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Just now, Tanker-Arthur said:

Yeah, I know.

But as long as tanki puts those special missions in the game, it will always have a dot.

Probably because the devs want to say something like "Reminder: You have special missions you can do".

but that makes the dot completely useless...

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Too much clicking. Why so many confirmations that I collected a box? I liked it better a week or too before the fancy claim buttons showed up. Someone is too proud of their graphics.

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never ever seen this happen before.

opening up the free shop items and just clicked on it for the first time and this shows up..

ZDSyTGY.png

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2 hours ago, Bydo said:

never ever seen this happen before.

opening up the free shop items and just clicked on it for the first time and this shows up..

Re-opening the shop should solve this.

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Please fix the Garage Bug where you can't change during a battle. I already reported this a while back but now it is back...

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When a game is disconnected accidentally. Rejoining the battle will result in

  1. Bugged audio
  2. Extremely low fps

 

Workaround, leave the current battle and wait for a while.

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2 hours ago, Aegis said:

When a game is disconnected accidentally. Rejoining the battle will result in

  1. Bugged audio
  2. Extremely low fps

 

Workaround, leave the current battle and wait for a while.

 

2 hours ago, Niklas said:

Please fix the Garage Bug where you can't change during a battle. I already reported this a while back but now it is back...

Can you provide a video please?

1 hour ago, xReputation said:

My game beats out of the game for no reason. I want flash back

Can you describe the bug in detail please?

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  • Large maps have many players
  • Many players causes lag, crashes, and "NO DAMAGE"
  • Higher ranks play large maps
  • Some higher rank players frequently encounter "NO DAMAGE"
  • Some higher rank players stop playing or can't play Tanki because of their ineffective "NO DAMAGE" situation
  • Less players, less possibility of purchases from the shop
  • Less money for Tanki
  • Fix the "NO DAMAGE" glitch or reduce the number of players in battles
  • Stop overcrowding every battle in higher ranks...it's stupid and has way more negative impact on the game than positive.

 

 

 

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that's a strange glitch when i get killed few time i won't be able to respawn the camera only moves to spawn location but can't spawn (and the performance is ok)

65a55604ba9f49c3a13926fee15e3f84.png

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On 12/26/2020 at 12:01 AM, Niklas said:

 Here is an video example of the bug

@Spy as I told you I already reported it a while back. It got fixed but now it is back... it is exactly the same as it was back then.

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I found a bug with the weekly crates

When I opened mine, they just never opened, so I clicked "back" to try again, and it said that my crates where used.

I didnt get anything from the crates

I wasted a good 2 hours getting 2 of them and got nothing for it.

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On 5/8/2021 at 7:11 AM, skullclanleader said:

I found a bug with the weekly crates

When I opened mine, they just never opened, so I clicked "back" to try again, and it said that my crates where used.

I didnt get anything from the crates

I wasted a good 2 hours getting 2 of them and got nothing for it.

Please contact the Tech Support using this form if you lost containers or any other idea from your garage.

 

ssoaTva.png

All bugs have been reported, thank you!

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I was playing Juggernaut mode and when I got into match, I already had some points and score (though I didn't play that match before, so I had to have 0 score when joined).

When I finished the battle I found even more weird thing: in the "rewards" and EXP section there were stats for "Flags delivered, returned etc", but I played Juggernaut mode, which can't have flags... (check the logos and the map name "Iran TJR")

Can someone explain what happened? This is the first time I see this bug/glitch

 tankibug.png

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7 hours ago, jdc20181 said:

Cancelling MM, sometimes doesn't cancel, and sends you into a battle anyways.

Can you provide a video please?

 

46 minutes ago, BlockMath said:

I was playing Juggernaut mode and when I got into match, I already had some points and score (though I didn't play that match before, so I had to have 0 score when joined).

When I finished the battle I found even more weird thing: in the "rewards" and EXP section there were stats for "Flags delivered, returned etc", but I played Juggernaut mode, which can't have flags... (check the logos and the map name "Iran TJR")

Can someone explain what happened? This is the first time I see this bug/glitch

 tankibug.png

Will be reported.

