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Patch Update #664 - Released 1st October 2021


Marcus
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3 hours ago, Spy said:

Not a big fan of this augment, you don't need any skill to use it.

So... like twins or viking OD?

Or magnum AP... that's not annoying... at all ... amirite?

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On 9/30/2021 at 9:34 PM, Marcus said:

 

  • Shaft:

    • The «Healing Emitters» augment does not have recoil and impact force anymore, even in sniping mode.

It’s good.

When I bring a enemy flag and jump from a bridge, Healing Emitters user shot and flipped me because of its impact force.

It was so annoying but I could not complain him about it because he was going to heal me xD

Edited by Mr.Spark
glitch
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The new smoky is great. I'm genuinely able to enjoy some of what used to be just mediocre augments, like High-Precision Aiming System and Explosive Rounds. The aiming could still use some tweaks to be a little more intuitive (I seriously need to warm up for like half an hour to get used to Smoky's janky aim in order to play it properly) but on paper, the new Smoky stats are incredible, and in my experience so far, they definitely hold up.

Great patch, I hope Ricochet, Twins, and Thunder get glow-ups like this later down the line.

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Tesla's hard to play with now. Very good. Not (as) OP any more. Thank you!

Haven't used Smoky in a while but I've noticed other people are using it which is a good sign.

Ugh... all medium hulls are the same speed. It's not unique any more... maybe I should write something about this lack of uniqueness that seems to be happening. Overall, I feel like this is slowly becoming a use-your-OD-or-else-no-kills-for-you sort of thing. Nuclear energy as a supply... and all hull stats are the same... the only way to pick them now is based on the OD. It stinks cause I really loved Tanki's uniqueness when I first played it but that's slowly disappearing.

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Just now, readyfireaim said:

Tesla's hard to play with now. Very good. Not (as) OP any more. Thank you!

Yeah, all that was needed was a simple damage nerf, eh? I don't get why everyone's been overreacting and begging the developers to rework the turret entirely.

Just now, readyfireaim said:

Ugh... all medium hulls are the same speed. It's not unique any more... maybe I should write something about this lack of uniqueness that seems to be happening. Overall, I feel like this is slowly becoming a use-your-OD-or-else-no-kills-for-you sort of thing. Nuclear energy as a supply... and all hull stats are the same... the only way to pick them now is based on the OD. It stinks cause I really loved Tanki's uniqueness when I first played it but that's slowly disappearing

Yeah, I wish the developers would see that.

The hulls were fine for the past 11 years. There was no need to change them and turn them into "reskins/alterations" of each other.

 

"If it ain't broke, don't fix it."

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5 hours ago, wolverine848 said:

So... like twins or viking OD?

Or magnum AP... that's not annoying... at all ... amirite?

What's your point? Did I ever say Twins or Viking's OD require any skill?

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10 hours ago, Spy said:

What's your point? Did I ever say Twins or Viking's OD require any skill?

My point is ... there's lots of items that don't require any skill.

 

Unfortunately, that's the way the game is going.  More explosions and less skill.

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1 minute ago, wolverine848 said:

My point is ... there's lots of items that don't require any skill.

But what does it have to do with my post?..

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1 minute ago, Spy said:

But what does it have to do with my post?..

I was re-iterating there's lots of items that a lot of players are "not a fan of" because they lower the bar of the game.

Never mind.

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49 minutes ago, wolverine848 said:

My point is ... there's lots of items that don't require any skill.

List of no-skill items in my opinion:

  • Gauss
  • Any hull overdrive
    • Except maybe Paladin's and Dictator's, as that's those are the only ones that don't insta-kill affected enemies or make the users turn full God-Mode. 
  • Any hull augment
    • Except Lightweight Construction
  • Any turret augment that provides no negative effects to the turret
    • Also includes the following augments:
      • Isida's Vampire Nanobots
      • Tesla's Endothermic Lightning
      • Hammer's Blunderbuss
      • Striker's Stunning Missiles
      • Every Railgun augment that inflicts a status effect
      • All of Gauss' augments
      • Shaft's Healing Emitters
    • Adrenaline Augments
  • The following Drones:
    • Defender
    • Trickster
    • Booster
    • Lifeguard
    • Blaster
    • Saboteur
    • Hyperion
    • Crisis
  • Nuclear Energy Supply
    • Because the only thing that can usually counter it is Jammer or a specific hull overdrive, depending on which hull the player is using when activating Nuclear Energy. And Jammer is not as common as someone using a Double Armor to counter another person's Double Damage.

