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Patch Update #666 - Released 15th October 2021


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14 hours ago, TheCongoSpider said:

Y'know, part of the Shaft change in addition to reducing the recovery rate, was increasing the range of the arcade shots. Maybe try going on the offensive and making use of your extended arcade shot range? 

Arcade is not the solution. Had I wanted to paly arcade I'd choose a different turret and hull. I drive a Titan, slow, so doesn't really steal flags or run with the ball. I consider myself a good player, looking out for my team mates. So, yes, I do camp, but in doing so I mind the back of my colleagues, provide cover, eliminate oncoming traffic. But from time to time we shafts have to stand in the front line as we are the last line of defense. See, when all else fails, when our brave team mates are far away from the base the only ones defending are usually us. So, buddy, don't give me that patronizing  tone of smug contempt for campers.

Edited by Moisthero
Removed Inappropriate phrasing.
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34 minutes ago, Moisthero said:

From Shaft I had to change to Magnum - I get more battle points now  then I used to from Shaft. That is how "useful " shaft is.

I can’t wait to finnaly see more magnums in MM, this balance update is very good if that is the case. Ever since that reload nerf my magnum prot.module has collected way more dust than exp. 

If shaft was nerfed too hard, it will get buff sooner or later. Only time can tell. That was the case with other weapons (e.g. Railgun-maybe even op now, Smoky-recent buff suprised me, but I did rarely see it before that; Magnum-hopefully in future because it’s garbage right now).

Edited by stat.padder
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1 hour ago, stat.padder said:

Ever since that reload nerf my magnum prot.module has collected way more dust than exp. 

I barely use my Griffin in the 1st place.

But maybe you are right about Shaft being balanced now...

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If you check my profile, you'll see that I use Shaft a lot. I use it with Hornet, Dictator, and Crusader. My augments of choice are Adrenaline, Healing Emitters, and Light Capacitors (Although I don't really use the latter that much now that Heavy Capacitors and stock-equivalent augments have had their charging buffed).
I play Control Points and I generally have my usual aggressive playstyle, going after points in Control Points and getting lots of kills. This is still the case when I'm using Shaft. I'm not the kind of Shaft that sits in the base with Heavy Capacitors. With this recent Shaft nerf, I just can't see any real way to have the freedom and mobility that I'm familiar and comfortable with. 10 seconds reload ON TOP of the time needed to charge just encourages camping because the vast majority of Shaft's damage is through the sniper shot, and having them that far apart just leaves me defenseless in an area of the map that's bound to have enemies nearby.

I think that this nerf, while well-intentioned (because let's be real, Heavy Capacitors was definitely OP), was too much, and for the wrong parameter. Shaft's charging was too much, especially for augments like Heavy Capacitors. That particular augment needed a nerf the most, and Shaft overall was more or less fine.

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OK, I've put some time in on my nerfed Shaft.  Some posters are saying the nerf was to discourage camping, and get them into more close-range battles.  If anything, I'm camping more.  I don't want to venture out because my reload time is too long.  So I sit at the back, fire off a shot, duck back into my hiding spot, and go get cup of coffee.  If I wanted to get into close-range battles, I wouldn't have purchased Shaft.  And the arcade shots aren't that good.  I could do better with my old Smokey, but I can't exactly go to the garage and swap turrets when the Freeze that survived my snipe shot is bearing down on me.  The only way this will discourage camping is that all the Shaft players quit playing.

Shaft was over nerfed.  Either set the reload time to a reasonable 4 or 5 seconds or give back the crystals it cost me to get up to Mk5.

And if you want to nerf something, how about Tesla.  Kill multiple targets from around corners?  Come on!  But I guess that's a different forum thread.

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9 hours ago, x_Sorinel_x said:

Called them noobs because they camp, not because Shaft. CTF, get flag. CP and Siege, get points. Rugby, get ball. Don't camp like a noob.

