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Let's discuss Tesla!


DarkPredator
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LETS DISCUSS TESLA  

21 members have voted

  1. 1. Which gaming style do you prefer when playing with Tesla?

    • Attack
      19
    • Defence
      7
    • Support
      6
    • Parkour
      0
  2. 2. Which Tesla augments do you prefer?

    • Standard
      2
    • Minus-field
      2
    • Acceleration protocol
      2
    • Dilatory protocol
      1
    • Electroturret
      4
    • Exothermic Lightning
      3
    • Endothermic Lightning
      3
    • Armour-piercing discharge
      3
    • Shocking lightning
      5
    • Jamming discharge
      2
    • Superconducting discharge
      5
    • Adrenaline
      0
  3. 3. Which skin for Tesla do you prefer?

    • Standard
      9
    • XT
      13


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Tesla is getting out of hand. At mk5 you deal 1k damage per shot.  That's more than ricochet mk7!! And it's only tesla mk5!! Against defender I dealt 300 damage which is about the damage of mk7 ricochet!

Btw I'm thinking of buying the accelerate or bouncing augment on Halloween..... which is best? Or should I buy the both?

Edited by Incorp

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1 hour ago, At_Shin said:

This is the part I do not agree with. There is no reason to frame such sarcastic comments. It isn't even funny. Do you think people will happily consider your ideas and opinions if you frame them in such a tone? Either way, we do consider player feedback irrespective of their tone. 

You could ask a question about it in Question for Developers topic but if you hope to get answers from Hazel directly please be direct and polite so that they will consider putting it in the vlog.

As for me, I am going to suggest another nerf to tesla with exactly the same details I just mentioned here.

Do I sound like I'm actually trying to suggest something? Like some "let's make the game better" stuff? Come on...

Unless the Devs are a whole bunch of idiots (hopefully not), they should have already known Tesla is OP right at the beginning. I mean, even a 5 year old (or a grown up man with the IQ of a 5 year old) can tell Tesla is clearly more effective then the rest of the turrets. If that's the case while the Devs decided to do nothing about it for whatever reasons might be, do you think players opinions, including yours and mine, will even slightly matter? Like it is gonna to have any impact on the Devs decision? 

You can spend (waste) all those time suggesting whatever you like. Good luck for you (you will need it, A LOT!!). As for me, I'm just here to rant, laugh and see how this will end up.

 

BTW, there is one thing you are right about. It is not sarcastic. It is a disgrace, pathetic. How long has this been since the release of Tesla? And what have the Devs done so far?

 

"Long live Tesla Online"  - Alternativa Devs

Edited by Warpriest
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With all honesty, I like and dislike Tesla. Firstly the chain mechanism was something which definitely has to be deemed original. 

But I believe that Tesla is way too strong for a turret with such mechanics. Firstly, the wiki states that it has a limited cone angle. Well it technically does but the thing is just release one tesla ball and poof your cone angle limitation is gone. You can attack people even those who are right behind you, you can attack them. Now this is kinda unfair. At least I think it is. 

The second thing wiki states that it has ridiculously less range, which can effectively be increased by Tesla's Balls. 

So in reality, we notice that it has got only 1 real disadvantage which happens to be the splitting of damage while attacking multiple people. This is in fact a non existent one. Why? Well you've got drones to nullify that aspect. 

Practically, I don't see any real disadvantage for this turret. This is what in a way disappoints me the most. The second one being that it is very easy to use. Now this is just the way the turret. 

This actually ain't the real problem, but the even greater one is the availability of augments which make the OP, OPier. Electroturret just makes a short range turret, infinite range turret. I don't think there's any augment for any other turret which gives such a huge boost to range. 

Well I decided to accept the truth and use that turret but now I really regret spend soo much on it, getting it to Mk6. Yes, it is OP but I don't really find any fun in using it. I just got tired of using it. 

Well I definitely think that something should be done to make this turret require more skill to use. 

I don't know why but I really feel like leaving the battle immediately whenever I find a Tesla with Electroturret. 

?

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7 hours ago, Warpriest said:

The Devs want infinite shooting turret? Fine, then reduces its damage. Just like Twins. 

If the Devs want a high DPS turret, then don't make it able to shoot infinitely. Like Isida and literally the rest of the close range turrets!!!

Or option C:

Increase reload time to 1.3 seconds and limit the turret to spark to target angle to 90 degrees. Dilatory protocol should be 135 degrees while acceleration protocol can be as sharp as 45 degrees.

