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[BUG]

 

The bug that causes other turrets to not fire after juggernaut dies is back. I was playing a juggernaut battle, and then I died. When I became my usual self again using Freeze, I could no longer fire Freeze to enemies. This glitch is back, so please fit it once it for all.

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In the html5 whenever I am shaft and zoomed in (fully or charging), another one of my teammates with automatically spawn on top of me and completely cancel out my scope zoom. This is hugely problematic and causes me to get killed rather often in long range duels. It did not use to do this until the last patch.

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4 hours ago, wolverine848 said:

I wouldn't say it needs a range buff - but - would be nice to have some kind of signal that targets are within range when OD is fully charged...

very interesting.

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5 hours ago, TinBoxGunner said:

Why do I get grey screen so often after going back from garage with Z?  Very annoying feature.  Fix it!

Topic Merged

Please post you bug reports for the HTML5 Version here.

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So done with Hornet OD. Either remove Micro Upgrades from game or change hornet OD's mechanism. Getting destroyed with 50% module + DA in 1 shot? Ignoring DA is okay but ignoring MUs for which we've spent tons of crystals and time is nothing but a LAME JOKE. All hulls OD are changed but hornet OD is never being changed expect its re-charge time which charge it twice in 1 minute. So done with it.

Edited by The_Pakistani

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1 hour ago, The_Pakistani said:

So done with Hornet OD. Either remove Micro Upgrades from game or change hornet OD's mechanism. Getting destroyed with 50% module + DA in 1 shot? Ignoring DA is okay but ignoring MUs for which we've spent tons of crystals and time is nothing but a LAME JOKE. All hulls OD are changed but hornet OD is never being changed expect its re-charge time which charge it twice in 1 minute. So done with it.

I really agreed with you. my GS is 9999 and someone 6000 GS with hornet and railgun can beat me, even with Defender full MU and protection 50%.....

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15 minutes ago, FatalError said:

I really agreed with you. my GS is 9999 and someone 6000 GS with hornet and railgun can beat me, even with Defender full MU and protection 50%.....

And I've seen many hornet magnums; their magnum reloads faster than smoky with auto canon alt. 

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29 minutes ago, The_Pakistani said:

And I've seen many hornet magnums; their magnum reloads faster than smoky with auto canon alt. 

Untrue and most likely an exaggeration on your part. Magnum can reload in at least 2 seconds at M4, and that is after 3 seconds of charge-up. Autocannon reloads in 0.5 seconds. 

 

2 hours ago, The_Pakistani said:

 All hulls OD are changed but hornet OD is never being changed expect its re-charge time which charge it twice in 1 minute. So done with it.

Hornet's Overdrive received 2 back-to-back changes during the first month after it was implemented. Compared to Titan whose  Overdrive mechanics were not touched until the 26th of December last year. 

 

Hornet is only able to use it twice in one minute if it is able to make 10 kills within 1 minute after the Overdrive was activated. You can only get that with Gauss realistically. You can also use the Driver Drone to speed up the Overdrive charge when getting kills while it is able to be activated. 

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Madmaking is so broken. Main reason for this is mobile players vs web players. If you separate mobile players who can move their junk tanks from web version of game situation will change.  Make it like mobile player vs mobile players n web vs web like all other games. Its a TOTAL MESS.

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Can something be done to have more balanced teams in battles?  I find it common recently for one team to have more higher ranking players with higher gear scores.  The game is less fun when it's lopsided.  Thank you.

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Hey tanki headqaurters, what the hell of an update did you pass? You tell that we can now buy kits with crystals but there are a very few of them which can be bought with crystals, in fact, there is a large number of kits which can be bought with tank coins, this gives a massive advantage to the buyers. I hope that something will be done on this matter. Tanki online is really doomed.

Edited by Krigaya_Kazuto

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2 hours ago, Krigaya_Kazuto said:

Hey tanki headqaurters, what the hell of an update did you pass? You tell that we can now buy kits with crystals but there are a very few of them which can be bought with crystals, in fact, there is a large number of kits which can be bought with tank coins, this gives a massive advantage to the non-buyers. I hope that something will be done on this matter. Tanki online is really doomed.

❓

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The number pad is also not working to activate supplies for me too. I have a CM Storm Quickfire Pro I've tried all the usual things which might cause this. Also tried a different browser but was unable to solve the problem. So it does seem to be a bug in the game (the HTML5 version). At least I hope it's a bug, and not something done by intention because having to use the numbers at the top instead is far from ideal given the speed of play. 

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In settings, please allow us to to set multiple keys for activation of supplies and overdrive. In Flash, my son and I use different keys--and the opposite hand--to activate supplies.

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1 hour ago, Wateraptor said:

Why does the new HTML5 version allow you to see when your turret is "locked on" to another tank? It makes things like railgun too easy to use.

From my perspective, the lock on is actually necessary because the camera angle is extremely shaky, and with a player-base which has been playing tanki for years, it is quite difficult to adjust. I do feel like it will be removed gradually, as players get more used to the controls

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59 minutes ago, Benefactor said:

What is this red line I see connecting enemies that are within 20(?) meters of each other or less?

It looks like the line that appears when an ally is within the range of a Support Drone that gives effects to teammates. In this case, that Viking Railgun had the Mechanic Drone and the Firebird Viking was in range. 

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I can't invite people to join in Tanki Online with my link of referral, after they click on link is redirect on https://tankionline.com/play/ and not continue on my link for create the account and after, i must to receive 1 new referral member in list ... Please fix this problem, already is very old, of 4-5 months ... 

Edited by Mr.Nibbles
Already reported.

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