Jump to content
EN
Play

Forum

Bugs and Glitches Reports


Maf
 Share

Recommended Posts

1 hour ago, TheCongoSpider said:

Isida gains score for the damage it heals when it manually detaches the beam from them. There, you did not manually detach the beam. Your ally was destroyed while you still had the beam attached. Hence, you did not get the points. 

 

Remember this - If an Isida heals 10 score worth of healing, and the target is destroyed (whether it be by an enemy or self-destruction), that score is internally saved. So the next time you heal someone, it will add that to it.

So like you healed 2shots2kill there for about 8 score worth of healing. He then self-destructed while the beam was still attached. If you were to then go and heal him or someone for 5 score worth of healing, it will add the 8 and 5 and you will get 13 score. I am unsure whether this transfers between battles, but as a precautionary measure, if you think the battle will end in the next few seconds, manually detach your beam before then to gain as much score as possible, rather than none at all. That's just how Isida works. 

 

 

I see you use Viking a lot recently, and Isida. Here's a tip; if you're using your Viking's Overdrive to heal someone, keep the beam attached to them for as long as 1-2 seconds after the Viking Overdrive ends. There, whatever score you obtained from the ally that you were healing last will give you Overdrive charge from the total score, since you kept the beam attached and held out until the score penalty was over. 

Are you sure that's how it works?
And i perfectly know that you get the scores only after detaching the beam manually

Will test this personally

Share this post


Link to post
Share on other sites

2 hours ago, JustBlackWolf said:

I am not sure if this is really a bug, i am convinced it is more like the flaw of a mechanic.

However i will still report it here, and i don't know if it has been reported already

The issue is about score gain when healing a teammate with Isida

i have taken a video as proof

in the video is shown that i am healing a teammate, the issue is that if my teammate dies while still in the process of being healed, i WILL NOT gain any score!

The damage was dealt by an enemy on purpose, as i know Isidas don't get any point by self inflicted damage to avoid exploits

This applies for any type of destruction, whether it's from an enemy or self damage/delete button!

This also applies if the target is being healed and the battle finishes, the Isida will not get awarded any points!

 

I know this from many years though I'm not an Isida user, so when I use Isida I usually stop healing every some seconds to avoid the sudden deaths.

I'm not sure if this is a bug or a type of balance that developers see or whatever reason, but I think TheCongoSpider detailed it with a good way. Btw, I now knew that if you healed another one you wont lose the score. So maybe it's a type of a bug that doesn't have an easy solution, because we only see that Isida heals and gains score but we don't know what happens behind the scenes that restrict Isida from this. Or maybe as I said that is just a type of balance that developers see.

Share this post


Link to post
Share on other sites

  • Head Administrator
1 hour ago, Matt_Black said:

Tanks driving through me and under me. Bad enough that mines do naff all damage now Hopper just drives over them and doesn't set them off. Hopper simply drives through me when I try to block them from scoring a goal, and other tanks just drive under me. 

What's going on Tanki?

Hopper is supposed to be able to drive above you if you use hulls like Viking. However, if somebody with a normal hull (not hovering) go through you, that's a result of high ping.

Share this post


Link to post
Share on other sites

5 hours ago, Spy said:

Hopper is supposed to be able to drive above you if you use hulls like Viking. However, if somebody with a normal hull (not hovering) go through you, that's a result of high ping.

Ping of 20-40 usually. I'm using Titan so not the easiest thing to go through. Is this more of the dreaded Lag? Like being railguned through walls, killed by Isida round corners and, my favorite, getting shafted but the laser is not pointing at you? 

Share this post


Link to post
Share on other sites

13 hours ago, TheCongoSpider said:

What exactly are you referring to here? The manually detaching thing or the Viking Isida tip? 

i mean, are you sure the scores get "stored" until you heal someone else?

I can tell you already that it doesn't work over battles, so if the battle finishes while you're healing someone, those scores are long gone.

Share this post


Link to post
Share on other sites

  • Head Administrator
8 hours ago, Matt_Black said:

Ping of 20-40 usually. I'm using Titan so not the easiest thing to go through. Is this more of the dreaded Lag? Like being railguned through walls, killed by Isida round corners and, my favorite, getting shafted but the laser is not pointing at you? 

Then it's probably your opponent lagging.

Share this post


Link to post
Share on other sites

8 hours ago, JustBlackWolf said:

i mean, are you sure the scores get "stored" until you heal someone else?

Yes, this is true. 

