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Limitation for uses of saboteur


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Sabouteur is certainly a drone that is not interesting to deal with, every 30 seconds your spawn and spawn 7 mines in a row, and at the end you have a minefield, which no one but a hopper or a mammoth can pass through.

So the suggestion is that you can only use the drone twice(or reach an total of 14 mines), after that it will be disabled if you have more than 14 mines in the map (exception for dictator od)

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Declined

It totally reduces the meaning and use of saboteur, it doesn't matter if its saboteur, same situation can arise by using miner drone and in cases, miner drone proves to be more effective against saboteur. Disabling the drone isn't the right way to go, the whole concept of drone comes at the risk of one's own hit-points, you die and all your mines will be gone in an instant.

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11 minutes ago, nikunj04 said:

Declined

It totally reduces the meaning and use of saboteur, it doesn't matter if its saboteur, same situation can arise by using miner drone and in cases, miner drone proves to be more effective against saboteur. Disabling the drone isn't the right way to go, the whole concept of drone comes at the risk of one's own hit-points, you die and all your mines will be gone in an instant.

Mine is an drone that need time to spawm mines to be good, as saboteur you just need to press 5 and spawn 7 mines at the same time, and have no limits

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7 minutes ago, pocrettttt said:

Mine is an drone that need time to spawm mines to be good, as saboteur you just need to press 5 and spawn 7 mines at the same time, and have no limits

Saboteur has its own cooldown to take care of, same is with miner, which reduces the cooldown time for mines instead.

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2 hours ago, pocrettttt said:

Sabouteur is certainly a drone that is not interesting to deal with, every 30 seconds your spawn and spawn 7 mines in a row, and at the end you have a minefield, which no one but a hopper or a mammoth can pass through.

Titan can plop its dome near the mines and purposely run over them. And I think paladin can too. Hornet and crusader can inflict AP status onto them. Viking and Ares can pretty much kill them from faraway.

There's alot of counters against the saboteur drone users.

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3 minutes ago, PirateSpider said:

Titan can plop its dome near the mines and purposely run over them. And I think paladin can too. Hornet and crusader can inflict AP status onto them. Viking and Ares can pretty much kill them from faraway.

There's alot of counters against the saboteur drone users.

Titan never use dome for attacking propose on enemy base, paladin does not reduce mine damage, and the saboteur is everytime hiden, you cannot just ap or use projectiles overdrives  if you can't hit it

This is the reason why i use hopper when i see more then 2 sabouteur users on enemy team,and then complains that hopper is cheating the game

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Saboteur is definitely a problem especially since it was revealed to be one of the most popular drones at endgame before the rebalance. The problem may only get worse with mines having a 5% critical chance instead of 1%. 

 

If Saboteur really becomes a big problem in the future, making it more proactive could be a solution. It would be something like:

 

Maximum number of rings = 2

Mine cooldown reduction = 10 seconds 

Drone cooldown reduced from 30 seconds to 15 seconds 

Mine activation delay decreased from 5-4 to 2-1

Mine consumption per activation reduced from 7 to 3

 

This makes setting up the rings faster, but are very limited in number. This allows it to be used in any part of the map to quickly lock down a particular area, while also curbing the minefield defense problem. 

 

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14 minutes ago, pocrettttt said:

Titan never use dome for attacking propose on enemy base,

Actually, I've seen countless titans attack the enemy base. The dome is used to allow them to continue their spawn camping spree a bit longer.

17 minutes ago, pocrettttt said:

paladin does not reduce mine damage,

You sound very confident with this. How do you know that it doesn't reduce mine damage?

21 minutes ago, pocrettttt said:

and the saboteur is everytime hiden, you cannot just ap or use projectiles overdrives  if you can't hit it

Who says anything about needing to hit? Using splash turrets like thunder, striker, magnum will get the job done. Ares and crusader OD also have splash mechanics.

26 minutes ago, pocrettttt said:

This is the reason why i use hopper when i see more then 2 sabouteur users on enemy team,and then complains that hopper is cheating the game

Because it is a cheat that's technically legal. I don't use it because its an exploit. You can glide through half the map, you can access areas with ease that other hulls cannot.

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5 minutes ago, TheCongoSpider said:

How do you know it reduces mine damage? 

Only critical damage, its not a titan dome, just an little titan rework

Just wiki some information

15 minutes ago, PirateSpider said:

 

Who says anything about needing to hit? Using splash turrets like thunder, striker, magnum will get the job done. Ares and crusader OD also have splash mechanics.

 

Magnum is the only exception, general turrets will not hit because he will run after receive the first splash damage

Ares is the slower thing of the game, good luck

Crusader is predictable, it's not easy to fall like that, by the way, users who camp this usually use titan

17 minutes ago, PirateSpider said:

 

Because it is a cheat that's technically legal. I don't use it because its an exploit. You can glide through half the map, you can access areas with ease that other hulls cannot.

Only light construction users, general hoppers like me uses that just to pass up from multiple mines

 

18 minutes ago, PirateSpider said:

Actually, I've seen countless titans attack the enemy base. The dome is used to allow them to continue their spawn camping spree a bit longer.

 

If that's the case, I don't see any cons, saboteur user has to have it

Also it was nerfed to 270s of recharge,if you have one or the other at the base, your team is really in the worst shape,different of spawm mines every 30 seconds

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13 minutes ago, TheCongoSpider said:

How do you know it reduces mine damage? 

