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Balance changes and other


Marcus
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3 hours ago, Modesty said:

This new forum look is really beautiful, and thanks for the changes, We need 1 more is to remove the hopper from XP/BP!

I don't see many hoppers in XP/BP, and whenever I see one I just leave.

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It's just me or after every update the game becomes laggy and you need to wait at least 2 minutes to take the reward from a daily mission? ? Or to open a container... 

( mobile version) 

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Many problems fixed --- thank you devs♥️?---  but the irritating issue where opening weekly containers is still not solved. We need to logout and login again everytime we want to open weekly containers. Help...:wacko:

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4 hours ago, Flexoo said:

Okay played with the new Hammer and I must say, it feels way too OP.

Is it not because you are such skilled veteran player and a well of knowledge? ?

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13 minutes ago, Tokamak said:

Is it not because you are such skilled veteran player and a well of knowledge? ?

I wish lol. but really, I think clip reloads way too fast for that amount of damage.

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1 hour ago, Flexoo said:

Okay played with the new Hammer and I must say, it feels way too OP.

I feel like it's OP in lower ranks, where if no one's using supplies and you have double damage, you can steamroll most of your enemies, but in the higher ranks where people use Double Armor, Defender/Crisis, and Hammer Modules more often, it's balanced. 

Prior to this update, if I had regular Hammer, and I miss even a single shot in high ranked battles, it will cost me the kill......

Oh, and Repair Kits....enemies who uses them basically guarantee they survive against ya. Hammer is just too dependant on the fact you need three perfect hits.

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Just now, Antonio_IsidaXT said:

isida does not need more damage, needs more healing

I agree.

I honestly think they should greatly reduce the damage, and increase the healing a bit.....

And maybe turn the current version into some sort of "Assault Nanorobots Alteration" where it increases your damage but greatly reduces your healing. ?

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Just now, wolverine848 said:

Um... what?

Basically, you make a new account....
And since the majority of the players (I hope) are "new players", they won't know how to use supplies (or use them effectively) and because of this, when you activate double damage, the chances of them using double armor to counter your double damage are much lower than that in the higher ranks. Of course, this doesn't work if the other supposed "new players" are just buyers or veteran players who decided to make new accounts.

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Hideous change for Hammer, it was already good, gotta break it now. Well here's the broken.

Spoiler

 

 

2nd clip shows that FULL damage can be given from ALL 3 shots after an AP if successive. One word; Hideous.

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26 minutes ago, Tanker-Arthur said:

I agree.

I honestly think they should greatly reduce the damage, and increase the healing a bit.....

And maybe turn the current version into some sort of "Assault Nanorobots Alteration" where it increases your damage but greatly reduces your healing. ?

They decided to nerf the healing because they wanted players to use RK and die more often.  I doubt they would buff healing again in any possible ways.  They would rather remove the turret from the game in my point of view.

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28 minutes ago, Tanker-Arthur said:

I agree.

I honestly think they should greatly reduce the damage, and increase the healing a bit.....

And maybe turn the current version into some sort of "Assault Nanorobots Alteration" where it increases your damage but greatly reduces your healing. ?

They made it clear in 2019 that the change was to make Isida offense-oriented with healing being a additional feature rather than the main feature.

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Forum is laggy from ages, normal thing because it's a secondary thing.

But even the game is laggy, really laggy, I don't see damage indicator but my turret deal damage in real and I kill them but with no damage indicator.

Missions are too laggy, containers are impossible. A high percentage of losing a container while opening it (you wont lose the reward but you wont know it).

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I guess Tanki fixed this sooner than I expected, wasn't amused before, but a quick fix is always appreciated ?

unknown.png

Smoky's "Rubberized Rounds" augment allows the projectiles to bounce off walls, twice.

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@Tanker-Arthur Technically Hammer is stronger in Mk8 than Mk1 way more. Because Hammer Mk1 have 6s reload and get a buff of -2s, and Mk8 have 5s (lesser reload) and get the same buff -2s. In sake of balance, the buff should be dependent on percentage not a fixed 2s.

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14 minutes ago, asem.harbi said:

@Tanker-Arthur Technically Hammer is stronger in Mk8 than Mk1 way more. Because Hammer Mk1 have 6s reload and get a buff of -2s, and Mk8 have 5s (lesser reload) and get the same buff -2s. In sake of balance, the buff should be dependent on percentage not a fixed 2s.

Quiet you!  ?

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12 hours ago, RIDDLER_8 said:

This bug really pisses me off. I still cannot access battles after all this time. How many hours do we have to wait until Tanki Online works peroperly?

OMG @RIDDLER_8 cussed. Bad riddler.

LOL that had been me i'd get a 10 year ban.

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Just now, TWICE said:

They decided to nerf the healing because they wanted players to use RK and die more often.

So instead of free healing, we have to pay 150 crystals now XD

Just now, TheCongoSpider said:

They made it clear in 2019 that the change was to make Isida offense-oriented with healing being a additional feature rather than the main feature.

Well, if Heat Immunity was never added, I'll just use Firebird instead of Isida. Firebird has way more offensive power than Isida, due to it having a burning effect and the ability to hit multiple targets.

Isida is honestly outclassed by all the other short-ranged turrets in terms of damage potential. It may have the highest damage per second, but it can only hit single targets and it's aiming isn't the best, compared to Hammer, Freeze and Firebird.

Also I pretty much no longer have a use for Isida now that the Mechanic Drone is a thing. It heals way more than Isida can. Mechanic Drone essentially allows me to equip two turrets at a time - my main turret for offense and the drone itself acts as a super version of Isida. So I don't get why Tanki developers nerfed Isida's healing when they're just going to add a drone that does a way better job at healing than Isida ever did.

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8 minutes ago, Tanker-Arthur said:

So instead of free healing, we have to pay 150 crystals now XD

Well, if Heat Immunity was never added, I'll just use Firebird instead of Isida. Firebird has way more offensive power than Isida, due to it having a burning effect and the ability to hit multiple targets.

Isida is honestly outclassed by all the other short-ranged turrets in terms of damage potential. It may have the highest damage per second, but it can only hit single targets and it's aiming isn't the best, compared to Hammer, Freeze and Firebird.

Also I pretty much no longer have a use for Isida now that the Mechanic Drone is a thing. It heals way more than Isida can. Mechanic Drone essentially allows me to equip two turrets at a time - my main turret for offense and the drone itself acts as a super version of Isida. So I don't get why Tanki developers nerfed Isida's healing when they're just going to add a drone that does a way better job at healing than Isida ever did.

Let's think about that one a moment......nerf isidas healing, bring in a drone that does the same job (iyo better as i've never used it) RESULT, more cash for the devs as you have to acquire drone, then spend a FORTUNE upgrading it.  

As with EVERYTHING in TO, it all boils down to how much cash the devs can gain from any particular player when they add something new to the game.

Usually it's OP and a game changer to make sure the buyers BUY it. (flying hack being a prime case)

Same old, same old. 

Never mind think i will cheer myself up and get the bundle with the in-love paint, it looks amazing. 

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