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7 hours ago, Crossbone said:

Why? What's wrong with it?

Tesla is really strong at the moment, as explained above.

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5 hours ago, Aegis said:

Eventually Tesla will be added, just not sure when.

yes that is what I meant, but that would be some time after, not the moment it be released

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Just now, Spy said:

Tesla is really strong at the moment, as explained above.

but in test server it's in garage and the damage is the same

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11 minutes ago, fghjkl54 said:

but in test server it's in garage and the damage is the same

As the name suggests, developers use the test server to test things out. Things might change according to the results of the tests. 

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Just tried Tesla out. Joined this battle in the test server late, a person was 1st place with 40 kills, and i had 0. With my Hornet + Tesla combo, i got 1st place in an instant. This is one broken turret.

Zq5eTv5.png

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On 7/1/2021 at 12:58 AM, Boxeo said:

Is really crazy saw how the developers introduce a turret on ultra containers and is absoluty broken...all said

Not a surprise at all, or else why do you think they are making it OP AND UC exclusive only?

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On 7/1/2021 at 2:13 AM, RIDDLER_8 said:

@Boxeo

That's impossible. I tested Tesla and it works fine. This turret cannot be broken. That is impossible.

That means you really suck at this game if you feel Tesla is "balanced" to you. That's why you need something OP to counter balance in order to perform normally.

For ordinary players, there is no way you can't reach the 1st place in every battle with this turret.

Edited by Aegis

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We'll I've had enough of Tesla. Just like Hopper was on release, its stats are overtuned all around.

 

Why does a melee turret that can artificially extend its range have more base range than the other melee turrets? Why, being an infinitely firing turret, does it have such high base damage with that firing rate? Why does something with that firing rate and that damage output have a 20% critical chance and not 10%?

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23 minutes ago, RIDDLER_8 said:

@tankiexpert1

No, no, no!. Please do not nerf Tesla. It needs to be strong. However, electricity is divided when multiple enemies are near you, so Tesla's damage is fine.


And you don't always find multiple enemies near you. Apart from that, the damage and infinite ammunition make it really OP. It should definitely be nerfed. Trust me, if Tesla is released the way it is, you would find only Tesla in all the battles. I agree that it should be strong, but right now it is waay too strong to be just called strong. It would be more justified to say that it is OP.

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Just now, Unleash said:

 

it's already in garage on test server but i can't join battles with it (not like the 1st time when it was out there)

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There is nothing wrong with Tesla. This turret is supposed to be strong for the following reason:

Since Tesla is a turret that can divide its damage to multiple damages pieces, it needs to be strong. When you have two or more enemies near you, the lightning damage is reduced by dividing the total amount of damage to according how many enemies are near you.

So, in mathematical terms, it works like this.

If you strike two enemies near you and your total amount of damage is 1000 HP, then both enemies will receive 500 HP of damage. If there are three enemies, then each will receive 333.34 of HP damage. For four enemies, its 250 HP of damage, and so on.

Tesla has to be somewhat overpowered otherwise this turret would be so weak that it would be useless. Developers have balanced Tesla in a suitable way so that it can deal enough damage to enemies. I do understand that when attacking only one enemy makes it frustrating for only one enemy to not have a change to destroy you, but that overpowering problem will need to be accepted by players because Tesla is mostly intended to damage multiple enemies at once, rather than destroying only one enemy head on. You players must accept that way Tesla works because that's how this turret is intended to function like.

Please be aware and understand that the internal game mechanics of Tesla is very different from all other turrets in Tanki Online, so Tesla needs to pack quite a punch of damage to succeed in its ability to deal enough damage to damage and destroy enemies.

With all the above being said, please do not complain anymore that Tesla is overpowered, because in theory, it is not overpowered. It just needs to maintain enough damage power to be effective when dealing damage to multiple enemies. Making Tesla weaker would ruin this turret, so lets leave it the way it is. In my opinion, it is balanced.

Please do not nerf Tesla. This turret is fine. I have used and tested Tesla on the test servers so it is fine.

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27 minutes ago, RIDDLER_8 said:

There is nothing wrong with Tesla. This turret is supposed to be strong for the following reason:

Since Tesla is a turret that can divide its damage to multiple damages pieces, it needs to be strong. When you have two or more enemies near you, the lightning damage is reduced by dividing the total amount of damage to according how many enemies are near you.