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14 hours ago, Incorp said:

Tesla is getting out of hand. At mk5 you deal 1k damage per shot.  That's more than ricochet mk7!! And it's only tesla mk5!! Against defender I dealt 300 damage which is about the damage of mk7 ricochet!

Btw I'm thinking of buying the accelerate or bouncing augment on Halloween..... which is best? Or should I buy the both?

I’ve only ever used Stock Tesla (and only for 1.5 hours), but on paper the Acceleration Protocol augment sounds better. At short ranges you can shoot it at people to do a lot of damage. As for Minus-field, I can’t think of very many applications for it outside of convenience in cramped maps like Cologne or Kolhoz.

Those are just my theories, maybe someone who’s used these augments can say how they actually fare. 

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On 9/15/2021 at 3:59 AM, Incorp said:

Tesla is getting out of hand. At mk5 you deal 1k damage per shot.  That's more than ricochet mk7!! And it's only tesla mk5!! Against defender I dealt 300 damage which is about the damage of mk7 ricochet!

Btw I'm thinking of buying the accelerate or bouncing augment on Halloween..... which is best? Or should I buy the both?

Minus Field is pretty much a waste of crystals, especially now where it seems that the upcoming Tesla status augments will directly powercreep it. 

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On 9/15/2021 at 11:46 AM, Iron_Man said:

With all honesty, I like and dislike Tesla. Firstly the chain mechanism was something which definitely has to be deemed original. 

But I believe that Tesla is way too strong for a turret with such mechanics. Firstly, the wiki states that it has a limited cone angle. Well it technically does but the thing is just release one tesla ball and poof your cone angle limitation is gone. You can attack people even those who are right behind you, you can attack them. Now this is kinda unfair. At least I think it is. 

The second thing wiki states that it has ridiculously less range, which can effectively be increased by Tesla's Balls. 

So in reality, we notice that it has got only 1 real disadvantage which happens to be the splitting of damage while attacking multiple people. This is in fact a non existent one. Why? Well you've got drones to nullify that aspect. 

Practically, I don't see any real disadvantage for this turret. This is what in a way disappoints me the most. The second one being that it is very easy to use. Now this is just the way the turret. 

This actually ain't the real problem, but the even greater one is the availability of augments which make the OP, OPier. Electroturret just makes a short range turret, infinite range turret. I don't think there's any augment for any other turret which gives such a huge boost to range. 

Well I decided to accept the truth and use that turret but now I really regret spend soo much on it, getting it to Mk6. Yes, it is OP but I don't really find any fun in using it. I just got tired of using it. 

Well I definitely think that something should be done to make this turret require more skill to use. 

I don't know why but I really feel like leaving the battle immediately whenever I find a Tesla with Electroturret. 

?

Absolutely! Tesla kind of a turret which has no skill behind its mechanism, Its powerful without use of skill , I've gotten sick of it ever since i last bought the latest MK i bought it. Its kind of annoying when Tesla users just throw soo many of those electric balls and randomly shoot to get random kills. At first i like it and i was also standing up for it but later i realized there has to a change to that turret. some how a skill of use.

Edited by DarkPredator

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20 hours ago, GrayWolf8733 said:

I’ve only ever used Stock Tesla (and only for 1.5 hours), but on paper the Acceleration Protocol augment sounds better. At short ranges you can shoot it at people to do a lot of damage. As for Minus-field, I can’t think of very many applications for it outside of convenience in cramped maps like Cologne or Kolhoz.

Those are just my theories, maybe someone who’s used these augments can say how they actually fare. 

Minus-field seems to be a beast in tunnels.

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On 9/15/2021 at 10:46 AM, Iron_Man said:

Now this is kinda unfair. At least I think it is. 

Unfair like the flying hack is unfair, is that what you mean.

 

On 9/15/2021 at 10:46 AM, Iron_Man said:

I don't know why but I really feel like leaving the battle immediately whenever I find a Tesla with Electroturret.

You mean like when a legal hack caps flags in quick fashion and dominates for the duration of the battle, camping on walls and on top of buildings, yeah I no what you mean.

Deal with it mod, adapt and overcome this unfair, OP turret which already had a huge nerf to one of it's augments making it useless, unlike the sugar coated nerf the legal hack got making no difference at all to how it performs in battle. Tesla as a turret does not dominate battles, the flying hack does. Seems straightforward to me what should be getting a nerf, any intelligent player would obviously agree with me on this. lets wait for the usual replies and gauge them accordingly on merit and intellect, I like to have a good laugh now and then. 

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There are no hacks with Tesla. This turret works well as it was intended by developers. They all did a great job on making Tesla a unique and favorable turret as expected. Tesla is the perfect turret of choice for those players who likes this turret. If you don't like Tesla, then don't buy it.

