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Patch Update #666 - Released 15th October 2021


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1 minute ago, ouch-ouch said:

I am serious about getting the crystals back that I paid for shaft.  The weapon is no longer of any use in battle. The rearming time is way to long. It is worthless. What I bought has been taken from me.  Is there going to be any compensation so I can get something that is effective  and  fun in battle.   A shaft  MK7 - 20,  takes  a lot of time and crystals to acquire,   since it is no longer a viable option in legend battles Tanki  should   take the turret back and refund  the crystals it cost to purchase it, as well as, additional crystals to compensate for the time invested in qualifying to buy it.

How and to Whom do I apply to have these crystals returned to me.

ouch-ouch

 

It is balanced now, at least now people wont get one shot by shaft camper.

Cope with it ?

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2 hours ago, ouch-ouch said:

The extended re arming time of shaft has ruined its use as a weapon.   It now takes 10 seconds to reload and in battle that moves so fast you are a sitting duck.  This is not what I bought!  Can I get the crystals back that I paid for it ...so I can get a turret that is not totally worthless in battle.

ouch-ouch

Hey I know it's a tough one to swallow but you won't be getting any type of compensation for a thing (turret) you had used for so long and shamelessly abused its OP stats. Make an effort and earn more crystals rather than just keep whining. They are relatively easy to earn and if you are a mobile player even easier. You can accumulate large amount of crystals in no time. 

TL;DR Stop complaining and make an effort to obtain more crystals cause you won't be getting any refund or compensation whatsoever, OUCH.

Edited by Apis_the_Professor
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On two of my accounts, I needed 2 more daily missions to get the 100 Tankoins and Nuclear Energy. It's been almost 22 hours and the TO Mobile update isn't here, so I have missed out on that thanks to this delay. 

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1 hour ago, fire_shoter said:
1 hour ago, ouch-ouch said:

I am serious about getting the crystals back that I paid for shaft.  The weapon is no longer of any use in battle. The rearming time is way to long. It is worthless. What I bought has been taken from me.  Is there going to be any compensation so I can get something that is effective  and  fun in battle.   A shaft  MK7 - 20,  takes  a lot of time and crystals to acquire,   since it is no longer a viable option in legend battles Tanki  should   take the turret back and refund  the crystals it cost to purchase it, as well as, additional crystals to compensate for the time invested in qualifying to buy it.

How and to Whom do I apply to have these crystals returned to me.

ouch-ouch

 

It is balanced now, at least now people wont get one shot by shaft camper.

Cope with it ?

ouch-ouch, tanks that get one shoot by Shaft lose more than 10 seconds each time they are one shot.

fire_shoter, tanks will continue to be one shot by Shaft.

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13 hours ago, At_Shin said:

Maybe you could try not camping with it? You know, that might help you out a lot. Arcade shots are much more reliable now. The damage isn't too bad either.

Try not camping with a "long range" turret, but instead use short-med range arcade?  ?

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They've really done Shaft dirty with this one; after a few matches I'm not impressed. I can definitely agree that Shaft was OP before this update, but I don't get why the solution is to essentially remove what made Shaft what it was. I'd be okay with a longer reload time if it was a function of how long the scope was charged, kinda like how Shaft used to be in the olden days (at least, that's how I think it was. It's been too long.). That would at least still punish the noob Titan/Shaft campers while rewarding those with good timing, since the former group is the one that has no idea how to set up shots properly. 

And as for the pretentious wankery surrounding this Mobile Shafters (TM) nonsense, quickscoping used to be a delight with Shaft. This is now, of course, impossible. So this hallmark of sniping while mobile is gone, and yet you still want to claim this playstyle is being enhanced or even encouraged? You're not sniping while mobile, you're just spamming arcade shots--it's as if you don't even have a sniper weapon with you. Have fun with your 6 at most scope shots per minute, I guess. 

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Shaft needed a big nerf because it was a camper turret, so it should prevents all users to camp and participate in the battle objectives. For shaft users: do you find it normal that when you camp, your teamate are trying so hard to bring you the win in all mode except tdm? Shaft is weak now ik, but now ,there will be less players using it.

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1 hour ago, numericable said:

Shaft needed a big nerf because it was a camper turret, so it should prevents all users to camp and participate in the battle objectives. For shaft users: do you find it normal that when you camp, your teamate are trying so hard to bring you the win in all mode except tdm? Shaft is weak now ik, but now ,there will be less players using it.

The goal for this nerf wasn’t to prevent camping, and camping should not be discouraged as it is a genuine strategy, especially for the long ranged turrets.(Or as you said, “Camper turrets”)

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1 hour ago, numericable said:

Shaft needed a big nerf because it was a camper turret, so it should prevents all users to camp and participate in the battle objectives. For shaft users: do you find it normal that when you camp, your teamate are trying so hard to bring you the win in all mode except tdm? Shaft is weak now ik, but now ,there will be less players using it.

