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1 hour ago, pocrettttt said:

Fix the bug of special missions,

That you always need to open the special missions for actually "start" the special ultraweek  missions

 

That's not a bug. And what's so hard about opening the special missions one time. 

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29 minutes ago, TheCongoSpider said:

That's not a bug. And what's so hard about opening the special missions one time. 

I played one battle of 20 minutes in special mode, and after i checked the progress,it was 0/20000 cristals  and  0/100 tanks destroyed yet

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It's not a bug, and not a glitch, but it's damn annoying when English speaking players see this notice in Rugby and CTF :

'Allies has scored a goal' and 'Allies has captured a point'.

And, of course:

'Enemies has scored a goal', and 'Enemies has captured a point'.

'Allies' and 'Enemies' are both plural, so 'have' should be used in place of 'has'.  For example:

'Allies have scored a goal'.

It's needed correcting since rugby was introduced into the game.

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10 hours ago, Albion said:

It's not a bug, and not a glitch, but it's damn annoying when English speaking players see this notice in Rugby and CTF :

'Allies has scored a goal' and 'Allies has captured a point'.

And, of course:

'Enemies has scored a goal', and 'Enemies has captured a point'.

'Allies' and 'Enemies' are both plural, so 'have' should be used in place of 'has'.  For example:

'Allies have scored a goal'.

It's needed correcting since rugby was introduced into the game.

I believe that "allies" is rather the name given to your team and "enemies" is the one given to your opponents' one. So it makes sense now I guess.

It is more like "Team Allies" has scored a goal

"Team Enemies" has scored a goal

Still it need a fix. I agree.

On 8/27/2021 at 9:33 PM, pocrettttt said:

I played one battle of 20 minutes in special mode, and after i checked the progress,it was 0/20000 cristals  and  0/100 tanks destroyed yet

The developers want you to visit the special missions section before playing. It is all intentional and is not a bug.

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Has anybody else noticed that right after you repair once you have the freeze status, even if it's not shown in the screen, your turret and hull speed is still decreased for a few seconds? Is this a visual bug?

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On 8/20/2021 at 1:36 AM, TheCongoSpider said:

Spawn-teleporting happens still. In this case, the person materialised before teleporting back. You can see the faded outline of the tank (indicating spawn protection) and the faded shield. 

 

Screenshot-2021-08-20-01-07-29-692-com-t 

Here is a video. 

 

 

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I've had this happen a few times before but didn't think much of it. 

 

Getting stunned while the ball lightning cooldown is active won't allow the subsequent ball lightning to spawn. 

 

 

Edited by TheCongoSpider
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It's not my video, but there's a bug at 2:38- 2:41 which when the JGR was aiming to ricochet viking, half of the rocket were hiting the bridge and not the enemy

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50 minutes ago, Yveltal9 said:

It's not my video, but there's a bug at 2:38- 2:41 which when the JGR was aiming to ricochet viking, half of the rocket were hiting the bridge and not the enemy

I don't think that's actually a bug. Seemingly your tank has moved after it locked onto your enemy and hence most of them hit the thing instead of the opponent.

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15 hours ago, Iron_Man said:

I don't think that's actually a bug. Seemingly your tank has moved after it locked onto your enemy and hence most of them hit the thing instead of the opponent.

No! Even without moving, for example in highway map, I aim into an enemy in the bridge (he has the high ground, without moving, half hits the bridge and not the enemy)

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34 minutes ago, Yveltal9 said:

No! Even without moving, for example in highway map, I aim into an enemy in the bridge (he has the high ground, without moving, half hits the bridge and not the enemy)

As always, a video would be the best way to decide if it is a bug of not.

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45 minutes ago, Iron_Man said:

As always, a video would be the best way to decide if it is a bug of not.

Anyway in flash version, it doesn't do that bug of aiming accuracy, maybe due to the gravity bug of Html5 which make more hard for rocket to go up

Edited by Yveltal9
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36 minutes ago, Yveltal9 said:

Anyway in flash version, it doesn't do that bug of aiming accuracy, maybe due to the gravity bug of Html5 which make more hard for rocket to go up

I'll include that in my next report, I am not sure if it's a bug or not.

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2 hours ago, Spy said:

I'll include that in my next report, I am not sure if it's a bug or not.

Tank you, I reported this before but I didn't got the proof but now you believe me hehe

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On 9/2/2021 at 9:32 PM, Yveltal9 said:

Tank you, I reported this before but I didn't got the proof but now you believe me hehe

It's not about "believing" you or not - We are required to provide a proof in our report so we simply ask for it from you, the players.

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51 minutes ago, TESL4 said:

On desktop version after visiting the garage while in a match, i cant shoot my turret before i restart the game.

Same.

They have dead server which can't bear 1000 players. They put all dollars in their bank accounts, never upgrade their dead server.

I was winning, than lag all of sudden and loser buyer kids won because they feed tanki staff.

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