 

8 hours ago, Spy said:

Camping is a gameplay style, it's not against the rules and as annoying as it can be, it's still working ?‍♂️

I agree with him, even if camping isn't against the rules, it's an immoral playing style. In real life, we can say that it's like we have a team project, and there is always some people that wait passively for other people to do everything while other people do all the work, those people are shaft players (not the shaft players that plays actively, im talking about the one who dont move at all). They give lot of frustration for the ones who really care about the objectives. Shaft itself is good and fun but when people use it to participate in the battle objectives. By the way, im talking for the immobile shaft on my team, not the one on opposite side but anyways, those on opposite side are annoying for ennemies aswell.

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13 minutes ago, numericable said:

 

I agree with him, even if camping isn't against the rules, it's an immoral playing style. In real life, we can say that it's like we have a team project, and there is always some people that wait passively for other people to do everything while other people do all the work, those people are shaft players (not the shaft players that plays actively, im talking about the one who dont move at all). They give lot of frustration for the ones who really care about the objectives. Shaft itself is good and fun but when people use it to participate in the battle objectives. By the way, im talking for the immobile shaft on my team, not the one on opposite side but anyways, those on opposite side are annoying for ennemies aswell.

I camp only because I'm either feeling lazy or am put into a dumb map like brest, highways, stadium, etc which forces me to camp.

But I don't think the campers themselves are the problem. I think there's just no incentive in this game to do anything but camp.

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17 minutes ago, numericable said:

 

I agree with him, even if camping isn't against the rules, it's an immoral playing style. In real life, we can say that it's like we have a team project, and there is always some people that wait passively for other people to do everything while other people do all the work, those people are shaft players (not the shaft players that plays actively, im talking about the one who dont move at all). They give lot of frustration for the ones who really care about the objectives. Shaft itself is good and fun but when people use it to participate in the battle objectives. By the way, im talking for the immobile shaft on my team, not the one on opposite side but anyways, those on opposite side are annoying for ennemies aswell.

What?  In real life, the military has snipers.  Is that immoral?  And how can you put down the Shaft players on your team and in the same sentence imply that the Shaft players on the other side are effective against you?

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26 minutes ago, seasap said:

What?  In real life, the military has snipers.  Is that immoral?  And how can you put down the Shaft players on your team and in the same sentence imply that the Shaft players on the other side are effective against you?

All depends on the shaft player.  Some are quite helpful to the team.

Then there's the Titan-Shafts that camp in a corner and only worry about their KD.  They don't care how many flags are stolen, so long as they can end the battle with 4 kills and 1 death for a 4:1 ratio.  And when they get a paper cut they throw up the dome - in the corner - where no one else on the team benefits.

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13 hours ago, DestrotankAI9 said:

Well Railgun was definitely made useless by the most recent nerf, I can say that as a frequent Railgun user - but now it is good again. Whether imbalanced or just right, I am not sure - will take some time to tell.

It's unbalanced when you take into account status effects.

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Shaft was pretty balanced before they started messing with the reloads. ? (Those reload buffs from earlier) 

I thought the devs knew what they were doing, but I guess the opinions sort of changed. This update is pretty bad though. It was pretty hard to win DM matches with the old one, so I can only imagine how bad it would be with this one ?

 

Edited by cray_TheChosenOne
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Another thing about Shafts and camping and contributing to the mission.  I may not kill as many as some of my teammates, but I don't GET killed as much.  (I play a lot of Team Deathmatch.)  Remember, every time you get killed is a point for the other side.  Your 20 kills and 15 deaths mean you net only 5 for the team.  My 10 kills and 2 deaths mean I net 8.

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1 hour ago, seasap said:

What?  In real life, the military has snipers.  Is that immoral?  And how can you put down the Shaft players on your team and in the same sentence imply that the Shaft players on the other side are effective against you?

1- im not talking about war project but any project that involve people

2- real life snipers and shaft campers are differents, the first one is to light up the way for others, the last one just sit and frustrate teammates- dont compare real life war with this because goals are not the same, war's goal is to win the war, is camper shaft's goal is to win the battle too? No.

3- i said campers in my team are annoying to me and campers in ennemy's team are annoying for ennemies. Read twice. What i meant i that i dont dislike campers because they have the ability to one shot me but i dislike only the one on my team which lead me to defeat. That happens several times a day.

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I know that my feedback will both be ignored by the devs and receive flak from everyone else but I think you overnerfed its reload a bit too much.

