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Let's discuss Tesla!


DarkPredator
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LETS DISCUSS TESLA  

21 members have voted

  1. 1. Which gaming style do you prefer when playing with Tesla?

    • Attack
      19
    • Defence
      7
    • Support
      6
    • Parkour
      0
  2. 2. Which Tesla augments do you prefer?

    • Standard
      2
    • Minus-field
      2
    • Acceleration protocol
      2
    • Dilatory protocol
      1
    • Electroturret
      4
    • Exothermic Lightning
      3
    • Endothermic Lightning
      3
    • Armour-piercing discharge
      3
    • Shocking lightning
      5
    • Jamming discharge
      2
    • Superconducting discharge
      5
    • Adrenaline
      0
  3. 3. Which skin for Tesla do you prefer?

    • Standard
      9
    • XT
      13


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4 minutes ago, MysticBlood said:

Only way to kill tesla users just be a leech and camp in a corner picking them off and make sure you target tesla users the whole match. What I would do is if I see too many tesla users Ill switch to shaft and camp with AP shaft and just target the tesla users the whole match. As much as I hate camping this is the best solution I thought for myself.

?Good thinking

 

35 minutes ago, At_Shin said:

That is what makes the turret OP = over powered. It has too many advantages as compared to disadvantages. For example, it has great damage, ability shoot continuously without stopping, ability to damage multiple enemies with ease, increasing range with the Lightning ball and the extra damage dealt by it when it explodes. Compare these stats with other melee turrets such as Isida - it can only shoot for 6 seconds after which it will have to reload (full reload time is 10 seconds). Isida can only attack one enemy at a time. 

These "lots" of advantages are making the turret OP. Some of these advantages need to be taken away so that Tesla can become balanced.

I can't disagree with that 

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54 minutes ago, RIDDLER_8 said:

Tesla is not overpowered. It has already been nerfed. If Tesla becomes weaker, then it will be useless. Please do not weaken Tesla and keep this turret as is.

Whenever you make any point its just always Dont do this, do that without any facts. At least give some solid arguments for tesla to not be nerfed. Its ALWAYS without the facts. Now I dont know what all nerfs where done to tesla but do you??

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1 hour ago, RIDDLER_8 said:

Tesla is not overpowered. It has already been nerfed. If Tesla becomes weaker, then it will be useless. Please do not weaken Tesla and keep this turret as is.

I disagree, Tesla is still very powerful.

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have you all tried out Tesla?

if you did answer the following questions!

Do you like it?

Do find it OP or UP?

Do you think Tesla requires skill to use?

Do think Tesla is easy to use or hard to use?

sorry for cutting your conversation but my curiosity just took over me! Thanki you. 

Edited by At_Shin
Kindly refrain from mentioning so many players at once.

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48 minutes ago, DarkPredator said:

@wolverine848 @Thankxtu @MysticBlood @Toko1908 @enri_chill @nikunj04 @Abellia @RIDDLER_8 @Benefactor @G-92 @TheCongoSpider @PirateSpider @GrayWolf8733 @Warpriest 

have you all tried out Tesla?

if you did answer the following questions!

Do you like it?

Do find it OP or UP?

Do you think Tesla requires skill to use?

Do think Tesla is easy to use or hard to use?

sorry for cutting your conversation but my curiosity just took over me! Thanki you. 

Yes I have tried out tesla and I used to like using it. I stopped using it when too many were using it and I had a match where it scarred me to the point where I don't want to use tesla anymore. I still perfer to stay with my gauss, play with isida vampire nanobots, or play with Status Railgun. I really don't think tesla take much skill to use at all. I believe tesla is too easy to use. I find it OP due to the fact that it can rapidly kill med hulls in 2 or 3 zaps eventhough is either maxed with a maxed drone or other factors. I feel like giving Tesla infinate ammo is also a potent factor. I think the energy should run out like isida, firebird, and freeze. Then after teslas nerfed next should be hammer and freeze. 

 

Edited by MysticBlood

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10 hours ago, Thankxtu said:

Whenever you make any point its just always Dont do this, do that without any facts. At least give some solid arguments for tesla to not be nerfed. Its ALWAYS without the facts. Now I dont know what all nerfs where done to tesla but do you??

I would ignore conversations with some members of the forum.

