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October Challenge I - new supply in prizes!


Marcus
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7 minutes ago, Iron_Man said:

Well, for those who are wondering how good Blunderbuss is, if to buy this BP or not, I'll make your day easy by giving my complete review on that augment.

So for a regular hammer user, who uses slugger or stock hammer, this is quite hard to get accustomed to, considering the great pellet spread. For me it was literally re-learning on how to use the turret, well that's a bit inflated word but more or less, yes.

The thing is that it has insanely good damage. Regular damage is cool but the interesting part is critical damage. Each pellet deals the max damage, which I feel is really cool. Honestly, Mk8 Hammer dealing 5400 on critical hits, is just insane. Prior to getting it, I deemed that it was downright OP but now, oh well compared to tesla nothing is OP?, I take back that word of mine.

It is a very strong turret augment, only if you actually manage to land the right shot at the right time. Since number of pellets and pellet spread are increased, each pellet kinda deals less regular damage.

BUT the most important aspect of this augment is that it becomes OP only when you use it with Booster.

So unless you use it with booster, it is just another strong augment and I'd honestly not suggest using it with any other drone, since it would only be a pure waste. Mk8 Hammer with Maxed booster deals 20K+ damage on critical hits which means............................... R.I.P Juggernaut

It goes well with mostly light hulls and medium ones do okay with it. So that's my comprehensive review of this augment.

To be honest, if you prefer augments which perform better even without Booster, my word would be AP or EMP Hammer. But no doubt, blunderbuss is a very good augment.

I can be wrong, but until i remember, critical damage always is the same damage, and never "stack" more than 1, so the enemy will always receive in max 1800 of damage

Its a mistake of the wiki, because that 5400 is considering that you are shotting all the clip(3 times of shots)

But you can only shot 1 per time

Also depends a lot of crit, because of

Horizontal scatter angle: +200%

So you will never accurate all pellets in a normal shot

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I made an informational video about the supply, you can check it out on my channel.
Also, have a free transparent PNG of the supply!
 

h2NcZo8.png

Edited by B.A.B.I
Removed Video.

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19 minutes ago, pocrettttt said:

I can be wrong, but until i remember, critical damage always is the same damage, and never "stack" more than 1, so the enemy will always receive in max 1800 of damage

Its a mistake of the wiki, because that 5400 is considering that you are shotting all the clip(3 times of shots)

But you can only shot 1 per time

Also depends a lot of crit, because of

Horizontal scatter angle: +200%

So you will never accurate all pellets in a normal shot

Well, I'll check for once myself.

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Let me just say this new supply is stupidly dumb. How in the world will this be 'balanced' with jmmer immunity? Let me just say, this is dumbly stupid. 

I was heartbroken when I saw @B.A.B.I's video. Tanki this is totally ruining the game... you have players who cares about the game but YOU don't care about them. If your logic is 'few players will get it so it won't break the game,' then congrats you devs are professionally good at stupid logic.

However on a brighter side I have to say blunderbuss is worth your TK's anytime. I used it for a while, critical damage is super OP. With Hornet or dictator OD you can wipe out a field in seconds. You should buy this month's pass. If only I could play my spiderhiest cuold have gotten this battle pass :(

Edited by Incorp
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34 minutes ago, pocrettttt said:

I can be wrong, but until i remember, critical damage always is the same damage, and never "stack" more than 1, so the enemy will always receive in max 1800 of damage

Its a mistake of the wiki, because that 5400 is considering that you are shotting all the clip(3 times of shots)

But you can only shot 1 per time

Also depends a lot of crit, because of

Horizontal scatter angle: +200%

So you will never accurate all pellets in a normal shot

oh yeah that's the truth. My bad, I guess I messed up a bit with the stats ?

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1 hour ago, Iron_Man said:

Well, for those who are wondering how good Blunderbuss is, if to buy this BP or not, I'll make your day easy by giving my complete review on that augment.

So for a regular hammer user, who uses slugger or stock hammer, this is quite hard to get accustomed to, considering the great pellet spread. For me it was literally re-learning on how to use the turret, well that's a bit inflated word but more or less, yes.

