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2 hours ago, DestrotankAI9 said:

Hey, there seems to be a bug with the Assault Drone currently. I can't provide a video (as my PC is weak), but this one should be very easy to reproduce - using the Assault Drone, when you use speed boost you can activate Boosted damage also with no cooldown, even when you don't kill anyone (Assault Drone is supposed to reduce supply cooldowns when tanks are killed).

Assault reduces the cooldown of Boosted Damage when activating supplies or picking up drop boxes. This is intended. 

 

2 hours ago, DestrotankAI9 said:

and also you can't activate speed boost and then double armor - so there is no general reduction in the cooldown of speed boost or double damage. Only a minor bug (and Assault could do with a buff anyhow), but I am guessing the drone shouldn't behave like this. 

The cooldown reduction for supplies on Assault happens when you activate the drone. In order to activate the drone, you have to destroy an enemy. So for a 20/20 Assault, if you Boosted Armour, you will have 20 seconds of inevitable downtime. When you activate the drone i.e kill someone, it will deduct 15 seconds from the 20 seconds of downtime. So you'll only need to wait 5 seconds instead of 20 seconds. If you get another kill during the duration, it will be reduced from 5 seconds to 0 seconds, meaning you will have it available immediately bafter, provided you don't use a supply that activates a cooldown on it. 

 

For some history, the initial version of Assault would increase the duration of supplies when killing an enemy. This was changed to what it currently is (kill = smart cooldown reduction) in November, 2019. 

 

2 hours ago, DestrotankAI9 said:

(and Assault could do with a buff anyhow)

I would have agreed before the change where it decreased DD cooldown. That buff raised my effectiveness with it significantly. The current version is actually pretty good if you're using ranged turrets. It's essentially a budget Hyperion and I'm looking to buy it on my accounts that can afford it since Supplier got put under the dirt for solo usage. 

 

 

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14 minutes ago, TheCongoSpider said:

Assault reduces the cooldown of Boosted Damage when activating supplies or picking up drop boxes. This is intended. 

 

The cooldown reduction for supplies on Assault happens when you activate the drone. In order to activate the drone, you have to destroy an enemy. So for a 20/20 Assault, if you Boosted Armour, you will have 20 seconds of inevitable downtime. When you activate the drone i.e kill someone, it will deduct 15 seconds from the 20 seconds of downtime. So you'll only need to wait 5 seconds instead of 20 seconds. If you get another kill during the duration, it will be reduced from 5 seconds to 0 seconds, meaning you will have it available immediately bafter, provided you don't use a supply that activates a cooldown on it.

 

 

No, I know all this - but with Assault Drone currently you can activate speed boost and then boosted damage* with no cooldown in between, without doing anything - no picking up boxes or making kills needed. Try it for yourself, I found this when I was playing with it today. Seems like a bug to me, as I don't see anything like this mentioned in patch notes or in the wiki. Also, unlike other drones which reduce the cooldown on a particular supply, you can't instantly activate boosted armor after speed boost (unless of course, you make a kill), only boosted damage, so seems like a bug.

EDIT: *Wrongly wrote boosted armor instead of boosted damage.

EDIT #2: Also, the Assault Drone I was using was 19/20 MU level - don't know if that has any relevance to the possible bug. And I was playing on the desktop client version.

Edited by DestrotankAI9

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17 minutes ago, DestrotankAI9 said:

No, I know all this - but with Assault Drone currently you can activate speed boost and then boosted damage* with no cooldown in between, without doing anything 

 

24 minutes ago, TheCongoSpider said:

Assault reduces the cooldown of Boosted Damage when activating supplies or picking up drop boxes. This is intended. 

Meaning you can do BA + BD immediately. Or SB + BD immediately. This effectively means it has "Infinite Boosted Damage uptime" where manually activating supplies and picking up drop boxes will decrease the smart cooldowns for Boosted Damage. 

 

Drones which decrease Boosted Armour cooldown:

  • Lifeguard
  • Defender
  • Hyperion

 

Drones which decrease Boosted Damage cooldown:

  • Assault
  • Blaster
  • Booster
  • Hyperion

 

Drones which decrease Speed Boost cooldown: 

  • Sprinter
  • Trickster
  • Hyperion

 

Drones which decrease Repair Kit cooldown:

  • Mechanic
  • Camper
  • Hyperion

 

Drones which decrease Mine cooldown:

  • Miner
  • Hyperion

 

25 minutes ago, DestrotankAI9 said:

Also, unlike other drones which reduce the cooldown on a particular supply, you can't instantly activate boosted armor after speed boost (unless of course, you make a kill), only boosted damage, so seems like a bug.

That is how the Assault drone works. Killing an enemy will reduce current smart cooldowns by 15 seconds. 

