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My gear score dropped by around 300 points randomly. I used the gear score calculator and my gs should be around 8.2k, but the gs displayed in-game and in the garage is around 7.8k.

I logged into the game right now and its stuck on the wrong gear score. It worked fine earlier in the day,

It happens every time I log in game now. 

 

Edited by Darksied

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Just now, Darksied said:

My gear score dropped by around 300 points randomly. I used the gear score calculator and my gs should be around 8.2k, but the gs displayed in-game and in the garage is around 7.8k.

I logged into the game right now and its stuck on the wrong gear score. It worked fine earlier in the day,

It happens every time I log in game now. 

 

Positively, there have been a few changes, to the way GS is calculated. I believe that the wiki hasn't been updated yet. You can refer to this

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hello

I had 9.5k GS with 3 50% prots and viking m4 + ricochet m4 also booster 12/20, may I ask why did my GS turn into 8.4k?  today when I didn't change anything

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17 minutes ago, Omar.Raafat said:

hello

I had 9.5k GS with 3 50% prots and viking m4 + ricochet m4 also booster 12/20, may I ask why did my GS turn into 8.4k?  today when I didn't change anything

Gear Score distribution changed, you can check them in the patch notes.

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hello

I had 9.5k GS with 3 50% prots and viki

4 minutes ago, Spy said:

Gear Score distribution changed, you can check them in the patch notes.

how to get 9k GS back?, why do many people still have 9999/9699 GS and I dont? when I have m4s and 3 50% prots

Edited by Omar.Raafat

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On 11/11/2021 at 12:52 AM, Spy said:

Your bug has been reported (we report all bugs reported here on a weekly basis)

Dear Sir,

 

Just a kind reminder from myside, just to note, that it has been quite a while since the problem had been reported, but I still see no results.

How long am I supposed to wait for the compensation ?

 

with best regards

 

 

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40 minutes ago, mkuumtawala said:

Dear Sir,

 

Just a kind reminder from myside, just to note, that it has been quite a while since the problem had been reported, but I still see no results.

How long am I supposed to wait for the compensation ?

 

with best regards

 

 

Hello,

 

The bug was reported but there is no guarantee when or even if it will be fixed. As for the "compensation" - you may contact the Tech Support but I doubt you'll receive anything.

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On 11/19/2021 at 12:12 PM, Omar.Raafat said:

hello

I had 9.5k GS with 3 50% prots and viki

how to get 9k GS back?, why do many people still have 9999/9699 GS and I dont? when I have m4s and 3 50% prots

If you dont have a fully upgraded drone, get one.

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11 hours ago, Spy said:

Hello,

 

The bug was reported but there is no guarantee when or even if it will be fixed. As for the "compensation" - you may contact the Tech Support but I doubt you'll receive anything.

Hi again ... sorry for bothering you, this is for the last time that I address you for such minor issues.

 

The problem I had has been resolved, with no further pretentions myside - after all it is the fair attitude that matters most of all !

 

Thank you and the Tech Support team - you all do your job great and this is highly appreciated, I will share my positive experience whereever I can !

 

Keep the good pace !

Edited by mkuumtawala
clarification
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On 11/14/2021 at 9:22 PM, TheCongoSpider said:

Here's an example of the stuttering that has been happening since the last update. 

This affects (presumably) mobile players negatively as it can make them flip if the stuttering persists for a good number of seconds. At the beginning, you can see that the enemy's Viking near the capture point almost flipped from it.

 

 

Pictured here are two times where the stuttering happened and I or another player were flipped because of it. In the last one, my Crusader cannot flip from it but it pushed me into the self-destruct zone. 

 

  Reveal hidden contents

 

Screenshot-2021-11-04-00-45-04-038-com-t

 

Screenshot-2021-11-11-12-09-58-293-com-t

 

Screenshot-2021-11-12-18-52-09-953-com-t

 

I can say with certainty that this bug occurs when a Tesla on the map chains lightning through its balls. 

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12 hours ago, TheCongoSpider said:

I can say with certainty that this bug occurs when a Tesla on the map chains lightning through its balls. 

