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New currency «Shards». Other changes


Marcus
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I really appreciate the update to MM. Exactly what I wished for! Keep up the good work!

Shards!! Sounds great. hmmm ?

Speaking frankly, I did not expect a new currency!

So if you just complete daily missions, you will get 1 container daily. So monthly 30 containers. Well that sure is fine. To be honest it is great!

Upon on that you get 1 shard for every 800 seconds. So approximately 108 shards daily. So if you complete daily missions and claim your daily shards you get 2 containers daily.

That means that 60 containers monthly and roughly 720 containers annually. That is just insane! I just cannot get why tanki is being so generous to its loyal non-buyers! (like me)

Well even if I cannot play daily, i just have to log in daily to get 30 containers per month. 

Let us all hope that I get some good stuff from them!

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29 minutes ago, Ironmantonystark said:

I really appreciate the update to MM. Exactly what I wished for! Keep up the good work!

Shards!! Sounds great. hmmm ?

Speaking frankly, I did not expect a new currency!

So if you just complete daily missions, you will get 1 container daily. So monthly 30 containers. Well that sure is fine. To be honest it is great!

Upon on that you get 1 shard for every 800 seconds. So approximately 108 shards daily. So if you complete daily missions and claim your daily shards you get 2 containers daily.

That means that 60 containers monthly and roughly 720 containers annually. That is just insane! I just cannot get why tanki is being so generous to its loyal non-buyers! (like me)

Well even if I cannot play daily, i just have to log in daily to get 30 containers per month. 

Let us all hope that I get some good stuff from them!

One shard every 800 seconds but you have to stay online at the game, that means you have to stay online around 20 hours to get that extra container, not even our no-lifer homies could do that. Therefore that's more likely 1 container/day, still that's weird from tanki, they might nerf regular containers.

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45 minutes ago, Ironmantonystark said:

I really appreciate the update to MM. Exactly what I wished for! Keep up the good work!

Shards!! Sounds great. hmmm ?

Speaking frankly, I did not expect a new currency!

So if you just complete daily missions, you will get 1 container daily. So monthly 30 containers. Well that sure is fine. To be honest it is great!

Upon on that you get 1 shard for every 800 seconds. So approximately 108 shards daily. So if you complete daily missions and claim your daily shards you get 2 containers daily.

That means that 60 containers monthly and roughly 720 containers annually. That is just insane! I just cannot get why tanki is being so generous to its loyal non-buyers! (like me)

Well even if I cannot play daily, i just have to log in daily to get 30 containers per month. 

Let us all hope that I get some good stuff from them!

I think you a bit of with your calculation if you can get 150 shards in total from dailys and 100 shards from doing basically nothing you can get 2 and a half container each day which means you can get around 912 cotainers a year :o

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Cool, free way to earn containers by what you already do is nice.

Doubleclick to equip ?

Idk about smoky changes, can't tell what the changes do, I guess I'll have to try it.

MM changes amazing, I really hope it'll work as intended. I can tell modes like asl or tjgr will need balancing, because they are really dependent on number of players, map and gear.

Looks like a lot of work has been done on this ?

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2 hours ago, numericable said:

One shard every 800 seconds but you have to stay online at the game, that means you have to stay online around 20 hours to get that extra container, not even our no-lifer homies could do that. Therefore that's more likely 1 container/day, still that's weird from tanki, they might nerf regular containers.

800 seconds / 60 = 13.33 minutes.   where are you getting 20 hrs?

Ah - never mind.  We need 100 shards to get a container.

Edited by wolverine848

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Augment «Incendiary rounds»: the damage of a critical hit decreases by 25%;

Augment «Cryo rounds»: the damage of a critical hit decreases by 15%;

 

Incendiary and Cryo do not have criticals.  What damage is being reduced?

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5 minutes ago, wolverine848 said:

Augment «Incendiary rounds»: the damage of a critical hit decreases by 25%;

Augment «Cryo rounds»: the damage of a critical hit decreases by 15%;

 

Incendiary and Cryo do not have criticals.  What damage is being reduced?

Rather ambiguous that patch note is. Like always, we'll have to surprise ourselves when the update drops. 

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  • Finally this update is here!!!!
  •  The new currency sounds cool !!!!
  • fixes some problems on the PRO Battels system 
  • adding the rename feature to the garage
  • Added animation, new shot effects and new projectile mechanics. 
  • Can't wait to try it out !!!
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  • Saw it 1

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1 hour ago, numericable said:

One shard every 800 seconds but you have to stay online at the game, that means you have to stay online around 20 hours to get that extra container, not even our no-lifer homies could do that. Therefore that's more likely 1 container/day, still that's weird from tanki, they might nerf regular containers.

