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I was testing out Hoppers physics. It's weird but I think where the parts that are dragging me to the left or slightly nudged me upwards is a physics bug. 

 

 

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There is a bug in Mobile in which, when ennemies using tesla launch its lightning ball, it creates a big impact force which led me and other mobile players, to have a big impact force (impact force similar like when the juggernaut use its OD) and this bug, with new hopper's phisic cause the flip of the tank which is inevitable and VERY annoying. Do i need to download a screen recorder for mobile to put a video of it or any other mobile player have already done it and it is a famous bug?

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48 minutes ago, numericable said:

There is a bug in Mobile in which, when ennemies using tesla launch its lightning ball, it creates a big impact force which led me and other mobile players, to have a big impact force (impact force similar like when the juggernaut use its OD) and this bug, with new hopper's phisic cause the flip of the tank which is inevitable and VERY annoying. Do i need to download a screen recorder for mobile to put a video of it or any other mobile player have already done it and it is a famous bug?

I already reported it above. 

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A bug in Html5 : The annoying bug of gravity, almost every people knew that, but it also affect something, the path of the striker of Terminator. Due to high gravity, because the ground attract more things to go in the ground, the rocket has difficulty to go up, so instead of hitting and enemy, it hits the ground, or bridge. Unlike flash, due to low gravity, the rocket of Terminator goes more faster and even more up hitting perfectly the enemy. That's my feedback about both version, even if I don't have proof, please send it to developpers. Also I noticed that Html5 crashes more often than the flash version, because I found a path to play in flash version and I have better gameplay, battle loads more faster and less crash than Html5

Edited by Yveltal9

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Hello. Please. Make your game more optimized because one day i have stabile 50 - 55 fps and other day 30 - 40 +- fps And I can say it is worst in bigger maps.

Under such conditions it is difficult to hit and the whole thing looks pretty jammed.

Thank you.

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24 minutes ago, terrierist1967 said:

Magnum/Hunter, no damage AGAIN.... I couldn't video it but as soon as Tanki start with the ULTRA weekends and trying to up their sales, the game gets put back a few months.

You may be using the Mortar augment. Mortar no longer deals splash damage, as per the latest balance changes.

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@TheCongoSpider please read again, he said NO DAMAGE, not "splash damage." This occurred some time ago as well. Magnum direct hit today deals zero damage. Only the mine causes damage. This is a true glitch, and a recurring one at this point. The magnum has been rendered completely unusable at this time. It needs to be fixed.

Edited by Crockett
correct spelling
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Trying to find what precisely to write here. Vulcan will suddenly stop shooting mid stream, and you have to start it up again. While firing using vulcan, and mammoth hull, I can not activate my speed boost... as far as I know... nothing preventing me from doing so. The speed boost is available, no emp, no hunter, no nothing, it just won't activate. This is with both booster/defender drone.

 

I can't realy describe fully what the problem is... but maybe some can add or clarify what the issue above is. My vulcan gameplay is gone. Its really bad, it just wont shoot properly, or the speed boost wont go etc. And just mid firing will stop. Wont start up properly. Im sorry, its happening consistently though. Every single game so whats the issue? My keyboard is fine on my end. hmm dunno. but its pretty bad. 

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The bug where magnum direct hit does no damage has returned. It happened for weeks some time last year I think. It has returned. I have reloaded the client, and I have tried HTML, both present the same glitch. My internet is fiber optic, I have cleaned my Tanki folder from appdata directory and rebooted. The glitch remains in HTML and local client. This glitch renders the magnum useless. It is in mortar mode, and the mines will do damage, but direct hits cause no damage, zero. I changed off of mortar mode and back again, still no direct hit damage.
Please resolve, as the magnum is a primary weapon in certain strategies and now is unusable.

Thank you for getting this to the devs for resolution.

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5 minutes ago, Crockett said:

The bug where magnum direct hit does no damage has returned. It happened for weeks some time last year I think. It has returned. I have reloaded the client, and I have tried HTML, both present the same glitch. My internet is fiber optic, I have cleaned my Tanki folder from appdata directory and rebooted. The glitch remains in HTML and local client. This glitch renders the magnum useless. It is in mortar mode, and the mines will do damage, but direct hits cause no damage, zero. I changed off of mortar mode and back again, still no direct hit damage.
Please resolve, as the magnum is a primary weapon in certain strategies and now is unusable.

Thank you for getting this to the devs for resolution.

Please provide a video.

48 minutes ago, iplayatankonline said:

Trying to find what precisely to write here. Vulcan will suddenly stop shooting mid stream, and you have to start it up again. While firing using vulcan, and mammoth hull, I can not activate my speed boost... as far as I know... nothing preventing me from doing so. The speed boost is available, no emp, no hunter, no nothing, it just won't activate. This is with both booster/defender drone.

Maybe your keyboard has a problem where you can only press at a certain amount of keys at once. There's also a bug where it seems like your supplies can be activated but on reality the cooldown is still active.

