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21 minutes ago, wolverine848 said:

600 hrs on hornet.  Your next most used hull has... ... ... 85 hrs.

And 350-400 hours from that is before ODs came, and about 50 after the nerf. Did i benefir from it? Yes. Does it matter? No. I said that in my opinion, ODs are a great addition. 

By the way, if you really like browsing profiles, i should ask you why does it matter if i used hornet during it was powerful when you have 1200 hours on viking, which appearently has the most powerful OD right now, the most easily abusable and is the most skilless one. 

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3 minutes ago, mjmj5558 said:

And 350-400 hours from that is before ODs came, and about 50 after the nerf. Did i benefir from it? Yes. Does it matter? No. I said that in my opinion, ODs are a great addition. 

By the way, if you really like browsing profiles, i should ask you why does it matter if i used hornet during it was powerful when you have 1200 hours on viking, which appearently has the most powerful OD right now, the most easily abusable and is the most skilless one. 

I used viking a LOT (probably 80% of my playing time) before they swapped it's characteristics with Hunter.

Then I pretty much stopped using it and bought a HUnter.

This happened before unique ODs were introduced.

Viking accounts for ~ 1/2 my playing time.  Hornet account for 1.7 times the amount you have used ALL your other hulls.  Which means you were still benefiting greatly from it's OD AFTER ODs were introduced.

So...

1) I haven't used viking since ODs were introduced - the hours on other hulls supports this.  The hours on your other hulls do not support your claim.

2) Before status effects were introduced, viking was definitely NOT the most OP.  Hornet was - by far.  Why you think they added the status effect?  it was the (bad) "solution" to the hornet problem.

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2 minutes ago, At_Shin said:

It is bad practice to judge others based on their profile/ equipment. None of us are elite tankers - all of us have, at some point used OP items to get an edge over enemies. Somebody used hornet, others used viking - it doesn't make a difference. 

Viking was NEVER even close to hornet until they nerfed Hornet (into the ground).  It was night and day.

Of course hornet-users loved the introduction of the unique ODs.  It made them easily the most potent tanks in the battle.  LCRs were one-shotting almost every enemy at will.  They were spawn-killing targets before the target could finish spawning.

I complained for years about that ridiculous OD.  Now I regret it, because the "solution" became the introduction of status effects - arguably the worst update to the game yet.

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3 hours ago, Incorp said:

Yeah.  The wasp smokey mode was a bore. I have to admit, the status effects and overdrives really fires up the game. 

Wasp Smoky event was boring because it doesn't have Supplies, so the game was slow. Not the Overdrives nor the Status Effects

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Don't even get me started on the hornet OD ?. It was the biggest nerf to a hull in whole decade , trust me. From reducing its OD's capabilites to the fact that it doesn't even work anymore other than showing where enemies are which is quite useless in open maps. The introduction of AP was just devised because of Hornet only. But they weren't satisfied., they reduced the AP time , the AP range and further decreased the range to minimum w.r.t Hornet  and now it applies AP just for 3 sec . Bravo !!  For all-time XP combo  users like me in MM , nobody can even began to image the drastic changes we had to succumb due to all this chaos or massacre i assume.

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1 hour ago, wolverine848 said:

I complained for years about that ridiculous OD.  Now I regret it, because the "solution" became the introduction of status effects - arguably the worst update to the game yet.

Status effects sure can be argued that it was the worst thing that happened to the game, however I see it as having some benefits.

(Benefits of status effects)

- balances out things such to serve  as a counter against booster, defender, and crisis by using EMP or AP status effects. (Drone aspect)

-Helps keep balance between modules. What I mean is that there are times when you are going to have to use AP status effects to be able to destroy enemies when too many has a module against to your current turret. For example, the over usage of Falcon, Owl, Griffin, and Eagle. Overall, AP exists to help solve majority problems with overused modules. Well this doesn't mean that this will stop people from using them, I'm just stating that having AP really helps.  (Module aspect) 

Jammer- I may think this status effect is useless but it also serves a purpose to stop people from using its OD for a period of time.

