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Just now, Emeraldcat345 said:

Gauss can only deal critical shots with its Arcade Mode, you're not going to get any critical hits using your Sniping mode. Also, I was unaware that every Gauss had no splash damage, Augment or not. But from the way your spelling looked, it looked like that EMP was the only one affected by this, and that you just didn't want EMP to be nerfed. I also didn't know the full story about Gauss for this update. It seems highly likely that this in fact a bug, but, Gauss for sure needs nerfed splash damage. That goes for Augments as well.

Also also, I believe that Thunder is the turret that specializes in splash damage, not Gauss. Gauss is just a copy of Shaft and Thunder, making it specialize in unoriginality.

I tested EMP, AP, Adrenaline and No Augment. It doesn't deal the usual splash damage anymore which is disappointing to me. 

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Just now, Emeraldcat345 said:

Gauss can only deal critical shots with its Arcade Mode, you're not going to get any critical hits using your Sniping mode. Also, I was unaware that every Gauss had no splash damage, Augment or not. But from the way your spelling looked, it looked like that EMP was the only one affected by this, and that you just didn't want EMP to be nerfed. I also didn't know the full story about Gauss for this update. It seems highly likely that this in fact a bug, but, Gauss for sure needs nerfed splash damage. That goes for Augments as well.

Also also, I believe that Thunder is the turret that specializes in splash damage, not Gauss. Gauss is just a copy of Shaft and Thunder, making it specialize in unoriginality.

I tested EMP, AP, Adrenaline and No Augment. It doesn't deal the usual splash damage anymore which is disappointing to me. 

 

2 minutes ago, Benefactor said:

Doesn't Magnum perform the same purpose, just at a different trajectory?

Yes, it does and according to friends of mine it also applies the AP effect now to multiple tankers. 

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2 minutes ago, Niklas said:

I tested EMP, AP, Adrenaline and No Augment. It doesn't deal the usual splash damage anymore which is disappointing to me. 

I'm sure it is disappointing, but I'm 100% positive that this was a bug. Simple mistake. Though, at the same time, I do believe Gauss should have its splash damage nerfed. Not nerfed to the point where it only hits one target, but nerfed to a point where it has less of a splash area.

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33 minutes ago, Niklas said:

https://en.tankiwiki.com/Gauss

"A long-range turret equipped with explosive shells that can hit several tanks at the same time." [...] "The «Gauss» cannon was born in the garages of tankers who were looking for ways to increase the effectiveness of Thunder against snipers."
 

Change my mind.

EMP rounds are not high-explosive (HE) rounds, which is what "splash" rounds basically are.

Same thing for AP (armor piercing).  AP does not explode.  They puncture, even thick armor.

So neither should have splash and they implemented it correctly.  You want splash - stick to stock version.

Change my mind.

Edited by wolverine848
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8 minutes ago, wolverine848 said:

EMP rounds are not high-explosive (HE) rounds, which is what "splash" rounds basically are.

Same thing for AP (armor piercing).  AP does not explode.  They puncture, even thick armor.

So neither should have splash and they implemented it correctly.  You want splash - stick to stock version.

Change my mind.

Ayee I guess you didn't even played with Gauss today. Lemme tell you something:

1. EMP + AP doesn't have any splash damage anymore. Which is not necessarily bad.

2. Adrenaline, which is supposed to make your Gauss stronger, also lost it's splash damage.

3. Even without Augment it doesn't have splash damage.

So why do they do this to a turret which is described as "A long-range turret equipped with explosive shells that can hit several tanks at the same time." ? Can you answer this question to me?

If they would add crit to the aim they could let the EMP or AP effect only dealt on a critical hit which would be way better.

Edited by Niklas

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50 minutes ago, Niklas said:

Due to the Update, Gauss deals crit damage and now removing the splash damage completly? And yes they removed it from Gauss completly regardless whether you have a Augment equipped or not, which is a shame... for a turret which is supposed to be a splash damage turret...

It was not removed completely. Gauss still has a splash damage range on the sniping shot. It is just much smaller now. 

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1 minute ago, TheCongoSpider said:

It was not removed completely. Gauss still has a splash damage range on the sniping shot. It is just much smaller now. 

