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12 minutes battle duration


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What about the distinction of players and bots(players who do not move their turrents) , they should have separate battles for themselves as they are pretty annoying in MM xD

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53 minutes ago, DROR-ORGAD said:

 

Also, what about making more then 1 option of battle duration? Like 7, 12, 20 or 5, 10, 20 or something like that? Or it will make matchmaking alot longer?

That would again make long queues in MM as majority of players would like to keep the battle short and some who want to have a different change of playing will only opt for the special long time, this would disrupt the MM mechanism in some way or other.

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6 hours ago, wolverine848 said:

That ship sailed a long time ago.

Have you SEEN the rank-spreads in MM?

I have been matched with warrant officer 4 once and in a crystal boxes matches too in legend ranks like 2 month ago

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1 hour ago, nikunj04 said:

What about the distinction of players and bots(players who do not move their turrets) , they should have separate battles for themselves as they are pretty annoying in MM xD

I believe a similar distinction exists already.

All the 9999GS RU-Clan Players with CAPS names are placed in the enemy team, and the 2000GS hornet thunder bots get in my team.

Spoiler

Sigh

 

Edited by 2shots2kills
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2 hours ago, 2shots2kills said:

Ibelieve a similar distinction exists already.

All the 9999GS RU-Clan Players with CAPS names are placed in the enemy team, and the 2000GS hornet thunder bots get in my team.

Indeed , thats the luck we have all have :(

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On 9/10/2021 at 12:42 PM, RIDDLER_8 said:

I would suggest a better idea. I suppose that battle time should depend on battle modes. For example, the juggernaut mode should last for 30 minutes to make it more interesting to play with juggernaut and have enough time for players to be able to destroy the juggernaut tanks. This is also useful for missions that requires you to destroy juggernaut opponents. With that being said, this means that each battle mode should have its battle duration set appropriate to the game mode, rather than having the same universal time for all game modes.

30 minutes is too much, sometimes you have 10 minutes to burn (waiting for a bus or few minutes before you go to work) and having a game of +/- 10 minutes is just the perfect way to burn this time. As long as 30 minutes is too much, although I liked it when they made weekend battles 20 minutes because in the weekend when you play you sit for an hour or two without things that interrupt you so its great

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15 minutes ago, DROR-ORGAD said:

30 minutes is too much, sometimes you have 10 minutes to burn (waiting for a bus or few minutes before you go to work) and having a game of +/- 10 minutes is just the perfect way to burn this time. As long as 30 minutes is too much, although I liked it when they made weekend battles 20 minutes because in the weekend when you play you sit for an hour or two without things that interrupt you so its great

I agree, however, i think long battle tends to make players leave when they're not satisfied, and when MM battles count empty spot, it put players in started matches which is pretty annoying, i think 7 mins was perfect because the system did not put in started matches as frequently as now.

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12 hours ago, wolverine848 said:

That ship sailed a long time ago.

Have you SEEN the rank-spreads in MM?

I thought you said that you quit tanki.

because how do you know that the 20 minutes is boring. 
maybe   is that you hate certain updates in tanki and just say that you quit because of your anger but as I see deep in your heart you love tanki.

because if you actually hate tanki you won’t be on the forum.

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5 minutes ago, abdul12340 said:

I thought you said that you quit tanki.

because how do you know that the 20 minutes is boring. 
maybe   is that you hate certain updates in tanki and just say that you quit because of your anger but as I see deep in your heart you love tanki.

because if you actually hate tanki you won’t be on the forum.

Maybe he is SM.

 

 

Jk

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1 hour ago, numericable said:

I agree, however, i think long battle tends to make players leave when they're not satisfied, and when MM battles count empty spot, it put players in started matches which is pretty annoying, i think 7 mins was perfect because the system did not put in started matches as frequently as now.

I agree but I have other reason to like 12m battles more, and its because if someone is pissing me off in the middle of a battle and I get angry I like to change to shaft and target him until he leaves the game or stay as far as possible from me and in short battles usually I don't have enough time?

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2 hours ago, abdul12340 said:

because how do you know that the 20 minutes is boring. 