So, in mathematical terms, it works like this.

If you strike two enemies near you and your total amount of damage is 1000 HP, then both enemies will receive 500 HP of damage. If there are three enemies, then each will receive 333.34 of HP damage. For four enemies, its 250 HP of damage, and so on.

Tesla has to be somewhat overpowered otherwise this turret would be so weak that it would be useless. Developers have balanced Tesla in a suitable way so that it can deal enough damage to enemies. I do understand that when attacking only one enemy makes it frustrating for only one enemy to not have a change to destroy you, but that overpowering problem will need to be accepted by players because Tesla is mostly intended to damage multiple enemies at once, rather than destroying only one enemy head on. You players must accept that way Tesla works because that's how this turret is intended to function like.

Please be aware and understand that the internal game mechanics of Tesla is very different from all other turrets in Tanki Online, so Tesla needs to pack quite a punch of damage to succeed in its ability to deal enough damage to damage and destroy enemies.

With all the above being said, please do not complain anymore that Tesla is overpowered, because in theory, it is not overpowered. It just needs to maintain enough damage power to be effective when dealing damage to multiple enemies. Making Tesla weaker would ruin this turret, so lets leave it the way it is. In my opinion, it is balanced.

Please do not nerf Tesla. This turret is fine. I have used and tested Tesla on the test servers so it is fine.

This has to be a joke post.

What you are saying is Tesla is meant to hit multiple enemies, so it is fair and balanced when it gets to two/three/fourshot light/medium/heavy hulls in one-versus-one scenarios respectively, with adrenaline. This is equivalent to saying Thunder should be ohkoing enemies if it doesn't hit multiple people, or Shaft should be the best melee turret because it's meant to be a backline - you don't make other characteristics unnecessarily strong when it's meant to be doing something else. Please.

It's completely busted. If your argument is that it needs to be strong enough fighting multiple opponents, you can just change the damage division so it divides doesn't divide linearly (i.e. hitting two opponents will deal 80% to both, hitting three opponents will deal 60% to all three) and reduce the base damage to 750 or something, so it doesn't get to stomp in 1v1 scenarios.

@TheCongoSpider already went over how it has increased base range, the ability to extend it unlike other melee turrets, infinite firing, and the 20% crit rates, so I won't mention those, but as an addon to the crit rate - Tesla deals full damage to everyone reached on critical hits. You say " do understand that when attacking only one enemy makes it frustrating for only one enemy to not have a change to destroy you, but that overpowering problem will need to be accepted by players because Tesla is mostly intended to damage multiple enemies at once, rather than destroying only one enemy head on" except Tesla doesn't just make it impossible for one enemy to not have a chance to destroy you, but for an entire group.

I refuse to believe you're not trolling right now.

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7 minutes ago, Unleash said:

You are telling me 2 shoots from tesla was able to kill me with damage and i had viking M4 with armor. My bad, you tested it on test server ( not like everyone else too) so its fine balanced turret just like gauss.

it is way too powerful now. Even with a PM at MK7 with 37 polnts with armour and an almost fully upgraded booster drone, i was zapped in 2 shots.

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49 minutes ago, RIDDLER_8 said:

but that overpowering problem will need to be accepted by players because Tesla is mostly intended to damage multiple enemies at once

You have it backward.

The Tesla user needs to accept it will not be killing multiple enemies because it's damage is being divided.  If the player does not like that, it's free to NOT use Tesla.  The opposite is not available to opponents - they don't get a choice to ban Tesla from fighting them.

 

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38 minutes ago, Abellia said:

I refuse to believe you're not trolling right now.

He's not.

Flying cheats are still the OP nightmare in any cap mode, tesla doesn't have a look in compared to that thing.

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I am not joking to what I have discussed above. Tesla needs to remain as is with its current damage parameters. No changes are needed. Tesla must remain strong so that it can be effective in battles.

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3 minutes ago, RIDDLER_8 said:

I am not joking to what I have discussed above. Tesla needs to remain as is with its current damage parameters. No changes are needed. Tesla must remain strong so that it can be effective in battles.

Currently it is more OP and annoying that EMP Gauss or Stunning Striker. Just kills you in 2 or 3 shots which at least by my standards is OP. Well all we can do is wait, I guess.

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