 

Historically, I've seen this argument presented by people: turret X is melee range, therefore... anything is balanced. The turrets disadvantage is how short ranged it is. So any abilities, and damage, etc is balanced. Even if you ask for facts... some people provide facts in ways that are not condusive to a discussion. Theyve used facts just like you want but its got you no where.

 

Heres a fact: I cant shoot tanks with lightning through building walls. So its balanced. If you want to dodge ball lightning, just get behind a wall = therefore, tesla is balanced. It would only be unbalanced if tesla could shoot ball lightning through walls. But because walls exist in tanki. Just use them to hide behind. 

 

I become more frustrated when people talk like this using facts. It is simpler to just let them say their piece and pay it no mind. 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I apologize for the double posts... but specifically in mind with keeping tesla usable... dont just say nerf it to the ground. 

I am absolutely ok with a nerf, but this is a weapon very useful and needs to stay useful in a few ways I think.

It is an anti camper machine. You want to be magnum, and hide on low ground, or behind some wall, heavily entrenched where no body can get you? Tesla's ball will get you. I will get you. Tesla is a counter to a pre-tesla overpoweredness that once existed. Now tesla is here, and can totally disrupt "safe" past ways of playing. Some may not like it,. But Id say its about damned time I can slaughter magnums and shaft who camp behind their fortifciations never moving. Tesla does serve a place in the game.  Magnum used to be able to take high ground and bombard from above, now tesla can too. It is also superb to get up ramps and lock them up. It is one of the best turrets to invade highground up ramps on highways. There are always multiple shafts, or other type turrets that use the barricades up top adjacent ot the ramps, and they just wait for you to come up the ramp, or mine it out and you die. Such things like saboteur and other defensive mechanisms in the game make an entire area of the map totally unreachable and impossible to play. CTF games can be 7-0 simply becaues the losing side had no way to break through 3 saboteur users on sandbox completely cutting off the flag from the rest of the map. Even with Spider protection, and defender etc etc and isida chains... The 3-4 tank defense was so solid you couldnt. Tesla breaks up that static turtling defense that is almost unbeatable. Mind you, hopper did help with that... but only to get in. After it used its hop to get over the mines... it had no real way to escape from inside.. so just died. But if they got in with spider, defender etc they could hop out. Or crisis. I probably saw that happen a few times. Again, tesla is not the only op combo. And with multiple op combos... someitmes you can shut them down in different ways. I dont want to talk about power creep... but ther eyou have it. 

 

The other point that I will make, is that tesla is its own best counter. Ive gotten quite good at using an enemies tesla ball against them, and their entire attacking force. Tesla balls and the lightning is neutral for all sides. So as long as both sides have teslas... a tesla or  2 on each side can balance each other out. As long as both are using ball lightning. It is not that you shouldnt use tesla ball lightning you should. Without it.. you arent really even playing tesla right. But there are times when y ou need to get the kills without using ball lightning when you see enemy teslas in correct psotiion. Otherwise, releasing a ball lightning of your own can lead to death for all your attacking tanks if enemy as teslas ready to go. 

 

I believe there are a few redeeming qualities about teslas. Again, Ive seen people complain about the range. This isnt the problem. Its either the reload, which im not so sure. Or just the actual damage itself. Or how its given. You could say the primary target X receives full damage 1000, and its followed up by tiers. Somewhat like how theyve done it. maybe secondary targets nearest get 80% damage, and its reduced. Now its just a certain way on its own. Tesla could be kept useful, but weakened. But dont make it garbage. It helps break other things in the game that are over powered. So lets hold on to it. 

 

Edited by nikunj04
Here , I've merged the topics and added the line as to separate those 2 posts visibly
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9 hours ago, DarkPredator said:

 

have you all tried out Tesla?

if you did answer the following questions!

Do you like it?

Do find it OP or UP?

Do you think Tesla requires skill to use?

Do think Tesla is easy to use or hard to use?

sorry for cutting your conversation but my curiosity just took over me! Thanki you. 

Yes I have used it, but as you can tell from my profile, I haven’t used it a lot. I find it pretty boring to use. 

From both using it and playing against it, I can say that it’s OP without a shadow of a doubt.

No, not really. The infinite fire really makes it easy to use, and its cone angle is rather generous. 

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Tesla with dilatory augment was the only real threat to the flying hacks. Now that it has been nerfed into the ground I see no point using it, it has now become useless as a defence strategy, nice one devs.  