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Fun facts about tesla:

1. It reaches its effective max against a non-defender, non-crisis, non-juggernaut player with equal supply strength at mk6. Upgrading past mk6 doesn't save you any hits to kill on any hull classes, and as all of tesla's other parameters are fixed, there is surprisingly little value for an mk7+ tesla versus an mk6 one. Not no value, but considerably lower than the value of other turrets upgrading even from mk7 to mk7+. Why does tesla get to be effectively cheaper and yet still be so ridiculously broken? Because tesla is...
Fair and balanced.
2. Versus an mk7 7/10 or above tesla, Defender only extends your life by one hit for light hulls, no hits for medium hulls, and two hits for heavy hulls.
Fair and balanced.
3. At mk7+, your Weasel module has to be at 34% to start mattering, at all, when you are in a light or a heavy hull. It has to be at 39% or higher to start mattering when you are in a medium hull, and it only reaches its effective max (under 500 damage taken per hit) when your Weasel is at 49%. For comparison against Smoky - you need 7%(under 500 damage per hit) for it to start mattering against normal hits, and 38% (under 334 damage per hit) to reach effective max, for all hull classes. Why is it so terrible in comparison? Because tesla is...
Fair and balanced.
4. Adrenaline tesla on an mk7+ tesla renders all your protections nearly useless thanks to how close Tesla is to breaking the 1k barrier.
Fair and balanced.
5. Any tesla - particularly electroturret thanks to the high ball speed - can instakill a light hull at close range with 1 lightning shock and the ball. Why were the two reloads separated from one another? Because tesla is...
Fair and balanced.

Do you people defending tesla hear yourselves? What a way to tell people that you're a meta shill without actually saying it, sheesh.

Edited by Abellia
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2 hours ago, Abellia said:

It reaches its effective max against a non-defender, non-crisis, non-juggernaut player with equal supply strength at mk6. Upgrading past mk6 doesn't save you any hits to kill on any hull classes, and as all of tesla's other parameters are fixed, there is surprisingly little value for an mk7+ tesla versus an mk6 one. Not no value, but considerably lower than the value of other turrets upgrading even from mk7 to mk7+. Why does tesla get to be effectively cheaper and yet still such ridiculously broken? Because tesla is...
Fair and balanced.

What an odd thing to say.  And "effective max against..." is very misleading.

Diff of 159dmg for CL and 317 for BL.  Those numbers are not insignificant.

You base your premise entirely on fully healthy targets, and being able to kill them with a certain number of shots.  TO is not a 1 vs 1 game, and "duels", especially on crowded maps, are not that important.

The damage listed above can easily make the difference on killing or not killing a wounded target, or helping to bring down a well protected target.

You make it sound like the user should just stop at mk6 - and that would be a huge strategic mistake.  The last few upgrades from m7.17 to mk7.20 certainly have diminishing returns.  But your advice to basically stop at mk6 is just not good advice.

 

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26 minutes ago, wolverine848 said:

What an odd thing to say.  And "effective max against..." is very misleading.

Diff of 159dmg for CL and 317 for BL.  Those numbers are not insignificant.

You base your premise entirely on fully healthy targets, and being able to kill them with a certain number of shots.  TO is not a 1 vs 1 game, and "duels", especially on crowded maps, are not that important.

The damage listed above can easily make the difference on killing or not killing a wounded target, or helping to bring down a well protected target.

You make it sound like the user should just stop at mk6 - and that would be a huge strategic mistake.  The last few upgrades from m7.17 to mk7.20 certainly have diminishing returns.  But your advice to basically stop at mk6 is just not good advice.

 

I should start by saying that by effective max I mean the turret kills people in as few hits as it ever will - I don't think it's terribly misleading, considering that the effective max for most turrets is actually the effective max because:


1. THEY DON'T UPGRADE FOR ANOTHER THREE MODIFICATIONS TO IGNORE PROTECTIONS. Seriously, 980 damage is ridiculously close to the next barrier at 1k that it makes tesla protection relatively mehhhh. If you scour the forums, you'll find plenty of people talking about how their Tesla protection doesn't really feel like it's doing anything. Based off the stats I brought up - I WONDER WHY. And since effective maxes are typically so late, this often means that effective max really is not a misnomer. It's just tesla being broken.
2. THEIR EFFECTIVE MAX IS ONLY EFFECTIVE MAX IN TERMS OF NUMBER OF HITS. Seriously, have you seen how many fixed parameters tesla has? Ball speed, ball reload, lightning reload - that would all be fine if Tesla was any other melee turret, and didn't have the ball and was a normal melee turret, but you know. I'm sure those don't matter to someone who doesn't seem like they've played in a good while.

