Jump to content
EN
Play

Forum

Bugs and Glitches Reports


Maf
 Share

Recommended Posts

9 hours ago, Me0w_XP said:

I think it also indicates a new unseen mission? Unsure.

I am also unsure about this, maybe it is like that, considering container and supply notifications works one when you have a new item which hasn't been visited by you in that section.

Share this post


Link to post
Share on other sites

Says a lot when the only way the enemy can kill you is when the battle lags/glitches so bad they get across half the map in seconds and your overdrive does not work, yet again.

Same old problems, same old solution to the problem, do nothing and bring out another update. And no mod i do not have a screen of it. 

Share this post


Link to post
Share on other sites

just finished a battle to find this on my garage page . I did not open up battles selection.

also look into hunters OD , was in battles over the weekend and the other day / I some how took out juggernaut using hunters OD. which is strange.

hunter seems to be more like wasp . its super light weight compared to before the updates .

0OKQ9hs.png

Share this post


Link to post
Share on other sites

56 minutes ago, Bydo said:

also look into hunters OD , was in battles over the weekend and the other day / I some how took out juggernaut using hunters OD. which is strange.

Hunter's Overdrive deals damage. 

  • Agree 2

Share this post


Link to post
Share on other sites

1 minute ago, TheCongoSpider said:

Hunter's Overdrive deals damage. 

I understand but in the past I could never use it against Jug. not sure why now unless they changed it

Share this post


Link to post
Share on other sites

Just now, Bydo said:

I understand but in the past I could never use it against Jug. not sure why now unless they changed it

It gained the ability to deal damage to enemies it zaps on April 29th, 2022. 

Remember to keep an eye out for Patch Notes to see what changes in the game with each update. 

  • Saw it 1

Share this post


Link to post
Share on other sites

5 hours ago, TheCongoSpider said:

It gained the ability to deal damage to enemies it zaps on April 29th, 2022. 

Remember to keep an eye out for Patch Notes to see what changes in the game with each update. 

ok sir answer me this.. why is it only works a small amount of the time . seeing that when I activate it / it should stop the jug in its tracks but in most cases , even with % small amount it still wont destroy them or stop them from moving.

Share this post


Link to post
Share on other sites

6 minutes ago, Bydo said:

ok sir answer me this.. why is it only works a small amount of the time . seeing that when I activate it / it should stop the jug in its tracks but in most cases , even with % small amount it still wont destroy them or stop them from moving.

facepalm

Hunter's overdrive deals 2000 instant damage, but the Jugg is still immune from all the effects like Stun, EMP, Jammer

  • Saw it 1

Share this post


Link to post
Share on other sites

1 hour ago, Bydo said:

 but in most cases , even with % small amount it still wont destroy them

It deals 2,000 damage if your Hunter is Mk7+. An Mk7+ Juggernaut has 20,000 total HP. In order for your Hunter's Overdrive to have killed it with its zap, the Juggernaut would have had to be near death.

 

1 hour ago, Bydo said:

 it should stop the jug in its tracks but in most cases, it still won't stop them from moving.

The Juggernaut hull became immune to status effects when Hornet underwent its rework on October 29th, 2020. 

  • Saw it 1

Share this post


Link to post
Share on other sites

On 7/9/2022 at 11:06 PM, numericable said:

Joigned a map and saw this, what is it?

Screenshot_20220709-215750_Tanki_Online.

It seems it's the scratch of the map structures or something like.  I like such a bugs in games, which show me the process of developing and how the game designed.

Share this post


Link to post
Share on other sites

19 hours ago, TheCongoSpider said:

It deals 2,000 damage if your Hunter is Mk7+. An Mk7+ Juggernaut has 20,000 total HP. In order for your Hunter's Overdrive to have killed it with its zap, the Juggernaut would have had to be near death.

 

The Juggernaut hull became immune to status effects when Hornet underwent its rework on October 29th, 2020. 

if its immune to it , then why is it only a few times I can take it out . even when his heath bar is low ?  most players if you check them out don't use Rico  for protection .
 

Share this post


Link to post
Share on other sites

1 hour ago, Bydo said:

if its immune to it , then why is it only a few times I can take it out . even when his heath bar is low ?  most players if you check them out don't use Rico  for protection .

Oh boy. 


You use Ricochet + Hunter most of the time, so we will look at it from there. When you zap an enemy with Mk7+ Hunter's Overdrive, the enemy is inflicted with:

  • 2,000 true damage
  • 4 seconds of Stun 
  • 10 seconds of EMP if the enemy does not have Stun or EMP Immunity equipped
  • 6 seconds of EMP if the enemy has Stun Immunity equipped

 

Quote

2,000 true damage

This type of damage ignores all damage reducers and enhancers. If you have Boosted Damage enabled and you use your Overdrive on an enemy, you will deal 2,000 damage to them. If you do not have Boosted Damage enabled, you will deal 2,000 damage to them. If the enemy has Boosted Armour and 50% Ricochet protection, you will deal 2,000 damage to them. You will deal the same damage 2,000 damage with Hunter's Overdrive no matter what.