 

To make this simple to understand, we will use the terms "smart cooldown" and "downtime". 

 

Smart cooldown - the amount of time you have to wait to manually activate a supply after manually activating another. E.g Manually activating Boosted Armour means you have to wait 5 seconds before being able to manually activate Boosted Damage.

 

Downtime - the amount of time you have to wait to manually activate a supply after its duration has ended. 

 

Boosted Armour, Boosted Damage and Speed Boost all have 5 seconds of smart cooldown and 20 seconds of downtime. 

 

-----

The Assault drone is a drone that needs to be activated. Activating the drone will reduce any smart cooldown and downtime that is happening at the time of activation by 15 seconds. 

 

Hyperion is a passive drone, which removes smart cooldowns, and removes an amount of the downtime depending on the upgrade level. At 20/20, it will remove all 20 seconds of downtime, meaning as soon ast the duration runs out, you will be able to manually activate that supply again immediately. Additonally as per a recent update, it reduces the downtime of repair kits and mines.

 

Assault can be considered a budget Hyperion because it does what Hyperion does but it needs to put in work to do so and it's a bit awkward to use for some. Hyperion gives you the maximum comfort but with the trade-off that any time a supply is activated, it will consume and additional unit. Hyperion is an upgraded version of Assault, basically. The thing is that Hyperion is very expensive to maintain as it consumes more of every supply. Assault only consumes extra Boosted Damages.

 

43 minutes ago, DestrotankAI9 said:

EDIT #2: Also, the Assault Drone I was using was 19/20 MU level - don't know if that has any relevance to the possible bug. And I was playing on the desktop client version.

 It has no relevance. TL;DR Assault drone is working as intended. Nothing is wrong with it.

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3 hours ago, TheCongoSpider said:

Meaning you can do BA + BD immediately. Or SB + BD immediately. This effectively means it has "Infinite Boosted Damage uptime" where manually activating supplies and picking up drop boxes will decrease the smart cooldowns for Boosted Damage. 

You can't do BA+ BD immediately, unless you make a kill. You can however do speed boost + BD immediately, without making any other action - no kill required, or pickups required. Try it for yourself. This is the only combination you can do without making a kill.
 

 

3 hours ago, TheCongoSpider said:

Drones which decrease Boosted Damage cooldown:

  • Assault
  • Blaster
  • Booster
  • Hyperion

Assault Drone description on the wiki: "Assault drone. Destroying an enemy tank reduces cooldown time of Boosted Armor, Boosted Damage, and Speed boost supplies."

I don't see anything about decreasing boosted damage cooldown without making a kill. Making a kill reduces the cooldown of all supplies, but I am talking about being able to do speed boost + boosted damage without making a kill or picking up a drop box whatsoever - just like you can do with Booster drone (although only that specific combination of supplies, in that order).

I think you are misunderstanding me. Go into the game and equip Assault Drone, and just after you spawn use speed boost and then try to immediately activate boosted damage without making a kill or running over a drop box. You will find that you can do this, instantly. Despite the fact that assault drone doesn't work like this. This is the only combination of supplies which you can do this with. I also tested on another account with a lower MU Assault drone and it works in the same way.

EDIT: BA + BD does in fact work, got that wrong. Assault Drone is reducing Boosted Damage cooldown (without making kills) despite this not seeming to be listed in the patch notes, or wiki. Interesting.

Edited by DestrotankAI9

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2 hours ago, DestrotankAI9 said:

You can't do BA+ BD immediately, unless you make a kill. You can however do speed boost + BD immediately, without making any other action - no kill required, or pickups required. Try it for yourself. This is the only combination you can do without making a kill.

Works fine for me. 

 

 

3 hours ago, DestrotankAI9 said:

And I was playing on the desktop client version.

This may have some relevance. Is it possible for you to take a screenshot the moment you activate Boosted Armour while having the Assault drone equipped? 

 

2 hours ago, DestrotankAI9 said:

Assault Drone description on the wiki: "Assault drone. Destroying an enemy tank reduces cooldown time of Boosted Armor, Boosted Damage, and Speed boost supplies."


I don't see anything about decreasing boosted damage cooldown without making a kill. Making a kill reduces the cooldown of all supplies, but I am talking about being able to do speed boost + boosted damage without making a kill or picking up a drop box whatsoever - just like you can do with Booster drone (although only that specific combination of supplies, in that order).

Big mistake here, that is, taking the wiki/in-game descriptions as 100% factual. The wiki descriptions are from the in-game descriptions. The in-game descriptions are outdated and rarely ever keep up with the balance changes that occur, most notably with turret augment and Drone descriptions. It is an ongoing issue in the game but the developers are aware of it and hopefully will put a solution in place with the upcoming interface update. 