The thing is that it has insanely good damage. Regular damage is cool but the interesting part is critical damage. Each pellet deals the max damage, which I feel is really cool. Honestly, Mk8 Hammer dealing 1800 on critical hits on each pellet, is just insane. Prior to getting it, I deemed that it was downright OP but now, oh well compared to tesla nothing is OP?, I take back that word of mine.

It is a very strong turret augment, only if you actually manage to land the right shot at the right time. Since number of pellets and pellet spread are increased, each pellet kinda deals less regular damage.

BUT the most important aspect of this augment is that it becomes OP only when you use it with Booster.

So unless you use it with booster, it is just another strong augment and I'd honestly not suggest using it with any other drone, since it would only be a pure waste. Mk8 Hammer with Maxed booster deals very very good damage.

It goes well with mostly light hulls and medium ones do okay with it. So that's my comprehensive review of this augment.

To be honest, if you prefer augments which perform better even without Booster, my word would be AP or EMP Hammer. But no doubt, blunderbuss is a very good augment.

I do not think Booster is necessary. When I use Blunderbuss, I never use Booster.

 

Waiting for Armor-Piercing Salvo for bp...

 

Does someone have a clear explanation of the Nuclear Energy Supply?

From what I read, it seems like a bp Supply, and if your OD is not charge, you hold for more than a second, use 1, and get back to back ODs??? ?

Edited by At_Shin
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7 minutes ago, Yveltal9 said:

Hoping the new supply will be available for buying with crystals soon

As far as I know it will be exclusive to Challenges.

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4 minutes ago, At_Shin said:

Eh? I am surprised you dislike the idea of Double Jumps with your Crisis hopper combo. This supply will allow you to do that. Still not convinced? xD

Imagine non stop Mammoth OD, Titan OD, Viking OD. ?

Hopper double jumps aren't great. If you have lightweight Hopper, it will prob be OP, for normies, basically nothing.

Edited by yellowghetto
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4 hours ago, Marcus said:

Nuclear Energy

This supply instantly recharges overdrive. Previously the only way to get this effect was to catch the «Nuclear Energy» bonus box but now you can also get it as a rare prize in Challenges. We may use this supply as a prize in special events, as an item in special offers, or even to give away in the future but only in small quantities.

To activate the «Nuclear Energy» supply you need to hold the overdrive activation button. Once activated, the «Jammer» status effect is applied for a short time.

If this was a teaser or a preparation for a new UCs-exclusive buyers' advantage, I think it will make the battles such a destruction especially for Viking OD.

Edited by asem.harbi
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3 hours ago, numericable said:

Bad challenge, the blunderbuss is a bad augment, there is already a paint called "falling leaves" why making one with the same name? Also, the new supply will give full recharge or just jamming effect ?

Moreover, the battle pass' price has increase by 200 tankoins, it went from a net 500 tankoins to 700 tankoins...

agreed,  why give this paint the same name, but it looks good. Meanwhile all other stuff is bad or not worth to buy.

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I have the hammer critical augment,

it is hard to time to critical shot w booster, unless you hornet, while i prefer duplet w booster for sure damage,

but since tesla release, telsa can deal shoot 1900 damage ball anytime, every 6s, follow by 960 damage zip shot, x4 if you use booster.

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Can a juggernaut use the nuclear energy supply?  That seems like the best place to use it if possible.

If you have jammer immunity on can you immediately activate your overdrive after using nuclear energy?

My problem with blunderbuss is the randomness of criticals.  When I use it the critical hits rarely come when I want them.  This can be mitigated with hornet and dictator supercharge ODs but I don't use those hulls often.

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21 minutes ago, DaringDeer said:

Can a juggernaut use the nuclear energy supply?  That seems like the best place to use it if possible.

If you have jammer immunity on can you immediately activate your overdrive after using nuclear energy?

My problem with blunderbuss is the randomness of criticals.  When I use it the critical hits rarely come when I want them.  This can be mitigated with hornet and dictator supercharge ODs but I don't use those hulls often.

On the wiki it says that blunderbuss chance is increased to 40% chance.

 

Edited by MysticBlood
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