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On 5/12/2022 at 9:36 AM, Master_Blaster said:

When I have a daily mission in which my task is to use overdrive a number of times in MM Battles, if I use overdrive while being the Juggernaut, it doesn't get counted. If this is a bug/glitch, please fix this. And if it's being done on purpose (because Juggernaut's Overdrive charges quickly), then mention “Juggernaut's Overdrive excluded” in the daily mission.

Topic merged

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 Bug of gauss emp alteration, it has now extra reloading time but it was told in patch notes that the extra reloading time is removed

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35 minutes ago, Yveltal9 said:

 Bug of gauss emp alteration, it has now extra reloading time but it was told in patch notes that the extra reloading time is removed

Error in translation/interpretation. 

 

Status Gausses had a -10% sniping reload buff, meaning at Mk7+, they'd take 2.7 seconds to reload after a sniping shot instead of 3 seconds like Stock. The Patch said that that -10% sniping reload buff would be removed. The current status Gauss reload times are intended.

 

Remember in the future that when they talk in a Patch Note, they are talking in relation to Stock's paramaters and/or the CURRENT paramaters of the augment.

Using EMP and AP Gauss as an example. They originally had a -50% reload buff compared to Stock. That buff was then reduced to -10%. Whatever happens to the reload after that, the 10% will be used to convey the changes and not anything prior. Remember, an augment changes the paramaters of the STOCK turret. 

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1 hour ago, Yveltal9 said:

 Bug of gauss emp alteration, it has now extra reloading time but it was told in patch notes that the extra reloading time is removed

And a reminder that if you are unsure of how to interpret a line in the Patch Note, look at the RU and DE Patch Note auto-translations or the untranslated language if you know it. 

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Freeze's Paralyzing Mix Augment stuns enemies for 0.4 seconds only on critical hits, which is not what the wiki page says about it (If an enemy is hit, the Stun status effect is activated for 0.4 seconds.). I suggest that all hits have to activate the stun effect, because 0.4 seconds only when a critical hit happens is incredibly inefficient considering you have -50% critical damage and freezing rate. Thanks and have a great day!

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23 minutes ago, themasterro.Superman said:

Freeze's Paralyzing Mix Augment stuns enemies for 0.4 seconds only on critical hits, which is not what the wiki page says about it (If an enemy is hit, the Stun status effect is activated for 0.4 seconds.). I suggest that all hits have to activate the stun effect, because 0.4 seconds only when a critical hit happens is incredibly inefficient considering you have -50% critical damage and freezing rate. Thanks and have a great day!

Hey there, the Paralyzing Mix does have stun effect only on critical.

If you want to suggest something, use the Idea & Suggestions topic to provide your ideas. Kindly use this topic to report some In-game bug.

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ssoaTva.png

All bugs have been reported, thank you!

 

*Please provide a photo or a video when reporting a bug. Bugs won't be reported without any evidence.

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I used hornet overdrive against a lifeguard drone player.

They had jamming and AP status effect after.

 I did 3082 damage with a magnum shot and the lifeguard drone is still active, and the kid is still spamming me with the trashy ricochet augment.

Why dont you fix this?

Jamming effect should turn off ALL drones.

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6 hours ago, master_howitzer said:

I used hornet overdrive against a lifeguard drone player.

They had jamming and AP status effect after.

 I did 3082 damage with a magnum shot and the lifeguard drone is still active, and the kid is still spamming me with the trashy ricochet augment.

Why dont you fix this?

Jamming effect should turn off ALL drones.

Was the player using a heavy hull ?

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On 5/20/2022 at 11:16 AM, Yveltal9 said:

 Bug of gauss emp alteration, it has now extra reloading time but it was told in patch notes that the extra reloading time is removed

Can anyone else (not TheCongoSpider) confirm me if it's a bug or it's all calculated?

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37 minutes ago, Yveltal9 said:

Can anyone else (not TheCongoSpider) confirm me if it's a bug or it's all calculated?

I can confirm that it's not a bug, they have simply removed the reload buff it had before.

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Sorry but if you don't fix bugs, lags, occassional restarts of the game nobody will keep on playing this game anymore.

This is neither a client nor a browser issue. YOU and only you have to fix this HTML5 problem or else you will lose even the few players left.

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4 minutes ago, Tethorakismeno said:

 

Post moved.

We have reported the issue. Please use this topic in the future.

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Hi,

pnTEDTx.png

I got this Error 3 or 4 times in a row after playing (trying to play) for a while in some Siege Battles.
There is no way to finish any of these battles!

 

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3 minutes ago, cx2014 said:

 

We have reported the issue, thanks!

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3 minutes ago, Spy said:

We have reported the issue, thanks!

Thanks.

Sometimes I have been kicked out of the battle without any message at all!

Edited by cx2014

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1 minute ago, cx2014 said:

Thanks.

Sometimes I have been kicked out of the battle without any message at all!

We are aware. I will keep you updated in this topic.

  • Thanks 1

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there are way to many glitches....the ping gets soo high like 15000+. i use a very powerful laptop also my internet is very strong...i dont understand why this happens...so annoying cant even play!!!

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1 minute ago, r_king12016 said:

there are way to many glitches....the ping gets soo high like 15000+. i use a very powerful laptop also my internet is very strong...i dont understand why this happens...so annoying cant even play!!!

We have been told that the problem was fixed, seems like it wasn't. Thanks for reporting.

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Just now, abhishox said:

Game servers crashing again

The issue has been reported.

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