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Patch Update #661- Released 3rd September 2021


Marcus
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46 minutes ago, FrozenRailgun said:

Yes Defender drone does exist but not everyone are willing to throw 1 million crystals just to get it upgraded (you will also need loads of batteries and Boosted Armors).

When you mentioned about rebalancing Railgun's critical damage to 1750 AND nerfing its base damage, that's still being reliant on scoring crit shots. If Crit shots does not have its module-piercing trait, maybe it could work but now it's a fat nope. 

 

If you seen the parameter chart for critical damage chart not every rail shot is 50% chance. so in a way nerfing its base damage and increasing the crit damage slightly was the best solution I could think of. Granted before the update, railguns 900 base damage and for its critical ratio was a bit excessive for its parameters but the idea I have shown clearly shows that tanks can still survive longer, able to use all the augments well maintaining balance with damage and without making falcons module useless.  Unless you have a better solution that could maintain balance between its augment usage, its damage ratio, factoring in falcon usage, defender drone usage, and its critical chance parameter my point still stands strong. 

Edited by MysticBlood
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17 minutes ago, 2shots2kills said:

You have to be an absolute madman to play Thunder at High Ranks, I am shocked by the nerf. This must be the strangest nerf I have ever seen in 10 years of Tanki Online

I'm one of the madmen, and I'll always love my boomstick

Spoiler

n1Z1WpM.jpg

I'll just have to be even more aggressive with it, if that's possible

Definitely a strange nerf though

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Thunder: You guys totally ****ed up thunder, it is too weak now and that is just really sad.

Railgun: only scout needed nerf, every other railgun augment and stock railgun were perfectly balanced

Magnum: You guys had only to nerf MORTAR, give it 5 sec reload so they will stop camping and planting mines

Options:

1. Decrease splash damage to minimum to prevent mortar campers or completly remove it , but buff it's reload and damage 

2. Give magnum buff with reload 1.8 - 2 sec and keep this trash damage, or buff it's damage and keep 3 sec reload. ( there is also + 3 sec amplification, So it is really SLOW TRASH)

However if this crappy update stays forever, I am just gonna move to OP vulcan with adrenaline, hunter or crusader and defender. 

 

 

Edited by fire_shoter
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Same old Tanki crap...the nerf/buff cycle to keep the churn going.  Got some equipment you like...it changed or it will soon change (whatever it is or was).  Now game balance is up in the air again for the umteenth time.  Players will need to BUY and MU the newest darling equipment that emerges from the update or be left sputtering and trying to keep up with the newest OP combo.  The money machine grinds on...it just grinds on with fewer and fewer players since each one of these "updates" chases off another block of players to join the hundreds of thousands (maybe millions) of humans that can now say, "Oh yeah, Tanki?  Yeah, I used to play that game back in the day!"

 

...Just my observations as an ex-Tanki devotee.  First I've logged on in a couple of months...same old same old.

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Maybe they nerfed those long range turrets because of the new booster rework that will come soon, those long range turrets were used mostly by booster users at big ranks and the constant boosted damage that booster will get, would balance these turret again, that's just a theory, maybe i am wrong.

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I have to say again. railgun is now really really garbage. I am main railgun but i rarly now can get more than 3 kill  with large calibr mk8 railgun in front of good enemies.

Tanki delete the nerf or You just can find this old turret  only in your wiki.

Edited by nima1333
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My good old railgun , i used it with hornet OD previously but they didnt liked it so they nerfed hornet OD ,  literally 99% of tankers have decent prots against rail in every battle , if defender also comes then u cant even think of dealing damage , i used rail with booster which gave critical shot every time i used booster so it was fun as i was able to play properly but NO !! they didnt liked it so they nerfed the probability of critical shots, now i cant even play with max rail and max booster in a match. Finally i thought it was a nostalgic turret so i would use it now just once in a while but guess what , they didnt like it . Now railgun rusts in my garage peacefully ^^. Thank u devs <3

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55 minutes ago, nima1333 said:

I think only SCOUT augment can help railgun dmg only if there is not protecion againt that. other augment can do nothing right now.

Nah , earlier when other augments were used , for example lets say death herald, so along with booster it gave everytime a critical of 3k damage to hulls which was enough to one shot light and medium hulls  so u were able to survive in the battle and smtimes get a decent score. U were sure that when u used booster , it should give a critical regardless of what supplies the enemy used or what prot it had. Now with the critical and damage nerf , u deal very less damage with booster which destroyed the whole concept of playing.

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Please don’t change something amazingly before big discounts.

We may buy trash turrets, hulls, augments and so on if we haven’t known updates.

Luckily, I didn’t buy nerfed items.

I was afraid of that Striker may included to long range turret xD

Edited by Mr.Spark

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I've been only playing with Hornet + Railgun from last 5 years, and here's my review.

I played for few hours after the update and I noticed that I was not able to play properly in beginning due the decrease damage of course but there was another reason.

As per my normal habits I was going too much in close range, and I now can't one shot someone who just spawned.

So I started maintaining good enough distance between me and the enemy and I was able to play okay enough.

 

I think the focus of the update is to make melee turrets stays stronger in melee range. 