Well, a paladin is a kind of knight that reduces damage dealt to them. So wouldn't it make sense if it reduces mine damage?

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6 minutes ago, pocrettttt said:

Only critical damage, its not a titan dome, just an little titan rework

Just wiki some information

Every day I spend in tanki. I just lose more and more braincells. Just shows how bad this game has really gotten. ?‍♂️

7 minutes ago, pocrettttt said:

Magnum is the only exception, general turrets will not hit because he will run after receive the first splash damage

Ares is the slower thing of the game, good luck

Crusader is predictable, it's not easy to fall like that, by the way, users who camp this usually use titan

What if the saboteur was hiding behind a small wall like the ones in sandal?

Ares can still latch onto you if you were close enough to it.

Crusaders icicle is actually pretty fast. I have killed many with it.

11 minutes ago, pocrettttt said:

Only light construction users, general hoppers like me uses that just to pass up from multiple mines

Actually, normal hoppers can pretty much do the same to some extent.

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22 minutes ago, PirateSpider said:

Well, a paladin is a kind of knight that reduces damage dealt to them. So wouldn't it make sense if it reduces mine damage?

PLEASE NO

10 minutes ago, PirateSpider said:

Every day I spend in tanki. I just lose more and more braincells. Just shows how bad this game has really gotten. ?‍♂️

 

xD

11 minutes ago, PirateSpider said:

 

What if the saboteur was hiding behind a small wall like the ones in sandal?

 

Good luck, have only 1 way to reach the opponent and there will be 10 mines in one ground

12 minutes ago, PirateSpider said:

 

Ares can still latch onto you if you were close enough to it.

 

Imagine be close with an ares as camper user

 

12 minutes ago, PirateSpider said:

 

 

Crusaders icicle is actually pretty fast. I have killed many with it.

 

Behind an wall, your auto alming just does not works, good luck try to shot perfecly the splash damage

14 minutes ago, PirateSpider said:

 

Actually, normal hoppers can pretty much do the same to some extent.

Does not exceed 25 meters without trickster

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1 hour ago, pocrettttt said:

Only critical damage, its not a titan dome, just an little titan rework

Just wiki some information

Yes, I know Paladin does not reduce mine damage. It was a jab at Pirate's claim. 

 

1 hour ago, PirateSpider said:

Well, a paladin is a kind of knight that reduces damage dealt to them. So wouldn't it make sense if it reduces mine damage?

All Paladin's Overdrive does is passively heal itself and those around it, giving them immunity to status effects and 90% Armadillo. It is still susceptible to burst normal damage, oneshots etc.

 

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8 minutes ago, TheCongoSpider said:

Yes, I know Paladin does not reduce mine damage. It was a jab at Pirate's claim. 

 

All Paladin's Overdrive does is passively heal itself and those around it, giving them immunity to status effects and 90% Armadillo. It is still susceptible to burst normal damage, oneshots etc.

 

For 20 seconds. It also jams and APs people around it, also for 20 seconds. 

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40 minutes ago, TheCongoSpider said:

Yes, I know Paladin does not reduce mine damage. It was a jab at Pirate's claim. 

Well then I guess we cross paladin off the list since I'm wrong about it. But I'm still right about all the other counters. ?‍♂️

1 hour ago, pocrettttt said:

Good luck, have only 1 way to reach the opponent and there will be 10 mines in one ground

 

1 hour ago, pocrettttt said:

Imagine be close with an ares as camper user

 

1 hour ago, pocrettttt said:

Behind an wall, your auto alming just does not works, good luck try to shot perfecly the splash damage

 

1 hour ago, pocrettttt said:

Does not exceed 25 meters without trickster

I honestly am thinking you don't know how any of these things work.

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7 hours ago, PirateSpider said:

Titan can plop its dome near the mines and purposely run over them. And I think paladin can too. Hornet and crusader can inflict AP status onto them. Viking and Ares can pretty much kill them from faraway.

There's alot of counters against the saboteur drone users.

The saboteur rarely sits out in the open for the viking and ares to kill them.

Not sure what you mean by "inflicting AP on them" - unless you mean the Saboteur is a hornet.  This just makes it worse for any team trying to steal a flag or cap.  Even the Titan dome won't help in that case.

 

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52 minutes ago, wolverine848 said:

The saboteur rarely sits out in the open for the viking and ares to kill them.

Not sure what you mean by "inflicting AP on them" - unless you mean the Saboteur is a hornet.  This just makes it worse for any team trying to steal a flag or cap.  Even the Titan dome won't help in that case.

 

No I mean the player inflicts AP onto the saboteur user.

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7 hours ago, Iron_Man said:

Hopper can fly!!!

 

On 11/3/2021 at 9:16 AM, Marcus said:

 

(Patch #668)

  • Hopper

    • Time needed to charge overdrive without getting battle points is increased from 125 to 180 seconds

  • Saboteur drone

    • (Patch #665 )

    • Drone's recharge time is decreased from 40 to 30 seconds;

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22 hours ago, PirateSpider said:

No I mean the player inflicts AP onto the saboteur user.

See my part about how the Saboteur "hides" once the mines are placed...   They don't typically make themselves easy targets.

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1 hour ago, wolverine848 said:

See my part about how the Saboteur "hides" once the mines are placed...   They don't typically make themselves easy targets.

I know, but with the right knowledge and tools, they're not too difficult to takedown. I've taken down a few myself.

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