Stun, Freeze, and Burning- They exist to help out in especially in capture modes. 

 

Edited by MysticBlood
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36 minutes ago, At_Shin said:

I'm sure there are several people here who will disagree with your statement.

You are also a defender drone user. I'm not judging you by pointing it out;  many people I know consider it to be the most OP drone.

And Hornet isn't useless now. 7 seconds of supercharged AP Freeze can deal out more damage than freeze paired with viking sans supercharge. 

Status effect augments, healing augments, etc all get significantly boosted with Hornet OD.

What's the radius of Hornet OD now?

It's been relegated to a short-range/melee OD.

But hey - I'll bet the sales of freeze and isdia were boosted...

Edited by wolverine848
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22 minutes ago, nikunj04 said:

Don't even get me started on the hornet OD ?. It was the biggest nerf to a hull in whole decade , trust me. From reducing its OD's capabilites to the fact that it doesn't even work anymore other than showing where enemies are which is quite useless in open maps. The introduction of AP was just devised because of Hornet only. But they weren't satisfied., they reduced the AP time , the AP range and further decreased the range to minimum w.r.t Hornet  and now it applies AP just for 3 sec . Bravo !!  For all-time XP combo  users like me in MM , nobody can even began to image the drastic changes we had to succumb due to all this chaos or massacre i assume.

I absolutely hated hornet over the past 3 years (even though I own a maxed out one in both of my accounts).

But I agree they went too far when they gave it a 50m radius.   Light hull and you need to get close to use the OD... ?

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I was gonna quote loads of posts but decided not to.

@rus0806 gave a lengthy but compassionate post asking the devs to revise some of their appalling, atrocious updates. bravo @rus0806

What has RUINED TO is categorically and undeniably crits, emp, overdrives, stun (rail-striker shots) and the 100% P2W aspect of the game, along with a broken MM system which has not worked from day 1.

Having a voting system put in place on which new updates to bring into the game is a very plausible idea, make it so you have to vote before you can log in.

So many bad updates, it's hard to keep track of them all. TO is in such disarray (completely messed up) that it is becoming extremely hard to actually PLAY it.

Not going to do a text wall as most of you no where I stand regarding the devs and their updates from way back.

 

Edited by At_Shin
removed inappropriate phrasing
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3 hours ago, G-92 said:

I was gonna quote loads of posts but decided not to.

@rus0806 gave a lengthy but compassionate post asking the devs to revise some of their appalling, atrocious updates. bravo @rus0806

What has RUINED TO is categorically and undeniably crits, emp, overdrives, stun (rail-striker shots) and the 100% P2W aspect of the game, along with a broken MM system which has not worked from day 1.

Having a voting system put in place on which new updates to bring into the game is a very plausible idea, make it so you have to vote before you can log in.

So many bad updates, it's hard to keep track of them all. TO is in such disarray (completely messed up) that it is becoming extremely hard to actually PLAY it.

Not going to do a text wall as most of you no where I stand regarding the devs and their updates from way back.

 

And Congo's comment about Hopper being so nerfed now you hardly see them in battles is so way off base as to be laughable.

You can't play a CTF battle without encountering 2-3+ on each team - doing 75% of the capping.

Either Congo is being disingenuous, or is in denial.  Neither is a good sign.

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1 minute ago, At_Shin said:

Hornet's OD can apply AP effect to enemies in short range of 50 meters.

It is best for use with turrets with increased critical damage/healing such as freeze, firebird, Isida and shaft healing, smokey, rail gun,   striker, gauss and shaft. Pair it with a good status effect augment or drone.  Hornet is still pretty good. I use it with shaft regularly. The x-ray vision is undoubtedly very helpful. 

I agree that currently supercharged rail gun is pretty underwhelming but with the right status effect augment it can be used for support and for kill assistance. 