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been a on going issue and it should be fixed..

been going on my lower accounts first to collect containers always around the same time daily. but when I go to open my lower accounts earlier it wont give me a container.. but if I go onto my higher legend accounts it always has a container waiting to be opened. .. this has always been a issue, should the legend accounts not be with containers until a certain time of the day ? such as if I opened it at say 10 am then if I went on to open it before 8 am then it should not be there , but still in the processing of loading ? photo below

 

also the mission indicator for my legend accounts never gets turned off , even after I go into them. it stays on all the time. this also happens to my garage .

not sure how others feel but it would be nice to see our account names on the top of every page  . so when we post it everyone knows which account it is

Spoiler

W4HKDss.png

ipm3ZBw.png

 

Edited by Bydo

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TO mobile bug. Shaft after its balance change spends more energy when firing a sniping shot than it should be. This affects all shots but primarily affects shots that are charged more than halfway. 

This is me using AP Shaft, which is supposed to consume 10%, but is instead consuming upwards of 40%. This does not happen on PC. 

This happens with all Shaft augments. 

 

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Round Destabilisation's damage coefficient with Viking's Overdrive was decreased from 2.5 to 1 on the update of Friday 3rd December. I see no logical reason why this would have happened so I'm reporting it as a bug to be fixed. 

 

 

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16 minutes ago, TheCongoSpider said:

Round Destabilisation's damage coefficient with Viking's Overdrive was decreased from 2.5 to 1 on the update of Friday 3rd December. I see no logical reason why this would have happened so I'm reporting it as a bug to be fixed. 

 

 

Thanks for posting this, was wondering why my Viking overdrive with Round Destabilisation seemed to do nothing. Railgun and Viking is one of my favourite (and surely a lot of people's favourite) combos, as it pairs so well with Viking overdrive, so I hope that this will be fixed soon. Even many buyers I am sure like to use this augment with Viking, makes a nice change from status effect augments from time to time.

Edited by DestrotankAI9

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Infinite loading screen. tried to re-enter the game at least hundred times. I don't think you'll bother to fix it but at least don't put the blame on my pc or my internet connection because they work perfectly. 

image.png

 

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On 12/11/2021 at 6:03 AM, Bydo said:

been a on going issue and it should be fixed..

been going on my lower accounts first to collect containers always around the same time daily. but when I go to open my lower accounts earlier it wont give me a container.. but if I go onto my higher legend accounts it always has a container waiting to be opened. .. this has always been a issue, should the legend accounts not be with containers until a certain time of the day ? such as if I opened it at say 10 am then if I went on to open it before 8 am then it should not be there , but still in the processing of loading ? photo below

 

also the mission indicator for my legend accounts never gets turned off , even after I go into them. it stays on all the time. this also happens to my garage .

not sure how others feel but it would be nice to see our account names on the top of every page  . so when we post it everyone knows which account it is

  Reveal hidden contents

W4HKDss.png

ipm3ZBw.png

 

ok so most of this has been fixed.. the main issue now is the garage indicator . it will not turn off. make note I have gone into every single item in  my garage ( 24-carrot account ) , including each and every single paint. if we have to do this every single time this indicator is turned on then its going to be annoying pain to try and figure out which one its still has on.

is there a way to turn it off after you go into a section such as turrets or even paints , so we don't need to open up every item in the garage. or better yet have it completely turned off and only have it turn on when there is a sale / upgrade on items ?

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I noticed the bug of self destruct is back, again....

When you get an impact of Juggernaut overdrive and when you get shoot by crusader od, sometimes, it makes you self, probably a problem in the anti-cheat system

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16 hours ago, Yveltal9 said:

I noticed the bug of self destruct is back, again....

When you get an impact of Juggernaut overdrive and when you get shoot by crusader od, sometimes, it makes you self, probably a problem in the anti-cheat system

Please provide a video. If you don't provide any evidence, the bug won't be reported.

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Hello there I want to report bug/glitch because to be honest my dad playing this game from really long time ago and he always using magnum and he think it doesnt working correctly when he shots and he directly hit tank it doesn't deal any damage to oponent and so i will be happy if you fix that thank you!

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1 minute ago, gta435 said:

Hello there I want to report bug/glitch because to be honest my dad playing this game from really long time ago and he always using magnum and he think it doesnt working correctly when he shots and he directly hit tank it doesn't deal any damage to oponent and so i will be happy if you fix that thank you!

What augment does your father use with his Magnum? Is it Mortar?

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ssoaTva.png

All bugs have been reported, thank you!

 

*Please provide a photo or a video when reporting a bug, the bug won't be reported without any evidence.

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Hey, there seems to be a bug with the Assault Drone currently. I can't provide a video (as my PC is weak), but this one should be very easy to reproduce - using the Assault Drone, when you use speed boost you can activate Boosted damage also with no cooldown, even when you don't kill anyone (Assault Drone is supposed to reduce supply cooldowns when tanks are killed).

This doesn't seem intentional as I see no mention of it on the wiki or in patch notes, and also you can't activate speed boost and then double armor - so there is no general reduction in the cooldown of speed boost or double damage. Only a minor bug (and Assault could do with a buff anyhow), but I am guessing the drone shouldn't behave like this. 

EDIT: Please ignore this report, as it seems Assault Drone is indeed reducing the cooldown of Boosted Damage in general. However this was not listed in the patch notes (as far as I know), and is not listed in the wiki. So activating BA + BD, SB + BD, Mine + BD or Repair kit + BD instantly with the Assault Drone is possible, even without kills. Thanks @TheCongoSpider for info.

Edited by DestrotankAI9

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