Well we have to enter the game once only and you will keep getting shards even if you are not online till you get 100 shards. (and then you will have to collect the container and it will continue gathering shards.) Thats what I observed from the Test server (Sorry if I am wrong)

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2 hours ago, krish123_super said:

yeah , true XD 

  • «Paralyzing Rounds» — critical hits will deal decreased damage but will immobilize the target.
  • «EMP Rounds» — critical hits will deal decreased damage but will disable the target’s activated supplies.
  • «Rubberized Rounds» — adding ricocheting shells that may hit enemies and even deal critical damage after ricocheting. However, the maximum number of ricochets is limited and shell speed is decreased.
  • can i buy these using crystals ...i want emp ...i saved 245000 crystals 

You can't buy any of these, it's available only in ultra conts

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Very nice updates!

We're bringing more variety with the Smoky Augments. Now tankers can freely choose whichever Augment they want to use without looking at the number of items that cause each effect. (So a good amount of weapons do EMP effects, AP effects, Stun effects, etc.)

 

  • ? Let's calculate how many containers we can get based on the number of Shards: (I think these are FULL Calculations. Let me know if I am missing anything.)
    • It says we get 30 / 50 / 70 Shards (like Stars), in Daily Missions. This is 150 Shards daily
    • 150 daily x 365 days a year = 54,750 Shards / 100 Shards per Container = 547.5 Containers a year!
    • That is insane!!! (45.625 Containers a month).

 

  • This is only Shards from Daily Missions! I'm still going to calculate the Shards that we get for free, plus the current rewards we get now!!!:
    • It says we get 1 Shard every 800 seconds.
    • 800 x 100 shards = 80,000 seconds / 3600 sec = 22.22... hours active
    • For average tankers- We can get an extra 1 container if we play up to 22.23 hours a week. (3.17 hours a day)
    • 1 x 52 weeks a year = 52 extra Containers a year! (4 Containers a month)

 

The main way of getting Shards/Containers is Daily Missions. The free way is just another small way we can get them. The Tanki development is nice enough to give us this too. "Thank you!" ❤️

 

  • Now let's put down the current items that we currently get:
    • 3 Containers from Weekly Missions
    • 4 Containers from every HALF-Month Challenge (no Battle Pass)
    • 23 (with Battle Pass)
    • 8 Containers from every FULL-Month Challenge (no Battle Pass)
    • 46 (with Battle Pass)
  • 3 x 52 weeks a year = 156 Containers a year from Weekly Missions 
  • 46 x 12 months a year = up to 552 Containers a year from Challenges (if we buy every Battle Pass)

 

TOTAL Containers:

  • 547.5 (shards option 1) + 52 (shards option 2) + 156 (Weekly Missions) + 552 (Challenges) = 1,307.5 
  • A potential of up to 1307.5 Containers a year! (108.958 containers a month)
  • Or even more with other Containers that we get from Special Missions, Contests, Events, etc.

 

Is this correct?! ?

Thank you.

 

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One problems exists from a long ago and no one want to do anything about it.

1. OK The battle is almost to finish and I go to the garage and Voila the game is over and

I am back to the lobby without a prize or a ending screen which would be the proof that I was

played or got any prize.

2. It is not last after some time I get a stupid message that I am on a pause and the battle

almost to finish and I must choose Y(es) or N(o). And it will not disappear if I not choose one of them.

3. After some long playing the games after the game application get a stuck or give an error and I must 

refresh the session and OK after that I am in a game again.

After that game finish in which I get an error after ending screen I push continue button and It would put

me in a same mode of a game (let's say rugby for an example) that I was just played, but no after the next

continue I am pushed into some other Quick Battle mode, but it is not the Rugby mode any more.

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It will be nice to get on a screen hull in a game, a garage counter for a change equipment in a game

that we can know what is the timer off for going to garage for a change an item without going to

a garage just to know if timer is off or no.

4 hours ago, At_Shin said:

This is an interesting update. ?  Maybe this is the outcome of the two big experiments we have had last year? The result will be very interesting. If this makes MM battles more fun then we will be really happy. 

with more lags the fun will be bigger.

More lag more fun. ???

4 hours ago, Ironmantonystark said:

...

Upon on that you get 1 shard for every 800 seconds. 

