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Let's discuss Tesla!


DarkPredator
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LETS DISCUSS TESLA  

21 members have voted

  1. 1. Which gaming style do you prefer when playing with Tesla?

    • Attack
      19
    • Defence
      7
    • Support
      6
    • Parkour
      0
  2. 2. Which Tesla augments do you prefer?

    • Standard
      2
    • Minus-field
      2
    • Acceleration protocol
      2
    • Dilatory protocol
      1
    • Electroturret
      4
    • Exothermic Lightning
      3
    • Endothermic Lightning
      3
    • Armour-piercing discharge
      3
    • Shocking lightning
      5
    • Jamming discharge
      2
    • Superconducting discharge
      5
    • Adrenaline
      0
  3. 3. Which skin for Tesla do you prefer?

    • Standard
      9
    • XT
      13


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12 hours ago, Incorp said:

Is tesla mk5 worth buying?

 

at legend rank, better get at least mk7, it is too late to join the tesla party now

as 50% tesla protection already quite popular after the sale at your rank.

 

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2 hours ago, RIDDLER_8 said:

This topic was updated with what?

I've changed the formatting of the page, added new images and stats.

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On 5/8/2021 at 6:47 AM, DarkPredator said:

200px-Turret_tesla_m3.pngTesla XT.png

What are your thoughts on this turret? Share you opinion!

 


 

 

Garage description:

 

Artillery launcher with a long-range. Fires powerful explosive shells on a ballistic trajectory. Requires manual aiming.

A true magnum opus of artistic tank construction. The biggest caliber, which can fit onto a tank hull. The most destructive high-explosive shell we could find. The longest barrel with the biggest barrel brake. The strongest recoil, which can flip a light tank. Every piece in this turret screams “The Best”. Even its aiming system is the most… difficult. Heavy rounds fly to their target in an arc, making it fairly hard to aim. With enough skill, you can hit enemies behind any cover and at any distance. In the most intense cases, you can aim the barrel straight up, fire, and roll away, while the shot travels to and from the stratosphere to destroy anything it finds below when it lands. Another option is to just shoot at close range with all the ensuing consequences.

 

 

Statistics:

 

unknown.png

 

Related links:

 

 

Magnum - Tanki Online Wiki EN

What to buy? Which is better? - Tanki Online Forum

Advantages and disadvantages of Hulls/Turrets - Tanki Online Forum

 

Who in the world put the garage description for magnum in here? Lol if a shot from tesla flips a small tank, wasps would be lying upside down everywhere

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9 minutes ago, Incorp said:

Who in the world put the garage description for magnum in here? Lol if a shot from tesla flips a small tank, wasps would be lying upside down everywhere

Fixed.

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So tesla...ive been running into these buggers a lot and the turret seems stronger than anything ive faced. Kills faster than other melee turrets I think. What are its cons? Or is it just another over powered turret that they will nerf in the distant future?

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5 minutes ago, Potdindy said:

So tesla...ive been running into these buggers a lot and the turret seems stronger than anything ive faced. Kills faster than other melee turrets I think. What are its cons? Or is it just another over powered turret that they will nerf in the distant future?

First , tesla has been undergone a nerf recently so its not as un -balanced as before , and i suggest u to take protections against it.  It has been evident that taking a decent protection against tesla allows u to deal with it easily and sometimes have an advantage over it. Based on the current opinion of the players ,  it will be likely that tesla will receive a nerf again but who knows what happens in the future.

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Tesla is extremely useful for me because I can complete most missions in first place. This turret is so much better for the than any other. I thank developers so much for making such a good turret.

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6 minutes ago, RIDDLER_8 said:

Tesla is extremely useful for me because I can complete most missions in first place. This turret is so much better for the than any other. I thank developers so much for making such a good turret.

it's an achievement 

I'm really impressed 

Tesla is one of by best turrets 

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14 hours ago, nikunj04 said:

First , tesla has been undergone a nerf recently so its not as un -balanced as before , and i suggest u to take protections against it.  It has been evident that taking a decent protection against tesla allows u to deal with it easily and sometimes have an advantage over it. Based on the current opinion of the players ,  it will be likely that tesla will receive a nerf again but who knows what happens in the future.

I have no idea how to use it. I got it in an ultra container and wondered what it was. Now all I do is die from players using it. Tried it out and not sure what in the world I am doing.

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5 minutes ago, enri_chill said:

I have no idea how to use it. I got it in an ultra container and wondered what it was. Now all I do is die from players using it. Tried it out and not sure what in the world I am doing.

I see , then i suggest u watch videos on youtube about tankers using tesla. Nothing can be more helpful than visual examples. That will greatly help u in understanding its functions and dynamics & the most evident examples for u may be your current MM battles only , carefully analyse what the enemy is doing with that turret etc. Im sure it will help u a lot & if u have any more queries than reach me out in forum PM , i'll be glad to help u out.  ^^ 

Edited by nikunj04

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10 minutes ago, enri_chill said:

I have no idea how to use it. I got it in an ultra container and wondered what it was. Now all I do is die from players using it. Tried it out and not sure what in the world I am doing.

