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Critical damage changes and other


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2 minutes ago, RIDDLER_8 said:

@MysticBlood

There is no such thing about an overpowered Hornet/Dictator update. Hornet and Dictator will always be balanced. There might be some slight overpower but nothing extreme like you suggest.

Dude do you have anything bad to say about this game? Cus I've been active on this forum for two months, ok? Not a long period of time. But I've never saw you criticizing the developers about something, you're just praising them.

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24 minutes ago, Tanker-Arthur said:

It's mainly annoying when used with the rapid-fire alterations for Smoky and Railgun, as they are the two turrets whose critical hits do more damage than normal hits.

Essentially, when Supercharged, Smoky's Autocannon and Railgun's Scout will do non-stop critical hit after critical hit for period of time.

Dont forget that high dps turrets would be broken as well such as isida, fire, and freeze. Imagine landing crits per second well super charge is active.

Edited by MysticBlood
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9 minutes ago, RIDDLER_8 said:

Autocannon for Smoky should be 50% for a critical damage. That should be fixed.

So this is why I said Hornet OD with the supercharge will be OP, because some Augments will be abused.

5 minutes ago, BiBo said:

Dude do you have anything bad to say about this game? Cus I've been active on this forum for two months, ok? Not a long period of time. But I've never saw you criticizing the developers about something, you're just praising them.

As long as he say his honest opinions I don't see anything wrong with that... I always read his posts and I don't miss them

Edited by asem.harbi
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Just now, MysticBlood said:

Dont forget that high dps turrets would be broken as well such as isida, fire, and freeze. Imagine landing crits per second well super charge is active.

BRUH

I FORGOT ISIDA HAS A CRITICAL HEAL!!!

Seriously, with Supercharge, an Isida can heal a Juggernaut to full health almost instantly! As well as it's teammates.

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In my opinion.....

The "Supercharge" effect should only effect the next shot.

Meaning you only have one shot (or tick for Firebird, Freeze, and Isida) where it has a 100% chance of being a critical hit.

After firing that one supercharged shot, the effect goes away.

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22 minutes ago, Tanker-Arthur said:

In my opinion.....

The "Supercharge" effect should only effect the next shot.

Meaning you only have one shot (or tick for Firebird, Freeze, and Isida) where it has a 100% chance of being a critical hit.

After firing that one supercharged shot, the effect goes away.

This will just encourage the use of Dictator and/or Hornet with high-damage, low-firing rate turrets, and ones with critical splash damage. Turrets function too different to have such a restriction on the status effect. 

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I know that Cosmonauts Day is near. I will open all my containers for it. In last year's Cosmonauts Day, I very much appreciated playing in space mode. I hope that this time again, we will have fun playing on Sandbox Space Mode. Let's make tanks fly like mad. Hoppers will favour such a flying game mode.

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I really do try to give every update a fair chance, but this update has been particularly frustrating for me. Firstly, with every turret getting crits (which realistically removes the only purpose of using smoky), it enables them to basically 1 or 2 shot you with most turrets if they get a crit (which the rates are way too high for), it is so frustrating to try to play an objective based gamemode because you get killed so quickly. On top of that, there are now ridiculously overpowered railgun alts that are only available if you get extremely lucky from the few ultra containers (which you can only get if you buy them or if you play the game for hours on end to get enough experience to complete the tasks). I tried to keep an open mind with them, but particularly the stun version of railgun is impossible to play against. There is a 50% chance of you getting stunned, and if you're playing an objective, it is impossible to carry the ball or flag. 

Truthfully, the april fools joke update of the new supply was the best idea I have heard from the devs in a long time. It was an update that didnt affect balance, but rather just was something new and fun that could be added and played with. Instead, what has been added are different alts that the average player is unable to attain, that severely unbalance the gamemodes. It was bad enough when it was just gauss with EMP (which still sucked, but at least was only 1 alt to protect against), but now there are all these alterations that are only available in ultra containers (which again are largely unattainable for the casual player, and even the semi-constant player) that completely destroy the balance of the game. With more updates like this, I don't see myself sticking with this game, and I think a lot of other players largely feel the same way.

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14 minutes ago, mooody09 said:

@FrozenRailgun Yes, I have fully uppgraded railgun 20/20 plus im using booster and still doing 34-200 dmg often. I was just playing. I can send screenshots

You really need to send screenshots, because it's impossible situation?     

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@asem.harbi 

35 minutes ago, asem.harbi said:

You really need to send screenshots, because it's impossible situation?     

OfEYrwvyDHHSclM9WA6NB-FgRqeFLaKKXJ8sZql41CmBYBz8x5bo5x2vxGLndPZUl_GxHAQLm6mbW7-D-0EhQWuDnYDDANhsa3kPYkp1nk7_tripa3raMfiNtZxLRydAAv3jgSUV         Look at this, this time i was lucky to do 53 dmg, so times I do 34 dmg.