Before since I can many times one shot even a Medium hull that just spawned, I was defeating turrets like firebird in melee range. And that way melee range turrets loses their meaning.

Now I'm not able to do that, but the fact remains that now railgun and other such turrets are really weak.

 

I can think of 2 ways to fix this while still making sure the fact that melee range are stronger in melee range.

1) The damage a long range turret like railgun deals, should increase with distance. So at longer distance turret will deal more damage. 

2) if changing damage as per distance is problematic in some way or other, then we can decrease the reload time for long range turrets instead.

 

At the moment Railgun Mk7 20/20 damage is less than that of Railgun Mk6 before update ?

 

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3 minutes ago, Ghost_Animator_XP said:

As per my normal habits I was going too much in close range, and I now can't one shot someone who just spawned.

?

 

 

I can think of 2 ways to fix this while still making sure the fact that melee range are stronger in melee range.

1) The damage a long range turret like railgun deals, should increase with distance. So at longer distance turret will deal more damage. 

1) Does this mean Rail would do even less than 700 damage at short ranges?  At what distance does the +/- for damage start?

 

Instead of lowering damage, they should have lessened the Critical hit %.

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9 minutes ago, Ghost_Animator_XP said:

So at longer distance turret will deal more damage

smoky and thunder cry hard when hearing that, their shot damage decrease at longer distance.

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14 minutes ago, wolverine848 said:

1) Does this mean Rail would do even less than 700 damage at short ranges?  At what distance does the +/- for damage start?

I'm not sure at which range how much damage should be dealt.

But it should be such that we can't one shot someone in melee range but we can one shot them at long range or around medium range. 

 

This is all considering that their only goal with this update is "melee turrets stays stronger in melee range. "

Edited by Ghost_Animator_XP

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11 minutes ago, Ghost_Animator_XP said:

I'm not sure at which range how much damage should be dealt.

But it should be such that we can't one shot someone in melee range but we can one shot them at long range or around medium range. 

 

This is all considering that their only goal with this update is "melee turrets stays stronger in melee range. "

Without bonuses applied, Rail is not supposed to have the possibility of one-shotting anything.  That's what Shaft is for.

Rail fires way to quickly to be one-shotting hulls.

Even before this recent change Rail could not one-shot a light hull.

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Playing with rail after the update, the change is quite drastic . The critical damage got a huge nerf which is quite bad as it used to do 3.1k damage if enemy had drugs off.  Now it has 2.5k in general(Mk 7, 20/20 considered here) which isn't quite favourable in the battle.

They literally nerfed it to the point where it  upholded the meaning of  a "Long range turret" menaing u cant play offensive , u just have to maintain a distance and just keep shooting  from the far off distance. Also one other fact , railgun sometimes is beneficial with certain hulls which have  unique OD like viking in which u can easily kill everyone in sight , hunter to stun and then kill , wasp to make nearby area explode, crusader to apply AP and slow the enemy and then kill etc. but why not hornet.

Hornet OD's was meant  to give a crit damage which could be used to gain advantage but they nerfed the whole concept of critical w.r.t rail which makes the combo useless even when OD is applied which is too bad compared to all combos with rail. 

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What the hell do you devs have against XP/BP? Why do you always ruin that game mode, make it better, and then ruin it again? Why don't you just remove it if you don't want players to play it anyway? Just... please, for the love of god, separate it from the actual game balance and keep it balanced, as it has always been!

I didn't play in a while, saw this and tried it out, because why not. Now I can leave again, after seeing that XP/BP was ruined once more. Going from a skillful, balanced game mode to absolute RNG is surely the right way. Good job devs. Just remove it at this point, lol

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  • Community Manager

Guys, I heard you and will let developers know about your concerns regarding long-range turrets nerf.

They also have numbers to check like how many kills are done using a turret per day, etc. And they always watch these numbers as well as your feedback.

If something is wrong, they will consider fixing it.

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I think Tanki has a lot of campers, because I think other kinds of players have already left, so I don't think asking Tanki players about the balance of camping turrets is a good idea.

The barriers and obstacles Tanki added to maps to help non campers, or maybe it was to help Magnum, have helped little to non campers.

I'd prefer weaker long range turrets with less barries and obstacles on maps.

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On 9/4/2021 at 9:16 PM, Ghost_Animator_XP said:

But it should be such that we can't one shot someone in melee range but we can one shot them at long range or around medium range. 

That would discourage railgun players from attacking the enemy at any range and instead they are just gonna be a sit at home sniper, which would be quite boring.

On 9/6/2021 at 12:12 AM, Marcus said:

Guys, I heard you and will let developers know about your concerns regarding long-range turrets nerf.

They also have numbers to check like how many kills are done using a turret per day, etc. And they always watch these numbers as well as your feedback.

If something is wrong, they will consider fixing it.

While you're at it, can you tell the devs to give gauss an indicator that its locking onto you rather than the ears? If they do that they can also give back its old damage figures.

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6 hours ago, Marcus said:

Guys, I heard you and will let developers know about your concerns regarding long-range turrets nerf.

They also have numbers to check like how many kills are done using a turret per day, etc. And they always watch these numbers as well as your feedback.

If something is wrong, they will consider fixing it.

Wow thanks Marcus buddy you're cool. Maybe I could get back rail as my main!

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