My question about range was rhetorical and to make a point.

It's garbage for any long-range turret - unless - you are maybe using it with something like RFM.  But then - it's not long-range anymore is it.  Can't see any other reason you are combining hornet+shaft.  You get no use out the major component of the OD - breaking enemies armor - while using the major benefit of all but one type of shaft.

It would be similar to Rail-Hunter.  Just... why?

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31 minutes ago, wolverine848 said:

And Congo's comment about Hopper being so nerfed now you hardly see them in battles is so way off base as to be laughable.

...what? If I said that months ago, then things change from then. 

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3 minutes ago, At_Shin said:

Hornet OD is not just about breaking the enemy's armor - I believe that it is naive the think that's all there is to it. It is certainly not the major component of the OD either. I think supercharge is the major component. 

I combine hornet shaft for delivering critical healing shots with my healing emitters shaft to my ally at any range I want. If there's no ally to be healed nearby I use the x-ray vision to get my enemies - which is incredibly helpful for sniping.

Also, critical damage/heal can be dealt at max range possible without any damage reduction  Thus, an RFM shaft user could use it with hornet to kill an enemy at long range with arcade shots - thus making it not melee ranged special but a universal range attack type. 

Ah... I forgot about that ridiculous healing augment for shaft - that you can't buy in the garage.

Supercharge gives critical damage for 7 seconds.  But Shaft is only supposed to receive critical damage from arcade shots.  So are you getting bonus critical damage from scoped shots with that? Seems like a loop-hole for shaft.  And people have the nerve to complain about Defender...

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18 minutes ago, TheCongoSpider said:

...what? If I said that months ago, then things change from then. 

not months.. maybe a couple weeks ago... 

We had a "disagreement" about the effectiveness of Hopper after the recent changes, and you said I needed to play to actually see how it's working.  I think it was the thread where it was suggested many hoppers are not even equipped with drones.

So I have actually played, and... quit on many a CTF battle where I was a spectator watching Hoppers gain the bulk of the scoring while doing pretty much all the capping.  It was comical in Skylark as a hopper grabbed the flag and "flew" off the ramp of the big bridge up and over that huge building near the base with higher flag position.

I see  they still allow Hoppers to go right through a tank sitting on the flag.  Hopper could not stun me because of hull augment, but it went right through me and stole the flag anyway.  Brutal.

Edited by wolverine848
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@At_Shin So what was so inappropriate about some of my post, would that be me telling the truth about how it is and using a few harmless symbols to accentuate and get my factual post across. 

Also my point is proven, your little follower is stuck to you like glue, quite nauseating really.

For a very long time now myself and @wolverine848 have done nothing but post home truths about TO and the underlying BIG problem (s) that blight the game, problems caused by the devs in a deliberate attempt to gain more cash from players.

You and the rest of your merry little band never acknowledge this as a truth, hence see no evil, hear no evil, speak no evil. We good now, are do these words offend you also.

 

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22 hours ago, PirateSpider said:

I also have to seriously question the accuracy of the claims of "100k players being online at the same time in 2013-2014-2015" since the numbers can be manipulated just by logging on another account.

Well, I can tell you that once we had a bunch of servers, (I do not remember how many, but at least 10+) RU1 was dedicated to XP/BP and custom battles, while the rest were always full,

with a whole list of battles to play in. Sometimes I had to wait several minutes with an autoclicker just to join in a battle I wanted to play in.

 

So yeah, once we had a LOT more players. And for good reasons.

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4 hours ago, At_Shin said:

I'm sure there are several people here who will disagree with your statement.

You are also a defender drone user. I'm not judging you by pointing it out;  many people I know consider it to be the most OP drone.

And Hornet isn't useless now. 7 seconds of supercharged AP Freeze can deal out more damage than freeze paired with viking sans supercharge. 

Status effect augments, healing augments, etc all get significantly boosted with Hornet OD.

