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Critical damage changes and other


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14 minutes ago, asem.harbi said:

Oh it's official in the Wiki haven't noticed it before I correct the info..   By the way I tested it and it seems they've changed it.   It seems now they want to buff the wasp from many aspects

Animated GIF

That gif is outdated, i.e from 2019. 

 

One of Wasp's first changes was decreasing the delay before the explosion from 4 seconds to 3 seconds. That happened all the way in April, 2019.

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I am glad that Wasp's bomb is now better at destroying enemies, regardless on players thinking that its too powerful. After all, this bomb is no ordinary bomb, but a nuclear bomb.

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1 hour ago, asem.harbi said:

Oh it's official in the Wiki haven't noticed it before I correct the info..   By the way I tested it and it seems they've changed it.   It seems now they want to buff the wasp from many aspects

Animated GIF

LOL... it does seem shorter in the second gif.

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1 hour ago, numericable said:

Did i ask for more splash damage??? I said magnum is not anymore what it used to be(its weak now but annoying to ennemy players which isn't the same thing), AND i interpreted the reason why RIDDLER_8  would want a buff in splash damage, because he thinks that magnum is weak now because they reduced the splash damage some months ago when it isn't the only and major reason. Some instead of trying to act clever, read it more carefully next time and don't give lesson to me. If any player would wants his favourite weapon to receive a buff, he is in the right to tell it. ~From a legend 83.

Since you reacted to MY POST I replied to YOU.

And... it's my right to say he is wrong.

Who cares what the rank of your Alt is...

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17 minutes ago, wolverine848 said:

Since you reacted to MY POST I replied to YOU.

And... it's my right to say he is wrong.

Who cares what the rank of your Alt is...

Rank numbers was to tell you that i am aware of the magnum problem. Gained +1M experience with it and with other weapons too ))

YOU did reply to MY post talking about magnum issues 7 hours ago, check again, i did not talk to you ?.

Then, tell that he is wrong to him don't say that to me, when i never said that magnum should have increased splash damage. Here you're just trying to be clever by rejecting everyone opinion's on a forum, how frustrated are you?

Just be nice to everyone, especially to RIDDLER_8 in this case, he is in the right to give his opinion.

Edited by numericable

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11 minutes ago, numericable said:

Rank numbers was to tell you that i am aware of the magnum problem. Gained +1M experience with it and with other weapons too ))

YOU did reply to MY post talking about magnum issues 7 hours ago, check again, i did not talk to you ?.

Then, tell that he is wrong to him don't say that to me, when i never said that magnum should have increased splash damage. Here you're just trying to be clever by rejecting everyone opinion's on a forum, how frustrated are you?

Just be nice to everyone, especially to RIDDLER_8 in this case, he is in the right to give his opinion.

Rank numbers mean nothing.

You are right on one part in that I did respond to you, as you did weigh in on the conversation.

Has nothing to do with "being clever" - love it when people try to throw that out there as deflection though.

And just as Riddler has the right to express his opinion, I too have the right to express mine.

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20 minutes ago, TheCongoSpider said:

 

The first gif was recorded before its change on April 25th, 2019.

A wee bit out of date.

And yeah, it's faster now.  Have played it with freeze and smoky-EMP in Siege.  never played wasp before, but I have no problem getting decent scores.

The upgrades are too much IMO.  Players used to be able to survive if on edge of explosion in a dome.  Not any more.

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14 minutes ago, numericable said:

he is in the right to give his opinion

Very true, but his posts are based (in my opinion) on clouded judgement. I don't think he fully understands the direction tanki is/has taken. And if he does, then this makes him very pro tanki, meaning regardless how bad and unplayable the game gets for most players, he is quite happy with whatever changes take place. 

From what i have read, most players have given a negative response to a plethorer of different topics. This tells me all i need to no about the new revised tanki, that i have made the right call in not pursuing the game anymore.

It's totally unplayable and because of that, not at all enjoyable.  

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2 minutes ago, antillis said:

Very true, but his posts are based (in my opinion) on clouded judgement. I don't think he fully understands the direction tanki is/has taken. And if he does, then this makes him very pro tanki, meaning regardless how bad and unplayable the game gets for most players, he is quite happy with whatever changes take place. 

From what i have read, most players have given a negative response to a plethorer of different topics. This tells me all i need to no about the new revised tanki, that i have made the right call in not pursuing the game anymore.

It's totally unplayable and because of that, not at all enjoyable.  

Problem is, I have seen MANY ( and I mean MANY MANY ) people at Legend ranks who don't even use their turret, but when they get clapped by someone who knows how to control their turret with zxc or by using a mouse, they might go Forums and complain about it, so that approach of thinking as in "many people saying it's bad so it must be true", isn't really a good approach to take when it comes to rating updates in TO. You should always try to have your own opinion.

