho, this is really annoying. I was in Siege Mode, had clicked "Next" to go to another Seige mode battle, and instead it put me into the queue for Quick Battle without me ever having clicked a button that should do that. If I'm playing a mode (because I clicked on that mode button) I should stay in that mode. This sort of thing happens fairly frequently.

 

Usually, quick battle loads too fast to cancel, but this time, I hit cancel and it stopped the queueing but turned out to be a big mistake because the above image resulted. Not only that, but the webpage then proceeded to brick so hard I had to force quit my browser.

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Anyone else's camera buggy as hell when scoping with Shaft? I'm playing with Hunter M7 on HTML5. Pure speculation, but it's like when you're at full speed and you suddenly scope, the camera keeps the tank's momentum and rocks your scope... It's like the camera has a mind of its own and moves all over the place

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With the new html5 client when I join a battle sometimes my tank self-destruct with no reason. This is this is quite frustrating, especially in the case of juggernaut mode.  Not to mention the incredible amount of lag and errors in this version of the game, but this is another story...
Ideas and suggestion? Please forward this problem to the devs.

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Hello! 

Developers are already aware of this issue. When joining a battle, sometimes the tank SDs for no reason. Hopefully the bug gets resolved soon. 

Additionally, please report HTML issues here next time so that it can come under the radar of admins faster. 

As far as for current suggestions, all we can do is wait. 

 

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On 6/6/2020 at 11:58 AM, HappyFace said:

Anyone else's camera buggy as hell when scoping with Shaft? I'm playing with Hunter M7 on HTML5. Pure speculation, but it's like when you're at full speed and you suddenly scope, the camera keeps the tank's momentum and rocks your scope... It's like the camera has a mind of its own and moves all over the place

Well, yeah. It's supposed to do that. When you enter scope mode while moving, your tank's hull doesn't instantly freeze in place just because the treads have stopped moving - it still has momentum, and it loses it over a second or so due to friction with the ground. Since that friction is applying a backward force on the bottom of your tank, the tank rocks forward before steadying. The same thing happens if you stop suddenly without scoping, it's just less noticeable.

Hunter is a particularly rocky hull due to its height and shape. Unless really weird stuff (prolonged rocking, sideways movement, increases in rocking amount, etc.) is happening, it is in fact the hull, and not the camera, that's wildin' out when you scope that way.

Edited by kydapoot

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3 minutes ago, kydapoot said:

 

No **** Sherlock I know how inertia works. I'm talking about BUGS. Play Shaft on HTML5 and experience it firsthand.

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On 5/29/2020 at 9:41 AM, gyv_99 said:

It has not been possible for me to play a single game in the HTML5 version neither with the browser (Firefox) nor with the client. The errors are:

1. Cannot load resources.ResourceBatchLoadException: null

2. Lost server connection. ControlChannelDisconnectException.

These errors happen when I press the play button.  The Garage loads.

 

Still haven't been able to play the first game with HTML5.  It seems it requires a super excellent internet connection which I don't have.  I can play in the Flash version, it doesn't require such internet connection.

 

 

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On 6/6/2020 at 11:58 AM, HappyFace said:

it's like when you're at full speed and you suddenly scope

It seems I misunderstood this comment - you were likening it to this, not saying that was what's happening. Apologies, and good luck with getting your bug fixed.

Spoiler

 

Regarding your angry response, though: I was just trying to help. I play Shaft Hunter on HTML5 all the time without issue.

On 6/6/2020 at 11:58 AM, HappyFace said:

Anyone else's camera buggy as hell when scoping with Shaft?

You asked. I said that mine isn't and provided an explanation. Here's another one: Impact force. If you're getting shot at, you'll move around.

And, if you'll actually read my whole answer, you'll notice that I made a note that if there is other movement, it's probably a camera bug. Others have been confused about movement while scoped, so I was trying to clear it up.

On 6/7/2020 at 9:06 PM, kydapoot said:

Unless really weird stuff (prolonged rocking, sideways movement, increases in rocking amount, etc.) is happening, it is in fact the hull, and not the camera, that's wildin' out when you scope that way.

 

 

 

 

Edited by kydapoot

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  • Head Administrator
11 minutes ago, ALEX22THEBEST said:

 

Reported to developers, it should be fixed soon.

  • Thanks 1

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On 6/8/2020 at 12:17 PM, HappyFace said:

No **** Sherlock I know how inertia works. I'm talking about BUGS. Play Shaft on HTML5 and experience it firsthand.

Lol when someone brings PHYSICS to tanki

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I Have problem with HTML5, when i open this version from my mobile, it's working and everything is fine, but there is no "Battle list" in battle mods, i mean I saw all format like "Rugby" or "Capture the Flag" or "Control Points", but i didn't saw "Battle list" in my mobile, i can see it only from my PC.

If someone know how to fix this please help!

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it's strange a bit but when i join some battles i get suddenly kicked from the battle

in other words i respawn then i got kicked

what to do?

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On 6/2/2020 at 12:46 PM, Benefactor said:

Wow. HTML5 has more crashes than a demolition derby. OK, that may be exaggerating a bit, but it crashed more during the later stages (4 to 2 minutes left) of a battle in the past couple of weeks. Is it because I am cheesing too much with Vulcan Incediary Band + Heat Immunity?

Same here with the standalone HTML client. Extremely unstable since the  update  1 or 2 weeks back.

There are 2 typical cases:

1. The screen is all gray and unresponsive. The window still can be closed.

2. Some text info is visible and updated as it should be, but the rest is black. It is still responding to keyboard commands and it is possible to  leave the game. Many times there  is a long ping close to  a second which makes me think that maybe some time out is not handled properly. Probably UDP packages are lost during this time and there is no built in solution in the program to properly handle the situation. 

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It could be possible that loading screen jams while your tank is physically in the battle. So, when your screen is "loading" for more than 2 minutes, the system recognizes you as inactive and kicks you out of the battle. How is your internet connection? 

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20 hours ago, x.Acid said:

I Have problem with HTML5, when i open this version from my mobile, it's working and everything is fine, but there is no "Battle list" in battle mods, i mean I saw all format like "Rugby" or "Capture the Flag" or "Control Points", but i didn't saw "Battle list" in my mobile, i can see it only from my PC.

If someone know how to fix this please help!

Battle list has not been added to the mobile version of the game yet. This is done, in-order to keep the mobile version simple and user friendly. 

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32 minutes ago, JoyRide said:

Same here with the standalone HTML client. Extremely unstable since the  update  1 or 2 weeks back.

There are 2 typical cases:

1. The screen is all gray and unresponsive. The window still can be closed.

2. Some text info is visible and updated as it should be, but the rest is black. It is still responding to keyboard commands and it is possible to  leave the game. Many times there  is a long ping close to  a second which makes me think that maybe some time out is not handled properly. Probably UDP packages are lost during this time and there is no built in solution in the program to properly handle the situation. 

For me, the first one is more common, it usually happens when my computer gets hotter than usual.

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59 minutes ago, Sacrifice said:

It could be possible that loading screen jams while your tank is physically in the battle. So, when your screen is "loading" for more than 2 minutes, the system recognizes you as inactive and kicks you out of the battle. How is your internet connection? 

it's fast but the performance is also good and grapgic setings are off

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2 minutes ago, fghjkl54 said:

it's fast but the performance is also good and grapgic setings are off

I think you should report the issue here. It could possibly be a bug and can be forward to the developers.

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