Really, anything that would've been removed/reworked/never added had the developers stayed the same as they did 4 years ago.

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2 minutes ago, Tanker-Arthur said:

List of no-skill items in my opinion:

  • Gauss
  • Any hull overdrive
    • Except maybe Paladin's and Dictator's, as that's those are the only ones that don't insta-kill affected enemies or make the users turn full God-Mode. 
  • Any hull augment
    • Except Lightweight Construction
  • Any turret augment that provides no negative effects to the turret
    • Also includes the following augments:
      • Isida's Vampire Nanobots
      • Tesla's Endothermic Lightning
      • Hammer's Blunderbuss
      • Striker's Stunning Missiles
      • Every Railgun augment that inflicts a status effect
      • All of Gauss' augments
      • Shaft's Healing Emitters
    • Adrenaline Augments
  • The following Drones:
    • Defender
    • Trickster
    • Booster
    • Lifeguard
    • Blaster
    • Saboteur
    • Hyperion
    • Crisis
  • Nuclear Energy Supply
    • Because the only thing that can usually counter it is Jammer or a specific hull overdrive, depending on which hull the player is using when activating Nuclear Energy. And Jammer is not as common as someone using a Double Armor to counter another person's Double Damage.

Really, anything that would've been removed/reworked/never added had the developers stayed the same as they did 4 years ago.

I got the Striker stun augment in the 15 Ultracontainers a few weeks ago.

I use it to troll players.  it is just silly.  I can stun lock an enemy 1 vs 1 until they die.  Kinda dumb.

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On 10/4/2021 at 4:57 AM, Tanker-Arthur said:

List of no-skill items in my opinion:

  • Gauss
  • Any hull overdrive
    • Except maybe Paladin's and Dictator's, as that's those are the only ones that don't insta-kill affected enemies or make the users turn full God-Mode. 
  • Any hull augment
    • Except Lightweight Construction
  • Any turret augment that provides no negative effects to the turret
    • Also includes the following augments:
      • Isida's Vampire Nanobots
      • Tesla's Endothermic Lightning
      • Hammer's Blunderbuss
      • Striker's Stunning Missiles
      • Every Railgun augment that inflicts a status effect
      • All of Gauss' augments
      • Shaft's Healing Emitters
    • Adrenaline Augments
  • The following Drones:
    • Defender
    • Trickster
    • Booster
    • Lifeguard
    • Blaster
    • Saboteur
    • Hyperion
    • Crisis
  • Nuclear Energy Supply
    • Because the only thing that can usually counter it is Jammer or a specific hull overdrive, depending on which hull the player is using when activating Nuclear Energy. And Jammer is not as common as someone using a Double Armor to counter another person's Double Damage.

Really, anything that would've been removed/reworked/never added had the developers stayed the same as they did 4 years ago.

Ok so stay your allies’ base with support nanobot :dddd

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9 minutes ago, LAKAMORA said:

I got a promo code, but I don't know where to find it. Can you help me?

In the Shop, after go to the end(down) and put the code there. 

Spoiler

unknown.png

 

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2 hours ago, LAKAMORA said:

 

I got a promo code, but I don't know where to find it. Can you help me?

You'll receive it in your inbox under 48 hours. If you earned it yesterday, that's normal.

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On 10/3/2021 at 8:57 PM, Tanker-Arthur said:

List of no-skill items in my opinion:

 

Quote
    • Adrenaline Augments

Further to @PirateSpider above, I definitely don't think Adrenaline augments are "no-skill". In fact I think they are one of the best augment ideas that have been implemented in the game, as they allow the original turret play style to be preserved, while giving an extra factor or two to consider (like intentionally not using a repair kit for a while to get increased damage), and don't have anything lame added such as status effects which can break the game.

At Legend, not using augments is basically a no-go. Adrenaline augments are pretty much the new "stock" turrets - if you want to play with a stock turret, you use Adrenaline.

And of course let's not forget another great thing about them - they are available in the garage.

Edited by DestrotankAI9
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On 10/4/2021 at 1:31 AM, wolverine848 said:

I got the Striker stun augment in the 15 Ultracontainers a few weeks ago.

I use it to troll players.  it is just silly.  I can stun lock an enemy 1 vs 1 until they die.  Kinda dumb.

I know how you feel, many times it's been me who is trolled. ? I think the problem is continuous lock and stun, allowing no room for comeback or even do anything. The time between the stun ending and again if the enemy locks on u to stun again is approx 1 sec, which proves quite disadvantageous in capping a flag, scoring a ball etc.