Now that doesn't mean they don't have a point, but u should not make it define your expectation and what u think of the update. This issue can also be applied with how people understand who is skillful in this game and who isn't ( since almost everyone thinks that if u are good at XPBP, u are good at the game as a whole ). For example here, many people will say this update is bad, but for me, it's just that the execution is bad / horrible ( which is a trend for Alternativa when it comes to updates -  Protection modules in 2016 or augments last year ).

Also try to see if the update makes sense. For example they added critical damage so that status effect augments can only be applied when u get critical damage. This way they can maybe try and nerf those augments so instead of it applying the effect every time, it applies only when it does critical damage. This approach tho doesn't make much sense to me since they could have just added a percentage chance when the status effect would be applied ( aka 20% to apply EMP effect when u get hit by EMP Salvo ).

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Toxic Mix
AP duration: 1s
Regular Damage: -45%
Critical damage added: +82% of regular
Freezing rate: -50%

 

So what is the DPS of this?

And "Critical damage added..." is that bonus?  = stock (-45% + 82%)?

Whenever I'm attacked by freeze with AP I don't ever survive.  EVER.

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33 minutes ago, wolverine848 said:

Toxic Mix
AP duration: 1s
Regular Damage: -45%
Critical damage added: +82% of regular
Freezing rate: -50%

 

So what is the DPS of this?

And "Critical damage added..." is that bonus?  = stock (-45% + 82%)?

Whenever I'm attacked by freeze with AP I don't ever survive.  EVER.

The critical damage +82% means the critical tick damage is dealing the same critic damage as Stock, and not -45%. There is the distinction between regular and critical damage there. 

34 minutes ago, wolverine848 said:

Whenever I'm attacked by freeze with AP I don't ever survive.  EVER.

Well yes. While under fire from the AP Freezes, you are inflicted with the AP status. Not only are you susceptible to dying to the Freeze, you're susceptible to dying to all of its allies. 

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It appears that some turrets needs more critical damage. Railgun, for instance lacks enough critical damage so the rate of critical damage for this turret must increase more.

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Critical damage is so bad. Why do I want my railgun or thunder to operate like smoky?? Ridiculous.

 

Before: Railgun + Large Caliber Rounds + Brutus + DD = One shot all wasps, hornets, vikings, hunters and dictators (that do not have protection module).

Now: Railgun + Large Caliber Rounds + Brutus + DD = one shotting a HORNET is not guaranteed.

 

Railgun with LCR is for the sole purpose to one shot a medium hull when you have DD. The price you pay is long reload. But critical damage has literally nullified this.

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31 minutes ago, Viking_Thunder_EN said:

Critical damage is so bad. Why do I want my railgun or thunder to operate like smoky?? Ridiculous.

 

Before: Railgun + Large Caliber Rounds + Brutus + DD = One shot all wasps, hornets, vikings, hunters and dictators (that do not have protection module).

Now: Railgun + Large Caliber Rounds + Brutus + DD = one shotting a HORNET is not guaranteed.

 

Railgun with LCR is for the sole purpose to one shot a medium hull when you have DD. The price you pay is long reload. But critical damage has literally nullified this.

Honestly the critical damage have nerfed LCR, Magnum and Gauss also. So I'm not that angry as all of the other sniper turrets have affected.

With DD you can one-shot all of the light hulls, but medium hulls not guaranteed always. Because the damage is between 1080-1920. So you couldn't always one-shot the medium hulls. But our isotopes Magnum and Gauss have a constant damage of 1745, so they can always one-shot the medium hulls with DD.

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7 minutes ago, asem.harbi said:

Honestly the critical damage have nerfed LCR, Magnum and Gauss also. So I'm not that angry as all of the other sniper turrets have affected.

With DD you can one-shot all of the light hulls, but medium hulls not guaranteed always. Because the damage is between 1080-1920. So you couldn't always one-shot the medium hulls. But our isotopes Magnum and Gauss have a constant damage of 1745, so they can always one-shot the medium hulls with DD.

I clearly remeber one shotting every medium hull who didn't have protection module against me. Probably because I also have brutus drone so it increases damage.

Still, my regular damage before was between 1400 and 1600. Now, my regular is between 1100 and 1200.

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11 minutes ago, Viking_Thunder_EN said:

I clearly remeber one shotting every medium hull who didn't have protection module against me. Probably because I also have brutus drone so it increases damage.

Still, my regular damage before was between 1400 and 1600. Now, my regular is between 1100 and 1200.

Old LCR = 1120 - 2240

Current  = 1080 - 1920, you see the difference.. The old version definitely was better. But I mean even Magnum/Gauss have affected by the nerfs.

