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New Drone Idea- Limit Breaker


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7 hours ago, mjmj5558 said:

The whole purpose of the boister-defender change was to make them have long durations with smaller bonus. So, adding this drone would revert the change, i don't think that devs want that. Plus, with the current stats it'd be really OP, and i don't want to see more drones with such effect because they are too OP. 

The drone I proposed has downsides. What other drone you see in the current drone system has a down side? 15 seconds to start up the drone, long cool down, and not being able to use repair kits during those 10 seconds to compensate the ability it does. To me I think its balanced according to the current drone system. 

Edited by MysticBlood
Removed the large gap

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A drone that boosts all supplies at once — no other drone does that, not even Crisis. 200% damage is a big no for me. I've suffered enough frustration from meeting tankers with reinforced gun carriages and old Booster that coincidentally had their turrets facing me — top of the team without effort. Old Booster's 3 second limit was OP but still manageable; dodge or hide when red flames flare up from the enemy. Having to deal with that for a whole 10 seconds will be absolutely impossible without Boosted Double Armor and fully upgraded protections. A 40 second cooldown may sound nice and all, but look at Saboteur users. If they can fully carpet their base every battle, you can just imagine how much more havoc Limit Breaker can create. Inability to use repair kits might pose a problem for, shall we say, less-skilled tankers. However, for most tankers, shouldn't it be easy to dodge and hide especially since you have Boosted Speed Boost? I often do that, even with tracked hulls; and I only use Brutus. Making this a crystals drone does sound great, but from my experience with Booster and Defender, a good crystals drone isn't a rare thing to find on the battlefield. And now, let's imagine Dictators with this drone.

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2 hours ago, Blutchidoo said:

And now, let's imagine Dictators with this drone.

On 11/1/2021 at 12:23 PM, MysticBlood said:

 *Please note, this drone will not be influenced by Dictator OD

 

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On 11/2/2021 at 1:08 AM, MysticBlood said:

Name : Limit Breaker

Function: Grants Bonus  +50 Speed, +200 damage, and +25 Armor  (level. 20 Drone)

- Bonuses will last for 10 seconds and revert back to normal supplies

-Cool down is 40 seconds before the drone is able to be used again

-Will not allow you to activate repair kits during the 10 second period 

-Consumes 3 BA, 3 BD, and 3 SB

Activation: The drone will not work unless all three supplies are active. *Please note, this drone will not be influenced by Dictator OD

*Important Note*  You would need to wait default cooldown to activate 1 supply at a time before activating the drone and will not work like Hyperion. 

 

 

Maybe there should be +50% armor and +150% damage because 200% is too op

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21 hours ago, numericable said:

This drone is too OP,  would break game balance even more, booster had 200% for 3 secs, and this for 10 secs along with all other supplies boosted? ???

Personally, I'd disagree. Only camping magnums or vikings would be able to abuse this. Since you cant use repair kits its a high risk drone. Would mean that isidas are more valuable in MM ?

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4 hours ago, Blutchidoo said:

A drone that boosts all supplies at once — no other drone does that, not even Crisis. 200% damage is a big no for me. I've suffered enough frustration from meeting tankers with reinforced gun carriages and old Booster that coincidentally had their turrets facing me — top of the team without effort. Old Booster's 3 second limit was OP but still manageable; dodge or hide when red flames flare up from the enemy. Having to deal with that for a whole 10 seconds will be absolutely impossible without Boosted Double Armor and fully upgraded protections. A 40 second cooldown may sound nice and all, but look at Saboteur users. If they can fully carpet their base every battle, you can just imagine how much more havoc Limit Breaker can create. Inability to use repair kits might pose a problem for, shall we say, less-skilled tankers. However, for most tankers, shouldn't it be easy to dodge and hide especially since you have Boosted Speed Boost? I often do that, even with tracked hulls; and I only use Brutus. Making this a crystals drone does sound great, but from my experience with Booster and Defender, a good crystals drone isn't a rare thing to find on the battlefield. And now, let's imagine Dictators with this drone.

I think it should be one supply at once

Edited by K3-19

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On 11/1/2021 at 11:06 PM, MysticBlood said:

I did not want to make this drone overpowered....I just wanted it to be manageable without it being too OP

+200% damage for 10 seconds is not OP?

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6 minutes ago, wolverine848 said:

+200% damage for 10 seconds is not OP?