Holding down the space bar will zap the enemies. Tapping the space bar shoots out a spark which you can also zap and it'll zap nearby enemies.

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17 hours ago, nikunj04 said:

First , tesla has been undergone a nerf recently so its not as un -balanced as before , and i suggest u to take protections against it.  It has been evident that taking a decent protection against tesla allows u to deal with it easily and sometimes have an advantage over it. Based on the current opinion of the players ,  it will be likely that tesla will receive a nerf again but who knows what happens in the future.

The so call "nerfs" you mentioned literally changed nothing. The main problem of Tesla is the sheer amount of damage it is able to put out with little to no effort from the player what what so ever. And of course, none of the balancing changes is even remotely close to tweaking the damage.

As many have suggests, the current damage of MK6 Tesla should be the damage of MK7+ Tesla in the first place.

 

I don't mind P2W, this is how this business model works. But when the Dev deliberately make a game mechanic OP as hell for zero reasons (it is not even related to P2W, since anyone can own it with little effort), this is just a disgrace.

Edited by nikunj04
Kindly do not use profanity
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Just now, Warpriest said:

As many have suggests, the current damage of MK6 Tesla should be the damage of MK7+ Tesla in the first place.

 

I'd make that Mk5. Mk5 has sufficient damage already. I agree. Tesla overpowers other turrets with brute power. Especially, it has very less disadvantages compared to the advantages.

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3 minutes ago, Warpriest said:

The so call "nerfs" you mentioned literally changed nothing.

First of all, it did if u would actually compare the damage tesla now vs when it was introduced and the capabilities of its augments.

4 minutes ago, Warpriest said:

The main problem of Tesla is the sheer amount of damage it is able to put out with little to no effort from the what so ever.

Thats the thing with tesla , its close range abilities. U cant just launch into a tank equiping a melee weapon and get the hope that u can survive with ur tips and tricks . NO, it doesn't happen like that. Yes i agree that its continuous damage is a bit of a problem but the weasel prot helps against it on a greater level if u upgrade & use it and most important maintain distance from tesla.

9 minutes ago, Warpriest said:

The so call "nerfs" you mentioned literally changed nothing. The main problem of Tesla is the sheer amount of damage it is able to put out with little to no effort from the what what so ever. And of course, none of the balancing changes is even remotely close to tweaking the damage.

As many have suggests, the current damage of MK6 Tesla should be the damage of MK7+ Tesla in the first place.

That won't solve much of the problem , there isn't much difference between the damage imparted by Mk6 or mk7 unless it is full mk8 ad now the inability to micro upgrade mk6 tesla also has its shares of problems.

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10 minutes ago, nikunj04 said:

First of all, it did if u would actually compare the damage tesla now vs when it was introduced and the capabilities of its augments.

Thats the thing with tesla , its close range abilities. U cant just launch into a tank equiping a melee weapon and get the hope that u can survive with ur tips and tricks . NO, it doesn't happen like that. Yes i agree that its continuous damage is a bit of a problem but the weasel prot helps against it on a greater level if u upgrade & use it and most important maintain distance from tesla.

That won't solve much of the problem , there isn't much difference between the damage imparted by Mk6 or mk7 unless it is full mk8 ad now the inability to micro upgrade mk6 tesla also has its shares of problems.

Let me get this straight.

When we are talking about balancing, modules should never ever join the discussion. Of course every turret is trash when the opponent has 50% damage reduction against you, what's the point of the discussion then? Turrets should be balance without modules come into play, this is done so to eliminate as many variables and noises as possible and to create a equal playing field. This is how comparison should be conducted. And this is how researches and papers being published and reviewed.

Tesla being a close range turret doesn't justify how easy it is to ditch out damage, it is far more superior than the rest of the close range turrets. In fact, even with the absurd buff of x5 crit buff Freeze get a while ago, Tesla is still better.

 

Quote

That won't solve much of the problem , there isn't much difference between the damage imparted by Mk6 or mk7 unless it is full mk8 ad now the inability to micro upgrade mk6 tesla also has its shares of problems.

What I mean is the max damage of a MK8 (a.k.a MK7+) Tesla should be equivalent to the current damage of a MK5/6 Tesla. The rest of the MK should have the damage scale and re-calculate.

Edited by Warpriest
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13 minutes ago, At_Shin said:

I think that infinite shooting is Tesla's main problem. We have Isida which deals greater damage than tesla but the turret is considered to be balanced. Why? Only 6 seconds of shooting time.

The Devs want infinite shooting turret? Fine, then reduces its damage. Just like Twins. 

If the Devs want a high DPS turret, then don't make it able to shoot infinitely. Like Isida and literally the rest of the close range turrets!!!


It's not that complicated isn't it?

It's not rocket science!!!

 

And apparently those "we listen to feedbacks, but just listen only. We still do whatever the heck we want" Russians are trying to keep both.

 

How long has this been since the release of Tesla? Like a few months?

Edited by Warpriest
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