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Patch Update #668 - Released 4th November 2021


Marcus
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1 hour ago, At_Shin said:

Hello, 

We are aware about the existence of this bug. We have been asked to collect the following details of players who are experiencing this bug  -  OS, Browser and GPU name.

Hence, please provide these details. Thank you!

Error:  "Unknown error     NoSuchElementException: Key u_normalToWorldMatrix is missing ...     RESTART"

OS: Linux Mint

Browser: Firefox, Vivaldi

iGPU: Intel HD Graphics 530

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Just noticed this about Dictator OD and ... why?

"If a dictator has a different drone level than its teammate, the teammate will get boosted armor, boosted damage, and speed boost level as powerful as their own drone."

Seems so ... random

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16 minutes ago, wolverine848 said:

Just noticed this about Dictator OD and ... why?

"If a dictator has a different drone level than its teammate, the teammate will get boosted armor, boosted damage, and speed boost level as powerful as their own drone."

Seems so ... random

Typo that have no explain, that just dont exists

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I see that the bug with tanks' weight STILL hasn't been fixed. I wonder what in the hell you are doing. Are you actually aware of it?! I am talking about Mobile version of course. The clock's ticking..

Edited by Apis_the_Professor

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18 hours ago, At_Shin said:

Where did you find this statement?

That's so simple I find it strange you guys didn't understand it. haha.

Okay, so here's the explanation:

Our drone level decides the strength of our supplies, right? So, assume that you have no drone equipped but you receive support from an ally dictator with a level 20 drone?

So, the dictator with level 20 drone will receive full strength of supplies while you - who has no drone - will receive supplies of lower strength.

 

In other words, supplies (BA and BD) received from the Dictator overdrive depend upon the level of your drone.

Yeesh... so... "nothing to see here"... 

The statement on the WIKI created more confusion than no statement... 

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The main menu sound is really really bad. First the sounds need more aplitude beacuse it sounds like it is on same tone.Second, i do not see any visual effects behinde the tank that to corsepond with the sound and is anoying to hear that sound.Third (about the in battle sounds),is preety anoying to hear all the time activating BA,this is why i shut all the SFX to 0.

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I thought they had changed the flag locations in scope from the edges to the center last year or so.

Their original locations were good though in my opinion, it would be much harder to defend then. More easy access points to the flag.

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21 hours ago, RIDDLER_8 said:

I am glad that the bugs related to the mobile version of the game has been fixed.

Only SOME bugs were fixed. One very important still persists. Impact force on mobile version is still too high (example: mammoth,titan,dictator etc. are flipped easily with hammer and railgun) making game impossible to play without using hovering hulls. I have stopped playing this acc, but my other one has crusader and ares so I play there instead.

  • Saw it 1
  • Agree 1

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On 11/3/2021 at 9:16 AM, Marcus said:

  • Wasp

    •  

    • Time needed to charge overdrive without getting battle points is increased from 100 to 150 seconds

  • Hornet

    •  

    • Time needed to charge overdrive without getting battle points is increased from 111 to 180 seconds

  • Hopper

    • Time needed to charge overdrive without getting battle points is increased from 125 to 180 seconds

  • Viking

    • Time needed to charge overdrive without getting battle points is increased from 250 to 360 seconds

  • Paladin

    • Time needed to charge overdrive without getting battle points is increased from 125 to 270 seconds

  • Hunter

    • Time needed to charge overdrive without getting battle points is increased from 111 to 180 seconds

  • Crusader

    •  

    • Time needed to charge overdrive without getting battle points is increased from 71 to 150 seconds

  • Dictator

    • Time needed to charge overdrive without getting battle points is increased from 143 to 270 seconds

  • Ares

    • Time needed to charge overdrive without getting battle points is increased from 143 to 180 seconds

  • Titan

    • Time needed to charge overdrive without getting battle points is increased from 125 to 270 seconds

  • Mammoth

    • Time needed to charge overdrive without getting battle points is increased from 71 to 150 seconds

 

 

Wasp: Increase of 50% on recharge - 25% and fine, its a bomb with 20 meter not an overkill machine

Hornet - Increase of 62% on recharge - i think its a lot, 30% and its fine

Hopper -  Increase of 44% on recharge - hopper rarely kill someone, he depends a lot of that , should be lower

Viking-  Increase of  44% on recharge - Please make 60%

Paladin- Increase of  116% on recharge - ok , needed for that toxic overdrive

Hunter- Increase of  62% on recharge - For an melee overdrive, its not that all receive this level of nerf

Crusader- Increase of  111% on recharge - Nice, tired of seeing be killed just with this overdrive

Dictator-  Increase of  88% on recharge - Thats a support hull , i really think that should be good as it was, also nerf on 25% of restory recharge is a bit nerf

Ares- Increase of  25% on recharge - I dont see someone use this, just dont care

Titan- Increase of  116% on recharge - Titan should be nerfed on his mechanic for avoid use the overdrive by himself( Shaft campers on massacre and others maps + magnuns), but good nerf too

Mammoth- increase of 111% on recharge - It was not necessary, blaster already explodes this overdrive, and other factors such as approaching an enemy with a speed of 6m/s being the slowest in the game, having the same speed as a medium on overdrive hull being impossible to reach it without using a trickster,with this recharge increased it would be interesting to at least increase the maximum speed gained in overdrive from 50% to something like 100%, since lag system breakes me too while im hitting the enemy but actually the game thinks I'm not hitting

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On 11/3/2021 at 2:16 PM, Marcus said:
  • Kolhoz map — Removed from matchmaking map pool.

Kinda good choice to remove, tho some maps deserve to be removed more, such as Berlin, it's incredibly large and very boring to play in 

o4Z3TLB.png

you would be already 75% damaged by moving half the map, kinda impossible to capture without amazing support and a trickster or crisis.

It requires a bunch of gods to win this match :c 

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I thought the new lobby sound was just for the Deads thing, but it's permanent? It's horrible, please bring back the music. This just sounds like being on a long haul flight for hours on end. If the music is only on the login screen you never get to hear it, or for 2 seconds at most.

And what's that bang bang sound all the time?

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