Oh, it still has splash damage? I didn't know that. I would assume it has the same splash damage as its Arcade mode. Since Arcade's splash is incredibly small.

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2 minutes ago, Emeraldcat345 said:

Oh, it still has splash damage? I didn't know that. I would assume it has the same splash damage as its Arcade mode. Since Arcade's splash is incredibly small.

Yes, it seems to be about 5 metres now. 

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2 minutes ago, TheCongoSpider said:

Yes, it seems to be about 5 metres now. 

Well, it would be a bit more logical for it to have a slightly higher splash radius than the Arcade shots, but hey, it's progress I guess.

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3 minutes ago, TheCongoSpider said:

Yes, it seems to be about 5 metres now. 

I tested it multiple times I didn't got any splash damage even tho I played a ton of Siege today on different accounts... It is like Smoky to me...

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14 minutes ago, Niklas said:

Ayee I guess you didn't even played with Gauss today. Lemme tell you something:

1. EMP + AP doesn't have any splash damage anymore. Which is not necessarily bad.

2. Adrenaline, which is supposed to make your Gauss stronger, also lost it's splash damage.

3. Even without Augment it doesn't have splash damage.

So why do they do this to a turret which is described as "A long-range turret equipped with explosive shells that can hit several tanks at the same time." ? Can you answer this question to me?

If they would add crit to the aim they could let the EMP or AP effect only dealt on a critical hit which would be way better.

Just used Stock Gauss and it still has splash.  Radius is lowered though as others have said.

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4 minutes ago, Niklas said:

I tested it multiple times I didn't got any splash damage even tho I played a ton of Siege today on different accounts... It is like Smoky to me...

I dunno know what to tell ya.

If the new Gauss isn't fitting your satisfaction, there's always other turrets like Thunder and Magnum.

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1 minute ago, LONDON.ENGLAND said:

Does anyone know of any player that has this new module? Been checking a lot of peoples profiles and can’t see anyone having it 

Nope, because the only way to earn it is to get lucky when opening Ultra Containers. You can earn 7 Ultra Containers from completing all the Special Missions, that's the only way to get it, the other option is to spend money to get Ultra Containers.

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2 minutes ago, TheCongoSpider said:

 

Fewer multikills - which is a good thing.

But they should at least announce the change.  I hate that they make changes and do not let us know.  Very poor management...

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3 hours ago, kato said:

with these changes to railgun . makes it less effective in the game. this is not the turret i have spent my money and time on, that i have now.   if i knew these changes were coming i would have chosen a different turret.  please  return the money to the players spent on upgrades  who are dissatisfied with these changes, too choose a better turret.

How can you not notice that you do 1600 damage every other shot, because 50% of the time you get to ignore protection modules?

What more do you want?  ?

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2 hours ago, Emeraldcat345 said:

I'm curious to see how many players Tanki is going to lose from this update. I bet it'll be too late if it were an April Fools joke because most players wouldn't even see it as a joke and just leave. I wouldn't be surprised if Tanki lost so many players that Matchmaking would place Recruits with Legends every few battles.

agreed

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Why don't you all use this opportunity to try our the new and improved hammer? (Avoid slugger) And try out different combos if possible, don't be a normie and use railgun because of how hideous it is.

Stop submitting to fanservice. Widen diversity.

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2 minutes ago, thunderhunter123 said:

I experienced Thunder Critical Damage.

At first, I thought there it would do extra 880 Damage, along with my regular damage.

But when using it, I found that it does exactly 880 damage when doing critical.

 

Thunders will prefer that, especially when facing 50% thunder modules, assuming the enemy doesn't have a 50% resistance module, they will deal crit damage as if you are using thunder against no module during crits.

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2 minutes ago, Akame said:

Why don't you all use this opportunity to try our the new and improved hammer? (Avoid slugger) And try out different combos if possible, don't be a normie and use railgun because of how hideous it is.

Stop submitting to fanservice. Widen diversity.

Pretty sure the Devs did the opposite of "widening diversity." It's actually really hard for diversity to exist in Tanki now since each turret is slowly losing its uniqueness.

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