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Hunter HD and other changes


Marcus
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28 minutes ago, kydapoot said:

Yikes, time to wear a Mk7 Falcon module and EMP immunity for couple of months.

An a brighter note, I love the new hunter skin! I also think the changes to Gauss and the Cryo rounds are reasonable.

My guy, I'm always like that. Falcon every match.

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LCR Railgun with 6 Seconds EMP effect. Just to make sure to always win a duel thanks to dad's Credit Card. The Tanki Online 2021 experience.

 

Umh, it actually sounds good for a slogan.

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didn't understand what they mean by this update

Quote
    • Now when the tank is killed at the moment of overdrive start it is possible to leave some charge unspent

btw i wonder how is the gs details (i think some one asked for it, i can't waste my time looking for it I&D anyway)

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1 minute ago, fghjkl54 said:

didn't understand what they mean by this update

btw i wonder how is the gs details (i think some one asked for it, i can't waste my time looking for it I&D anyway)

This means that, if you die right after activating ares' overdrive, you won't be stuck with 0% - you'll instead be given some charge back. Hopper does this too if you're killed in the air, as do a couple other hulls if you're killed right after activating.

 

All of the gear score details can be found on the wiki page. Hope this helps!

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4 minutes ago, kydapoot said:

 

thx for informations but about GS i was wondering about this

Quote
  • The garage now displays Gear Score details for all equipped parts of the tank instead of turret and hull parameters. 

 

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20 minutes ago, fghjkl54 said:

didn't understand what they mean by this update

btw i wonder how is the gs details (i think some one asked for it, i can't waste my time looking for it I&D anyway)

Like Kydapoot mentioned, they're increasing Ares' retention period. Currently, it has the shortest retention period, tied with Dictator. 

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Balance (or lack of thereof) aside, I really like how Hunter HD looks. I usually hate changes, but Hunter always looked like a un ugly fat Viking to me, and now it has a much more interesting shape. 

 

I can't wait to see how Dictator HD will look.

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20 minutes ago, 2shots2kills said:

Balance (or lack of thereof) aside, I really like how Hunter HD looks. I usually hate changes, but Hunter always looked like a un ugly fat Viking to me, and now it has a much more interesting shape. 

 

I can't wait to see how Dictator HD will look.

Imagine titan HD, according to me titan is the uglyiest hull, even its xt is ugly.

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44 minutes ago, fghjkl54 said:

thx for informations but about GS i was wondering about this

 

Ah, ok. Currently, the main window in the garage shows what I've attached as an image.

After this update, instead of displaying turret and hulls stats, the main page will show the contribution to gear score of each piece of equipment (hull, turret, augments, modules). Turret and hull parameters will now only be seen in their respective tabs (the ones where you can equip and upgrade equipment).

 

Screen Shot 2021-03-04 at 1.07.23 PM.png

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6 hours ago, Marcus said:

When these rounds hit a target, they apply the EMP status effect, disabling activated supplies. The effect doesn't last long but is applied with every shot.

Isn't 6 seconds the longest EMP duration in the game? Hunter's Overdrive, Gauss's EMP, and Smoky's EMP only last 5 seconds.

I'm only asking for the sake of clarity, as this description may be confusing to some players.

Edited by kydapoot
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2 hours ago, 2shots2kills said:

LCR Railgun with 6 Seconds EMP effect. Just to make sure to always win a duel thanks to dad's Credit Card. The Tanki Online 2021 experience.

 

Umh, it actually sounds good for a slogan.

In the news, they said it won't last long. SIX SECONDS??? Longer than Gauss XDDD

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Nothing caught my attention in this all than the nerf to Gauss EMP, just shorten the EMP radius from 20 to 14  ? Is this the nerf that we all waiting for? Is this what you see is needed after 9 months?

Yes it's important nerf as 20m radius was extremely extreme, but even 14m is a very enough to disable supplies of a crowded team. Ok where is the nerf to reloading time? And why until now Gauss doesn't affected by EMP in the splash-radius (and I think AP Gauss will be like this also).

6 hours ago, Marcus said:
  • When these rounds hit a target, they apply the EMP status effect, disabling activated supplies. The effect doesn't last long but is applied with every shot.

Such a joke, I thought it will last 3 or 2 seconds then I realized it will last to 6s.. Did I have to consider it as a lie? sorry for the word but I describe what I see

And for sure the LCR Railgun with reload of stock Railgun is a farce and the EMP is a farcer

To be honest in one of the past updates I was too close to say Tanki has reached the farthest limit of P2W and stupidness I said that Tanki couldn't make any new P2W above of the current state, and if we continue after that we're such a foolish.   But it's good that I haven't said that

Hunter HD is really cool

Edited by asem.harbi
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53 minutes ago, MysticBlood said:

I think 6 seconds is too long for emp rounds i think it should be 4 seconds. 

It's even longer than Electromagnetic Salvo. 

"the effect doesn't last long"

The Wiki says otherwise.

@Marcus 

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13 hours ago, Marcus said:

hunter_hd_wide_1006_EN.jpg

 

Tankers!

 

We continue to remaster the default skins of turrets and hulls! 

It's time for the legendary hull that you see on each eSports livestream, the one that was the first hull for most of our lovely tankers, to get a makeover.

 

Welcome Hunter HD!

 

With the servers restart on March 5th, default Hunter's skin will be replaced with the new HD version automatically and will be free for all tankers.

It's everything you want in a new skin: high details, improved polygon quality, and special rear engines for strong backfire. Playing with the new skin will give you a novel experience to look forward to. 