Um, @wolverine848didnt say that nor was he implying that. He was simply pointing out the fact that large rank gaps have existed way before 15 minute battles, 20 minute battles, and 12 minute battles came back.

This happened alot with 7 minute battles like MM having too many gamemodes, it also had too many 7 minute battles in progress, both of which spread the player base out too much causing large rank and GS gaps.

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Spoiler

 

On 9/9/2021 at 3:53 PM, PirateSpider said:

Longer battles means Fewer battles taking place at once.

 

On 9/10/2021 at 5:24 PM, B.A.B.I said:

Hello, i made a video discussing this matter, and featured @PirateSpider's great reply in it!

3 hours ago, PirateSpider said:

This happened alot with 7 minute battles like MM having too many gamemodes, it also had too many 7 minute battles in progress, both of which spread the player base out too much causing large rank and GS gaps.

 

 

 

@PirateSpider you are seriously confused, and @B.A.B.I, I can't believe you made an actual video including this totally false post in it ?.

OK I can kind of understand how this might confuse people, but longer battles does NOT mean there will be "fewer battles going on at once", sorry but that is false. The number of battles going on at once is largely independent of how long battles are in MM, unless we go to extreme values (like lets say 30 second long matches, which would be of course pointless and stupid). There might be a small fluctuation due to hard-to-explain changes in time spent queuing, but overall the number of matches happening at once with 7 minute, 12 minute or 20 minute MM battles will be pretty much the same.

What would cause a difference in the "number of battles going on at once" would be the number of PLAYERS on average within each battle and also simply the number of players playing at the same time - the length of battles would not matter.

Consider the following simplified example to illustrate:

Let's say we have 1,000 players online ready to play in battles, and a match length of 10 minutes with 10 players in each battle. If all players queue for battles (I know they won't at the same time, but let's pretend for the sake of example), then there will be 1,000/10 = 100 battles going on at once.

Now let's increase battle time to 30 minutes. How many battles do we have going on at once? We find this the same way - by dividing the number of players by the number of players in each battle: 1,000/10 = 100. The answer is the same, it does NOT depend on the length of battles.

However let's say we increase the average number of players in each battle to 20. Then we have 1,000/20 = 500 battles going on at once. NOW we have a difference.

Or if we increase the number of players online to 2,000, and have 10 players in each battle: 2,000/10 = 200 battles at once. Again a difference.

So in summary, the number of battles going on at once depends on 1) The number of players online, looking to battle at the same time, 2) The average number of players in battle. The average length of battles does not affect it. I hope that clears this up, seeing you repeatedly make this false statement annoys me @PirateSpider, so I felt the need to explain.

Edited by DestrotankAI9
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10 hours ago, DestrotankAI9 said:
  Reveal hidden contents

 

 

 

 

 

@PirateSpider you are seriously confused, and @B.A.B.I, I can't believe you made an actual video including this totally false post in it ?.

OK I can kind of understand how this might confuse people, but longer battles does NOT mean there will be "fewer battles going on at once", sorry but that is false. The number of battles going on at once is largely independent of how long battles are in MM, unless we go to extreme values (like lets say 30 second long matches, which would be of course pointless and stupid). There might be a small fluctuation due to hard-to-explain changes in time spent queuing, but overall the number of matches happening at once with 7 minute, 12 minute or 20 minute MM battles will be pretty much the same.

What would cause a difference in the "number of battles going on at once" would be the number of PLAYERS on average within each battle and also simply the number of players playing at the same time - the length of battles would not matter.

Consider the following simplified example to illustrate:

Let's say we have 1,000 players online ready to play in battles, and a match length of 10 minutes with 10 players in each battle. If all players queue for battles (I know they won't at the same time, but let's pretend for the sake of example), then there will be 1,000/10 = 100 battles going on at once.

Now let's increase battle time to 30 minutes. How many battles do we have going on at once? We find this the same way - by dividing the number of players by the number of players in each battle: 1,000/10 = 100. The answer is the same, it does NOT depend on the length of battles.

However let's say we increase the average number of players in each battle to 20. Then we have 1,000/20 = 500 battles going on at once. NOW we have a difference.