I agree halfway with you buddy. See at this moment, Hornet is definitely not useless but the benefit you get from it is very less when compared to the benefit you get from other overdrives.

Previously it ignored the supplies of people, which I believe was really OP and even I was one of the people who repeatedly stated its great power, asking for the developers to nerf it but I really regret doing it now. Well, Hornet, with just Supercharge was very useful for Railgun before Railgun was nerfed but right now the XP combo as a whole in MM, is kinda useless. Yes, you heard it right, it is useless. A combo with which I could pump kills without any effort, now actually is like nothing. 

Hornet needs at least some sort of other boost, to its overdrive. I strongly believe that it should be at least giving benefits as good as the ones you get from other overdrives.

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22 minutes ago, 2shots2kills said:

Well, I can tell you that once we had a bunch of servers, (I do not remember how many, but at least 10+) RU1 was dedicated to XP/BP and custom battles, while the rest were always full,

with a whole list of battles to play in. Sometimes I had to wait several minutes with an autoclicker just to join in a battle I wanted to play in.

 

So yeah, once we had a LOT more players. And for good reasons.

About 24 Russian servers, 8 English servers, and a few servers for everyone else.

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40 minutes ago, At_Shin said:

that drone is supposed to receive a rework soon

But the drones Defender, Booster and Trickster aren't getting any nerfs or buffs. At least they did not declare any changes to them when they mentioned the changed to others. The only thing that's happening to them is that they are going to be unlocked in the last rank. Well my only hope is that they do not nerf it.

Hornet's OD has nothing useful but Supercharge and Sharingan. I am not a fan of Sharingan these days. To be honest, previously it had a real good use to sneak up into opponents' base but now, since they are all mine fields, it makes little difference.

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One thing I really dislike about the game is its lack of consistency.

One moment you have this super overpowered meta turret/hull/ability, after a few weeks or even days when everyone has bought it, it gets nerfed so hard that it is basically useless.

I'm not sure if hopper's been nerfed already, but I saw some youtube videos of it literally hopping over the enemies, taking no damage, and zooming all around the place even faster than a juggernaut. Tesla as well, I've played around in the test servers and damn, it's really overpowered especially with the slower moving alteration. It literally kills even a fully armored M4/Mk7+ tank in less than 4 seconds.

I don't really know anything about status effects either. Can someone please explain to me what it is? 

 

I don't know if the developers wanted a fast paced game, and if they do then they probably achieved it with all the flashbangs going around the map. 

However I much prefer a good ol' duel with an enemy, be it with thunder or twins, and rely on skill to survive longer. Nowdays I feel like you can't engage in a good fashioned combat anymore cause of all the noise around you.

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4 hours ago, At_Shin said:

That's not all, you also made generalized, derogatory remarks about mods and anyone who reacts to their posts.

I say what I see.

 

4 hours ago, At_Shin said:

More like biased ranting, name-calling, dysphemisms for equipment you deem game breaking, etc.

That I deem game breaking, you mean "that are game breaking". Dysphemism, Good word. I actually had to look that one up. 

5 hours ago, At_Shin said:

we all understand what hypocrisy is. You provide several good examples in your posts.

Then by all means show me all these posts were I have been hypocritical. You of course understand what the word means.

5 hours ago, At_Shin said:

you also made generalized,

The opposite to that would be using the word "specifically" also my remarks were not derogatory, that would mean I disapprove in a disrespectful manner and everyone knows I respect all mods and our beloved developers.

You have a splendid day mod and keep up the good work, can't be fairer and more respectful than that really.

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22 hours ago, At_Shin said:

It is bad practice to judge others based on their profile/ equipment.

Which is why adding profiles is pretty much the worst update in the game. It has made the community so much more toxic.

Instead of using their knowledge, players are just using their opponents profile to win arguments. It is absolutely sickening.

 

2014 was a good year in the community at least because profiles were still non-existent in the game.

