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November Challenge II


Marcus
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23 minutes ago, numericable said:

I hope that if vampire nanobot will be nerfed, some other parameter would be buffed too like healing teamate because i felt so awkward when teamate are asking for healing lol i also have been called a noob isida a few times with it ??

not nerf, but fix the error of vampire, like how can you heal 120 hp while an enemy is with titan dome?

And isida module should protect too, and others kinds of protections

Also i created a new effect anti heal anyway, its more easy release that than change numbers of the augment

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27 minutes ago, pocrettttt said:

not nerf, but fix the error of vampire, like how can you heal 120 hp while an enemy is with titan dome?

And isida module should protect too, and others kinds of protections

If you make the healing directly dependant on the damage you deal to an enemy, it will become broken with not just Defender, but Booster. 

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Finally! A challenge that I might try to complete! I so wanted Vampire Nanobots!! And I have 700 tk!

Some major drawbacks, though...

Nuclear energy. Stupid. I still want a skin container. This alone might be a deal-breaker for me.

The Secret of the Aliens paint... cool paint, but I have it from a container.

I have an engagement for a few days which might mean I can't complete missions those days or special missions... very sad.

We'll see.

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13 minutes ago, readyfireaim said:

Finally! A challenge that I might try to complete! I so wanted Vampire Nanobots!! And I have 700 tk!

Some major drawbacks, though...

Nuclear energy. Stupid. I still want a skin container. This alone might be a deal-breaker for me.

The Secret of the Aliens paint... cool paint, but I have it from a container.

I have an engagement for a few days which might mean I can't complete missions those days or special missions... very sad.

We'll see.

Oh congrats, should probably focus on that rather than the challenge since the game won't last much longer anyway.

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27 minutes ago, TheCongoSpider said:

If you make the healing directly dependant on the damage you deal to an enemy, it will become broken with not just Defender, but Booster. 

Defender is the same essence of booster,you receive less damage but can heal an fix heal, and thats better than just destroy the enemy tanker

If you destroy the enemy fast,you cannot heal if have no enemies around you anymore

In the end is the same type of sustain, what is broken here is the fact of always healing the same number if the enemy have 87,5% damage reduction against you

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1 hour ago, pocrettttt said:

not nerf, but fix the error of vampire, like how can you heal 120 hp while an enemy is with titan dome?

And isida module should protect too, and others kinds of protections

Also i created a new effect anti heal anyway, its more easy release that than change numbers of the augment

It heals itself when ennemies are on spawn protection too

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1 hour ago, pocrettttt said:

Defender is the same essence of booster,you receive less damage but can heal an fix heal, and thats better than just destroy the enemy tanker

If you destroy the enemy fast,you cannot heal if have no enemies around you anymore

Vampire Nanobots heals a fixed 50% of your base damage, regardless of how much damage you deal to the enemy. This makes it inherently synergise with Defender more than Booster. Your suggestion of putting it as 50% of the damage you deal to your opponent would make it broken with Booster as well because they will be healing more HP per tick because they are dealing more damage. 

 

1 hour ago, pocrettttt said:

In the end is the same type of sustain, what is broken here is the fact of always healing the same number if the enemy have 87,5% damage reduction against you

And it should stay that way. The current version is the healthiest you can have it. Perhaps they should make it so that attacking someone during their spawn protection wouldn't heal you for anything, but other than that, you're inviting trouble with the Booster drone and/or Crisis. 

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7 hours ago, fire_shoter said:

Paint Night City.pngwhere is Night city paint? God, please, i cant wait anymore!! Night City texture.jpg

( ˘︹˘ ) (╥﹏╥)

I hope your wish will be fulfilled soon. To be this persistent In pursuing this paint is truly something you don’t see every day. This also shows that they don’t randomly pick paints for challenge and it also indicates some are valued more than others even though they are also animated. Understandable, on the one hand, as some of the obtainable animated paints are absolutely hideous, but still unreasonable.

And note to all “helpers”: Don’t come at me saying helper doppelgänger and other similar nonsense. No one cares about that “helper” paint. It’s not even the topic of discussion. Maybe someone loves that particular paint (example Night City) cause it reminds them of something they have experienced in life, not because it’s similar to “your” paint (even though it’s completely distinctive). That’s called PREFERENCE.

Edited by Apis_the_Professor
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48 minutes ago, TheCongoSpider said:

Vampire Nanobots heals a fixed 50% of your base damage, regardless of how much damage you deal to the enemy. This makes it inherently synergise with Defender more than Booster. Your suggestion of putting it as 50% of the damage you deal to your opponent would make it broken with Booster as well because they will be healing more HP per tick because they are dealing more damage. 

 

And it should stay that way. The current version is the healthiest you can have it. Perhaps they should make it so that attacking someone during their spawn protection wouldn't heal you for anything, but other than that, you're inviting trouble with the Booster drone and/or Crisis. 

I have been playing with vampire nanobots since they came out, with the nerf to defender, booster is now the better pick for the augment. The 50% protection from defender won't get you far like 100% had.

