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So i was just looking on turrets infos and found this typo:
Smoky:

Medium-range turret

 

Thunder:

Medium range turret

 

Also i found the same typo with firebird and freeze:

Freeze:
Close range turret

 

Firebird:
Close-range turret

 

i suggest to remove the - between the "Medium" (-) "range" 
i dont think i need any screenshots, just look in the garage, the english version of the game has this typo

have a nice day :)

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@Spy  just found out Gauss and shaft have similar little typos, 
Gauss:
A long range turret

Shaft:

Long range turret

Railgun:
Long range turret

Dont know if this is really a typo, but i would recommend to simplify it by making them the same by removing the "A"

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Sometimes in pro battles or mm battles my tank doesnt spawn anymore for example at the middle of the battle or at the end (and then i have to leave the battle because i cant do anything)  although ping and fps is normal, please report this because I also heard other people faced this problem as well, its really annoying and can destroy battles (for example in esports).

Edited by DenizZ
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4 minutes ago, Spy said:

Can you provide a video please?

I cant,  i had it today but i didnt record it, next time i will rec it.

Edited by DenizZ

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Just now, DenizZ said:

I cant,  i had it today but i didnt record it

Unfortunately we have to provide an evidence when reporting bugs to the developers. If possible, please try recording this bug.

I have experienced this bug as well, I will try recording a video too. 

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To keep this short and simply, the sides of crusader phase into everything and thus as a result cannot pickup supplies.

It does however take damage, BUT it should not phase into walls and tanks.

Tank and environment interaction:

Spoiler

unknown.pngunknown.png

Supply interaction failed:

Spoiler

ezgif.com-gif-maker_24.gif

 

Phantom hitbox not physical:

Spoiler

unknown.png

Was able to take damage, but not the supply box.unknown.png

 

Phased with enviroment:

Spoiler

unknown.png

ezgif.com-gif-maker_23.gif

 

I did notice this a while ago, wasn't as bothered to suggest a fix, but it MUST be fixed, this has positives which are not healthy, i.e phasing into tanks and environments and  sliding through gaps easily, also negatives like inability to pick up supplies/boxes but you take damage from that part too.

Unsure why this wasn't discovered by many others, I mean upon creation of this hull, it should have been tested, but it's here.

Please fix the physical hitbox, and for any new hulls you create, do check interactions before hand.

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This is as vague as it is possible to be vague, but it's a glitch or an update that should get worked on. 

Somehow the motion in HTML has gotten much worse lately.  The camera or the way turrets moves has become much more nauseating and motion sickness inducing just recently.  It seems to have reverted more to how it was when HTML was first introduced (not as bad though).  This is a recent situation.  Maybe it has something to do with lag, but a few days ago and for several months prior there was not this problem...something changed and players would be better served it it got changed back or corrected.

Camera and foul motion were one of the very biggest problems with HTML when first introduced.  I hate to see it revert even partially to the barffy feeling engendered by bad camera/motion.  Could someone inquire about recent changes made to motion/camera or apprise Tanki of the new (same old) problem?

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12 hours ago, Akame said:

To keep this short and simply, the sides of crusader phase into everything and thus as a result cannot pickup supplies.

It does however take damage, BUT it should not phase into walls and tanks.

Tank and environment interaction:

  Hide contents

unknown.pngunknown.png

Supply interaction failed:

  Hide contents

ezgif.com-gif-maker_24.gif

 

Phantom hitbox not physical:

  Hide contents

unknown.png

Was able to take damage, but not the supply box.unknown.png

 

Phased with enviroment:

  Reveal hidden contents

unknown.png

ezgif.com-gif-maker_23.gif

 

I did notice this a while ago, wasn't as bothered to suggest a fix, but it MUST be fixed, this has positives which are not healthy, i.e phasing into tanks and environments and  sliding through gaps easily, also negatives like inability to pick up supplies/boxes but you take damage from that part too.

Unsure why this wasn't discovered by many others, I mean upon creation of this hull, it should have been tested, but it's here.

Please fix the physical hitbox, and for any new hulls you create, do check interactions before hand.