I put 200 because it would work for 10 seconds well not being able to use a repair kit and a 15 second start up along with a long cool down. So I was thinking this would balance it out. I mean what other  drones have a downside because I currently see none. A booster user can even over shadow this drone since it can instantly hit BD well having 30 seconds along with a 10 second cooldown.  

 

Edited by MysticBlood

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38 minutes ago, PirateSpider said:

Imagine what this drone would do for the turrets that have augments with the reload per kill mechanic.

Well yeah, that is true, for once if I take Death Herald for rail or berserk for Rico and Blunderbuss for hammer, it would prove to be too overpowered. Valid point I must say ?

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15 minutes ago, Incorp said:

Vampire isida and limit Breaker = quit battle xD

Same can be said about a 30 sec booster.....

Edited by MysticBlood
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If you guys think about my drone idea, Crisis and booster would still overshadow it. Booster having 30 seconds of 40% damage along with a 10 second cooldown versus 10 seconds of 200% damage with a 40 second cooldown and also requires a 15 second set up and as for crisis it can still be better than my drone why? The speed can be used to stall against my drone from anyone getting close and can keep switching between maximum damage and maximum armor and be able to use a repair kit but as for my drone you cant use a repair kit during those 10 seconds of added bonus. Overall, this drone wouldn't be more superior than booster or crisis. Its just a matter who strikes first. 

 

Edited by MysticBlood

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15 hours ago, MysticBlood said:

I put 200 because it would work for 10 seconds well not being able to use a repair kit and a 15 second start up along with a long cool down. So I was thinking this would balance it out. I mean what other  drones have a downside because I currently see none. A booster user can even over shadow this drone since it can instantly hit BD well having 30 seconds along with a 10 second cooldown.  

 

What's the damage boost for Booster?

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I thought more about my drone idea....its balanced why??? Not just the weaknesses I gave it. The stats are also justified I gave because keep in mind we have EMP status and AP in game. But when you really think about it, EMP would render the drone useless why??? Not only that the supplies get disabled but you have to redo the 15 second set up to make the drone work. Now if you are emp locked the drone may never be activated at all. As for booster and defender when they get EMP'd, they can activate its ability right away after emp duration is gone. As for my drone, you have to do a whole set up.

Overall, these are very fair tradeoffs when you really think about it. Even if the user is using emp immunity, they would still have to worry about AP status effects and still having to do the 15 second set up.

Edited by MysticBlood

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On 11/1/2021 at 8:21 PM, MysticBlood said:

I just wanted a new drone to have fun with.. I mean, when was the last time they made a new drone. Plus the drone I made was also considering the game balance...Therefore, I put some downsides as well to maintain its balance well being manageable and fun.. But yeah, overall I felt like a new drone was needed for new content in game. Many may not like this idea, but I'm trying to push a new start by adding a new mechanic for a drone.

Honestly, if the game really need a new drone, the last thing anyone wants is yet another generic bonus booster. It would encourage camping more, which has been an unfavorable tactic in the community for like ever.

I would much rather have my traveler from idea be implemented since it has a completely new mechanic.

 

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50 minutes ago, PirateSpider said:

Honestly, if the game really need a new drone

Honestly, it doesn't. I'd be happy to see new drones if alternativa balances it properly, but seeing the current economy sytem, if a new drone would come, it i'd be either ultra container only and OP, or bad and can be bought by anyone. If only all drones could become balanced compared to each other...

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1 hour ago, PirateSpider said:

I would much rather have my traveler from idea be implemented since it has a completely new mechanic...

...whose effect is just Assault drone but restricted to a select number of hulls. We have more then enough cooldown-manipulating drones. This brings nothing new to the table. 

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2 hours ago, TheCongoSpider said:

...whose effect is just Assault drone but restricted to a select number of hulls. We have more then enough cooldown-manipulating drones. This brings nothing new to the table. 

Granted, but assault drone encourages camping. My traveler drone idea encourages mobility.

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Its been 3 years since I written this topic  good ol times ?. But anyways with how the game has been goin over the years and soo many balance changes to drones, I highly doubt anyone would want something like this at all nowadays. This might as well be a new od for a new hull. But with less damage bonus. Was thinking like 100% bonus instead of 200 for obvious reasons. 

(If any of you guys want to make a completely a new idea based of of this or your own orginallity you can.)

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