 

I think profiles should definitely be removed from the game.

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On 9/5/2021 at 12:11 AM, rus0806 said:

TL; DR - There is no such thing as too long when it comes to the future of our favourite game, Tanki Online, so I implore you, whether you are a helper, player or developer, to please read this and consider it seriously.

 

Tanki Online has always been our favourite game ever since we first touched it - If you are still here, you must really love the general concept of the game and enjoy it thoroughly. Whether it be the friendly atmosphere, the explosions or the dashing looks of the Tanks which attracts you to this game, you have found a place at home in Tanki Online.

So did I.

That was, until I realised the main flaw about this game: THE DEVELOPERS DON'T LISTEN TO THE PLAYERBASE!

Now you might say, hey rus0806, of course the developers listen. They host Q&As with the players, and occasionally even implement updates which we like!

 

But note my use of 'Occasionally'. As far as I've seen, in my time at Tanki (Around 7 years), I've never, I repeat, never, seen the developers asking the players to vote on new updates. Sure, there is the occasionally hype when the developers announce some new update which benefits the general player base, but the vast majority of the updates are completely uncalled for and dare I say, disliked by the general community.

And you know how I know that? - The drop in the playerbase. 

The game used to be so fun to play in. All these events with your friends, your clan, your favourite second family. Just think of all the great times you've had playing this game. Why have so many players left? 'Is it because they've grown up?' I doubt it. 'Is it because they've moved on to another game?' Again, speaking from personal experience, I highly doubt that. 

So why is it that so many players have left the game? Well, the simple answer is, due to the massive influx of updates which no one wanted. 

 

Lets start at the beginning:

A year or two after I started to play Tanki, the paint-resistance seperation update came along. Personally, I neither dislike it nor like it, but many players ended up hating it. From that very update, you might say, a new Tanki was born, one that began to acclerate downhill, quickly.

This new update put many players on edge, as the main mechanics of the game was altered significantly. A few who didn't cope left the game for good, but as a whole, Tanki was at its peak at the time so there wasn't a huge change in the playerbase.

 

Fastforward a year or so, and there came the introduction of containers. As a novelty in the playerbase at the time, many loved it, as it is very similar to gambling. Perhaps players loved the thrill of leaving it all to chance, but it was at first definitely one of the favourite updates at the time. 

And then it all turned buyer-centric. I get why Tanki Online requires money to support its employees and servers, and I myself, having spent over 1k dollars throughout my entire Tanki career, know that a good game should be supported well. However, running the game purely for benefits is a very hurtful thing to do. 

Back then, there wasn't a mess of drones, augments, skins and whatnot, and the main thing players complained about was supply users, or what is colloquially known as 'druggers'. However, it was never a big issue - people who spend money, as well as people who save up crystals more efficiently, are always bound to have more supplies than those who are perhaps worse at saving their crystals, therefore there was no solution, nor a major problem, to the issue.

The introduction of containers at first completely eliminated that issue. It allowed non-paying players a chance to compete with paying players. But then, when it was available through the shop, buyers started to spend a lot of money on these containers, thus gaining significant amounts of supplies and crystals, completely unbalancing the game. This again caused the playerbase to winge about those who pay to play, but it still hasn't reached boiling point yet...

 

2018 was definitely an unique year. In that year came many new updates, siginificantly more than the years prior. We got Matchmaking, shot colors, augments, drones and a new turret, causing many players to leave but nothing as significant as what was about to come.

 

2019... If the previous few years were acclerating down a hill, then the following years, including 2019, is equal to a plummit from the sky.

And I'm not even being dramatic. 

The year started off OK. we then got a whole bunch of updates to matchmaking and many rebalances, which seem to unbalance more than it rebalances. But moving on.

The disaster truely comes with overdrives in April. By overdrives I don't mean the blue, activate-all-supplies overdrive, but the updated individual abilities type of overdrives.