Akame, i see in your vulcan and crusader screen that you have bullet socket, how do you do that? I saw that many time in youtuber's video but never managed to have it. Thanks

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3 hours ago, Atomic_Tanker said:

Why is that Tanki doesn't work at all for me in the morning but works perfectly in the evenings?Why?(I use Chrome)[My timezome is UTC +5:30]

Can you elaborate more about your problem please?

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@Spy Fortunately, Tanki worked all fine  today alone ,lets hope that the problem never occurs again. But when the problem occured, whenever i used the client/browser to play the game the "Control Channel Disconnect Exception" error came in the morning(11 am local time(approx)), but during the evening(about 6 pm local time) it worked very fine.

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On 1/15/2021 at 5:08 AM, Joeguy said:
Spoiler

 

The "Remember Me" box on the log in screen now requires a double click to un-check the box.  Previously it was only one click...and in Flash (superior) the box was empty by default and you had to click/check to have your player name remembered.

The default should be like it was in flash...empty box and change user name every log in unless checked to activate the "remember" function.  This is because there are probably way more players that use alt accounts in every gaming session than ones that use only one account. 

It is VERY annoying when you forget to click the current default box and disable the "remember" function...or you do click to disable and the system glitches and doesn't acknowledge your choice.  You finish with one account, refresh the browser and log in with an alt account...oh, wait, damn it, the flippin' "Remember" kept my other account logged in...ratz...gotta log out and log back in again.  Three or four minutes of pointless waiting is engendered.  It's not earth shakingly inconvenient, but it would probably serve more players better if it were blank by default.

 

asrUqEo.jpg

 

Hey!  Good work Tanki mods and coders!  ?  The double click fiasco has been reverted to a normal, everyday, consistent throughout all login aspects, single click.   Woopee! ?

     (now make the box blank by default and you will have a perfect login page  ?  )

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58 minutes ago, Atomic_Tanker said:

@Spy Fortunately, Tanki worked all fine  today alone ,lets hope that the problem never occurs again. But when the problem occured, whenever i used the client/browser to play the game the "Control Channel Disconnect Exception" error came in the morning(11 am local time(approx)), but during the evening(about 6 pm local time) it worked very fine.

This error shows up due to internet problems. Maybe your internet connection is weaker during certain hours of the day.

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11 hours ago, numericable said:

Akame, i see in your vulcan and crusader screen that you have bullet socket, how do you do that? I saw that many time in youtuber's video but never managed to have it. Thanks

The effect of bullets exiting the turret cage? It's an effect that only happens with Vulcan Ultra I believe. Doesn't happen with stock/prime/xt vulcan.

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1 minute ago, DenizZ said:

Its not possible to join the garage and change the paint or colour shot effect in xpbp format battles.

Please report this issue @Spy.

Please record a video and send it here.

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6 hours ago, Akame said:

The effect of bullets exiting the turret cage? It's an effect that only happens with Vulcan Ultra I believe. Doesn't happen with stock/prime/xt vulcan.

Yeah that effect. The problem is that i own vulcan ultra and played 2M exp with it on my big account but i dont know how to do it. Maybe you have enable something in parameter that I didn't put on, but which parameter :/ thanks for reply

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29 minutes ago, numericable said:

Yeah that effect. The problem is that i own vulcan ultra and played 2M exp with it on my big account but i dont know how to do it. Maybe you have enable something in parameter that I didn't put on, but which parameter :/ thanks for reply

I believe you need to enable the Dust setting to see particle effects.

Edited by ThirdOnion
  • Agree 1

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2 hours ago, numericable said:

Yeah that effect. The problem is that i own vulcan ultra and played 2M exp with it on my big account but i dont know how to do it. Maybe you have enable something in parameter that I didn't put on, but which parameter :/ thanks for reply

I didn't know about that since I always play in max graphics, but it is like ThirdOnion says above, you need to have the dust setting enabled.

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12 hours ago, DenizZ said:

Its not possible to join the garage and change the paint or colour shot effect in xpbp format battles.

Please report this issue @Spy.

12 hours ago, Spy said:

Please record a video and send it here.

 

Basically, you can't even enter the garage when u press "G" because it's a XP/BP game where you have to have XP/BP chosen as your main turret and hull, so recording a video is kind of impossible since there's no way u can prove u actually pressed the "G" button, but I believe if you join any XP/BP game and try it for yourself you will see what I mean.

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