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Maf
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On 3/31/2021 at 10:30 PM, mrvomit said:

Fire and jugger mode.playing juggernaut , after destruction fire cant shoot , game must be reloaded . Tested some weeks.Very often and  Almost 100% of the times if writing something in chat after destruction ( using the respawn pause ) .

Developers are aware of the issue.

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Bug with the Beserk augment for Ricochet. I don't know if this happens on PC as well. 

 

If the projectile that destroyed the enemy was ricocheted beforehand, it will not restore the Ricochet's energy.

 

 

 

Bug with the Destabilised Plasma augment for Ricochet. This happens for both PC and Mobile. The current splash damage distribution is 1, 2, 7 - 100, 25, 25.

What that means is that it deals 25% of the total splash damage, regardless of the distance away from the projectile. The splash damage distribution is supposed to be 1, 7 - 100, 25. Meaning the splash damage linearly decreases towards 25% depending on how far between 1m and 7m the target is from the projectile. 

 

As far as I am aware, this bug had been in the game for almost 2 years. I'm not sure if it had been reported in the past but it is a huge surprise that it hasn't been fixed yet, hence I will report it myself now.

 

 

 

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fix the lag...

Its just new glitch on top of another glitch... Game is unplayable,

 

Dev's must be so inept at this, its ongoing for years.

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facing unknown error while entering in a battle

type error:cannot read the property 'get extension' of null.

whats is this ???

And I am done with this game .

To much Errors in HTML version .

Flash Client vesion was awesome.

But now I am done wit this game.Thats it

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Can't something be done about the bloody "no damage" glitch????????  I've complained about it many times and it's still the same old thing if not WORSE! 

I'm sure there must be many players that are not bothered by this problem and many players that don't care if they have to log in and out over and over.  BUT>>>>there are lots of players (or there were anyway) that are bothered by this "no damage" glitch.  How long will they continue to fight the game to join a single battle?  How much of their time will they waste on a game that DOES NOT WORK??????? 

The answer is that many players will, or already have quit playing Tanki.  Can you devs really afford to lose any more player base??  FIX the problem. 

The glitch is more horrible in the higher ranks where the over-crowded large maps cause such horrendous lag.  I have tried three days in a row to log in and play one stupid RGB battle...Three days!!!!  Today I finally completed my 30 star mission for 300p points in RGB. 

I had to log in, wait for loading, wait for a battle queue, wait to load the battle, wait to spawn in...and no damage...log out, then log back in, wait for loading, wait for a battle queue, wait to load the battle, wait to spawn in...and no damage...log out, then log back in, wait for loading, wait for a battle queue, wait to load the battle, wait to spawn in...and no damage...log out, then log back in, wait for loading, wait for a battle queue, wait to load the battle, wait to spawn in...and no damage...log out, then log back in, wait for loading, wait for a battle queue, wait to load the battle, wait to spawn in...and no damage...log out, then log back in, wait for loading, wait for a battle queue, wait to load the battle, wait to spawn in...and no damage...log out, then log back in, wait for loading, wait for a battle queue, wait to load the battle, wait to spawn in...and no damage...log out, then log back in, wait for loading, wait for a battle queue, wait to load the battle, wait to spawn in...and no damage...log out, then log back in, wait for loading, wait for a battle queue, wait to load the battle, wait to spawn in...and no damage...log out, then log back in, wait for loading, wait for a battle queue, wait to load the battle, wait to spawn in...and no damage...log out, then log back in, wait for loading, wait for a battle queue, wait to load the battle, wait to spawn in...and no damage...log out, then log back in, wait for loading, wait for a battle queue, wait to load the battle, wait to spawn in...and Wow!!!!  Woopie!  I could do damage and completed the mission easily.                           ...Almost two full hours an 12 times logging in....TWO HOURS and 12 logins!!!! and three days for one complete battle.  If you think that 12 entries of colored text is tedious, try attempting to join one battle over and over for two hours (12 times).

It's so bad in the higher ranks with the overcrowded maps that I only play now and then with alt accounts below Rank11.  The overcrowding isn't so horrible, but I only play a fraction of the time I used to play.

Who is going to continue to play Tanki in conditions like this.  Sure, Tanki must have many players that don't have this problem, but they also must have many players that do. 

Fix the problem.

 

 

 

Edited by Joeguy
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On 4/7/2021 at 7:42 PM, sad1122 said:

 

Hi, can you please provide a picture of this error?

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There is a bug when you hover over the event icon... When you are hovering over the battle picker or the event icon it will rotate normally, but when you are in waiting for entering the battle. The battle picker icon wont rotate when you hover over it, but the event icon will rotate.

Prove:

Animated GIF

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Hello Tanki,

So far this problem has been occurring 100% time for me at least. I recently bought the hammer augment "Adaptive Reload." However, in-game the clip only fully reloads instantly if the enemy tank is killed with either the first or second shot of the clip (of the three). If the enemy is killed with the last shot of the clip, the reload still takes the normal duration. I would really appreciate if this was fixed soon because, as a non-buyer, it takes a long time to save up crystals, and to have the result be this way is quite frustrating. Thanks!

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12 hours ago, seeen_the_beeen said:

Hello Tanki,

So far this problem has been occurring 100% time for me at least. I recently bought the hammer augment "Adaptive Reload." However, in-game the clip only fully reloads instantly if the enemy tank is killed with either the first or second shot of the clip (of the three). If the enemy is killed with the last shot of the clip, the reload still takes the normal duration. I would really appreciate if this was fixed soon because, as a non-buyer, it takes a long time to save up crystals, and to have the result be this way is quite frustrating. Thanks!

Can you provide a video please?

 

On 4/10/2021 at 6:12 PM, Spinister said:

Well, I noticed a bug in the ratings, Everyone's GS score is 0 in the ratings page.

The ratings will be moved to the game itself soon, so fixing the current ones we have is kind of useless.

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1 minute ago, JoyRide said:

Gauss stops  targeting when an other tank moves in between the two tanks. It should be able to keep the focus on the same tank.

If you refocus back on original target (within 2 seconds) your targeting should not reset.

Are you doing this within the "Aiming Recovery Time" threshold?

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Energy points - The orange fuel tank

After completing my first three missions with the new energy points, where is the combined score/source kept? Shards I can see on the containers, no problem, but where is the energy points tally shown?

 

 

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The space event has only russian not english , the language is not changing even after clicking on  RU .Please fix this.

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19 hours ago, Spy said:

The ratings will be moved to the game itself soon, so fixing the current ones we have is kind of useless.

With all due respect, we hear this lame excuse for more than a year now.

What players and customers want, this is Tanki dedicating no more than one coding hour to updating the profile pages. This would be a much more profitable investment than the zillions of coding hours that get invested in all kinds of gimmicks that nobody asked for.

And if some years into the future, account statistics may actually find their way into the game itself, it will hopefully be no less informative than the little tool of user @DaringDeer is today.

https://pasteboard.co/JWYS34d.jpg

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2 hours ago, von_Cronberg said:

With all due respect, we hear this lame excuse for more than a year now.

Sorry, but it's not up to us, it's just the information we get from the developers.

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20 minutes ago, Spy said:

Sorry, but it's not up to us, it's just the information we get from the developers.

What you can do is tell us that you relay the persistent demand of players and customers, that the existing profile pages should be updated ASAP, that you relay this demand to developers as diligently and persistently as you relay the repective years-old developers' message to the players and customers. We all hope that you do this.

Edited by von_Cronberg
And whenever you do it, you should tell us about it, so that we all can celebrate you for your good work.

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