 

FNYFaPwrR4zPpLJWYWBfyXA3wGDnLZi8CZfVXwcKSwnViznil2bfTIAyra9rlogkHBqD1d_pvi7iixyKaxTuCjfIDyJQt7rGcN5MKXmCKT52xIhB__iqb8cRKmm8kZcTM9K6UMBE  As you can see here, I have 20/20, plus booster and you can see the augment. 

 

 

 

Edited by mooody09
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2 minutes ago, mooody09 said:

@asem.harbi 

OfEYrwvyDHHSclM9WA6NB-FgRqeFLaKKXJ8sZql41CmBYBz8x5bo5x2vxGLndPZUl_GxHAQLm6mbW7-D-0EhQWuDnYDDANhsa3kPYkp1nk7_tripa3raMfiNtZxLRydAAv3jgSUV         Look at this, this time i was lucky to do 53 dmg, so times I do 34 dmg.

 

FNYFaPwrR4zPpLJWYWBfyXA3wGDnLZi8CZfVXwcKSwnViznil2bfTIAyra9rlogkHBqD1d_pvi7iixyKaxTuCjfIDyJQt7rGcN5MKXmCKT52xIhB__iqb8cRKmm8kZcTM9K6UMBE  As you can see here, I have 20/20, plus booster and you can the augment.

 

Ooh, the Augment you use make the Railgun always do 100dmg ?

gw9Vhde.png

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@asem.harbi 

1 minute ago, asem.harbi said:

Ooh, the Augment you use make the Railgun always do 100dmg ?

gw9Vhde.png

It wasnt like this before, it started being like this after the critical dmg, before it much better and higher regular damage. But can you believe that I have 20/20 uppgrade+booster and still doing 34 dmg

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Just now, mooody09 said:

@asem.harbi 

It wasnt like this before, it started being like this after the critical dmg, before it much better and higher regular damage. But can you believe that I have 20/20 uppgrade+booster and still doing 34 dmg

I'm believing you for sure from the first, but I asked you for the screenshot to ensure that there isn't a wrong thing like you fighting someone under Titan's Dome.

Yes it wasn't like this before, they changed the game completely after the critical damage update.

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@mooody09 

1 minute ago, mooody09 said:

@asem.harbi 

It wasnt like this before, it started being like this after the critical dmg, before it much better and higher regular damage. But can you believe that I have 20/20 uppgrade+booster and still doing 34 dmg

I have been using this alteration for the whole last year and it was much better, this is horrible. 

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Just now, mooody09 said:

@mooody09 

I have been using this alteration for the whole last year and it was much better, this is horrible. 

Actually no, it's really strong. Now it has 30%+ damage for the critical hit, which mean the critical hit can do 2080.. Which is pretty enough to kill a light hull one-shot. And the critical hit chance now is 70% for the Augment, which is pretty OP.   Don't forgot that the Critical damage ignore the player's protections, that means you always can one-shot the light hulls even if they have Double Armor.

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This critical damage update is a joke, they need to remove it immediately?. When the players are having a good time and liking the game, guess what the developers does? They make new uptades that isnt needed,that is garbage and that isnt balanced. Doing 34 damage with fully uppgraded railgun and booster even when the other player doesnt even have double armor is disgusting.The problem with the alteration called "Round destabilization" for railgun does 34-200 damage. The problem with this augment is the regular shots where you do often under 100 damage and most critical shots happens after you have shot like 2 or 3 times and by then you are killed.   #WeNeedAFastChange   #Remove critical damage

 

OfEYrwvyDHHSclM9WA6NB-FgRqeFLaKKXJ8sZql41CmBYBz8x5bo5x2vxGLndPZUl_GxHAQLm6mbW7-D-0EhQWuDnYDDANhsa3kPYkp1nk7_tripa3raMfiNtZxLRydAAv3jgSUV

Edited by mooody09
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8 hours ago, TheCongoSpider said:

This will just encourage the use of Dictator and/or Hornet with high-damage, low-firing rate turrets, and ones with critical splash damage. Turrets function too different to have such a restriction on the status effect. 

I know, but I'd rather have a Shaft waste it's supercharge shot rather than an Autocannon Smoky being a much better Viking's Overdrive.

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Just now, mooody09 said:

Some players are abusing smoky autocannon and it very annoying and too overpowered. #Change

It's actually not that overpowered. If you simply hide behind obstacles, you'll mitigate much of the Autocannon's damage potential.

Which is why default Smoky is better than Autocannon when fighting enemies that like to hide behind cover. You get more value out of the few shots you manage to land.

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