Now the snipe shots take too long to reload.

Don't get me wrong, I'm glad you buffed the arcade shots a bit.

Instead of nerfing the reload from 5-3 to 10 seconds, it would've been better if you nerfed it to 7-5.

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17 minutes ago, PirateSpider said:

I know that my feedback will both be ignored by the devs and receive flak from everyone else but I think you overnerfed its reload a bit too much.

Now the snipe shots take too long to reload.

Don't get me wrong, I'm glad you buffed the arcade shots a bit.

Instead of nerfing the reload from 5-3 to 10 seconds, it would've been better if you nerfed it to 7-5.

The same is my opinion, the reload takes away all the fun and shaft is forced in being used in a corner and nothing else, even 7 seconds like you said would have been perfectly appropriate.

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10 hours ago, EmeraldCat said:

So, what you're saying is, it should all be about offense? Players shouldn't defend their flags from being taken? Say this camper just defended the flag from being taken 3 times on your team, are you still going to call them a noob?

Yes. CTF, CP, Siege, Rugby, all offense. Assault if you need to cap flag, offense. TDM, JGR (if you are Juggernaut camp); if not, offense to kill enemy Juggernaut.

First, get 2-3 flags, enemy nothing, then you can defend the flags from being taken. Then you can camp in base how much you like. Don't camp from first minute of the battle.

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1 hour ago, At_Shin said:

Forced to sit in the corner? Not me. I prefer to drive around and look for kills and assists with my arcade shots. When my turret is ready to go into scoping mode again, I stop and snipe at an enemy. Even if my enemy doesn't get destroyed by my sniper shot, I still manage to take away a huge chunk of their HP. My arcade shots then help me destroy the target.

Sure, I would love it if sniper shot reload was reduced. But, right now I don't really feel any need for it.

I usually alternate between attacking and camping in a battle, even with shaft

For example in attacking assault I would camp first most time till my OD is ready, and then attack. Or I would just attwck or defend when I felt like it.

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hello mod! i am here to speak about shaft new update which totally exausted me as the reload time you had increased so much even the  enemy can easily approach you and still you are reloading. another thing is that consider the level playing field for non druggers now it is very hard for them to kill even one player. Reconsider the update and keep the reload time same as previous?

 

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1 hour ago, DonkeyKing said:

i am here to speak about shaft new update which totally exausted me as the reload time you had increased so much even the  enemy can easily approach you and still you are reloading.

 

If enemies are approaching you, I recommend arcade mode for self defense while you're recharging your sniper shot.

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I've played the nerfed Shaft on a number of maps now.  There are a couple where I can do quite will given the slight increase in long-range damage and good hiding places.  But most maps are simply unplayable.  Too exposed during the long reload.  Arcade's not that good and enemy tanks don't outline in red when in my sights on arcade.  Maybe I should change my screenname to Sitting Duck.

Correction:  Enemy tanks DO outline in read when aiming in arcade mode.  Don't know why I wasn't seeing that earlier.

Edited by seasap
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Wow...shaft has to be the most boring turret ever.  Shoot, hide, wait 10 seconds....zzzzzzz.  That and the @#$(#$N floaty tanks drives me to other games more and more.  

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Has anyone noticed that something is way off with tanks' weight on Tanki Online Mobile. Even the slightest touch of any turret flips my tank and throws it in every possible direction. And NO, I don't play with light hulls I play with either titan and viking, mostly titan and the same thing happens. It's unrealistic for titan that weights 4000 kg to be flipped by any turret no matter the impact force it has. And it seems that it's not like that on PC version where everything has remained normal. It feels like every hull is as light as a feather.

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12 minutes ago, Apis_the_Professor said:

Has anyone noticed that something is way off with tanks' weight on Tanki Online Mobile. Even the slightest touch of any turret flips my tank and throws it in every possible direction. And NO, I don't play with light hulls I play with either titan and viking, mostly titan and the same thing happens. It's unrealistic for titan that weights 4000 kg to be flipped by any turret no matter the impact force it has. And it seems that it's not like that on PC version where everything has remained normal. It feels like every hull is as light as a feather.

Yes, the bug has been reported. 

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