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29 minutes ago, Apis_the_Professor said:

I hope your wish will be fulfilled soon. To be this persistent In pursuing this paint is truly something you don’t see every day. This also shows that they don’t randomly pick paints for challenge and it also indicates some are valued more than others even though they are also animated. Understandable, on the one hand, as some of the obtainable animated paints are absolutely hideous, but still unreasonable.

And note to all “helpers”: Don’t come at me saying helper doppelgänger and other similar nonsense. No one cares about that “helper” paint. It’s not even the topic of discussion. Maybe someone loves that particular paint (example Night City) cause it reminds them of something they have experienced in life, not because it’s similar to “your” paint (even though it’s completely distinctive). That’s called PREFERENCE.

 @fire_shoterNight city is indeed a nice paint but it is so rare that i almost never see it in battle, and i think dev will put only paint from previous challenge, and night city was never given in challenge but i have an advuce if you want it, play on the mobile version, you will earn alot of shards.

In 2 weeks i could earn 113 conts and 1 month i earned 230 conts, i hope this advice would helps.

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Nuclear energy has indeed been the most useless part of BP since its introduction to it. Considered exclusive but the fact that almost none are acquired after finishing BP makes it useless. They came to this idea that skins are some kind of a premium feature so they decided to remove them even thought they could have been acquired for 500 for 3 years. And now you have to pay 10 times more for something that gives no advantage and “enhances” the look of your tank little bit. And that’s just for one piece, which means one has to spend at least 10k+ just to have one full skin combination (in case of ultra that would be 20k+). Absurdity.

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1 hour ago, TheCongoSpider said:

 

 

And it should stay that way. The current version is the healthiest you can have it. Perhaps they should make it so that attacking someone during their spawn protection wouldn't heal you for anything, but other than that, you're inviting trouble with the Booster drone and/or Crisis. 

Whatever,so just release anti heal effect of nerf the healing when an enemy have module against

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Well forgot to mention something. If the prices of tankoins  were lower, I could understand the removal of skin container, sort of. But no, it’s quite the opposite way actually. Prices (that had been way too high before) have been raised insane number of times in past couple of months and are now astronomically high. To think that the reason for that is some sort of price adjustment because not every country has the same gdp and standard of living is just inexplicable. So let’s just assume every player from Europe is from Switzerland and charge them 3-4 times more than players from (ehm, ehm comrades) Brazil and Russia. Great logic, no offence.

Edited by Apis_the_Professor

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34 minutes ago, numericable said:

 @fire_shoterNight city is indeed a nice paint but it is so rare that i almost never see it in battle, and i think dev will put only paint from previous challenge, and night city was never given in challenge but i have an advuce if you want it, play on the mobile version, you will earn alot of shards.

In 2 weeks i could earn 113 conts and 1 month i earned 230 conts, i hope this advice would helps.

Mobile screen is pretty small compared to monitor. Ty for advice, if battles were 7 minutes I would give it a shot, but 15 minutes MM , too long. 

+ my phone would overheat after 30 minutes coz of unoptimized game

Edited by fire_shoter

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15 hours ago, Iron_Man said:

Well to be honest, I don't know if I really like developers adding such premium augments to challenges' Battle Passes.

I mean, first blunderbuss and now Vampire nanobots, both of these augments, I got from Ultra Containers. Now, every other chap can have these augments, just by investing 700 tankoins.

I honestly think that's unfair. The items I got from luck and hard work, aren't unique to me anymore.

If there only existed any other way......

The irony...    ?

 

11 hours ago, TheCongoSpider said:

If you make the healing directly dependant on the damage you deal to an enemy, it will become broken with not just Defender, but Booster. 

Isn't it already dependent on the damage you deal to the enemy?

"50% of the damage you deal is added to your HP"

Protections reduce the damage you deal - there's no mention of anything about base damage.

When I have a mission to do 150,000 damage in X-mode I need to to deal 300,000 damage if all enemies have DA activated.  Hard to believe it's not the same principal.

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18 minutes ago, wolverine848 said:

Isn't it already dependent on the damage you deal to the enemy?

"50% of the damage you deal is added to your HP"

The healing from Vampire Isida is fixed at a rate of 50% of your base damage. Take Mk7+ Isida as an example. The base DPS is 1,150, with 287.5 damage per tick. Vampire Isida will heal you for 575 HP, or 143.75 per tick. Damage enhancers and reducers play no part in the final result. Hence why it was always problematic with the Defender drone; hence why it is able to heal itself when attacking enemies that have spawn protection. 

 

22 minutes ago, wolverine848 said:

there's no mention of anything about base damage.

The Devs don't mention a lot of things. 

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For example, when ennemies are on spawn protection, you deal 0 damage per thick but still it heals you at the same rate, on the contrary, when you are using viking's od, you deal something like 5k damage but still heal you normally like when you attack an ennemy on spawn prot.

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For those p2w players who are concerned about devs giving good alts in battle pass, u must know that for f2p players like us , it takes about 3 months to get 1 battle pass (that's 4 in ENTIRE year that too assuming you complete all 24 challenges  ) which means the rate at which f2p players get few good alts is far SLOWER than number of good alts added in the game in a year. If there is no incentive for f2p players to play then most will leave and  p2w guys will have no fun playing against each other.

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