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Tesla in the Garage and new augments


Marcus
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Had a spare 4,000,000+ crystals so thought I would max out tesla and get a couple of augments, see what all the fuss Is about.

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I personally think that Tesla's chain ball lightning projectile needs a little more range. The range is a bit too short so please increase its range to a longer distance, but not too crazy like before. Something in between would be fine. Please review Tesla's plasma ball range and make proper decisions to increase its maximum range.

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I think that tesla mk7 should deal mk5 tesla's  damage. Mk4 tesla have decent damage already so I think that would be more balanced. Then mk8 tesla deals mk6 damage.

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I do agree that MK7 damage for Tesla needs an increase. Each MK modifications should have equal spaces in between them when it comes to their distinctive damage and ball chain range distances.

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Just now, RIDDLER_8 said:

I do agree that MK7 damage for Tesla needs an increase. Each MK modifications should have equal spaces in between them when it comes to their distinctive damage and ball chain range distances.

Wut bro my suggestion decreases damage lol. Mk5 is balanced damage for mk7. With mk4 I can kill a hunter with double damage in 3 shots. Too OP I think 

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Teals with dilatory protocol augment is way OP.  Two tanks with tesla turrets and this augment cover the base of assault or the flag very well.  These tanks use obstacles as a shelter and release balls all the time so everyone who approaches is hit and destroyed even with tesla protection.

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Developers, are u gonna nurf tesla or not? Tesla hornet and defender combo is soo annoying.

Hmm... my fist 100th post! :smile:

Edited by Incorp

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5 hours ago, RIDDLER_8 said:

I hope that everyone is happy using Tesla. Otherwise, you another turret.

This guy is so excited that he no longer knows what he is writing.

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6 hours ago, RIDDLER_8 said:

I hope that everyone is happy using Tesla. Otherwise, you another turret.

I like emp gauss more than tesla, still emp gauss is the thing the most op in the game, it is like you play with two weapons at once

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You cannot compare Tesla with Twins because its mechanics are different for both turrets. I do agree however, that Tesla has unlimited firing which is a great thing.

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I am happy that this amazing turret named Tesla has recently been released for crystals in the garage. However, can someone tell me when will the BO-NK turret be released for crystals in the garage. Both Arms Race events have finished quite some time ago now, so why wait so long for the release of the BO-NK turret to be released?

Now that all the Arms Race events are finished, it is time to release this BO-NK turret in the garage for crystals as soon as possible. Please release BO-NK.

250px-Turret_bonk_m3.png

This is a fantastic turret that is super original. Even more original than Tesla. Developers should make it possible for user equipped paints to cover the BO-NK turret like it does with other turrets. BO-NK need to have augments and also sport an HD skin and an XT skin when it is released. Come on devs. Please don't hesitate to release BO-NK.

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Actually it was probably not supposed to be a real turret. How would you upgrade it? I mean it smashes tanks. Who could survive that even with mk1 bonk. It should do armour piercing 

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Just now, Incorp said:

How would you upgrade it?

Simple...

 

Mk1 Bonk Deals 2,000 damage per shot

Mk8 Bonk Deals 4,000 damage per shot

 

Mk1 Heavy Hull: 2,000 health

Mk8 Heavy Hull: 4,000 health

 

Overall Solution: Reduce the damage from 9999 down to 4000 at Mk8 :)

Edited by Tanker-Arthur
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Just now, RIDDLER_8 said:

This is a fantastic turret that is super original. Even more original than Tesla.

I have to disagree here....

 

Tesla is the more original turret.

B0-NK is original too as it is a melee turret, but if you took out the melee nature of the turret, all B0-NK really does is do damage and reload. It has no unique affects with it's actual attack on the enemy. It's attack is original, as it swings a hammer in order to do damage, but besides the damage done to the enemy, nothing else really happens.

 

While Tesla has a bunch of unique, original things about it:

  • Uses chains of lightning that zap between multiple enemies
  • Chains lightning through allies
  • Fires a ball of lightning that allows you to shoot at it to chain your normal attacks
  • Enemies can also shoot at your own ball lightning to chain their attacks
  • Damage is equally divided between multiple enemies hit by a single normal attack

 

Things that B0-NK has that are unique:

  • Melee weapon
Edited by Tanker-Arthur
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Having tried Tesla, I think it is a really cool and fun turret. Really interesting gameplay dynamics - could do with a little balancing of course, but it isn't too bad if you have the protection module like I do.

I am very annoyed that they have given such a huge nerf to Hornet ( 3 seconds AP???) presumably because of how OP it was with Tesla (and Freeze too I suppose). If they wanted to nerf Tesla + Hornet, they should simply have done something like cause Supercharge to only grant a 100% critical strike on the first 3 targets Tesla hits - rather than be able to crit an entire team, and kill whole teams almost instantly in Siege with AP. Hornet is too weak now, it was Tesla + Supercharge that should have been nerfed, not Hornet.

