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Balance changes and other


Marcus
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23 minutes ago, Bakleh said:

I hope you to remove the LASER of striker .. it's too difficult to kill with a laser....see the gauss: it's a powerful turret & hasn't a laser pointer

Gauss does not do as much damage as Striker or Shaft.  Hence no laser.

They should decrease the lock-on time for striker though to make salvo more useable.

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"Paints from past challenges are added to containers."

Wait... But this is update for web version, so if open via app we can`t get these newly added paints, right? Also isida will be not buffed if play via phone app for now after server update, or?

Edited by EternalGlory
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2 hours ago, GrayWolf8733 said:

Happy about the bug fixes in the Garage, the buffs for Isida and Striker, and the nerfs for Defender and Hopper.

I also like that previous Challenge paints are finally being added to Containers. There are some that I really like but unfortunately missed out on because Challenges used to be hard.

And what nerf for the flaying hack would that be???? ahhh that's right there isn't one.

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Just now, JustBlackWolf said:

Isida needed more healing rate, not damage, jeez

FINALLY! Someone else has said it

I 10,000,000% agree with ya. Its hard to aim with Isida, so unless you're playing in Deathmatch mode, extra damage won't help much in team battles....unless they make the aiming easier like Firebird and Freeze, as well as make Isida hit multiple targets at a time.


We shouldn't have to pay 245,000 Crystals for good healing. Isida was originally added as a "healing turret", but currently, its default healing is so bad that unless you pay the aforementioned 245,000 crystals, you're better off ignoring your wounded teammates and spending ammo on damaging enemies, most of which you won't be able to kill due to Isida's poor aim and damage retention, as well as bad range compared to strong turrets such as Magnum, Vulcan, and Gauss.

Also, it's strange that a "healer" does so much damage per second to enemies. Honestly, it would be better if Tanki devs added a new turret whose sole purpose is to do heavy damage to single targets in close ranges, and give said turret the 500+ DPS (at Mk1), while reverting Isida back to its 2018 version where it did less damage and healed a bit more than it does today.
Or make an alteration for Isida that gives it high damage, but low healing, and make the 2018 Isida the default Isida once again.
 

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1 hour ago, die3458 said:

@Maf yeah true, I play mostly non objective gamemodes... hopper in SGE is kinda broken sometimes when you stun 5+ people and u got a teammate with a gauss... but the fact that hopper jumps up gets annoying some times... cus then you cannot kill them.... I do not even play TJR with hopper; I run striker crusader. a shame neither of these two got buffed (striker buff is a waste)

Yeah, but that's nothing compared to being able to snatch a falling ball out of the air and soar straight to the enemy base to score a goal with minimal effort. Not only that, but because you got OD charge from scoring, you respawn with another OD almost ready to go (at 75% or so). That is broken gameplay.

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1 hour ago, asem.harbi said:

Its Stunning ability could terminate literally Hunter OD(horrible)

Yeah, Hunter seems to get the short end of the stick on retention.

Getting stunned puts it to almost zero.  That's hardly fair.  And if it dies before it gets off OD it loses a LOT of charge there as well.

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15 minutes ago, JustBlackWolf said:

Isida needed more healing rate, not damage, jeez

The problem with Isida is that people start exploiting (or cleverly applying, I guess) its ability in order to gain a massive advantage. Two Isidas healing one another and both using defender drones are nearly impossible to stop. Buffing their healing rate would be quite risky for balance.

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3 minutes ago, Maf said:

Yeah, but that's nothing compared to being able to snatch a falling ball out of the air and soar straight to the enemy base to score a goal with minimal effort. Not only that, but because you got OD charge from scoring, you respawn with another OD almost ready to go (at 75% or so). That is broken gameplay.

Well said @Maf saying how it really is.

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6 minutes ago, Maf said:

The problem with Isida is that people start exploiting (or cleverly applying, I guess) its ability in order to gain a massive advantage. Two Isidas healing one another and both using defender drones are nearly impossible to stop. Buffing their healing rate would be quite risky for balance.

Two enemies concentrating on one of those Isidas can kill it fairly easy.

Or get in between them to interrupt the healing.

Or block them with a heavier tank.  

Stun them.  AP them.  EMP them.  Bomb them.

There's many ways around killing two isidas healing each other.  It's not like it has to be one enemy trying to take them both  down.

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2 hours ago, Maf said:

The problem with Isida is that people start exploiting (or cleverly applying, I guess) its ability in order to gain a massive advantage. Two Isidas healing one another and both using defender drones are nearly impossible to stop. Buffing their healing rate would be quite risky for balance.

well yeah, but two isidas can still do this if one of the two has support nanobots.

They should buff said augment then, and not the turret healing, playing as a medic is very hard, and unless the player is experienced, it results in furstrating gameplay.

I think i'm one of the very few that still plays Isida like that.

Edited by JustBlackWolf
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I hope that the decrease of hopper acceleration will allow me to control the hull better instead of bumping to every obstacle available. Might be a buff for me.

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7 hours ago, Tokamak said:

Lots of good thing like Hammer and Isida buff (finally) and nerfing of Defenders drones and Hopper overdrive charge.

But a couple of not so good:

Paints from past challenges are added to containers.  (container rewards dilution)

 

that one is actually good for me assuming there are a few epic rarity paints i don't own maybe,

as for other changes, I think Isida was already good, unsure why they buffed that, hammer is already good, note; i've used both, others can use it well,

 

defender nerf, will be nice to see how it changes the games, hopper od? not fussed, i still to CP TJR often, but yeah, more tactics will be needed for those who do.

 

Interested, but some changes r kinda pointless.

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is there anything in the works for new droppable boxes whether it be by event or just in the main

would be excited if there where boxes that held something of more value or just of different varient IE: suplies, tankicoins or any other items in the game.

really enjoyed the ultra weeknd event and thought the game mode complimented the challenges very well and gave me a lot of motivation to grind and get the rewards, am very excited to see what events come next and would love to see challenges that are based on performance during games IE: damage, overdrives or any other statistic.

also loved the idea of points that get you containers makes the game engaging and motivates to do daily missions.

thank you 

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I wonder if the slight increase in damage output when using isida's support nanobots augment will help at all. My isida account has that augment but I never use it--damage is pathetic. If (when) you have to actually deal with an enemy you try to lick him to death until he inevitably kills you.

Nah, I can't see it helping. Damn. I love playing a healer. One of my favorite turrets.

Edited by sunhawk

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2 hours ago, yoni292 said:

I hope that the decrease of hopper acceleration will allow me to control the hull better instead of bumping to every obstacle available. Might be a buff for me.

I hope you're right. it seems like every hopper on my team bumps into me at least once during the battle. Bunch of drunk drivers.

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5 hours ago, TheCongoSpider said:

That Ares buff will be a huge QOL improvement for me. And now it will be more potent with my Driver drone. 

I didn''t even know the Ares OD healed teammates until the recent end-of-vlog question. That's actually kinda cool.

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7 hours ago, yellowghetto said:

Twins. XD that joke of a turret. I should've requested for that thing to get buffed earlier.

Well, when they do that, they should add a cooler sound-effect. It sounds like a wuss. Sometimes I don't even realize one is attacking me, and then I'm dead. It needs something more bad-ass.

Remember the old days, when its impact force was something to be feared?

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1 minute ago, TheCongoSpider said:

That's...a little disturbing. 

That I didn't know? When would I have been informed? I clearly missed it. And I'm seldom in the path of a teammate's Ares OD.

Now I'm gonna hang out right in front of them, though.  All the time.  They're going to love it.

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