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Critical damage changes and other


Marcus
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can you change it orange and red because im more used to red meaning there killed or detoryed and its going to be orange so can killing  the person with critical damage be oramge instead of red   so can go you it pls 

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1 minute ago, At_Shin said:

Random chance. There is a 2% chance that you could get the critical heal. With the "support Nano-bots" augment the chance increases to 4%.

BUaAaAaAahahahaha !

The vampires Rise and shine! Gimmy that some! A maybe 20%? HM!

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16 minutes ago, At_Shin said:

Oh My you are right! (not really :ph34r:). The critical damage increase is now 30% instead of 60%. That means you have greater chances of survival; I think it is a good change to implement within a week? Do we agree, or no? 

No! With so many lag still present you are sentenced to death!

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Just now, At_Shin said:

No vampirism ability has been added. You get buffed heal for healing your team mates.

Yes yes but I remember the time in the caste of Transylvania ... no no no it is something else, When isida can heal self when kill other.

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50 minutes ago, At_Shin said:

No, As Twice said earlier here - isida can perform a critical heal so that it instantly heals 10x times it's normal amount. Thus, If you can heal 150hp with your isida; if you get a critical heal you will heal 1500hp instantly.

Critical healing is a fixed amount, and it goes x10 the amount of healing per second, not per tick. An Mk7+ Isida will not deal 1,000 critical healing, it will deal 4,000; 8,000 with DD. 

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Overall looks pretty cool but I'm gonna miss my mines :(

4 minutes ago, RIDDLER_8 said:

If Isida heals 10x faster, will players earn the same amount of HP, or 10 HP points added altogether at the experience bar?

Not sure, but I'll test when it comes out ?

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53 minutes ago, Rutgers said:

One, you don't see that many dictators compared to other hulls.

You must not play siege much.

54 minutes ago, Rutgers said:

The nerf to Dictator OD seemed rather odd. I don't think that it was needed. Two, out of the dictators you do see, there are plenty that don't use their OD effectively, and use it on itself only. To me, it feels unnecessary, but its not game-breaking either.

The heat immunity augment in previous battle pass led to overpopularity of dictators with vulcan which made obvious that it is a really OP overdrive. 

I think the nerf dictator needed was to not activate supplies (or at least not share them), only keep 50% OD charge

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I have a question, tomorrow hyperspace railgun augment will get a buff, but would it be able to do critical damage or no? 

If no, it is basically the LCR railgun before the critical damage update but without the reloading penalty and capable of boosting damage when it pierce tanks?

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Is twins critical damage output diff compared to other turrets ? cuz it deals the same damage without double damage and with double damage.

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1 hour ago, beachhouse said:

I think the nerf dictator needed was to not activate supplies (or at least not share them), only keep 50% OD charge

Nah. I'd rather nerf the OD charge and keeping the sharing supplies with others.

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2 hours ago, beachhouse said:

I think the nerf dictator needed was to not activate supplies (or at least not share them), only keep 50% OD charge

dictator giving 50% overdrive charge was too much, glad they reduced it to an acceptable percentage

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There will be further changes, especially when supercharged comes; I expect dictator to lose all scoring mechanisms when supercharged is out for it.

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9 minutes ago, Akame said:

There will be further changes, especially when supercharged comes; I expect dictator to lose all scoring mechanisms when supercharged is out for it.

Unless that scoring is applied to "supercharging" others it's a step backward.  What does dictator get for enabling team-mates to more easily kill enemies?

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This critical boost for turrets is doing one drastic, negative thing across the board when it comes to protections.

It is totally devaluing all of them, very similar to fire protection not being able to stop you overheating if you used vulcan. So they brought out the CASH ONLY heat immunity to counter this. (what a surprise)

Fire protection (naff) enter HI.

Maxed out MK7 protection modules (even naffer) enter critical protection.

But 'hey' the devs do care and are always bringing out new and exciting stuff to keep us interested, so long as you have plenty of cash to survive the onslaught in battle. With so many OP gimmicks able to take you out from all angles on any map, unless you have a hardcore P2W bank balance, then forget about competing on a level battlefield.

Hardcore P2W   ? ? ?

Downtrodden F2P ? ☠️ ? ? ?  

Devs   ?

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3 minutes ago, cosmic666 said:

This critical boost for turrets is doing one drastic, negative thing across the board when it comes to protections.

It is totally devaluing all of them, very similar to fire protection not being able to stop you overheating if you used vulcan. So they brought out the CASH ONLY heat immunity to counter this. (what a surprise)

Fire protection (naff) enter HI.

Maxed out MK7 protection modules (even naffer) enter critical protection.

But 'hey' the devs do care and are always bringing out new and exciting stuff to keep us interested, so long as you have plenty of cash to survive the onslaught in battle. With so many OP gimmicks able to take you out from all angles on any map, unless you have a hardcore P2W bank balance, then forget about competing on a level battlefield.

Hardcore P2W   ? ? ?

Downtrodden F2P ? ☠️ ? ? ?  

Devs   ?

When I get to stage 25 of the current Challenge I'm buying a Battle Pass and will play my Titan with smoky-autocanon 24/7.

And yes, the game is getting pretty silly.

Is that last  emoti "jumping the shark"?

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3 minutes ago, wolverine848 said:

Is that last  emoti "jumping the shark"?

LOL don't no what jumping the shark actually means (implies)

Sharks are primararly PREDATORS, hence it is apt to give the devs their very own emoji, that demonstrates not only their behaviour towards the downtrodden F2P, but also their super heightened instincts when it comes to sussing out their P2W chavs.

? Perfect representation if you ask me, doesn't hazel have awfully big sharp teeth.

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26 minutes ago, wolverine848 said:

Unless that scoring is applied to "supercharging" others it's a step backward.  What does dictator get for enabling team-mates to more easily kill enemies?

It becomes self sufficient the moment it gets supercharged abilities. That on it's own is pretty crazy with any turret that deals multiplied crit damage i.e smoky super cumulative etc. But we still don't know how the update will fully turn out till we get the duration for it etc. Whilst supercharged essentially ignores most prots except spectrum and armadillo, which only helpers/esports winners and either 'buyers' or 'lucky container' players can get. Are you prepared for railgun crits? Status on 100% crit durations?!

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30 minutes ago, wolverine848 said:

Unless that scoring is applied to "supercharging" others it's a step backward.  What does dictator get for enabling team-mates to more easily kill enemies?

A lower position than teammates in scoreboard

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