There is nothing wrong with camping to be fair, this is a gameplay style many players enjoy. I do admit that it can be very annoying at times. Shaft needed a nerf because it was too strong. (at least in my opinion).

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In my opinion, to be completely honest, 10 sec was a bit too much, even 7 seconds would be understandable. I am a normal shaft user, not using it all day and night but I do use it for a change as it is fun. But now I believe the reload nerf has hit the shaft too bad. 

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I am pretty sure that I will no longer consitently see matches where shaft campers have 20,30(7 min format) or >50 kills (12min). If that number is reduced by 50% I will call it balanced for such gameplay style.

 

By the way, I do not remember seeing such an outcry for railgun nerf. For comparison there were some railgun campers during the period when it was really weak. The most I have seen was 15 kills in 7 min and a lot of times they switched to another weapon because they couldn’t play. So who knows, after this struggle that shaft users may experience, they might get rewarded with buff.

 

At the and of the day, regardless of everything, the ones in the worst situation are mobile users that can’t even play. We may need to say goodbye to lost hours of premium and challenges (who plays it). 

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2 hours ago, x_Sorinel_x said:

Stop talking about Shaft. Wasting 10000 druggs each battle to get flag or ball or capture points in CP or Siege....

First off, please be respectful to other players. Secondly, Shaft is a pretty popular turret so the negative feedback about the nerf is understandable. 

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5 hours ago, stat.padder said:

I am pretty sure that I will no longer consitently see matches where shaft campers have 20,30(7 min format) or >50 kills (12min). If that number is reduced by 50% I will call it balanced for such gameplay style.

 

By the way, I do not remember seeing such an outcry for railgun nerf. For comparison there were some railgun campers during the period when it was really weak. The most I have seen was 15 kills in 7 min and a lot of times they switched to another weapon because they couldn’t play. So who knows, after this struggle that shaft users may experience, they might get rewarded with buff.

 

At the and of the day, regardless of everything, the ones in the worst situation are mobile users that can’t even play. We may need to say goodbye to lost hours of premium and challenges (who plays it). 

Well Railgun was definitely made useless by the most recent nerf, I can say that as a frequent Railgun user - but now it is good again. Whether imbalanced or just right, I am not sure - will take some time to tell.

As for Shaft however, I am not a regular Shaft player (as you can see from my profile I use Shaft only rarely), but I can understand why those who are are upset because this nerf does seem too much. Or rather, even if Shaft is viable at mid-range Shaft is NOT supposed to be a mid-range turret, which is now effectively the way that you are forced to play it.

These changes to Shaft simply do not make sense. Sure you can use the arcade shots in between scoped shots, but that means that you are forced to fight at mid-range rather than at long-range, if that is the way the developers want it then change the description of Shaft to a medium range turret, rather than long-range. Shaft is supposedly a long-range turret, but 1 scoped shot in 11-12 seconds (recharge time + charging time) will certainly not cut it - there is no point now in using Shaft for sniping instead of Railgun or Gauss. How are you supposed to use arcade shots from long range, which only deal significant damage at mid-range? These changes quite simply, do not make sense for a turret which is supposed to be long range - Shaft is now not.

Shaft recharge time was 3 seconds at Mk8, which was ridiculous - Shaft was very OP. But 10 seconds is also ridiculous on the other side - this is an excessive nerf. Something like 5, maybe 6 seconds would be better, I'm not sure but 5 seconds would probably be a good start. While the developers idea about the arcade shots not consuming energy is interesting, this does plainly not work with the damage range of arcade shots being so low. If they really want to take this approach, then arcade shots need to have a very large maximum damage range to make them viable from long range, as it stands shaft is now a medium range turret.

I suggest they totally scrap this new approach - and bring back Shaft to what it was but with a 5 or 6 second scoped reload at Mk8 rather than 3 seconds. That would be a sensible nerf - 10 seconds is excessive.
 

17 hours ago, TheCongoSpider said:

On two of my accounts, I needed 2 more daily missions to get the 100 Tankoins and Nuclear Energy. It's been almost 22 hours and the TO Mobile update isn't here, so I have missed out on that thanks to this delay. 

That's really unfair. I am not sure how much of this is Google's fault, or Alternativa's - but surely you should definitely be eligible for compensation since you literally couldn't play, thanks to problems on their end. I would contact Tech Support about this if you haven't already - and please share their response here.

