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40 minutes ago, The_Black_Baron said:

 

Why this two are not in sync? -> bug -> fix it.

Nuke-Is-Ready-Not.jpg

 

 

In the screenshot above, you're inflicted with the Jammer status. Jammer removes the ability to activate your Overdrive during the status's duration. 

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The cooldown numbers for a supply activated from your inventory behave like this: 60 -> 30 -> 0, where the supply wears off at 30 and you have to wait until 0 before you can use it again.

The cooldown numbers for a supply activated by a pickup behave like this: 30 -> 0, where you can activate another supply right as it wears off.

There's a bug where a supply activated from your inventory has cooldowns like a supply from a box, but after the supply wears off it starts from 30 again. (30 -> 0 -> 30 -> 0)

I don't know what triggers it, it could be random for all I know. Here are some screenshots. 

Spoiler

[Time on the clock is 11:17]

The number for the Boosted Damage supply says 7 seconds. This lines up with the timing of the icon near my health bar.

image.png

Spoiler

[Time on the clock is 11:10]

The Boosted Damage supply has worn off, but the number goes to 30, proving that this was actually an activated supply.

image.png

 

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21 hours ago, TheCongoSpider said:

In the screenshot above, you're inflicted with the Jammer status. Jammer removes the ability to activate your Overdrive during the status's duration. 

Hmm, that happens all the time! So I don't think it is jammer issue. (I will try to record video)

Anyway, even if it is jammer - both has to be in sync, right?

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The server is late. Before I didn't have this problem. The server is unstable and the server response time has increased. it has been going on for about ten days. I am not the only player with this problem. What is happening?

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59 minutes ago, Noob_001 said:

i use heavyweight construction on mamonth but its not working it have same push power even hunter easily can push me no matter which team is

well i recorded video i saw little bit differenc but its almost trash look at the 1st comparison in video almost no difference and what if wasp or  other light hulls have same alteration what will happen? i saw in Q@W vlog that wasp with heavyweight alteration could push 3 mamonth and i cant even push 1 mamonth with same alt

 

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Remember I told you about a tutorial of the game interface on mobile? I got some pics.

Screenshot-20210923-134258.png

When I pressed the 'x' button this happens.

Screenshot-20210923-134303.png

Also the shards ad doesn't refresh after seven minutes. This a bug?

Edited by Incorp

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10 hours ago, Incorp said:

Remember I told you about a tutorial of the game interface on mobile? I got some pics.

Screenshot-20210923-134258.png

When I pressed the 'x' button this happens.

Screenshot-20210923-134303.png

I wouldn't call this a bug given how...layery and choppy their mobile user interface is. 

 

10 hours ago, Incorp said:

Also the shards ad doesn't refresh after seven minutes. This a bug?

 

This was changed since February 2021. They passively refresh after one hour. 

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Mobile doesn't seem to be working. It says an update is required, but when I go to upgrade I only have two options: play or uninstall. I tried play and it still insists on updating. I tried uninstalling and reinstalling, but I run into the same upgrade request.

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On 9/24/2021 at 12:35 AM, TheCongoSpider said:

I wouldn't call this a bug given how...layery and choppy their mobile user interface is. 

Did the devs implement that? If not its a bug. Also there's no way of 'exiting the tutorials, even by pressing the 'x' button. The garage, battle, shop and other buttons are unresponsive. 

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22 hours ago, Benefactor said:

Mobile doesn't seem to be working. It says an update is required, but when I go to upgrade I only have two options: play or uninstall. I tried play and it still insists on updating. I tried uninstalling and reinstalling, but I run into the same upgrade request.

Restart your Google play that's how it works. Or restart your device.

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Tesla Fire Augment Bug:

When you shot your ball, and you die after with the ball still crossing the map, the ball just do damage, but not burns the enemy

That happens a lot with ap magnum  after shot and die too, but with tesla is more visible, because most of times you will die before the ball hit the enemy

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7 hours ago, pocrettttt said:

Tesla Fire Augment Bug:

When you shot your ball, and you die after with the ball still crossing the map, the ball just do damage, but not burns the enemy

That happens a lot with ap magnum  after shot and die too, but with tesla is more visible, because most of times you will die before the ball hit the enemy

To add to this, this also happens with AP Ricochet and Smoky status augments. 

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