 

8 hours ago, JustBlackWolf said:

I can tell you already that it doesn't work over battles, so if the battle finishes while you're healing someone, those scores are long gone.

Well enact what I mentioned above. If you see the battle is going to end, cut the healing short before it ends to get some score. 

Share this post


Link to post
Share on other sites

This is a bug I noticed with the Shaft turret.

In the current HTML5 version of the game (issue didnt occur in flash) the sniping mode can be interrupted by someone spawning on top of, or in close proximity to the players tank. This doesnt fire the shot prematurely, it just deactivates it entirely.

For the record when a recently spawned tank solidifies in front of a shot, that is understandable. However, this deactivation often happens in areas of critical cover, without warning and is really obnoxious due to the long charge times charging shots, often leading to massive missed opportunities given the power of a fully charged shot.

Please consider fixing this.

Share this post


Link to post
Share on other sites

Is the barrier in HTML parkour, a bug or not? Im getting impatient with this... Its a massive bug or glitch and its affecting those who want to actually do parkour. HTML limits this. 

Share this post


Link to post
Share on other sites

  • Head Administrator
7 hours ago, OUTAMYWAY said:

 

Can you provide us with a video please?

7 hours ago, Fl4ME said:

Is the barrier in HTML parkour, a bug or not? Im getting impatient with this... Its a massive bug or glitch and its affecting those who want to actually do parkour. HTML limits this. 

Are you talking about the physics in parkour mode in HTML5?

Share this post


Link to post
Share on other sites

One of the features I liked in the RGB mode of this game, both in the html Version and the earlier flash Version, was the feature that the position of the ball was easily visible for every player on the map at any time. However, for some weeks now, the feature does not work properly any more. About half of the time, the position of the ball is not displayed any more, depending on the angle and map features. What is the reason for this annoying issue?

Share this post


Link to post
Share on other sites

  • Head Administrator
3 minutes ago, von_Cronberg said:

 

Topic merged.

Can you provide us with a photo/video of this issue please?

Share this post


Link to post
Share on other sites

6 minutes ago, krish123_super said:

 

Happens when we merge topics into a certain topic. In this case, a topic was merged from another section into this topic. Hence the following notification.

image.png.61ad358fd64787c41102f054acde481e.png

Why does it happen? oh well, just one of the never ending wonders of the forum.

Share this post


Link to post
Share on other sites

32 minutes ago, Spy said:

Topic merged.

Can you provide us with a photo/video of this issue please?

It is not possible to provide a screenshot of the display issue in RGB, because the ball position is always displayed when direct visual contact. So a screenshot of a moment without display would only show my tank's persepevctive on the map without a ball display to see, but not indicating the problem.

I would send you a video, where you can see the display appearing and disappearing, if you make video upload possible in the forum.

Edited by von_Cronberg

Share this post


Link to post
Share on other sites

21 minutes ago, von_Cronberg said:

I would send you a video, where you can see the display appearing and disappearing, if you make video upload possible in the forum.

A video definitely helps. Kindly upload the required video onto a hosting site such as Youtube or Imgur

Share this post


Link to post
Share on other sites

16 minutes ago, krish123_super said:

so its a bug ? i mean he did not really merge but still get notified as he merged ? 

I assume it's because the topic is effectively being recreated, same parameters as before, but this time with the new posts from the merged topic. Thus it gives the notification, I wouldn't call it a bug, but perhaps more like just a thing the IP Board developers forgot to account for.

Share this post


Link to post
Share on other sites

  • Head Administrator
37 minutes ago, von_Cronberg said:

I would send you a video, where you can see the display appearing and disappearing, if you make video upload possible in the forum.

You can upload the video to YouTube or google drive and share the link here.

Share this post


Link to post
Share on other sites

7 hours ago, Spy said:

Can you provide us with a video please?

Are you talking about the physics in parkour mode in HTML5?

Yes, those who have purchased lightweight for the purpose of parkour cannot achieve the old tricks that were possible in flash. This is a heavy annoyance that needs a fix 

Share this post


Link to post
Share on other sites

  • Head Administrator
1 hour ago, Fl4ME said:

Yes, those who have purchased lightweight for the purpose of parkour cannot achieve the old tricks that were possible in flash. This is a heavy annoyance that needs a fix 

We have reported the issue to the developers, but they said they cannot make the physics similar to flash.

Share this post


Link to post
Share on other sites

2 hours ago, Spy said:

We have reported the issue to the developers, but they said they cannot make the physics similar to flash.

so its impossible? Cant they just remove hopper**

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...