Overdrives were actually widly anticipated in the community, many loved the idea of this new concept. But I bet this update popped that idea like a balloon. The day before the update, everything was all calm and good, then bam, the server updates, and the entire lobby is filled with craziness. And not good craziness either. In every single battle, it was filled with chaos, and at first it was very funny to watch and try out. However, a week or so afterwards, when people have gotten sick of the novelty, the reality started to sink in - they were stuck with this insane update that completely ruined gameplay.

 

This is probably one of, if not the worst, and most uncalled-for updates in the entirety of Tanki Online. Despite me saying that players were curious about this new feature, I'm certain no one asked for this, and to be honest, if players were given a chance to remove this update, I bet 90% or more of the players would second that.

But sadly, only a chain of bad updates follow into 2020, which was one of the most horrific years in our lifetimes, both in the physical world as well as in Tanki Online.

The updates list just gets longer and longer, and there are countless updates during 2020. Most of them are disliked by the majority of the Tankers, causing massive amounts of players to leave the game for good. The game then added all these new effects, stuns, emps and critical hits, which completely overcomplicates the game, and as a whole, put the game down the drain.

2021, even though we are only three-quarters through the year, has seen more updates than the whole year of 2020. And I bet there will be much more to come, if the developers do not decide to change for good. 

I honestly don't know where to start to be honest, the game is a true mess right now and it's causing more and more players to leave by the hour.

______________________________________________________________

But despite ranting about the failures of the game, I'd like to applaud some aspects of the game which I find quite successful. For example, the transition into HTML5 was pretty successful. The new graphics are also extremely nice, and the smoothness of control is unparalleled. Besides that, I really appreciate the work of the Helpers and Admins in the work they do for this game.

What I really want, and I'm sure the majority of players want too, is for the developers, the coders and the marketeers of the game to listen to us. 

If even a single developer sees this, and decide to make improvements, I feel like a great barrier will have been broken through.

1) Please listen to what the player has to say, and read their suggestions. If you (the developers) don't want to spend a long time doing this, just send a monthly forum post out, with a vote for which areas the players wants improvement in. The one which gets voted the most should then be updated to match the players' desires.

This would vastly improve the relationship between the developers and players, and create a friendly atmosphere again.

2) This opinion might not be overly popular, but regardless, I'd like to suggest it. Whether you take it, thats your choice. However I'm sure I'm not the only player thinking about this:

Remove all the updates which players considered bad in the past few years! If you (The developer) have the guts and courage to do it, I can almost guarentee you that the playerbase will grow back, especially with the new interface.

This includes the overdrives update, the new hulls which were added, the augments, and anything that is not cosmetic. Please, make the game simple again, instead of the complex mess it is in right now!

3) Always ask players to vote on new update suggestions!  I know it is your game, and you can do whatever you want. However, we players, especially those who support you financially, are using your services, which means we would very much like to have the best experience possible. 
If you've never heard the japanese phrase 'Customers are god' (
okyakusama wa kamisama desu), maybe it is time to learn something new for today.

If you genuinely wish the game to improve, as many players and myself included want, please start TODAY. NOW. RIGHT THIS SECOND.

It is never too late to change, until it is too late. And dare I say, the end of Tanki will soon come, and if the developers continue their current trance of updating the game every few days with unwanted content, well, I'd just like to remark that I cannot foresee the game lasting to see the dawn of next year.

 

So if you really do want to have a TL; DR for this post, here is the takeaway: Never be afraid to change It's not too late, until it is. Please, PLEASE, I beg you not to let this post become a 'I told you so'...

 

Surprised it took you that long to realize the Devs don't listen.

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23 hours ago, At_Shin said:

It is bad practice to judge others based on their profile/ equipment. None of us are elite tankers - all of us have, at some point used OP items to get an edge over enemies. Somebody used hornet, others used viking - it doesn't make a difference. 

Bad? How do you explain Legends with like 5K-6K GS. That is just. Bruh.

 

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