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Some good things in this patch and some bad:

Good:
- Smoky buff

- Tesla nerf

- Healing Emitters change

- Bug fixes

Random:
- Striker buff (???)

Bad:
-All medium hulls (in addition to heavy hulls) having the same speed
- Nuclear energy supply.

So Smoky has been weak (outside of pre-nerf Autocannon) for some time, so I'm glad to see it buffed. Smoky is in a nice position now it seems with non-autocannon augments being closer in power to autocannon, and it being competitive once again. It could still do with a buff on its relatively weak Ultra Container augments such as AP and Stun, though.

Tesla nerf is of course good, it was way too OP but it is still good even after the nerf. Healing Emitters not having impact force is great as it won't be annoying for allies now + something different.

Striker didn't need a buff as it was already strong - but it is only a minor buff so, OK I guess.

The hull speed changes - I REALLY dislike this. There is no need to make all hull categories the same speed, having them all close in speed but slightly different is fine, and not imbalanced. The different speeds with different weights and power levels has been part of the characteristics of the game for a long time - removing this makes all hulls too similar which is boring. I mean, why not also give hulls the same overdrive, and even the same name? That would be balanced, right? But it would be boring... balance does not always need to come at the expense of diversity, we need stuff in the game to be different from each other, but balanced, otherwise it is dull.

Not to mention, if hulls are all the same speed, then Dictator having far more weight than Viking etc. is imbalanced. So they are going to inevitably have to change all hull weights to be the same too. Mega dull. And, right now one of Wasp and Hornet's advantage over Hopper is that they have faster speed - once light hull speeds are unified Hopper will become even stronger in capture modes over the other light hulls. So making all hull speeds the same does NOT necessarily lead to balance. It is just boring - I really wish these changes would be reversed, there is no need for them. Things were fine with the hull speeds as they were, and more interesting.

As for the nuclear energy supply - the problem here is that we all know inevitably Tanki are going to offer this in bundles, or purchasable by buyers by some means. If players are able to accumulate a significant amount of these, it will break the game potentially. I don't think that there is a need for such an item. If they keep them in challenges only - then fine perhaps, but I sadly doubt that will happen judging by the past. We will see.

Edited by DestrotankAI9
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24 minutes ago, DestrotankAI9 said:

The hull speed changes - I REALLY dislike this. There is no need to make all hull categories the same speed, having them all close in speed but slightly different is fine, and not imbalanced. The different speeds with different weights and power levels has been part of the characteristics of the game for a long time - removing this makes all hulls too similar which is boring. I mean, why not also give hulls the same overdrive, and even the same name? That would be balanced, right? But it would be boring... balance does not always need to come at the expense of diversity, we need stuff in the game to be different from each other, but balanced, otherwise it is dull.


Not to mention, if hulls are all the same speed, then Dictator having far more weight as Viking etc. is imbalanced. So they are going to inevitably have to change all hull weights to be the same too. Mega dull. And, right now one of Wasp and Hornets' advantage over Hopper is that they have faster speed - once light hull speeds are unified Hopper will become even stronger in capture modes over the other light hulls. So making all hull speeds the same does NOT lead to balance. It is just boring - I really wish these changes would be reversed, there is no need for them. Things were fine with the hull speeds as they were, and more interesting.

I could not agree with you more. That was impressively well said. It's one step from the armor to the speed to the weight to the acceleration to the stability to whatever else is left.

I think that overall, Tanki is losing its uniqueness. I joined the game over a year ago cause it was so... different. Not like every other tank game, which are pretty much FPS's with terrible graphics. Tanki really attracted me because I can pick and choose what I want. I can be a sniper, a healer, whatever.

But now we've got Hammer applying every status effect in the exact same way. Railgun applying every status effect. Smoky is obsolete after the critical damage change that gave crits to every turret. Hunter is obsolete; why go up close when you've got EMP Gauss and Stun Striker? The list goes on and on. It's sad, because in my mind, the uniqueness was one of the main reasons Tanki attracted so many people. And now the unique aspect is disappearing. Even now with the Nuclear Energy; now the orange box isn't exciting any more. So if I could do one thing to Tanki, it would be to make each individual mechanic unique again. (And remove that godawful EMP Gauss augment, of course.)

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On 10/5/2021 at 11:24 PM, RIDDLER_8 said:

Lags are terrible. Please fix them.

Bugs should be reported here along with an evidence (Video/Photo)

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