 

Quote

4 seconds of Stun 

10 seconds of EMP if the enemy does not have Stun or EMP Immunity equipped

6 seconds of EMP if the enemy has Stun Immunity equipped

These are status effects. The Juggernaut hull by default is not immune to damage. It is immune to status effects. So if you were to use your Hunter's Overdrive on an enemy Juggernaut, the only thing that will happen is they will receive 2,000 damage. 

 

The reason you're able to kill a Juggernaut a fraction of the time is because Juggernauts have high amounts of HP. At Mk7+, a Juggernaut has a maximum health pool of 20,000 HP. If you were to use your Hunter's Overdrive on them, they would have 20,000 - 2,000 = 18,000 HP left. You can kill Juggernauts with the zap if they are near death (below at most 10% HP remaining). 

  • Like 3

Share this post


Link to post
Share on other sites

On 7/11/2022 at 10:08 PM, Bydo said:

so i did make a post in question section / but had no photo to back up what I was commenting on.

so what has been on going is that with this new indicator.  its informing us that we have a mission completed , but really we don't

 

Maybe that's just to inform that mission values have changed like it's done in the Supplies area after completing new Challenges levels with Supplies prizes!

  • Like 1

Share this post


Link to post
Share on other sites

21 hours ago, TheCongoSpider said:

Oh boy. 


You use Ricochet + Hunter most of the time, so we will look at it from there. When you zap an enemy with Mk7+ Hunter's Overdrive, the enemy is inflicted with:

  • 2,000 true damage
  • 4 seconds of Stun 
  • 10 seconds of EMP if the enemy does not have Stun or EMP Immunity equipped
  • 6 seconds of EMP if the enemy has Stun Immunity equipped

 

This type of damage ignores all damage reducers and enhancers. If you have Boosted Damage enabled and you use your Overdrive on an enemy, you will deal 2,000 damage to them. If you do not have Boosted Damage enabled, you will deal 2,000 damage to them. If the enemy has Boosted Armour and 50% Ricochet protection, you will deal 2,000 damage to them. You will deal the same damage 2,000 damage with Hunter's Overdrive no matter what.

 

These are status effects. The Juggernaut hull by default is not immune to damage. It is immune to status effects. So if you were to use your Hunter's Overdrive on an enemy Juggernaut, the only thing that will happen is they will receive 2,000 damage. 

 

The reason you're able to kill a Juggernaut a fraction of the time is because Juggernauts have high amounts of HP. At Mk7+, a Juggernaut has a maximum health pool of 20,000 HP. If you were to use your Hunter's Overdrive on them, they would have 20,000 - 2,000 = 18,000 HP left. You can kill Juggernauts with the zap if they are near death (below at most 10% HP remaining). 

Sir I understand all that

Share this post


Link to post
Share on other sites

Windows 11, Chrome browser. Many times a day while I browse the forum home page, the browser just get lagged/frozen suddenly and I can't do anything than just going to desktop and returning back. It's in real weird.  Don't know if it's because the GIF video about discord or what!

Share this post


Link to post
Share on other sites

Is it just me or has the ratings page been acting up lately?
Like I can open the page by searching on google "Tanki online ratings" and opening the page, but it doesn't seem to work if I open it from my browser autofill (I just get a black screen)

Share this post


Link to post
Share on other sites

been finding that when  your on the main forum page off line and click on a players post , after you click on it the system should take you to his post. But instead it takes you to the first page of the topic. Only been happening since this weeks maintenance shut down.

Share this post


Link to post
Share on other sites

Idk if it's my pc or not, but after the new update, I'm experiencing frequent crashes. I checked if it's my pc which blacks out, it wasn't. My browser crashed. I tried the game on a different browser. Crashed that browser as well. Is it just me or others here too getting this?

  • Agree 1

Share this post


Link to post
Share on other sites

Bugs:

1. When the game is searching for a match you can't click on the play button again to cancel the search anymore.

2. A weird tiny grey dot is in the middle of the screen during matches.

Share this post


Link to post
Share on other sites

On 7/23/2022 at 5:55 PM, qwds said:

2. A weird tiny grey dot is in the middle of the screen during matches.

This is a part of the update that came on Friday. Don't forget to check if there are any new Patch Notes every week. 

  • Agree 1

Share this post


Link to post
Share on other sites

been having issue with weekly missions referring mainly to the top 3 out of 4 battles / or more

when I go to battle on Evil-Womans account it has 2 / 4 to do . this stays on even when I'm in the top 3 positions on a winning team .  for some odd reason it will not register the count until i go into the weekly missions and scan across it. once it does then it will allow it to register my winning / top placement  missions.

should this be..  if you open up missions in general it should automatically register ?

also on all of my main accounts // Bydo / 24-carrot / Evil-Woman they all have been having a indicator posting in Drones and Augments for no reason .. seeing most of my drones are fully upgraded and to my understanding , don't we  get items from containers for these. if we do there found in the supplies section.

Spoiler

 

3Tjtg1F.png

 

Edited by Bydo

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...