Jump to content
EN
Play

Forum

Action needs to be taken now, before it's too late!


 Share

Recommended Posts

I'd like to correct one thing here. Tanki started going downhill ever since the rebalance update like 7-8(9?) years ago, imo. It went from a fun game where if you play enough you can be a big boi, to unless you play everyday AND dump your monthly salary in, you will never be big boi. Just smoll boi, with some big boi items. 

 

Also they had the audacity to release old graphics look as "skins" in the current graphics. This is just a glorified facebook game at this point. 

Edited by HichigoShiiro

Share this post


Link to post
Share on other sites

On 9/5/2021 at 9:11 AM, rus0806 said:

TL; DR - There is no such thing as too long when it comes to the future of our favourite game, Tanki Online, so I implore you, whether you are a helper, player or developer, to please read this and consider it seriously.

 

Tanki Online has always been our favourite game ever since we first touched it - If you are still here, you must really love the general concept of the game and enjoy it thoroughly. Whether it be the friendly atmosphere, the explosions or the dashing looks of the Tanks which attracts you to this game, you have found a place at home in Tanki Online.

So did I.

That was, until I realised the main flaw about this game: THE DEVELOPERS DON'T LISTEN TO THE PLAYERBASE!

Now you might say, hey rus0806, of course the developers listen. They host Q&As with the players, and occasionally even implement updates which we like!

 

But note my use of 'Occasionally'. As far as I've seen, in my time at Tanki (Around 7 years), I've never, I repeat, never, seen the developers asking the players to vote on new updates. Sure, there is the occasionally hype when the developers announce some new update which benefits the general player base, but the vast majority of the updates are completely uncalled for and dare I say, disliked by the general community.

And you know how I know that? - The drop in the playerbase. 

The game used to be so fun to play in. All these events with your friends, your clan, your favourite second family. Just think of all the great times you've had playing this game. Why have so many players left? 'Is it because they've grown up?' I doubt it. 'Is it because they've moved on to another game?' Again, speaking from personal experience, I highly doubt that. 

So why is it that so many players have left the game? Well, the simple answer is, due to the massive influx of updates which no one wanted. 

 

Lets start at the beginning:

A year or two after I started to play Tanki, the paint-resistance seperation update came along. Personally, I neither dislike it nor like it, but many players ended up hating it. From that very update, you might say, a new Tanki was born, one that began to acclerate downhill, quickly.

This new update put many players on edge, as the main mechanics of the game was altered significantly. A few who didn't cope left the game for good, but as a whole, Tanki was at its peak at the time so there wasn't a huge change in the playerbase.

 

Fastforward a year or so, and there came the introduction of containers. As a novelty in the playerbase at the time, many loved it, as it is very similar to gambling. Perhaps players loved the thrill of leaving it all to chance, but it was at first definitely one of the favourite updates at the time. 

And then it all turned buyer-centric. I get why Tanki Online requires money to support its employees and servers, and I myself, having spent over 1k dollars throughout my entire Tanki career, know that a good game should be supported well. However, running the game purely for benefits is a very hurtful thing to do. 

Back then, there wasn't a mess of drones, augments, skins and whatnot, and the main thing players complained about was supply users, or what is colloquially known as 'druggers'. However, it was never a big issue - people who spend money, as well as people who save up crystals more efficiently, are always bound to have more supplies than those who are perhaps worse at saving their crystals, therefore there was no solution, nor a major problem, to the issue.

The introduction of containers at first completely eliminated that issue. It allowed non-paying players a chance to compete with paying players. But then, when it was available through the shop, buyers started to spend a lot of money on these containers, thus gaining significant amounts of supplies and crystals, completely unbalancing the game. This again caused the playerbase to winge about those who pay to play, but it still hasn't reached boiling point yet...

 

2018 was definitely an unique year. In that year came many new updates, siginificantly more than the years prior. We got Matchmaking, shot colors, augments, drones and a new turret, causing many players to leave but nothing as significant as what was about to come.

 

2019... If the previous few years were acclerating down a hill, then the following years, including 2019, is equal to a plummit from the sky.

And I'm not even being dramatic. 

The year started off OK. we then got a whole bunch of updates to matchmaking and many rebalances, which seem to unbalance more than it rebalances. But moving on.

The disaster truely comes with overdrives in April. By overdrives I don't mean the blue, activate-all-supplies overdrive, but the updated individual abilities type of overdrives.


