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Equipping two hull augments: one immunity or resistance and one that changes characteristics of the hull.


PirateSpider

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I know that 2 immunities, 2 resistances, and 1 immunity 1 resistance would be too OP. But what about one immunity or resistance and one augment that changes the feeling of the hull?

Examples:

- Viking with EMP immunity and heavyweight augment.

- Hopper with stun immunity and lightweight augment.

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Declined.

You have answered in your own question, it is too OP . Augments are meant to be unique, with each one performing a different function, equipping one hull augment means protecting oneself from a desired effect BUT simultaneously leaving the tank wide open for other status vulnerabilities. This would somewhat break the game balance. Taking your example, if any hopper has lightweight immunity, we can be assured of the fact that he is going for the objects only (flag, ball etc.), if the hopper has stun immunity also then it is somewhat unstoppable in its path, based on the facts that rest effects will only slow down him in the path, not stop him. This would propose somewhat of a disadvantage to the other tankers in the battle.

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3 minutes ago, numericable said:

Does the hopper with lightweight construction can jump higher? I was wondering this for a long time

Not in and of itself. It does however increase the effect that recoil has on the hull, which can be used to fly farther.

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