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5 hours ago, Thankxtu said:

That happens sometimes but this is when I am not using the supply and want to activate it.

Yes, because the cooldown is still active but not displayed.

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7 hours ago, Thankxtu said:

That happens sometimes but this is when I am not using the supply and want to activate it.

Yeah, I've been experiencing the same from the past couple of days, I have used the speed boost or majorly any other supply, and after it consumes fully, it still shows bright and active with no countdown timer, and I am completely blank on when will it be active again. Just like Spy said, this is a visual bug regarding a cool down because I calculated the cooldown time, and I was able to activate it normally, so just the supply icon in visual parameters is bugged.

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still having issues with  KD .. been in many a battles and some I end up having to leave now. seeing it wont register my destroyed tanks/ kills . it also doesn't add in my battle scores.

what ends up happening is I'm shooting but not damage is done to the other tank. normally you see the numbers in white floating off to space or red numbers for the kill.

also finding in some cases my health doesn't register in to fill my supply.

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Hi A big serious issue in price of wasp mk6---
im on Opera browser , i upgraded wasp upto mk5-8 and countdown starts... during countdown i ranked up and got my wasp as mk6 but i was unable to buy during that time because of countdown , now countdown ended but for to mini upgrades mk5-8 to mk6 its taking 78k crystals, i think 78k is the total amount to be paid for wasp mk6, i think its percentage error on discount, but there is none discount,,? i can give screenshot, but this problem important, dont ignore it ...Screenshot : https://imgur.com/a/eSpeWQq

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4 hours ago, Crazie-Dude said:

Hi A big serious issue in price of wasp mk6---
im on Opera browser , i upgraded wasp upto mk5-8 and countdown starts... during countdown i ranked up and got my wasp as mk6 but i was unable to buy during that time because of countdown , now countdown ended but for to mini upgrades mk5-8 to mk6 its taking 78k crystals, i think 78k is the total amount to be paid for wasp mk6, i think its percentage error on discount, but there is none discount,,? i can give screenshot, but this problem important, dont ignore it ...Screenshot : https://imgur.com/a/eSpeWQq

This is intended.

 

4 hours ago, Only_Event said:

(Sorry for bad quality)

Is this glitch? 

https://prnt.sc/1xi5wnk

Apparently, the Jammer and AP that Paladin inflicts is different visually to other application sources (Hornet, Wasp, Hunter, turret augments). We do not know whether it is intentional or not but it doesn't do any harm.

 

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16 hours ago, TheCongoSpider said:

This is intended.

I am not good at english, what does that mean by " this is intended" means is it really a issue, or the tankionline have done it for a reason, that two mini upgrades taking the price of full mk6..

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3 hours ago, Crazie-Dude said:

I am not good at english, what does that mean by " this is intended" means is it really a issue, or the tankionline have done it for a reason, that two mini upgrades taking the price of full mk6..

There was an update where when you reach the required rank for next modification you can no longer micro-upgrade and you have to buy the next modification for its original price even if you upgraded halfway . Say If you were micro-upgrading firebird when you were in lieutenant colonel from mk5 to mk6 and you reached mk 5-8 and then you ranked up to the next rank in this case colonel rank and firebird mk6 unlocks at this rank then you will have to pay 90k Crystals to get mk6 if you didnt finish upgrading completely.

Their reason for this was to help 'new players' tho I dont know where the help part comes in . Same as the update with the Protection slots smh.

Edited by Thankxtu

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 Since the The Sandbox Reloaded event I've noticed that turrets: hammer and rail have an unusually high impact force as seen the clips I provided... this only affects mobile players from what I can tell I'd appreciate it if the team could solve this matter asap

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I was using heavy weight mammoth and still was able to be tilted by railgun. Same can be said for juggernaut. Please fix the annoying impact force bug on the mobile version with hammer and rail. Its getting annoying...

 

 

Edited by MysticBlood
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Make this itchy bug (no damage) disappeared forever soon. every battle entrance waiting time takes almost 2 mins for me. the worst is that mm finds you a match which you deal no damage. Thus, it requires you to leave the battle and go for an other long wait.

Edited by SulfuricAcid

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I missed 6 container because of bug, i have realy good internet i am pretty sure, me and my friend was not able to take containers ( some times ) i have even proof it was not my connection problem since right after i missed container i could normal golds easily, it never happands to 1k gold it always happands to container, imagine i missed 6 container like that already...

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18 minutes ago, LSHTV said:

I missed 6 container because of bug, i have realy good internet i am pretty sure, me and my friend was not able to take containers ( some times ) i have even proof it was not my connection problem since right after i missed container i could normal golds easily, it never happands to 1k gold it always happands to container, imagine i missed 6 container like that already...

Do you have a video?

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13 hours ago, Spy said:

Do you have a video?

No but you can trust me in words, i am 100% sure it was not my lag. i cant record since i have 40 fps...

 

40 fps if recording otherways 200 XD

Edited by LSHTV

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sorry guys I have not read any post .if this has been said then no problem..

been noticing my shards - are being removed daily . what i'm getting at is if I leave the map and say i had 4 shards on my account , when I return the next day its 0 . how can that be .

seeing each level you need to have 8 shards to move, which is highly outrageous for the price. no player who only battles and do missions will complete the missions.

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Viking's overdrive does not increase max range of short range turrets (Isida, freeze, firebird) when used from mobile.

I do not have a video or screenshot but it is very easy to test, easily noticeable when using Isida.

If it's intended then it's extremely unfair.

Edited by JustBlackWolf

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On 10/28/2021 at 10:32 PM, MysticBlood said:

I was using heavy weight mammoth and still was able to be tilted by railgun. Same can be said for juggernaut. Please fix the annoying impact force bug on the mobile version with hammer and rail. Its getting annoying...

 

 

I'm pretty sure it is not a bug, it happens with most turrets that have good impact force.

My guess is that it is done on purpose so to force you use hovering hulls on mobile. (Driving is really uncomfortable with tracked hulls on mobile).

This "very fair" physics system makes it impossible to fight another juggernaut because your aim gets knocked off constantly.

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7 hours ago, JustBlackWolf said:

Viking's overdrive does not increase max range of short range turrets (Isida, freeze, firebird) when used from mobile.

I do not have a video or screenshot but it is very easy to test, easily noticeable when using Isida.

If it's intended then it's extremely unfair.

It's still there. Or are you referring to when you attack enemies? 

 

 

7 hours ago, JustBlackWolf said:

I'm pretty sure it is not a bug, it happens with most turrets that have good impact force.

My guess is that it is done on purpose so to force you use hovering hulls on mobile. (Driving is really uncomfortable with tracked hulls on mobile).

This "very fair" physics system makes it impossible to fight another juggernaut because your aim gets knocked off constantly.

Far from the truth. 

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