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Just now, jdc20181 said:

I will attempt to as soon as I can. 

Thank you

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On 5/10/2021 at 8:19 AM, jdc20181 said:

Cancelling MM, sometimes doesn't cancel, and sends you into a battle anyways.

Very common.  I think it's just sloppy coding.  Once you're in the queue there is significant lag time between clicking cancel and actually leaving the queue.  They will never be able to fix this, it's just part of poor workmanship.

 

 

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And speaking of poor workmanship, or at the very least poor decision making, the same tired barf contines in the "NO DAMAGE" glitch on overcrowded maps.  You log in, wait to finally get into a battle and you can do no damage.  You log out and back in, join a battle after a long wait and no damage.  This goes on and on.  Eventually you may get into a battle that you can do damage, but half way through the battle the damage stops.

Why can't this "NO DAMAGE" issue be addressed?  It would be a very easy fix...just stop overcrowding the maps at higher ranks...very simple.   It seems to me that the overcrowding is a bad idea on another level also.  With so few players left in the player base, why shove so many that are queuing for a battle into the same battle?  Wouldn't it be more accommodating to make two or even three different battles instead of just one large lag ridden worthless battle? 

You can join any big map overcrowded battle and watch scores of players come and go...just click the tab and watch the players leave constantly and new players joining that also end up leaving for the most part.  I do this all the time since I can rarely do damage, but need a specific mode battle for a mission (forced multdom).  You can also see many players that are in the battle mult just like me, probably for exactly the same reason.  The overcrowding is just too much for Tanki's delicate coding and/or lack of server resources.

Fix the "NO DAMAGE" issue

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On 5/8/2021 at 6:11 AM, skullclanleader said:

I found a bug with the weekly crates

When I opened mine, they just never opened, so I clicked "back" to try again, and it said that my crates where used.

I didnt get anything from the crates

I wasted a good 2 hours getting 2 of them and got nothing for it.

forget it . Happened to me twice and devs cant see if you redeemed , they answer you got it.. and were ultracontainers. It happens to me ALWYAS with weekly , but once restarted at least they are still there actually.-

_____
Today battles unreachable 10 minutes or more to reach , also garage takes minutes to load  , server must be clogged or sort . Nice when you have mission "be on top for x times , lol"
edit:actually no battle is reachable to me today  ( since it takes longer to join than the battle itself )  . rest of connections /websites are normal

Edited by mrvomit

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I have only 9999 tankions in the test server after stating a new account as I couldn't log into my old test server account for some reason. Usaully there are 999999 tankions. Why is this?

Edited by a1653

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2 hours ago, a1653 said:

I have only 9999 tankions in the test server after stating a new account as I couldn't log into my old test server account for some reason. Usaully there are 999999 tankions. Why is this?

The amount of crystals and tankoins is not fixed and varies per open testing, sometimes a player receives dozens of both resources while an other time they only have 1000 crystals to spend. In most cases, the test-servers are opened to experiment with new changes in equipment hence test accounts often get a large sum of crystals that enables players to buy most/all items in the garage; tankoins are only useful for buying hull augments and are not too important for the testing. 

Why the amount of resources is randomized per testing is not clear. EIther way, this is not the proper section to ask this question. Best you can try is to post this message in Q&A

 

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10 minutes ago, BloodPressure said:

The amount of crystals and tankoins is not fixed and varies per open testing, sometimes a player receives dozens of both resources while an other time they only have 1000 crystals to spend. In most cases, the test-servers are opened to experiment with new changes in equipment hence test accounts often get a large sum of crystals that enables players to buy most/all items in the garage; tankoins are only useful for buying hull augments and are not too important for the testing. 

Why the amount of resources is randomized per testing is not clear. EIther way, this is not the proper section to ask this question. Best you can try is to post this message in Q&A

 

Very sorry; I am used to having the same amount in each test server and thus have not seen this before. Even though I am a general. I know.

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@Spy the mobile screen froze bug is still there, and it's 100% caused by the icicle of crusaider. I got it pretty often nowdays.  @TheCongoSpider wrote it down in detail, so i won't do that. It still "works" the same way.

Edited by mjmj5558

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