Overdrives were actually widly anticipated in the community, many loved the idea of this new concept. But I bet this update popped that idea like a balloon. The day before the update, everything was all calm and good, then bam, the server updates, and the entire lobby is filled with craziness. And not good craziness either. In every single battle, it was filled with chaos, and at first it was very funny to watch and try out. However, a week or so afterwards, when people have gotten sick of the novelty, the reality started to sink in - they were stuck with this insane update that completely ruined gameplay.

 

This is probably one of, if not the worst, and most uncalled-for updates in the entirety of Tanki Online. Despite me saying that players were curious about this new feature, I'm certain no one asked for this, and to be honest, if players were given a chance to remove this update, I bet 90% or more of the players would second that.

But sadly, only a chain of bad updates follow into 2020, which was one of the most horrific years in our lifetimes, both in the physical world as well as in Tanki Online.

The updates list just gets longer and longer, and there are countless updates during 2020. Most of them are disliked by the majority of the Tankers, causing massive amounts of players to leave the game for good. The game then added all these new effects, stuns, emps and critical hits, which completely overcomplicates the game, and as a whole, put the game down the drain.

2021, even though we are only three-quarters through the year, has seen more updates than the whole year of 2020. And I bet there will be much more to come, if the developers do not decide to change for good. 

I honestly don't know where to start to be honest, the game is a true mess right now and it's causing more and more players to leave by the hour.

______________________________________________________________

But despite ranting about the failures of the game, I'd like to applaud some aspects of the game which I find quite successful. For example, the transition into HTML5 was pretty successful. The new graphics are also extremely nice, and the smoothness of control is unparalleled. Besides that, I really appreciate the work of the Helpers and Admins in the work they do for this game.

What I really want, and I'm sure the majority of players want too, is for the developers, the coders and the marketeers of the game to listen to us. 

If even a single developer sees this, and decide to make improvements, I feel like a great barrier will have been broken through.

1) Please listen to what the player has to say, and read their suggestions. If you (the developers) don't want to spend a long time doing this, just send a monthly forum post out, with a vote for which areas the players wants improvement in. The one which gets voted the most should then be updated to match the players' desires.

This would vastly improve the relationship between the developers and players, and create a friendly atmosphere again.

2) This opinion might not be overly popular, but regardless, I'd like to suggest it. Whether you take it, thats your choice. However I'm sure I'm not the only player thinking about this:

Remove all the updates which players considered bad in the past few years! If you (The developer) have the guts and courage to do it, I can almost guarentee you that the playerbase will grow back, especially with the new interface.

This includes the overdrives update, the new hulls which were added, the augments, and anything that is not cosmetic. Please, make the game simple again, instead of the complex mess it is in right now!

3) Always ask players to vote on new update suggestions!  I know it is your game, and you can do whatever you want. However, we players, especially those who support you financially, are using your services, which means we would very much like to have the best experience possible. 
If you've never heard the japanese phrase 'Customers are god' (
okyakusama wa kamisama desu), maybe it is time to learn something new for today.

If you genuinely wish the game to improve, as many players and myself included want, please start TODAY. NOW. RIGHT THIS SECOND.

It is never too late to change, until it is too late. And dare I say, the end of Tanki will soon come, and if the developers continue their current trance of updating the game every few days with unwanted content, well, I'd just like to remark that I cannot foresee the game lasting to see the dawn of next year.

 

So if you really do want to have a TL; DR for this post, here is the takeaway: Never be afraid to change It's not too late, until it is. Please, PLEASE, I beg you not to let this post become a 'I told you so'...

 

You can say some of the things are reasonable ? but what the administer said in his previous reply.

Majority of the player's are children so developer's can't rely on children's feedback it can cause a downfall.

But what you could have said is that developers should make the future updates as an experiment before releasing. So player's can prepare to leave in advanced before going through the misery ?.

Tanki online is going downhill and I am sick of it. Here sharing ideas is the best I can do to improve the current state of tanki online.

Old Players are leaving and children are joining.

What an accomplishment ?

Edited by DarkPredator

Share this post


Link to post
Share on other sites

13 hours ago, At_Shin said:

Learn to use Jammer effect against hoppers. And don't tell me that you do not have wasp/hunter coz then imo it's your own fault.

First of all, maybe I don't have the OD ready on my Hunter.  But I do have stun protection.  So... why is Hopper able to go right through my tank and steal the flag.  That is a BUG and needs to be fixed.

 

Defender can be purchased in the garage - shaft healing not so much.  My comment though on that augment wasn't so much about it's availability - but on the ridiculous nature of it. Long distance healing. In a tank game.  I'm still waiting for the "fart" turret.