Tesla indeed is the cause of the lag, but not for the reason I stated above. It happens when 2 or more Tesla balls are travelling very close to one another. The lag stops either when the balls become a certain distance apart, or one of the balls is destroyed exploding on an enemy or reaching its lifespan and disappearing. 

 

This bug also leads players to self-destructing if the lag persists through their spawning animation. The first time I tried it with the Adrenaline augment, I was able to move and not be self-destructed because the balls moved far enough apart before that happened, but that was not the case when done with the Dilatory Protocol augment. It would be ideal if this bug becomes a high priority to fix because it can be done intentionally and maliciously to detriment of mobile players. 

 

 

 

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Paladin's maneuverability has completely gone. It's almost impossible to control the tank at high speeds/regular speeds (in some cases).

 

Its hovering functionality is not working well at least in the parkour battles. (I always have my tank upside down on the Silence space parkour.)

 

I wanted to attach a video to further explain it but I couldn't do that since my internet connection has been slow for the past few days.

 

Looks like this hull is prone to crash like a jet upside down because of "a potential impairment" between the hull's specifications and the mechanics in the HTML5 version of the game I would say.

Edited by Shadows_3000

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On 11/26/2021 at 2:06 AM, TheCongoSpider said:

Tesla indeed is the cause of the lag, but not for the reason I stated above. It happens when 2 or more Tesla balls are travelling very close to one another. The lag stops either when the balls become a certain distance apart, or one of the balls is destroyed exploding on an enemy or reaching its lifespan and disappearing. 

 

This bug also leads players to self-destructing if the lag persists through their spawning animation. The first time I tried it with the Adrenaline augment, I was able to move and not be self-destructed because the balls moved far enough apart before that happened, but that was not the case when done with the Dilatory Protocol augment. It would be ideal if this bug becomes a high priority to fix because it can be done intentionally and maliciously to detriment of mobile players. 

 

Yep, had this happen often when i played on mobile, Teslas cause massive fps drops/stutters and even cause your tank to be thrown violently in any direction (even flips you over!!)

Edited by JustBlackWolf
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Good day Developers, I have found 2 mistakes or bugs in the game that I think are important to solve...

https://prnt.sc/210umdy  https://prnt.sc/210v288

The first is mistake that can be seen in Html5 version of the game. The position of the materialized object (in this case it's a hull) is incorrectly set, or should I say moved backwards for a little bit. You can se on these screenshots that on front, tank is going trough the building, while from back, tank is staying away from building and can't move further. I hope you will understand what I am talking about and fix this problem.

The other thing is a glitch that showed up few days ago, also on html5 version. The tracks on all of the HD hulls in the game are kind of messed up. The animation of the tracks is not what is supposed to be. Parts of the tracks are going opposite direction and some parts are just glitched out. I don't know how many players have noticed this problem but I think its a huge thing that must be solved as soon as possible.

https://prnt.sc/210xl2a  Here is the screenshot of the glitched part of the tracks on Hornet HD

I really hope you will read this and try your best fixing these mistakes, so as improving other stuff.

 

Best regards from Razbijac :) 

 

  

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On 11/25/2021 at 8:06 PM, TheCongoSpider said:

Tesla indeed is the cause of the lag, but not for the reason I stated above. It happens when 2 or more Tesla balls are travelling very close to one another. The lag stops either when the balls become a certain distance apart, or one of the balls is destroyed exploding on an enemy or reaching its lifespan and disappearing. 

 

This bug also leads players to self-destructing if the lag persists through their spawning animation. The first time I tried it with the Adrenaline augment, I was able to move and not be self-destructed because the balls moved far enough apart before that happened, but that was not the case when done with the Dilatory Protocol augment. It would be ideal if this bug becomes a high priority to fix because it can be done intentionally and maliciously to detriment of mobile players. 

 

 

 

I actually came here to report this, 2 more balls from different player cause my tank to freeze, everyone around me seem to be moving but mine stuck in place for a second or 2.

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