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Critical damage changes and other


Marcus
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10 minutes ago, mooody09 said:

@TheCongoSpider Doing under 100 damage for several shots is annoying, they need to find a balance or remove the critical damage system. Before this uptade everything was perfect.

Everything was perfect before last too many update including the HTML 5 too.

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If any of you have any more cool ideas on what can be added to boost and or make critical damage more fun, then please write this down in the comments below.

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@RIDDLER_8 

14 minutes ago, RIDDLER_8 said:

If any of you have any more cool ideas on what can be added to boost and or make critical damage more fun, then please write this down in the comments below.

who are you, a mod?

 

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17 minutes ago, mooody09 said:

@RIDDLER_8 

who are you, a mod?

 

Better. He's RIDDLER_8

(and what he said was correct, by the way - this is the best place to leave feedback about latest updates)

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8 hours ago, asem.harbi said:

Ooh, the Augment you use make the Railgun always do 100dmg ?

gw9Vhde.png

LOL Im glad I didnt invest on destabilizer for railgun. Though it became a sad excuse of an augment after the update. 

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31 minutes ago, MysticBlood said:

LOL Im glad I didnt invest on destabilizer for railgun. Though it became a sad excuse of an augment after the update. 

I don't know why you and mooody don't see this as OP..   70% of your shots will one-shot the light hulls even if they have DA. But 30% of your shots will be on a 100hp. 

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1 hour ago, RIDDLER_8 said:

If any of you have any more cool ideas on what can be added to boost and or make critical damage more fun, then please write this down in the comments below.

Only if you can forward those ideas to devs.

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51 minutes ago, asem.harbi said:

I don't know why you and mooody don't see this as OP..   70% of your shots will one-shot the light hulls even if they have DA. But 30% of your shots will be on a 100hp. 

Well I cant say its op, it still  makes damage by chance. Yes I know that its 70% chance also high  possible damage but its not an ideal augment to use in any situation when in mid range to close combat. I rather use stabilizer rounds than DR. Plus I rather have consistency over non consistency when it comes to damage. This augment has too many risks and its bad even when booster is used  with it  . I rather use LCR too even though its nerfed its still pretty strong. Thus I cant say destabilizer is OP. But Super charge is gonna change that. lol 

Edited by MysticBlood

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3 hours ago, MysticBlood said:

LOL Im glad I didnt invest on destabilizer for railgun. Though it became a sad excuse of an augment after the update. 

Most of the shots do low damage but when a crit shot happens you do around 1k to 5k damage depending on railgun modification

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I have to admit that this is one of the very best critical damage screenshots I have even taken. I have managed to deal critical damage deaths twice in a single shot with juggernaut. Take a look at this cool image:

Critical-Damage-Twice.png

Superb. Has anyone done this. If so, upload cool combo destruction with critical damage.

Edited by RIDDLER_8
Fixed the invalid image.
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5 minutes ago, RIDDLER_8 said:

What's the next critical damage update?

That the update was actually a very long April Fools joke and it will soon be reverted... ?

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In addition to critical damage, it would be great if juggernaut had a super energy field that would brutally push and damage enemies being too near to juggernaut players. That energy field would simply be a dome that lasts for 1 second and throws enemies into the air. The temporary dome would give juggernaut 100% immunity against damage for 1 second which activating the overdrive. That would give a deadly thrust attack to enemies being very close by to the juggernaut. That would also help juggernaut players escape when they are overwhelmed by enemies attacking at the same time in close range proximity such as Isidas, Freezes and Firebirds.

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Yesterday, I had my double critical damage kill and today I made a triple critical damage kill using Magnum. That's so cool.

image.png

This is a very rare combo kill, and I have managed to do it on uneven terrain, whilst sliding backwards. Take a look at that, for a cool combo kill shot.

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46 minutes ago, RIDDLER_8 said:

Yesterday, I had my double critical damage kill and today I made a triple critical damage kill using Magnum. That's so cool.

That is no critical damage but normal damage. But 3 kills using one Magnum shot while you don't see them... real lucky.

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2 hours ago, FrozenRailgun said:

That is no critical damage but normal damage. But 3 kills using one Magnum shot while you don't see them... real lucky.

And some players (usually the users) think it's weak...

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6 minutes ago, RIDDLER_8 said:

@wolverine848

Really? Some players think that Magnum is weak? I guess that the damage is fine, but splash damage is what need to increase for this turret.

You killed 3 players with one shot and you still think the splash radius should be wider?   ?

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Wasp bomb is way OP now.

I've never used wasp before, but on my alt I have wasp-freeze.  Gets 2-4 kills every time you drop the bomb in siege.

Even if you don't kill everyone under the dome with bomb you've stunned them and removed all their supplies.

It's ridiculous...

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@wolverine848

Yeah, the slash radius should be wider so that enemies trying to escape you suffer more damage. That does not necessarily mean that each Magnum shell fired would deal instant death.

 

Wasp bomb is fine. It was buffed with heating damage like Hopper's overdrive. That was done to make sure that every bomb detonated would destroy enemies if they try to escape.

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