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On 8/18/2021 at 10:22 PM, Benefactor said:

unlimited firing with no self damage

It deals self damage.

 

On 8/21/2021 at 11:43 AM, RIDDLER_8 said:

We now need BO-NK just as much as Tesla.

RIDDLER, SSHHHH. 

 

On 8/21/2021 at 5:16 AM, Tanker-Arthur said:

 

Things that B0-NK has that are unique:

A really stupid, dumb name.

 

4 hours ago, DestrotankAI9 said:

it was Tesla + Supercharge that should have been nerfed, not Hornet

Nah, the bigger the nerf hornet gets the better.

Tesla is just fine the way it is ? The flying monkey equalizer.    

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I'm hoping this Friday brings ACTUAL balance to Tesla, and not another petty slap on the wrist nerf like what they did in the last one. 

 

There are so many things overbearing with Tesla, and @Akame put it succinctly; Tesla has no rules at the moment.

Infinite firing with a very fast firing rate, very high base damage, 20% maximum critical chance instead of 10%, the ability to attack enemies through allies, for a while it had longer base range than the other melee turrets, a wider cone angle than Isida despite not needing to focus on the target for the hit detection to work, a portable Magnum-damage projectile you can chuck at enemies. It is simply too much utility in one turret.

 

"Just use Tesla protection". Yeah, I've been using 40% since garage release and you know what insane value it gives me in a 1 v 1 if I don't have DA active? It lets me survive a whopping 0.9 seconds longer. If I'm using a light hull, instead of instantly oneshotting me, I'll survive for exactly 0.9 seconds. Whose bright idea was it to give a hitscan melee turret 1,000 damage with that firing rate?

 

 The reach of the ball lightning is far too long. It feels inescapable most of the time when I'm running away from it. The problem becomes worse when multiple balls are flung in the air. And then there is a 20% chance to ignore the protection modules and penetration. So the Tesla module is even less valuable. As soon as a Tesla gets Supercharge, it teamwipes, owing to the smart guy giving it 1,000 base damage. 

 

 

I like the design of the augments. Simple changes that have big playstyle differences. But they each come with their own problems. Dilatory Protocol is another braindead camper addition, which is also being abused in Siege. Adrenaline allows you to start oneshotting light hulls the moment a single Twins projectile scratches you. It's simply stupid that the moment you start to defend yourself, you instantly die quicker. Then we move on to another problem of Tesla. It has too much burst damage potential. This is exacerbated mainly with Acceleration Protocol and Electroturret, as well as Adrenaline. With Acceleration and Electroturret, just chuck the ball at the enemy and immediately you severely weakened them, if not killed them. How dastardly it is to see a Tesla shoot a ball from halfway across the map and kill you. It's a melee range turret by the way. Get scratched by a Twins and suddenly your ball lightning starts oneshotting light and heavy hills with Adrenaline. 

Minus-Field would be a waste of crystals for me personally, but I've seen a few genius applications of it. So spectacular that I don't mind it that I die to them. I'm just impressed at their ingenuity. 

 

__________________

 

Tesla is another addition to the roster and I have to accept that and adopt countermeasures for it like all the other turrets. But much as I hate having to fight Teslas, y'know what I really hate about Tesla in its current state? The GARBAGE drone balance in this game. Teslas with Booster/Defender/Crisis. If base Tesla was tolerable, the addition of these drones to it makes them insufferable. Overbearing base stats, then adding on near unkillable armour to it. Remember that 1,000 base damage rant earlier? That allows Tesla with Booster to oneshot heavy hulls or light hulls through DA. Or just simply kill anything in front of it. Tesla itself is busted, but it's not a humongous problem when you take away those drones from it.

Booster and Defender in particular are too powerful, and have been too powerful for far too long. With each subsequent balance change after the critical hit update, they've only been becoming more potent. And what do they do? They kill the Driver and Assault drones, out of the blue. Then also kill Blaster, another up and coming drone that finally saw proper use after years. Now that you HAVE to upgrade a drone to get your supplies back, you have little reason to not go to Booster or Defender. If they gut these drones to be on equal footing with the other drones, so much imbalance would go away. Grouped players abusing overpowered equipment would become much more manageable. 

 

 

Here's to hoping they give it proper balance before releasing Tesla's status effect augments. I just can't wait to have my protection module manually disabled by an AP Tesla. 

 

 

 

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I personally think that BO-NK should be called Sledgehammer because that's what this turret actually is. To be honest with you, the classification of this sledgehammer weapon is not even classified as a turret. Instead, it should rather be classified as a handheld weapon like a axe or road breaking hammer that is used to break down tarmac.

Tesla is a normal weapon because it uses firepower to its electromagnetic lightning bolts firing mechanics. Developers should re-considering re-classification of weapon types in Tanki Online.

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