 

Edited by wolverine848
  • Like 1

Share this post


Link to post
Share on other sites

5 hours ago, Unleash said:

Of course it is bad to check other players profile just to insult them etc in the game, i said it before someone profile means nothing about player. But we come to a point where if someone have good or epic kd ratio or xp hours ratio on turrets hulls, he call himself best player. I have a lot stories about such players insulting me because they look on my profile on ratings and because they are insecure about other player skill which was me in that situation so i answered with basic sentence and they cant think of anything else than say you have noob kd. But i dont want to write wall of text of pure nonsense what players can think of because you would get headache from reading it.

IMO, profiles had the worst effect on tanki's community. And I believe that's when the game first started going downhill.

Toxic attitudes are just about as much of a reason to quit the game as any bad update the game receives.

Share this post


Link to post
Share on other sites

44 minutes ago, wolverine848 said:

First of all, maybe I don't have the OD ready on my Hunter.  But I do have stun protection.  So... why is Hopper able to go right through my tank and steal the flag.  That is a BUG and needs to be fixed.

 

Defender can be purchased in the garage - shaft healing not so much.  My comment though on that augment wasn't so much about it's availability - but on the ridiculous nature of it. Long distance healing. In a tank game.  I'm still waiting for the "fart" turret.

 

Shaft can now heal players?! I honestly don't know what to say... shaft should be much more overpowered than isida now then

  • Agree 1

Share this post


Link to post
Share on other sites

1 minute ago, rus0806 said:

Shaft can now heal players?! I honestly don't know what to say... shaft should be much more overpowered than isida now then

Yup.  It is just dumb.    And no penalty to any paramters.  It's just a bonus function.

Share this post


Link to post
Share on other sites

On 9/6/2021 at 11:49 PM, Iron_Man said:

Hornet needs at least some sort of other boost, to its overdrive.

So a maxed out titan, defender drone, protection module against the attacker and a shield get ripped apart and you are saying hornet is weak the way it is, get a grip on reality next time you post anything so ridiculous.

  • Like 1

Share this post


Link to post
Share on other sites

12 hours ago, G-92 said:

So a maxed out titan, defender drone, protection module against the attacker and a shield get ripped apart and you are saying hornet is weak the way it is, get a grip on reality next time you post anything so ridiculous.

After the update , The AP applies for only 3 sec and there isnt much to do in 3 sec and the range factor also makes it harder because u have to be close enough to the titan- player and if he has a short range turrent , then ur basically going in there to destroy urself.

Share this post


Link to post
Share on other sites

This is a good thing that Tanki owners do whatever they want with Tanki, it is their vision not ours.
If you guys want to be heard you should suggest P2W features :). Or as the amount of players left and the update/innovations are implemented to generate revenue, only buyers are heard (when buying and when not buying), therefore be a good buyer and buy only stuff from good updates.

Share this post


Link to post
Share on other sites

4 hours ago, At_Shin said:

That is only because of increased xp and bad planning of young legend players. Many players tend to diversify their garage but end up low on crystals to own a strong combo. 
What I meant by "Bad practice" was that I should not judge you for using EMP Gauss + hopper while you should not judge me for using freeze+hornet (which is insanely OP ATM).

You are complaining about it as if the hopper always has it's OD at the ready. Hopper and hunter, their ODs charge at the same passive rate while charge accumulation per battle point is similar.

When you see a strong hopper coming towards your base with it's OD ready try to jam it before it reaches your base - that alone will significantly reduce the chances of hopper flying away with your flag.

I do not know about such a bug. If you believe that you have experienced such a bug then report it in Bugs & Glitches. 

Sometimes, tanks (even normal tracked hulls) can climb each other due to high ping (as often  noticed while catching gold boxes) or due to other reasons; what you are experiencing might be this phenomenon.

And that gives you license to judge me or other players who use ultra container augments? I do not care if you think it is ridiculous. You are biased about it simply because it is not commonly available. Calling it ridiculous addition in a tank game is just your excuse. We have many uncanny things in Tanki Online which are not available in other tank games. 

Huh, as if instant 66% damage reduction through the flick of a switch is any more realistic. But it exists in tanki and I do not chastise anyone for using it anymore. This game is not just a plain tank game trying to mirror real world tanks.  Long distance healing is such a fun feature...if only you knew. Sadly, that's where this container reward system disappoints as not everyone can access and enjoy everything....but i guess that happens in real life too. ?

 

not really, Isida is still the better healer imo. Here's why -

  1. long reload for healing purposes - even if shaft can heal a good deal of hp in a single shot, the reload time ensures that I can not heal another teammate soon enough. Isida can change it's target when necessary and use critical healing to healing everyone really quickly.
  2. not enough xp for healing - healing shaft gets lesser Battle points for healing than isida. this amount is often so nominal that I do not get good score in battle from healing unless I focus more on kills.
  3. healing shaft is locked behind ultra containers, so Support Nanobots Isida is still the best healer.