...

Just to know for 800 s you earn that being in an active game not just standing in a lobby.

2 hours ago, wolverine848 said:

800 seconds / 60 = 13.33 minutes.   where are you getting 20 hrs?

You must get into account a entering the game which mean loading and finishing game it is not just 800 s

and Voila shard.

Edited by At_Shin
posts merged.
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40 minutes ago, krish123_super said:

yep i read it . anyway buyers will show there power tommorow ..i will get stunned by a smoky in mid air ....dropping flags ..even cant move ..i will get stuuned until my death ...awesome ..let tanki keep thier containers with them ...waste trash again ...emp for smoky , wow , we are complaining for gauss emp and smoky here ...XD nice ! good decision ! not disabling my supplies for short time ! completely removing them ...250 crystals ,..wowowow awesome ❤️ love u tanki

Let's see that containers on this way.

They give us a lots containers and we then have a lots of a supplies, then they take it.

It is the way how they take that from us and the mathematics is right

+1 -1 = 0

the left side and right side must always be equal but the way is to count.

 

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45 minutes ago, thunderhunter123 said:

Very nice updates!

We're bringing more variety with the Smoky Augments. Now tankers can freely choose whichever Augment they want to use without looking at the number of items that cause each effect. (So a good amount of weapons do EMP effects, AP effects, Stun effects, etc.)

 

  • ? Let's calculate how many containers we can get based on the number of Shards: (I think these are FULL Calculations. Let me know if I am missing anything.)
    • It says we get 30 / 50 / 70 Shards (like Stars), in Daily Missions. This is 150 Shards daily
    • 150 daily x 365 days a year = 54,750 Shards / 100 Shards per Container = 547.5 Containers a year!
    • That is insane!!! (45.625 Containers a month).

 

  • This is only Shards from Daily Missions! I'm still going to calculate the Shards that we get for free, plus the current rewards we get now!!!:
    • It says we get 1 Shard every 800 seconds.
    • 800 x 100 shards = 80,000 seconds / 3600 sec = 22.22... hours active
    • For average tankers- We can get an extra 1 container if we play up to 22.23 hours a week. (3.17 hours a day)
    • 1 x 52 weeks a year = 52 extra Containers a year! (4 Containers a month)

 

The main way of getting Shards/Containers is Daily Missions. The free way is just another small way we can get them. The Tanki development is nice enough to give us this too. "Thank you!" ❤️

 

  • Now let's put down the current items that we currently get:
    • 3 Containers from Weekly Missions
    • 4 Containers from every HALF-Month Challenge (no Battle Pass)
    • 23 (with Battle Pass)
    • 8 Containers from every FULL-Month Challenge (no Battle Pass)
    • 46 (with Battle Pass)
  • 3 x 52 weeks a year = 156 Containers a year from Weekly Missions 
  • 46 x 12 months a year = up to 552 Containers a year from Challenges (if we buy every Battle Pass)

 

TOTAL Containers:

  • 547.5 (shards option 1) + 52 (shards option 2) + 156 (Weekly Missions) + 552 (Challenges) = 1,307.5 
  • A potential of up to 1307.5 Containers a year! (108.958 containers a month)
  • Or even more with other Containers that we get from Special Missions, Contests, Events, etc.

 

Is this correct?! ?

Thank you.

 

Sorry but no!

1. you must sleep, be ill, work some jobs, you parents or relative must be ill then you must help them

2. you must enter the lobby, enter the garage just to see or change some missions you don't like or you can not do

3. enter the game, wait till the game be active almost always to me is 30 seconds loosing the game time because

they never put me in a 6 min and 59 second from very first second of a starting the game.

4. you must wait ending the game see finishing list, analyze that and then push twice the button just to enter the next game.

5. you game will block and then you must refresh or restart the application of a game, must wait till enter the game.

Just to know nothing is free

You must know just one thing when ever some one give you some for a free they take you something from you.

Only thing is that sometime you will know what he take from you and sometime you don't. 

Your life time is more valuable then any container.

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3 hours ago, Bydo said:

not sold on the MM battles. seeing now we will be having more team battles vs players . the battles will start to end up being stacked up

for example if one player is on a team and invites 4 . then from another team ( different ) member ends up adding 4 . but on the blue team its only random players . it just wont be fair ..

for the new currency not sure yet.. will they be replacing the star's in missions and also would you still be able to buy containers in shop ?

If I was good understood in a group of a big map you can get you and 3 more players sum 4 players.

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