 

Just for some reassurance, if you have any concerns about drones, you can ask around here in the future since as I mentioned before, important in-game descriptions are outdated. 

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1 hour ago, TheCongoSpider said:

Works fine for me. 

 

 

This may have some relevance. Is it possible for you to take a screenshot the moment you activate Boosted Armour while having the Assault drone equipped? 

 

Big mistake here, that is, taking the wiki/in-game descriptions as 100% factual. The wiki descriptions are from the in-game descriptions. The in-game descriptions are outdated and rarely ever keep up with the balance changes that occur, most notably with turret augment and Drone descriptions. It is an ongoing issue in the game but the developers are aware of it and hopefully will put a solution in place with the upcoming interface update. 

 

Just for some reassurance, if you have any concerns about drones, you can ask around here in the future since as I mentioned before, important in-game descriptions are outdated. 

OK I was wrong, testing again it seems that Assault does indeed reduce the smart cooldown of Boosted Damage, and I can activate BA + BD, Speed boost + BD, and mine + BD or Repair kit + BD instantly. I was sure that BA+ BD didn't work earlier, but it seems that is not the case. Thanks for the info ?

That's weird, I didn't see this change listed anywhere in the patch notes - and yes it is not included in the wiki it would seem. I did trust that the wiki information (since, as far as I knew - they also do in-game testing to get accurate descriptions) would be correct - but it seems that that is not the case then.

If we can't trust a combination of the patch notes, and the wiki, how are we supposed to know about changes like this? Interesting. It was mentioned in patch notes that Blaster reduces Boosted Damage cooldown, but not Assault, as far as I can see.

I had no idea that the Assault Drone does now reduce the Boosted Damage smart cooldown, just the same way that Booster and Blaster do. But if this kind of thing isn't listed in the wiki or patch notes, as I say how are we really supposed to know these things. Pretty annoying.

Edited by DestrotankAI9

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I dont know if this is a bug or simply devs forgot to do it but jammer immunity for all hulls is for a legendary rarity in Ultras while they are in epic rarity in normal ones. This is not logic for Ultras to ha e jammer immunity for a legendary rarity 

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On 12/22/2021 at 3:20 AM, Yveltal9 said:

Unusual glitch/bug... sometimes same situation also in my client

This glitch/bug needs a refresh page/restart Tanki Online client to clear.

Edited by jin_dragondamage9898
grammar fix
  • Agree 1

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Super duper error bug: I always can't join battle in Tanki Online client. Should I uninstall the client and reinstall?

Error Bug: time: 2:17 to end of video

 

Chat small bug: I still can send link when I fully copied the yellow text that I entered (works at type one link(?))

Edited by jin_dragondamage9898

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20 minutes ago, TESL4 said:

The back fan of freeze HD is spinning even when you are not firing :( 

This is intentional, in Tanki X fan also spins all the time.

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On 12/25/2021 at 12:52 AM, eternalbeatrice said:

The gift mission sometimes doesn't work, when I finish a battle in the winning team it doesn't register it :(

You must visit the special tab mission before completing the mission.

 

On 12/24/2021 at 7:06 PM, This1SimpleMind said:

Not sure why, I have been able to redeem my CVS gift cards in the past, but now they are not working.   

 

https://prnt.sc/24d0be6

Please contact the TechSupport.

 

On 12/24/2021 at 4:36 AM, jin_dragondamage9898 said:

 

Please do not report bugs from the test server.

 

13 minutes ago, fghjkl54 said:

is it a glitch or do i really see thunder and striker have animated recoil without ULTRA skin

It is not a glitch. 

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31 minutes ago, fghjkl54 said:

then when was it changed?

It was changed a few months ago, I tried finding the exact date in the patch notes but I couldn't.

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2 hours ago, Spy said:

It was changed a few months ago, I tried finding the exact date in the patch notes but I couldn't.

They weren't in the Patch Notes. They kinda just happened along with some Patches. Maybe it wasn't important enough to mention. 

 

I noticed the animation for Thunder on October 25th. Striker received its animations earlier than that but I can't pinpoint a date. 

  • Saw it 1

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5 minutes ago, TheCongoSpider said:

They weren't in the Patch Notes. They kinda just happened along with some Patches. Maybe it wasn't important enough to mention. 

 

I noticed the animation for Thunder on October 25th. Striker received its animations earlier than that but I can't pinpoint a date. 

I thought they were mentioned, thanks for clarifying! 

  • Saw it 1

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In garage sometimes when switching from other turrets to Isida it throws error.

For me it usually happens when I switch from Isida to Magnum to Isida again but not always on first try. Sometimes it works first time but doesn't second or third time.

I get this system error: IndexOutOfBoundsException: index: 1, size: 1

uCG5bYl.png

 

 

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