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Patch Update #663 - Released 24th September 2021


Marcus
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@natrolite

I believe that the extra clan system's features are overpriced. I guess 10 Tankions per feature would be more than enough to pay for extra slots. I will keep my clan as is and not pay any Tankions for extra slots or other features. I need to save up Tankions so that I can buy the four slot protection module, which is more beneficial for me.

 

The poor thing about the clan system is the paid slots. Too expensive to buy. Just make slots 10 Tankions in price. That's more than enough. Please thing and be kinder to non-buyers.

Edited by natrolite
Posts merged.

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On 9/26/2021 at 1:25 AM, RIDDLER_8 said:

Just make slots 10 Tankions in price.

I feel like 10 tankoins is a bit too cheap, perhaps 100.

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On 9/26/2021 at 12:25 AM, RIDDLER_8 said:

@natrolite

I believe that the extra clan system's features are overpriced. I guess 10 Tankions per feature would be more than enough to pay for extra slots. I will keep my clan as is and not pay any Tankions for extra slots or other features. I need to save up Tankions so that I can buy the four slot protection module, which is more beneficial for me.

 

The poor thing about the clan system is the paid slots. Too expensive to buy. Just make slots 10 Tankions in price. That's more than enough. Please thing and be kinder to non-buyers.

Wait did you buy a clan licence? Then you are not a free to play player xD

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34 minutes ago, numericable said:

Wait did you buy a clan licence? Then you are not a free to play player xD

You know that's the thing. If a f2p got lucky with coinboxes and bought a  clan pass, or if he got lucky and got crisis, armadillo, or Paladin, everyone will think he buys. After seeing London.england to possess xt Rico and hopper and crisis I started to try and stop myself from thinking every crisis owner to be a buyer. It's still hard, but I'm doing my best. 

 

 

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1 hour ago, Incorp said:

You know that's the thing. If a f2p got lucky with coinboxes and bought a  clan pass, or if he got lucky and got crisis, armadillo, or Paladin, everyone will think he buys. After seeing London.england to possess xt Rico and hopper and crisis I started to try and stop myself from thinking every crisis owner to be a buyer. It's still hard, but I'm doing my best. 

 

 

I dont think a f2p player, if he would be lucky with coinboxes, would buy a clan but rather saves tnk for battle passes, but let's give it the benefit of the doubt

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The same speed for same hull class is not a bad idea.

Interested to see how racing event will be affected with that hull parameter update.

Viking for all! Giving viking for free is an acknowledgement that viking is the worst hull in the game. Only its shape and design is worthwhile. 

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Maybe if they would put a different hull for arm racing acording to what the player is using, either an hovering or tracked, i would give it a try. Also, they should put all weapons with the adrenaline augment.

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Tankions bundle are too expensive. I agree with that. The only positive outcome would be for developers to be more generous and give us more free Tankions in weekly containers. I am not exaggerating but if developers gives us 10 Tankions per weekly containers instead of the usual current 8 Tankions, I would be more happy. That would be fairer to all players as well. Just 2 extra Tankions is not the end of the world, nor a collapse of Tanki's economy. It is just a little boost for non-buyers like me. Please give 10 Tankions per weekly container in the next update.

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3 hours ago, RIDDLER_8 said:

Tankions bundle are too expensive. I agree with that. The only positive outcome would be for developers to be more generous and give us more free Tankions in weekly containers. I am not exaggerating but if developers gives us 10 Tankions per weekly containers instead of the usual current 8 Tankions, I would be more happy. That would be fairer to all players as well. Just 2 extra Tankions is not the end of the world, nor a collapse of Tanki's economy. It is just a little boost for non-buyers like me. Please give 10 Tankions per weekly container in the next update.

The free gifts in the shop are 100 or 1000 crystals.