And considering the hull's ability to stun opponents, you get the ideal universal combo for any battle. 

 

Augments

 

Hunter is not going to receive new augments with this update, but the other two augments for Railgun will be released:

 

  • EMP rounds
    When these rounds hit a target, they apply the EMP status effect, disabling activated supplies. The effect doesn't last long but is applied with every shot.

  • Cryo rounds
    A variant of large caliber Railgun but with cryo rounds. These rounds decrease the temperature of targets that they hit. The power of the freezing effect isn't that great, but the effect works every time.

 

You can get the new augments out of the Ultra Containers, which you can purchase in the Shop or get for completing special missions during the International Women's Day celebrations.
 

You can find all the changes planned for this update here:

 

Enter the game tomorrow and check out Hunter's new look!

No surprises there then, ultra containers yet again, you no the containers that are not really very ultra at all.

What a joke.

 

13 hours ago, Marcus said:

hunter_hd_wide_1006_EN.jpg

 

Tankers!

 

We continue to remaster the default skins of turrets and hulls! 

It's time for the legendary hull that you see on each eSports livestream, the one that was the first hull for most of our lovely tankers, to get a makeover.

 

Welcome Hunter HD!

 

With the servers restart on March 5th, default Hunter's skin will be replaced with the new HD version automatically and will be free for all tankers.

It's everything you want in a new skin: high details, improved polygon quality, and special rear engines for strong backfire. Playing with the new skin will give you a novel experience to look forward to. 

And considering the hull's ability to stun opponents, you get the ideal universal combo for any battle. 

 

Augments

 

Hunter is not going to receive new augments with this update, but the other two augments for Railgun will be released:

 

  • EMP rounds
    When these rounds hit a target, they apply the EMP status effect, disabling activated supplies. The effect doesn't last long but is applied with every shot.

  • Cryo rounds
    A variant of large caliber Railgun but with cryo rounds. These rounds decrease the temperature of targets that they hit. The power of the freezing effect isn't that great, but the effect works every time.

 

You can get the new augments out of the Ultra Containers, which you can purchase in the Shop or get for completing special missions during the International Women's Day celebrations.
 

You can find all the changes planned for this update here:

 

Enter the game tomorrow and check out Hunter's new look!

Yet more OP P2W updates.

And as usual the servers will lag constantly, this is guaranteed.

What a joke.   

 

9 hours ago, JustBlackWolf said:

AP SALVO NOW APPLIES THE EFFECT TO ALL TANKS IN THE AREA???????? JESUS CHRIST!

Terrible augment addition for the Railgun (aside cryo rounds)

Also excuse me? Railgun EMP rounds now comes with an INCREASE of FORTY PERCENT of both maximum and minimum damage? What were they thinking???????

Terrible choice buffing the stun rounds as well.

 

This game will just increase the speed of its sinking after each HD turret is released

Not that i care obviously :P

It's all about the the $$$$$$$ always has been.

Just do what i do, missions then exit game for rest of day.

More players done this, the devs would have to rethink their greedy ways. 

 

6 hours ago, asem.harbi said:

Nothing caught my attention in this all than the nerf to Gauss EMP, just shorten the EMP radius from 20 to 14  ? Is this the nerf that we all waiting for? Is this what you see is needed after 9 months?

Yes it's important nerf as 20m radius was extremely extreme, but even 14m is a very enough to disable supplies of a crowded team. Ok where is the nerf to reloading time? And why until now Gauss doesn't affected by EMP in the splash-radius (and I think AP Gauss will be like this also).

Such a joke, I thought it will last 3 or 2 seconds then I realized it will last to 6s.. Did I have to consider it as a lie? sorry for the word but I describe what I see

And for sure the LCR Railgun with reload of stock Railgun is a farce and the EMP is a farcer

To be honest in one of the past updates I was too close to say Tanki has reached the farthest limit of P2W and stupidness I said that Tanki couldn't make any new P2W above of the current state, and if we continue after that we're such a foolish.   But it's good that I haven't said that

Hunter HD is really cool

The devs ability to fleece the players of their $$$$ has no limits, they will always come up with a greed infested idea to further increase the BOT (bank of tanki).

Edited by At_Shin
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Just now, ThirdOnion said:

I really hope there is an error in the patch notes and that EMP Railgun actually has at least a 40% longer reload.

Right, just like stun railgun. 6 sec is enough to land next shot while enemy still EMPed

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2 hours ago, ThirdOnion said:

I really hope there is an error in the patch notes and that EMP Railgun actually has at least a 40% longer reload.

Wishful thinking based on previous updates.  Generating short-term income seems to be the highest priority.

After this Challenge I may just park my accounts until I see a Titan AP reward.  Won't hold my breath though...

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1 minute ago, wolverine848 said:

until I see a Titan AP reward

I guess by that time, they will add AP immu disable effect, and shot effect to disable enemy immu,

 

you have to get anti-immu-disable protection to be able to use AP immu after hit by that effect shot

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Please post the updated Mobile version as soon as possible.  I need to get my 10 shards!?

 

P.S. The update is available now.  Thanks!

Edited by TWICE
updated information

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11 minutes ago, ThirdOnion said:

Why are there now individual loading screens between every screen in the mission menu?

 

5 minutes ago, DenizZ said:

Why are there now individual loading screens between every screen in the mission menu?

 they make some patch updates but make then other things worse, keep that bad work up tanki

 

Expect another server kaput later today and during the weekend like the last 2 updates.

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