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3 hours ago, Fast.PRO said:

 

The HTML5 client is only in its initial testing phase, there are numerous problems with it. I would suggest using either the HTML5 browser version or the Flash client, and not continue with the HTML5 client, until it is publicly released after the initial testing is completed.

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48 minutes ago, SporkZilla said:

(I also can't move the turntable in the garage any more, but can still move the turret and tracks using the game controls)

The turntable is not supposed to move anymore. After they added the new garage update last week, they discontinued that feature, and replaced it with the ability to turn the turret, spin the tank's tracks, and spin your drone.

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1st: This section and all its threads take ages to load/open while all other stuff in forum loads in nano secs.

2nd: Vulcan is damn OP now. Even with module and DA

3rd: NS box on Year 2042 ASL mode in blue base should be moved somewhere else or remove ASL mode from 2042 map. I played a battle there and there were never ending domes.

4th: I know you you'll ignore all this.

Edited by The_Pakistani
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3 minutes ago, Mr.Nibbles said:

The turntable is not supposed to move anymore. After they added the new garage update last week, they discontinued that feature, and replaced it with the ability to turn the turret, spin the tank's tracks, and spin your drone.

turn the turret, spin the tank's tracks, and spin your drone.

i tried to do these but i coulden't how to move them

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1 minute ago, fghjkl54 said:

turn the turret, spin the tank's tracks, and spin your drone.

i tried to do these but i coulden't how to move them

Z X C will move turret, click on tank n move it will rotate and same for drone.

Edited by The_Pakistani
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HTML5 seems to have improved a lot ? I am especially glad that the "auto-respawn" even when you are going into the garage is fixed, and also the text size of player names has been fixed, I think these had to be the 2 main issues.

However here are a few more problems I can point out:

1) You can't maximise the html5 game client on Windows 10. F11 doesn't work, I have seen this reported by several other players. You can maximise the Flash client, and the web-version HTML5, and I can maximise all other apps, but I cannot maximise the html5 client on windows 10 no matter what I do. This is annoying and needs to be fixed.

2) Rank symbol in the Score window is too small and very hard to read. Just as with the old player names and rank symbols, it is pretty hard to read players' ranks in the score screen. I think it needs to be enlarged.

3) Can't see players equipped alterations. There is no way to see alterations as in Flash - this is very bad as especially with turrets like Railgun with many alts which are hard to tell apart, you need to know what you're up against. I think this ties in with fact that R / V to show player info in battle doesn't work in HTML5.

4) R and V to show player info in battle function is missing in HTML5. This would be a good place to show alterations, and also pressing R to check a player's protections and info can be very useful, as it can be hard to find their name in the list in the score screen - it would be good if this feature was added.

5) You can't see mission progress in battle as with Flash. This is bad as if you want to know if you've completed a mission or not, you have to manually count in your head which is a distaction from battle. For instance if I have a kill 25 tanks mission and I have killed 8/25, I have to manually count that I have 17 tanks left to kill and try to kill that number in battle. It would be much better and less annoying if you could quickly check your progress like you can in Flash.

Finally, personal thoughts on a feature that should be removed:

6) I think Radar should be removed, or changed to a pro-battle only on/off option. The radar is a nice idea but it makes it much harder to sneak up on players, which removes strategy and is in my opinion bad for the game. It is especially bad for melee turrets like freeze and firebird which often rely on sneaking up on players from behind walls to get kills. I think this would be best removed or made a PRO battles only option.
 

Hope that's helpful. Overall HTML5 is in better shape and the FPS seems good on my laptop.

Edited by Mr.Nibbles
Noted.

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13 hours ago, Mr.Nibbles said:

The HTML5 client is only in its initial testing phase, there are numerous problems with it. I would suggest using either the HTML5 browser version or the Flash client, and not continue with the HTML5 client, until it is publicly released after the initial testing is completed.

Using chrome, not the stand alone client.

 

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22 hours ago, Viking4s said:

Reality sometimes surpass fiction.

There are many possible explanation to a situation, you chose the one where TO meddle with results. Each wars have different set up and parameters. From the last big war you would have learned that the winner is the winner at the last second. An early wining faction can lose in the long run.

 

You got me completely wrong. I do not treat my possible explanations as facts.  Can so say the same? I am asking for the real reason based on the real numbers.  Querying the data gives us the facts. It is not difficult to do, it does not take long. They should know that the perception of fairness is very important.  