My advice isn't to stop at mk6 - if you read further down, you'd have seen me talking about how much more ridiculously potent tesla gets at mk7+. Also, I talked about protections - you don't seem to understand that hp, for most turrets (like Smoky, Ricochet, Hammer, Twins, Gauss, Magnum) boils down to simple division of health - you don't get a whole lot of extra value in a 2v1 scenario beyond a simple 2x dps in most cases - unless you have obscene excess damage past barriers. You know, like Tesla.

Anyways, you're ignoring the point anyways - Tesla is broken. Try to justify that, and then let's talk about semantics regarding my terminology.

Edited by Abellia
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The recent event was quite an excitement  but on the other hand was spammed by tesla users. The constant damage of tesla is quite annoying. Tesla mechanics including its release of the electric ball allows it to target multiple enemies, which is quite buffed at close range. Tesla only hangs around its protection, which means it can only be handled by the enemy if he/she has a good protection, which isn't suitable as any turret shouldn't just hang its mechanism at the hands of the prot. Prot only means additional guard against a turret.

The time between continuous zaps must be decreased as to give enemy some time to react whilst the some nerf in damage would be useful.

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3 hours ago, Abellia said:

Fun facts about tesla:

1. It reaches its effective max against a non-defender, non-crisis, non-juggernaut player with equal supply strength at mk6. Upgrading past mk6 doesn't save you any hits to kill on any hull classes, and as all of tesla's other parameters are fixed, there is surprisingly little value for an mk7+ tesla versus an mk6 one. Not no value, but considerably lower than the value of other turrets upgrading even from mk7 to mk7+. Why does tesla get to be effectively cheaper and yet still be so ridiculously broken? Because tesla is...
Fair and balanced.
2. Versus an mk7 7/10 or above tesla, Defender only extends your life by one hit for light hulls, no hits for medium hulls, and two hits for heavy hulls.
Fair and balanced.
3. At mk7+, your Weasel module has to be at 34% to start mattering, at all, when you are in a light or a heavy hull. It has to be at 39% or higher to start mattering when you are in a medium hull, and it only reaches its effective max (under 500 damage taken per hit) when your Weasel is at 49%. For comparison against Smoky - you need 7%(under 500 damage per hit) for it to start mattering against normal hits, and 38% (under 334 damage per hit) to reach effective max, for all hull classes. Why is it so terrible in comparison? Because tesla is...
Fair and balanced.
4. Adrenaline tesla on an mk7+ tesla renders all your protections nearly useless thanks to how close Tesla is to breaking the 1k barrier.
Fair and balanced.
5. Any tesla - particularly electroturret thanks to the high ball speed - can instakill a light hull at close range with 1 lightning shock and the ball. Why were the two reloads separated from one another? Because tesla is...
Fair and balanced.

Do you people defending tesla hear yourselves? What a way to tell people that you're a meta shill without actually saying it, sheesh.

Well now you see the struggles some of us has to go through to prove our points about when things are being op or not or just balanced. On the serious note, the turrets that need to be balanced are tesla, hammer, and Freeze. 

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1 hour ago, At_Shin said:

pff...tesla mk7+ module means you get killed in 4 seconds instead of 2....and they say it doesn't do anything... :ph34r:

its quite annoying  when players are saying tesla is to OP.

tesla is not OP, its just that it has a lot of advantages.

the only thing which is OP about tesla is its long range augment.

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14 minutes ago, At_Shin said:

s too many advantages as compared to disadvantages

In my opinion, it has no real disadvantage. All of its virtual disadvantages have ways to overcome them. ?

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15 minutes ago, Iron_Man said:

In my opinion, it has no real disadvantage. All of its virtual disadvantages have ways to overcome them. ?

True

I agree with that.

But the Devs might change some parts of tesla

Edited by abdul12340

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17 minutes ago, Iron_Man said:

In my opinion, it has no real disadvantage. All of its virtual disadvantages have ways to overcome them. ?

Only way to kill tesla users just be a leech and camp in a corner picking them off and make sure you target tesla users the whole match. What I would do is if I see too many tesla users Ill switch to shaft and camp with AP shaft and just target the tesla users the whole match. As much as I hate camping this is the best solution I thought for myself.I personally love doing this to tesla users and make them suffer well I feel great joy and satisfaction well they are in agony. 

 

Edited by MysticBlood
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