I don't judge people by their combo. I judge them by their GS/rank or if they can even turn their Turrets.

 

EDIT: I just saw a Legend with like 1K GS. ?

Edited by yellowghetto

Share this post


Link to post
Share on other sites

8 minutes ago, yellowghetto said:

I don't judge people by their combo. I judge them by their GS/rank

Judging people based on their rank, GS, or any other rating in their profile is just as bad as judging them based on their combo if not worse.

@At_Shinhas been saying its a terrible habit to judge people based on their profile. And I agree. In fact I think profiles should never have been made accessible to everyone.

 

In fact I have this special rule for I'm dealing in an argument with another player. If the players judges me based off of my profile, then they automatically lose that argument.

 

Judging people based on their profile just shows that:

A) you cannot carry a conversation.

And

B) your attitude sucks.

 

So I would clean your act if I was you. ?

Share this post


Link to post
Share on other sites

3 minutes ago, PirateSpider said:

Judging people based on their rank, GS, or any other rating in their profile is just as bad as judging them based on their combo if not worse.

@At_Shinhas been saying its a terrible habit to judge people based on their profile. And I agree. In fact I think profiles should never have been made accessible to everyone.

 

In fact I have this special rule for I'm dealing in an argument with another player. If the players judges me based off of my profile, then they automatically lose that argument.

 

Judging people based on their profile just shows that:

A) you cannot carry a conversation.

And

B) your attitude sucks.

 

So I would clean your act if I was you. ?

Look who's talking. 

Low GS at high rank tells me something. They are either trolling, or just really fast at ranking up, which I applaud them for their time and patience, but definitely not someone I would want on my team.

Some of your ideas are okay, but your mindset about this game is highly interesting.

Edited by yellowghetto

Share this post


Link to post
Share on other sites

You dont need to play loads of accounts to see how many are playing.... Its all here>>>>>>>>https://tankirating.org/online   

See how many are not ONLINE any more, and why it takes 3mins at 23.00utc to get into a battle..

Game treats all players like a cash cow-- They are to be their cash- as much as possible, and not only cash- tanki will rob you of your future... There is no remorse from devs about this---- The sooner you accept this the better it will be for you--You will either leave the game, or continue, knowing the fact, no matter what you say-- you will never affect the game outcome----- EXCEPT..... If you choose not to pay for any thing now, you can revel in the knowledge, that people will go hungry and homeless in the Developer office...

Crying about buyers--- sick of peeps moaning about them, there must be some reward in giving over your hard earned cash, for a worthless game, that has no residule value... I can buy an Xbox every year, for the cost of premium acc, and battle pass etc, and still sell it and get money back...

I buy, to help fund the game, so tanki can let the poor kids play a game for Free-- Yes thats right for free---.... I treat it like a charity donation, :).. Be thankfull of buyers- well whats left of them, because, I no longer buy, as I refuse to pay double the cost of the game, than other players- ie the Ruski's...

And for the STARZI Mods.... "Tanki is not loyal to you-- It is Loyal to the need of you, and when Tanki needs change, so will there loyalty".. remember that, next time you bedroom bullys exercise your ban button... Think of how many Mods have been before you, and they too sold their soul for crystals, and where are they now ?... Just a faint whisper in the winds of Tanki, only overshadowed by the death nell of the bell, tolling the end of tanki....... Well it will be the end, unless they change there chief game designer Cem....

My mere rant is over...

Edited by At_Shin
Refrain from using inappropriate language.
  • Like 3

Share this post


Link to post
Share on other sites

8 hours ago, At_Shin said:

You are complaining about it as if the hopper always has it's OD at the ready. Hopper and hunter, their ODs charge at the same passive rate while charge accumulation per battle point is similar.

When you see a strong hopper coming towards your base with it's OD ready try to jam it before it reaches your base - that alone will significantly reduce the chances of hopper flying away with your flag.

Has nothing to do with ODs.

Players have been complaining about Hopper being able to "ghost" through tanks - like solid objects are no impediment.  This is nothing new - has been mentioned numerous times since the hull was released.

But I'm not surprised you don't "know" anything about it.  Just keep on trucking buddy - nothing wrong with this game.  At. All.

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

1 minute ago, wolverine848 said:

Has nothing to do with ODs.

Players have been complaining about Hopper being able to "ghost" through tanks - like solid objects are no impediment.  This is nothing new - has been mentioned numerous times since the hull was released.