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Still low fps.

Tried different browsers, running the machine in scaled mode, dropping all the graphics from the game, best I got was a choppy 25 FPS

internet at 40mbs

Ran a profiler on the machine and it's not even breaking a sweat GPU's running at about 7% and four cores running at 20% with a bunch running in the background.

The damn thing was maxed out at 60fps a couple of days ago with all the bells and whistles, can't figure it out but it's a nightmare to play.

 

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Here are 2 screenshots of my battle on HTML 5 version:

https://prnt.sc/rb0hgo

https://prnt.sc/rb0i62

And this happens in both the browser version and client. 

Here it how it goes

  • My map doesn't load until an enemy tank is nearby. 
  • When an enemy tank passes by me, there are these red lines that you see in the vlog when the devs are designing the hull(I hope you get the context)
  • The game freezes for a moment and meanwhile I am destroyed by enemy or sometimes self destructed (Sometimes lucky enough to survive (My poor D/L ?))
  • I respawn and the game proceeds normally  
  • During the time in the void (refer to the screenshots☝️) I can do self damage with thunder or other guns but cant deal damage to enemy tanks(which I can't see but I know the obvious positions cause I can see the firebird's fire or freeze's snow but not the tanks themselves)

(NOTE: I tried to self destruct early in the game but that doesn't help. It is important for an enemy to come close to me and for his tank show to those red lines and then the game proceeds normally.)

Edited by Mr.Nibbles
Previously Noted.

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1 minute ago, 0tsutsuki said:

I hope it gets solved before Flash goes down. 

It will, don't worry. There is still 9 months before Flash is discontinued, so that should allow Developers plenty of time to fix this issue (especially considering it is at the top of their radar).

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1 minute ago, Mr.Nibbles said:

It will, don't worry. There is still 9 months before Flash is discontinued, so that should allow Developers plenty of time to fix this issue (especially considering it is at the top of their radar).

I guess that's reassuring. Thank you

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Just starting on March 3rd of 2020, why doesn't my Flash Client of the game open up?

Also, I have asked this before with no clear help. Why doesn't my tank and Garage show up in the new HTML5 Client???

Here is what I see.

https://prnt.sc/r8typy - The problem speaks for itself, literally NOTHING is there!

https://prnt.sc/r8tz08 - The problem? On the middle, if you have the HTML5 Client yourself, your tank is supposed to appear here. It doesn't for me.

Edited by Mr.Nibbles
Noted.
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28 minutes ago, yellowghetto said:

 

Post moved.

Many other players have also had problems with the client not opening, including a number of Helpers. I believe the Developers are working to fix this problem.

 

The screenshots you sent are very useful (thank you!). I have a feeling that the tank and garage not showing up is caused due to the in-depth graphics of the new garage system in HTML5, and I think it is just too powerful for your computer. I will report the problem to the Developers, and hopefully they can reduce the level of graphics, so that players like yourself can see the new-and-improved garage.

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1 hour ago, Mr.Nibbles said:

Post moved.

Many other players have also had problems with the client not opening, including a number of Helpers. I believe the Developers are working to fix this problem.

 

The screenshots you sent are very useful (thank you!). I have a feeling that the tank and garage not showing up is caused due to the in-depth graphics of the new garage system in HTML5, and I think it is just too powerful for your computer. I will report the problem to the Developers, and hopefully they can reduce the level of graphics, so that players like yourself can see the new-and-improved garage.

Thank you so much! ?

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In HTML when in the sniping mode, the cross hairs jump slightly up or down or left or right depending where I am aiming. This makes me miss or lose time on adjustment. I don't meen jiggling because I am on an uneven surface. That is different. The aim is simply not smooth - imaging moving to hit the target, and suddenly the cross hairs jump up a bit.

Edited by Mr.Nibbles
Previously Noted.

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HTML5 bug report:

  1. The land-cracks are not shown: proofs are the wasp bomb that has no trace after explosion and the magnum shells leaving no idea whether there is a mine form mortar alt or not, making me to always detonate them. even the mines themselves have no trace after detonation. and all other shell-turrets have no trace.
  2. The anti-cheat system in HTML5 makes me self-destruct after joining battle or during the battle and leaving me no idea of why I have lost my turret's damage.
Edited by SulfuricAcid
Noted.

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