I believe that you will be happier if in the free gifts in the shop a 1 tankoin gift will be added to the rotation of 100/1000 crystals

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3 hours ago, RIDDLER_8 said:

Tankions bundle are too expensive. I agree with that. The only positive outcome would be for developers to be more generous and give us more free Tankions in weekly containers. I am not exaggerating but if developers gives us 10 Tankions per weekly containers instead of the usual current 8 Tankions, I would be more happy. That would be fairer to all players as well. Just 2 extra Tankions is not the end of the world, nor a collapse of Tanki's economy. It is just a little boost for non-buyers like me. Please give 10 Tankions per weekly container in the next update.

I agree, for F2P players, getting a tankoin bundle seems impossible. But the bundles are made with the opinion that if a tanker buys it, it would give the garage a super-boost, or else buying a low/cheap bundle wouldn't matter.

And as for tankoins , the only beneficial item available for us to purchase is BP and that too 1000 tk, so it would be good at giving 10 tk instead of 8.

10 minutes ago, yoni292 said:

The free gifts in the shop are 100 or 1000 crystals.

I believe that you will be happier if in the free gifts in the shop a 1 tankoin gift will be added to the rotation of 100/1000 crystals

What is 1 tankoin even gonna do ? ?

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In the end, just think of it as that even the  bundle isn't going to give any out-of-the game item, what will it offer can be obtained by some other methods, whether it be supplies, shot effects or even skins.

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49 minutes ago, nikunj04 said:

What is 1 tankoin even gonna do ? 

Give you another reason to enter the shop daily. It's not much, but it's more valuable than 100/1000 crystals. Since you can refresh the gifts in the shop, you might get more than 1 tankoin per day. It looks lame, but TO will get more exposure to the deals in the shop when applying a 1 tankoin gift.

Only my opinion.

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The bug fixes and changes to Juggernaut in this patch were good, and also I am very glad that developers are now posting a topic for each set of patch notes - nothing more important to discuss and to take feedback on from players.  However I dislike the changes to hull speed, and I will explain why.

I understand the need to achieve balance, but this should not come at the expense of diversity - having everything exactly the same is boring. Hulls have long had slight differences in speed, and these are balanced by the other parameters such as weight (giving stability) and power, and also by the overdrives.
 

On 9/23/2021 at 12:05 PM, Marcus said:

In the future, we will make hulls of the same class have the same standard speed, just like we have the same health points number.


This disappoints me. I do NOT want to see all light/medium/heavy hulls have the same speed, this would be boring. Hornet for example is well know to have much better stability than Wasp, at the expense of a slightly slower speed. Viking is the fast but unstable medium hull - whereas Dictator is the highly stable one with great pushing power. If speed is made the same, then other characteristics will also need to be made the same, or Dictator/Hornet with superior weight will be imbalanced compared to Wasp/Viking - as they will have great stability and power, but the same speed.

Do we really want hulls of the same class to be entirely the same and have no different characteristics in terms of speed/stability etc? How boring - I certainly do not want to see this.
 

On 9/23/2021 at 12:05 PM, Marcus said:

We change it to make adding new hulls not break the game balance, and the old hulls won't be better or worse in a class due to the speed parameter.;

This justification does not make sense. If the developers do not want new hulls to be imbalanced "because of the speed parameter" - well then don't make them too fast, simple. We should have some differences in speed for hulls in the same class, but a few hulls can have the same speed - for instance Crusader and Dictator have the same speed and that is fine.
 

On 9/23/2021 at 12:05 PM, Marcus said:

Speed of all heavy hulls is now from 5 to 6 m/s:

  • It means that Titan and Ares will be as slow as Mammoth.

Reducing the speed of Titan and Ares to that of Mammoth was unnecessary - I did not find the faster speed of those hulls to be imbalanced - after the overdrive changes Mammoth is currently very strong, and now it is even stronger. Whereas - Ares has already been nerfed a lot, and it did not need a further nerf.

Let's not also forget that Mammoth gains speed from its overdrive, so this helped to make up for the slower normal speed. And Ares needed its slightly faster speed to keep up with its ball overdrive - now it has trouble doing that without certain drones.