Gauss/Mag now = 1745 constant damage..  But the Rail have 50% chance for the critical damage compared to them 10%.  Which is better? There is no one definitely is better. But for my opinion Gauss/Mag are better because they can always one-shot the medium hulls with DD.

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44 minutes ago, Viking_Thunder_EN said:

I clearly remeber one shotting every medium hull who didn't have protection module against me. Probably because I also have brutus drone so it increases damage.

Still, my regular damage before was between 1400 and 1600. Now, my regular is between 1100 and 1200.

Well, now you have a chance of one-shotting medium hulls even if they have protection, since a Critical shot completely ignores modules.

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13 hours ago, TheCongoSpider said:

Well yes. While under fire from the AP Freezes, you are inflicted with the AP status. Not only are you susceptible to dying to the Freeze, you're susceptible to dying to all of its allies. 

In many cases it was just the freeze alone.

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2 hours ago, wolverine848 said:

In many cases it was just the freeze alone.

My assumption is you are using a defender drone? Without AP immunity? If such is the case, then AP freeze will ofcourse make you very weak.

It is also true about what congo said, forget the 82% on the en.tankiwiki, it is but a dumb translation of 1/0.55 as a multiplier (1.8181818181 rounded to 1.82 to give the 82% 'bonus')

AP freeze deals 45% less damage. It's crit damage values are unchanged.

If however you use AP immunity, you will see how bad this augment is.

The 'upside' for this only works when facing players who don't have AP immunity so that it can deal 'normal damage' assumingly with DD. In effect this would deal more damage than a normal freeze to a player with DA. At mk7-20, it has a minimum average dps of 495. And if you are AP'd, provided the enemy has a double damage, it will deal roughly let's say 1k dps at max minimum if they squeeze a crit here or there and also assuming they don't stop spraying you to lose the AP effect. So yeah, it will feel strong.

But do note, this is considered one of the weakest AP's but generally easy to play with due to just needing to go melee range and spray. The reason it sucks is for when you face AP immunity, so quickly finish up the BP for your Titan AP immunity.

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32 minutes ago, Akame said:

  

My assumption is you are using a defender drone? Without AP immunity? If such is the case, then AP freeze will ofcourse make you very weak.

It is also true about what congo said, forget the 82% on the en.tankiwiki, it is but a dumb translation of 1/0.55 as a multiplier (1.8181818181 rounded to 1.82 to give the 82% 'bonus')

AP freeze deals 45% less damage. It's crit damage values are unchanged.

If however you use AP immunity, you will see how bad this augment is.

The 'upside' for this only works when facing players who don't have AP immunity so that it can deal 'normal damage' assumingly with DD. In effect this would deal more damage than a normal freeze to a player with DA. At mk7-20, it has a minimum average dps of 495. And if you are AP'd, provided the enemy has a double damage, it will deal roughly let's say 1k dps at max minimum if they squeeze a crit here or there and also assuming they don't stop spraying you to lose the AP effect. So yeah, it will feel strong.

But do note, this is considered one of the weakest AP's but generally easy to play with due to just needing to go melee range and spray. The reason it sucks is for when you face AP immunity, so quickly finish up the BP for your Titan AP immunity.

Well nowadays, in CTF, the META seems to be Hopper+Defender/Crisis+Freeze+AP

If defender does not equip stun immunity the Hopper will stun him and get away.

If defender does not equip AP immunity the defender will last only a couple seconds before dying.

Works especially well on medium and small maps.  Seen Hoppers cap and win this way for a couple days now.

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7 minutes ago, wolverine848 said:

Well nowadays, in CTF, the META seems to be Hopper+Defender/Crisis+Freeze+AP

If defender does not equip stun immunity the Hopper will stun him and get away.

If defender does not equip AP immunity the defender will last only a couple seconds before dying.

Works especially well on medium and small maps.  Seen Hoppers cap and win this way for a couple days now.

Yeah, when I play ctf, I use Hunter Stun immunity with AP Hammer, so I can AP the hoppers and follow up with a 1 shot kill, but I do agree it is fairly difficult to face these bots if you don't have viable equipment. 

I have seen some viable shock freeze vs crisis hoppers, but then they may equip cold immunity etc. Just gotta get the early advantage, force any changes and adapt.

But imo the best counter is AP hammer, simple to use as long as you can control the spread and utilize some effective ricochets., although I use it with hyperion to ensure I'm always on DD to follow up with a nice 2.2k damage. And then when they try to stun me, I will anticipate, if I know I can kill them I will with my stun immunity. If not, I will taunt them with my hunter OD, and most Hoppers do not check augments, so they end up wasting their OD trying to stun me.

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