But I'm not surprised you don't "know" anything about it.  Just keep on trucking buddy - nothing wrong with this game.  At. All.

bruh 

i'm confused! Whats the main conversation here : overdrive , what ever can't be bothered listing the things that have been mentioned.

  • Agree 1

Share this post


Link to post
Share on other sites

25 minutes ago, DarkPredator said:

bruh 

i'm confused! Whats the main conversation here : overdrive , what ever can't be bothered listing the things that have been mentioned.

I forgot as well.

 

This feels like a topic to make arguments appear. ?

Share this post


Link to post
Share on other sites

We can all agree that without a doubt the game is a shadow of its former self right?

120k online players -> 10k online players

don't think of that as a fluctuation, because losing 110k players during peak time is like losing 95% of the entire playerbase

Advertising has nothing really to do with it, because i bet 90% of all inactive accounts are under the rank of leutanent, which means people play for a bit and then leave because they don't like it.

 

So whether you like an update or not, you are the minority. The majority has already left the game, thus they have already silently expressed their opinions.

Share this post


Link to post
Share on other sites

2 hours ago, r_Chances3 said:

We can all agree that without a doubt the game is a shadow of its former self right?

120k online players -> 10k online players

don't think of that as a fluctuation, because losing 110k players during peak time is like losing 95% of the entire playerbase

Advertising has nothing really to do with it, because i bet 90% of all inactive accounts are under the rank of leutanent, which means people play for a bit and then leave because they don't like it.

 

So whether you like an update or not, you are the minority. The majority has already left the game, thus they have already silently expressed their opinions.

I don’t think a player starting and then leaving is (always) due to disliking the game. There are plenty of games that I started and liked but never played very much because it never developed into a habit or strong enough interest to keep playing. Or maybe because there were other games that already occupied my free time. For me there have been long periods (spanning years) where I didn’t play Tanki for various reasons. Updates to the game had no part in this and it was because I started playing other games or just didn’t have a way to play Tanki regularly (From 2011-2016 I either had to use the family computer or go to the library. I got a laptop in 2016 but that was more of a tablet that ran Windows 10. I only had a decent laptop starting from 2019. Funnily enough, I only started actively and consistently playing Tanki around that time.)

Edited by GrayWolf8733
  • Like 2

Share this post


Link to post
Share on other sites

58 minutes ago, GrayWolf8733 said:

I don’t think a player starting and then leaving is (always) due to disliking the game. There are plenty of games that I started and liked but never played very much because it never developed into a habit or strong enough interest to keep playing. Or maybe because there were other games that already occupied my free time. For me there have been long periods (spanning years) where I didn’t play Tanki for various reasons. Updates to the game had no part in this and it was because I started playing other games or just didn’t have a way to play Tanki regularly (From 2011-2016 I either had to use the family computer or go to the library. I got a laptop in 2016 but that was more of a tablet that ran Windows 10. I only had a decent laptop starting from 2019. Funnily enough, I only started actively playing Tanki around that time.)

MatchMaker rank-spreads are a huge disincentive for new players to remain in the game.

Once they start playing Legends at WO they just quit out of frustration.

  • Like 1
  • Agree 2

Share this post


Link to post
Share on other sites

On 9/7/2021 at 1:36 PM, At_Shin said:

And, railgun with hornet is not useless right now. Certainly, you will get lesser kills than before but your status effect augments can help you debuff the enemy - supporting your teammates in the process.

Well not all have Status Effects augments. Just being honest, I prefer regular augments to Status effects ones. I don't think it is fair if people have to use certain augments, so that they turret becomes playable. I am using the word "useless" because I feel that now it is the weakest turret out there. Same old story. Critical damage update really improved Railgun's performance and it was Good, definitely strong but not OP. It stood no chance against EMP Gauss and Tesla as always but now it is the weakest. Thunder fares better than Railgun. I feel that the nerf to Railgun was truly unnecessary because if you would like to have a new meta, you necessarily need not weaken other turrets but just buff one. ?‍♂️

  • Agree 3

Share this post


Link to post
Share on other sites

17 hours ago, Iron_Man said:

Critical damage update really improved Railgun's performance and it was Good, definitely strong but not OP.

It was OP.  There was no point in even equipping a module for Rail since anytime it did max damage it ignored the module.

But you know what's really stupid right now?  Freeze with a 400% damage boost for critical.

And the Supercharge from hornet/dictator that allows turrets like Gauss and Shaft to apply their critical damage boost to their big attack.  Can't believe that was the intention.

Edited by wolverine848
  • Agree 1

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...