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20 hours ago, Abellia said:

I should start by saying that by effective max I mean the turret kills people in as few hits as it ever will - I don't think it's terribly misleading, considering that the effective max for most turrets is actually the effective max because:


1. THEY DON'T UPGRADE FOR ANOTHER THREE MODIFICATIONS TO IGNORE PROTECTIONS. Seriously, 980 damage is ridiculously close to the next barrier at 1k that it makes tesla protection relatively mehhhh. If you scour the forums, you'll find plenty of people talking about how their Tesla protection doesn't really feel like it's doing anything. Based off the stats I brought up - I WONDER WHY. And since effective maxes are typically so late, this often means that effective max really is not a misnomer. It's just tesla being broken.
2. THEIR EFFECTIVE MAX IS ONLY EFFECTIVE MAX IN TERMS OF NUMBER OF HITS. Seriously, have you seen how many fixed parameters tesla has? Ball speed, ball reload, lightning reload - that would all be fine if Tesla was any other melee turret, and didn't have the ball and was a normal melee turret, but you know. I'm sure those don't matter to someone who doesn't seem like they've played in a good while.

My advice isn't to stop at mk6 - if you read further down, you'd have seen me talking about how much more ridiculously potent tesla gets at mk7+. Also, I talked about protections - you don't seem to understand that hp, for most turrets (like Smoky, Ricochet, Hammer, Twins, Gauss, Magnum) boils down to simple division of health - you don't get a whole lot of extra value in a 2v1 scenario beyond a simple 2x dps in most cases - unless you have obscene excess damage past barriers. You know, like Tesla.

Anyways, you're ignoring the point anyways - Tesla is broken. Try to justify that, and then let's talk about semantics regarding my terminology.

Then why on earth did you lead with the paragraph I quoted?   ?‍♂️

And this contradicts your main "premise"... "there is surprisingly little value for an mk7+ tesla versus an mk6 one."

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On 9/27/2021 at 7:03 PM, wolverine848 said:

Then why on earth did you lead with the paragraph I quoted?   ?‍♂️

And this contradicts your main "premise"... "there is surprisingly little value for an mk7+ tesla versus an mk6 one."

Surprisingly little = relative to other turrets, just that Tesla is (or hopefully was, with the upcoming nerf) so ridiculously scaled that it was still a broken increase.

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Tested the electro turret augment that I got on my marshal account from the ultra containers last week in a few battles yesterday.

Out of a rating of S to F, I'd give it a C. Its not terrible, but I feel like the spark needs a slight buff. Not damage though, it already does an insane amount of damage and the speed is fine. Maybe a 10-15% decrease in delay or reload?

My advice to those who have it and are unfamiliar with its playstyle, just don't use it like a railgun.

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I left the game for around 2 months, from the Tesla release. I don't understand Tesla mechanics properly, but when I read in the wiki I conclude that Tesla do 980dmg and it has shot delay of 0.50s so 1960dmg/s. I felt that is too OP, but I felt no I'm too rush to judge because the turret have many mechanics.

Isn't this obviously OP thing? Isida have 1150dmg per-second. I played Assault, with my Hornet 14/20, player have 4.8K GS with Tesla killed me in a jiffy!

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1 hour ago, At_Shin said:

Topic Merged.

Post Moved.

I recall Tesla having a shot delay of 0.9 seconds, right?

When was it decreased to 0.5 seconds?

 

Huh, my other post got deleted or vanished. 

 

It never had a 0.5 shot delay. It was 0.85 at first and was increased to 0.9 during its early access phase. 

Edited by TheCongoSpider

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As of today, Tesla seems to get practically no benefit from viking´s OD, why is it so? Is it on purpose? 

I´m not complaing about tesla itself, of course xD, but it´s a pity I basically cannot use it with viking because its like a tank without OD then.

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On 1/19/2022 at 6:42 PM, frederik123456 said:

As of today, Tesla seems to get practically no benefit from viking´s OD, why is it so? Is it on purpose? 

Is Tesla still like this?

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5 minutes ago, LambSauce said:

Is Tesla still like this?

No. Tesla with Viking's Overdrive was brought up to the level of other melee turrets and Vulcan 2 days after Frederik posted that. Under the influenceuence of Viking's Overdrive, it can now one-shot an unprotected heavy hull. And with Dictator's Supercharge increased to 9 seconds, a Viking Tesla can clear out a Siege point quickly. 

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On 2/21/2022 at 9:28 PM, LambSauce said:

Is Tesla still like this?