Any mobile players in your situation should be granted any missed challenge rewards that they otherwise would have obtained, if the game was playable. That is the only fair thing to do. In fact, you should probably get a few extra weekly containers or something as well as compensation - what I would do if I were among the devs.

Edited by DestrotankAI9
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1 hour ago, Spy said:

First off, please be respectful to other players. Secondly, Shaft is a pretty popular turret so the negative feedback about the nerf is understandable. 

What ? Noob is an insult ?

Noob = A term derived from the video game world meaning someone who who is new at a game or activity and is horrible at it but is not willing to learn. A newbie, especially a person who is new to an online community and whose online participation and interactions display a lack of skill or knowledge.

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8 minutes ago, x_Sorinel_x said:

What ? Noob is an insult ?

Noob = A term derived from the video game world meaning someone who who is new at a game or activity and is horrible at it but is not willing to learn. A newbie, especially a person who is new to an online community and whose online participation and interactions display a lack of skill or knowledge.

Well, some people calls anybody who is not good at a game a noob. Even legends they can call noob, and legend player ain't new to the game.

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33 minutes ago, x_Sorinel_x said:

What ? Noob is an insult ?

Noob = A term derived from the video game world meaning someone who who is new at a game or activity and is horrible at it but is not willing to learn. A newbie, especially a person who is new to an online community and whose online participation and interactions display a lack of skill or knowledge.

I never said that "noob" is an insult, but it is considered as provocation sometimes, like in your post for example. You called them noobs simply because they were using a turret you dislike.

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IMHO, Shaft is the hardest Turret in the game to balance properly, along with Freeze.

This goes way back to when Shaft was first introduced, (I already played back then) I instantly said "this Turret has no place in TO".  

Battles in Tanki are fast and dynamic, and a camper Turret that can oneshot people not only is pretty useless when considering the game mode, (It was/is only truly good in TDM)

but creates immense frustration to the players that actually want to play the game mode they have chosen. (CTF, RGB you name it)

Shaft went through countless changes and reworks, first it had no arcade shot or laser, then it had an overcharge mechanic, then several balance adjustements, and now this.

 

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You are always quick and make no mistakes  when changing, or as you call it "BALANCING" shop prices and charging 200+ Euros for a "very affordable bundle", but when it comes to sorting things out that are non-profitable but still fundamental for functioning of the game your dedication and professionalism seems to vanish. Where's your legal team or some kind of legal representative. It's been TWO freaking days for God's sake sort it out already.

And to think that they have proclaimed it the best PvP online shooting game is just straight ridiculous.

Edited by Apis_the_Professor
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2 hours ago, Spy said:

I never said that "noob" is an insult, but it is considered as provocation sometimes, like in your post for example. You called them noobs simply because they were using a turret you dislike.

Called them noobs because they camp, not because Shaft. CTF, get flag. CP and Siege, get points. Rugby, get ball. Don't camp like a noob.

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5 minutes ago, x_Sorinel_x said:

Called them noobs because they camp, not because Shaft. CTF, get flag. CP and Siege, get points. Rugby, get ball. Don't camp like a noob.

Camping is a gameplay style, it's not against the rules and as annoying as it can be, it's still working ?‍♂️

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this is so not fair im a shaft player and you have basically ruined the game for me im probably never gonna play again why did you ruin shaft from 3-5 to 10 seconds and to make a close range turret its shaft are you crazy or what

 

Edited by STRENGTH1
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1 hour ago, x_Sorinel_x said:

Called them noobs because they camp, not because Shaft. CTF, get flag. CP and Siege, get points. Rugby, get ball. Don't camp like a noob.

So, what you're saying is, it should all be about offense? Players shouldn't defend their flags from being taken? Say this camper just defended the flag from being taken 3 times on your team, are you still going to call them a noob?

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1 minute ago, Moisthero said:

Shaft reload: and another thing - now each shot by shaft is so precious. You miss, or wound but not kill - you sit there for 11 seconds and wait. Everyone now knows they can run and hide or if close enough retaliate for 11 long seconds! Arcade shots are meager for shaft. Also the mechanics for shaft are that the closer the target, the weaker the shot is. So shaft in small arenas fial miserably. Also why isn't striker requiring longer load time? Why Gauss is not changed? They are very powerful weapons. And another thing - in this very competitive virtual reality TO has created where everyone has some kind of hand - augment, drone, overdrive , it is hard to stay on top of the game and claim daily mission, especially first three places on the winning team because we shoot less. It will take longer to reach a required number of points or damage points in game. While other players  with other turrets do not see a problem, have no difficulties shafts a for some reason negatively targeted by the devs.

Y'know, part of the Shaft change in addition to reducing the recovery rate, was increasing the range of the arcade shots. Maybe try going on the offensive and making use of your extended arcade shot range? 

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