Or if we increase the number of players online to 2,000, and have 10 players in each battle: 2,000/10 = 200 battles at once. Again a difference.

So in summary, the number of battles going on at once depends on 1) The number of players online, looking to battle at the same time, 2) The average number of players in battle. The average length of battles does not affect it. I hope that clears this up, seeing you repeatedly make this false statement annoys me @PirateSpider, so I felt the need to explain.

Let's try with smaller numbers.

How about 10 players online and 5 players per battle?

10 / 5 = 2 battles.

If the 10 players will be playing online for 1 hour.

If battles last 1 hour there will be 2 battles of 1 hour in total, and 2 battles at the same time.

[ - - - - - - - - - - - - 1 hour battle / 5 players - - - - - - - - - - - - - ]

[ - - - - - - - - - - - - 1 hour battle / 5 players - - - - - - - - - - - - - ]

If battles last 30 minutes there will be 4 battles of 30 minutes in total, but only 2 battles at the same time.

[ 30 mins battle / 5 players]  [30 mins battle / 5 players ]

[ 30 mins battle / 5 players]  [30 mins battle / 5 players ]

Edited by lssimo
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I want to say that in capture the flag or siege when the other team scores, I quit the battle and enter a new one. I don't want to waste a lot of time and play for a losing team gain smaller prizes. I know this is not fair for my teammates, but 12 minutes per battle is too much. I see many other players do the same.

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2 minutes ago, yoni292 said:

I want to say that in capture the flag or siege when the other team scores, I quit the battle and enter a new one. I don't want to waste a lot of time and play for a losing team gain smaller prizes. I know this is not fair for my teammates, but 12 minutes per battle is too much. I see many other players do the same.

Thats the advantage a 12 min or any big duration battle have , comeback . Even if u are losing u never know whats gonna happen in the next few min or even in the next few seconds. Maybe u get a good offense push with an isida by ur side and u will be able to take have a comeback and finally getting an upperhand in the battle and by doing so u will have a pretty nice reward at the end of match. Everything is unpredictable , try it once in a while.

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27 minutes ago, nikunj04 said:

Thats the advantage a 12 min or any big duration battle have , comeback . Even if u are losing u never know whats gonna happen in the next few min or even in the next few seconds. Maybe u get a good offense push with an isida by ur side and u will be able to take have a comeback and finally getting an upperhand in the battle and by doing so u will have a pretty nice reward at the end of match. Everything is unpredictable , try it once in a while.

I do in 7 minutes to 10 minutes battle. In 12 minutes when I see that the other team dominates (scoring in the first minutes and gaining a substantial lead), I try my luck elsewhere. I also see other teammates do the same.

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4 hours ago, yoni292 said:

I do in 7 minutes to 10 minutes battle. In 12 minutes when I see that the other team dominates (scoring in the first minutes and gaining a substantial lead), I try my luck elsewhere. I also see other teammates do the same.

Wait - you think you can get a "comeback" in a 7 minute battle, but not in a 12-min battle? ?? ????

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6 hours ago, wolverine848 said:

Wait - you think you can get a "comeback" in a 7 minute battle, but not in a 12-min battle? ?? ????

In 7 minutes battle most player don't leave. They stay to complete missions. In 12 minutes it is more difficult than in 2 seven minute battles if you are on a loosing team. That's only my opinion based on battles I played.

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50 minutes ago, yoni292 said:

In 7 minutes battle most player don't leave. They stay to complete missions. In 12 minutes it is more difficult than in 2 seven minute battles if you are on a loosing team. That's only my opinion based on battles I played.

so... 7 min battle very little possibility of coming back = stay?

12 min battle ... very real possibility of coming back after 1 cap = leave?

 

I think you are in the minority.  Most ppl don't leave a 12 min battle after 1 enemy cap.  If it's 3 or 4 to 0 ... the tha'ts another story.

And you are discounting completing many of the missions assigned.  The ONLY mission that depends on winning is the Top 3 mission. The rest, you can complete whether your team wins or loses.

Edited by wolverine848
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