A nice example of that here. Screenshot taken a bit late. Tesla Viking with Overdrive ready spawns, activates it and gets a critical hit on the first shot of the Overdrive, isntantly killing my 4 allies behind me. It then killed me on the 2nd shot. 

 

Screenshot-2022-02-23-17-43-54-160-com-t 

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Well, it is as I suspected. Electroturret is nothing crazy strength-wise, but it's a lot of fun, it is by all means usable and you can get a high score with it. However, I must say that when compared to other turrets, Tesla just falls flat in a strange way. It is a turret that is incredibly strong when defending as a group, but on it's own, it is outperformed. The debuff augments were (I believe) supposed to be superior to Electroturret unless the enemy is immune to your debuff, but honestly - I was happy to toss my AP augment out the window the moment I got Electroturret. Why? Because all status augments with the fast ball are utter garbage for Tesla now. Their duration is really short, the damage penalty is ridiculous (75%, making them useless when used for long-range scenarios) and if the enemy is immune to your debuff, you are left with a crippled turret. That is NOT an augment. It's borderline a downgrade, all things considered. Electroturret got nerfed hard too along with the entire turret (50% damage slash on the ball), but as I said, it IS usable. However, this is a bit unfair these days considering there are many ways to mitigate Tesla's damage, and no-one in their right mind would see any reason to choose Tesla to apply debuffs if they have other options. One could argue that the original Tesla was OP in it's time. Maybe. But things have changed. Now there is Paladin, there are crazy augments for other turrets, many ODs got buffed, and so on. And even in its prime, it certainly was not as OP as the latest augments, Helios especially. That thing is ridiculous. The OG Tesla with augments had to at least approach you to maul you, but Helios has no weakness. Honestly, I'd propose a buff to Tesla not by increasing the damage, but giving it a shorter cooldown on ball lightning, for the fast ball augments at least (I don't think it would break the game balance if a Tesla that can't make chains could yeet a ball every 3 or 4 seconds). As for the debuff ones, I think the duration as well as the effectiveness nerfs (hint hint AP is dead cos of the repair kit) were sufficient to justify the damage penalty going back to 50%, but that's just my take. Other than the augments being comparatively inferior, it's a really fun turret and I'm glad it exists. 

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8 hours ago, Kazareen said:

Well, it is as I suspected. Electroturret is nothing crazy strength-wise, but it's a lot of fun, it is by all means usable and you can get a high score with it. However, I must say that when compared to other turrets, Tesla just falls flat in a strange way. It is a turret that is incredibly strong when defending as a group, but on it's own, it is outperformed. The debuff augments were (I believe) supposed to be superior to Electroturret unless the enemy is immune to your debuff, but honestly - I was happy to toss my AP augment out the window the moment I got Electroturret. Why? Because all status augments with the fast ball are utter garbage for Tesla now. Their duration is really short, the damage penalty is ridiculous (75%, making them useless when used for long-range scenarios) and if the enemy is immune to your debuff, you are left with a crippled turret. That is NOT an augment. It's borderline a downgrade, all things considered. Electroturret got nerfed hard too along with the entire turret (50% damage slash on the ball), but as I said, it IS usable. However, this is a bit unfair these days considering there are many ways to mitigate Tesla's damage, and no-one in their right mind would see any reason to choose Tesla to apply debuffs if they have other options. One could argue that the original Tesla was OP in it's time. Maybe. But things have changed. Now there is Paladin, there are crazy augments for other turrets, many ODs got buffed, and so on. And even in its prime, it certainly was not as OP as the latest augments, Helios especially. That thing is ridiculous. The OG Tesla with augments had to at least approach you to maul you, but Helios has no weakness. Honestly, I'd propose a buff to Tesla not by increasing the damage, but giving it a shorter cooldown on ball lightning, for the fast ball augments at least (I don't think it would break the game balance if a Tesla that can't make chains could yeet a ball every 3 or 4 seconds). As for the debuff ones, I think the duration as well as the effectiveness nerfs (hint hint AP is dead cos of the repair kit) were sufficient to justify the damage penalty going back to 50%, but that's just my take. Other than the augments being comparatively inferior, it's a really fun turret and I'm glad it exists. 

I personally prefer my slow bouncy stun tesla over the fast shooting ones. The chain lightning gives you a lot of versatility and the bounce effect only adds to it. It is great for CTF where you can use the stun effectively to stop your enemies from stealing a flag, or even help yourself to escape from enemy base with a flag.

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