All in all this change was unnecessary, it is boring to have all hulls of the same class having the same speed, and it is not a problem for balance to have some small differences in speed within each hull category.

===================================================================================================================================

Stability is a relatively insignificant factor for heavy hulls - as they are all very stable. But if the medium and light hulls are also given the same speed this will be even worse, as they will all then need to have the same weight too - which will be boring and take away the characteristics each hull has.

I know the developers are reluctant to reverse changes but I think they should do here - balance is good, but making everything the same should be avoided as much as possible to prevent things getting boring. For the sake of balance, I do not believe making each category of hull to have the same speed to be necessary, or a good change for the game. Please bring back the faster speed for Ares/Titan and abandon plans to make the other categories the same.

Edited by DestrotankAI9
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On 9/23/2021 at 4:35 PM, Marcus said:

Speed of all heavy hulls is now from 5 to 6 m/s:

  • It means that Titan and Ares will be as slow as Mammoth.

  • In the future, we will make hulls of the same class have the same standard speed, just like we have the same health points number.

  • We change it to make adding new hulls not break the game balance, and the old hulls won't be better or worse in a class due to the speed parameter.;

What a ridiculous and pointless update.   Way to pump up hovering hulls ... can't be flipped, and now just as fast.

Everything homogenous ... and boring.    ?‍♂️

 

On 9/24/2021 at 12:09 AM, nikunj04 said:

I think it has a good impact on the "game balance" as the all hulls which fall under the same category should have more  or less equal features (pros and cons) in order to reduce favourism.

So... what cons do hovering hulls have?  Same speed as their counterpart and can't be flipped.

And how is Titan as good as Mammoth?  It's speed compensated for Mammoth weight. And mammoth has better acceleration.

Vikings speed compensated for it's instability.  Now Dictator will be just as fast.

What a dumb update.

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I am not happy that juggernaut's armor was nerfed to a maximum of 20,000 HP. That is too low. Juggernaut should have 50,000 HP to be strong with more top speed to move faster. For that, I would suggest the juggernaut mode to be played on only large maps with a time duration of 1 hour. That would be the best way to balance this game mode and make the juggernaut tank a true tank of death that is very hard to destroy. Right now, juggernaut feels like a Mammoth because of its low armor. Please buff up juggernaut to 50,000 HP and make it playable on large maps with a 1 hour battle duration.

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1 hour ago, RIDDLER_8 said:

I am not happy that juggernaut's armor was nerfed to a maximum of 20,000 HP. That is too low. Juggernaut should have 50,000 HP to be strong with more top speed to move faster. For that, I would suggest the juggernaut mode to be played on only large maps with a time duration of 1 hour. That would be the best way to balance this game mode and make the juggernaut tank a true tank of death that is very hard to destroy. Right now, juggernaut feels like a Mammoth because of its low armor. Please buff up juggernaut to 50,000 HP and make it playable on large maps with a 1 hour battle duration.

You've been using an Mk1 hull lately. ?

unknown.png

Screen_Shot_2021-09-29_at_10.39.49_PM.pn

 

Mk1 Juggernauts have 5000 HP, which is a quarter of the health for an Mk8 Juggernaut. Use a different hull and you'll see the difference in HP and speed.

Spoiler

Screen_Shot_2021-09-29_at_10.40.56_PM.pn

 

Edited by At_Shin
Added Spoiler. Thanks for such a cool analysis!
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The reason why I am using an MK1 hull is because I have the new Paladin hull. When a discount becomes available on hulls, I shall upgrade my Paladin hull to MK8. However, despite this, juggernaut still does not have enough armor for MK8 hulls, which is 20,000 HP. That is too low, so developers should increase that to 50,000 HP.

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Increasing the health of JGR isn't the solution, as the current stats allow the jugg to survive a fair deal of chances, if the jugg gets buffed, other people in the same battles may not get the chance to become Juggernaut which is not at all good. ?

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Players would still get the change to become juggernaut if those battles last for 1 hour and its HP is increased to a higher stat so that juggernaut players does not die too quickly.

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