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Patch Update #669 - Released 19th November 2021


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1 hour ago, MysticBlood said:

No not really. Booster always had been superior with 40% bonus damage and 30 seconds of it was OP. 30% actually made it more balanced in practical use. To me booster is still strong. I still dominate battles with booster.  30% is justifiable. 

The amount of  you just stated here is unbelievable.

Edited by At_Shin
Refrain from using inappropriate language.

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1 hour ago, fire_shoter said:

The amount of you just stated here is unbelievable.

No im actually serious that booster is balanced now....if you seen my profile I use booster the most and still do till this day if you seen my crisis usage its very miniscule 7 hrs... You think I would bs about a drone that I have been using the most on a daily basis. To me booster is fine now. 

Edited by At_Shin
Removed quoted contents.

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59 minutes ago, MysticBlood said:

To me booster is fine now. 

Well if booster is used with overpowered weapons like vulcan adrenaline, hammer (almost all alts can be fine), striker(basically any alt) and gauss (emp,ap) then of course it would feel fine. These weapons get from 80 to 40 kills per match easily.

However, try it with smoky autocannon, I bet kills would range from only 40 to 15 per 15 mins. Try it with twins heavy plasmagun, maybe 55-25. Incendiary rounds vulcan would now probably get 50-30. Shaft which was nerfed probably too much, 40-10, but they can have at least high k/d. Railgun round destabilisation, 35-15.Of course these weapons are so weak that they would perform terribly with any drone.

 

However my point is someone that uses OP weapons has no way to objectively judge wether something is balanced or not. They use turret capable of killing so quickly that these changes actually do not affect outcome in such manner that it can be correctly percieved. They are 99% dependent on the fact how many opponents are in the area of their reach, because no matter how many they face weapon does all job and kills anyone in sight.

Edited by stat.padder
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Not happy at all with the vulcan aug mods...

Overheats too fast and the fire rate I might as well be using something as slow as a rail gun with the power of a M0 smoky.

Vulcan feels pathetic now.

 

Rail is now also impossible to use.

It takes about 20 minutes to recharge.

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32 minutes ago, MrRodent said:

Not happy at all with the vulcan aug mods...

Overheats too fast and the fire rate I might as well be using something as slow as a rail gun with the power of a M0 smoky.

Vulcan feels pathetic now.

One of the changes that proves incompetence of developers. It was one the few balanced augments which gave advantage (burning) that can be still be easily countered by opponent (immunity=-100%, resistance=100%-0.5*0.5*100%=-75% burning DMG, unless you want to expose yourself constantly, in that case it's -50%). It has huge downside because it's useless when used with heat immunity + very slow bullets that are easy to dodge. These are the reason I didn't even bother buying vulcan module on this account, heat resistance was sufficient for me.

 

Right now incendiary band is without a doubt the worst augment for vulcan. It's only use is if all opponents have vulcan protection and no one has immunity or resistance.

My advice is: if someone wants to buy it, it WILL be a mistake. Shooting speed regular is better even with heat resistance + it's cheaper.

Edited by stat.padder

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54 minutes ago, stat.padder said:

Well if booster is used with overpowered weapons like vulcan adrenaline, hammer (almost all alts can be fine), striker(basically any alt) and gauss (emp,ap) then of course it would feel fine. These weapons get from 80 to 40 kills per match easily.

However, try it with smoky autocannon, I bet kills would range from only 40 to 15 per 15 mins. Try it with twins heavy plasmagun, maybe 55-25. Incendiary rounds vulcan would now probably get 50-30. Shaft which was nerfed probably too much, 40-10, but they can have at least high k/d. Railgun round destabilisation, 35-15.Of course these weapons are so weak that they would perform terribly with any drone.

 

However my point is someone that uses OP weapons has no way to objectively judge wether something is balanced or not. They use turret capable of killing so quickly that these changes actually do not affect outcome in such manner that it can be correctly percieved. They are 99% dependent on the fact how many opponents are in the area of their reach, because no matter how many they face weapon does all job and kills anyone in sight.

I dont have to use OP equipment to prove my point. But even when im using other turrets than gauss and rail, booster is still superior in its own way either if im using OP equipment or not. That drone had always been OP and extremely common in battles and the effectiveness of it was high. 40% of 30 second damage gave way more power than the old 3 sec booster. Because of damage over time. 40% was still too strong...30% is balanced. It still makes turrets with high fire rate and dps very strong and turrets like thunder playable. Overall, the booster drone is balanced now at 30%. If it can still break barriers like it should I still say booster is balanced and still strong also knowing how other drones are currently to the games balance. 

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«Round destabilization» augment 

Maximum critical chance is reduced from 70% to 50%. 

Critical damage is reduced to fixed 50 units. 

Standard damage is increased by 180%

 

 

 

Could someone please explain this

 

So normal damage got increased by 180% to 1960 and critical damage got reduced to 50 or the normal critical damage it does at 50% crit rate (1310) ?

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25 minutes ago, MysticBlood said:

I dont have to use OP equipment to prove my point...

....Overall, the booster drone is balanced now at 30%. If it can still break barriers like it should I still say booster is balanced and still strong also knowing how other drones are currently to the games balance. 

Your profile: railgun which by default is good with booster (Like what else would you use? Enlighten me... maybe crisis haha, which is also simply great by default, I am certainly not going to use defender with it, no matter the risk)

Watching your other weapons tells already enough,. You simply couldn't see the difference, it's impossible unless you can perceive fractions of seconds. Which does not matter since they still kill instantly (so no difference) or in seconds ( maybe 0.1 sec difference).

Do I need to draw it for you?

I will give oversimplified example: autocannon-400 damage per sec.

Prenerf booster= 960 DPS or 480 because BD, now it's 920 DPS or 460 DPS.

Prenerf: viking destroyed in 6.25 sec, now 6.52. Difference 0.27 sec. Might be possible to percieve.

Vulcan adrenaline: avg. DPS= 880

Prenerf booster viking dead in 2.84 sec, now it's 2.96 sec. Difference 0.12 sec, IMPOSSIBLE to percieve.

 

As for damage barriers. Smoky is greatly affected for your information. I personally agree that it needed nerf, however someone like you in particular can't be nearly as objective like someone who is truly affected.

Edited by stat.padder
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13 minutes ago, At_Shin said:

This is correct. 

While I have not tested the augment yet, I do think it works exactly they way you have mentioned here in quotes.

Normal damage is 1960 while critical damage is 50.

Wait so the augment got totally reversed?

Crit damage is literally only 50?

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8 hours ago, stat.padder said:

Your profile: railgun which by default is good with booster (Like what else would you use? Enlighten me... maybe crisis haha, which is also simply great by default, I am certainly not going to use defender with it, no matter the risk)

Watching your other weapons tells already enough,. You simply couldn't see the difference, it's impossible unless you can perceive fractions of seconds. Which does not matter since they still kill instantly (so no difference) or in seconds ( maybe 0.1 sec difference).

Do I need to draw it for you?

I will give oversimplified example: autocannon-400 damage per sec.

Prenerf booster= 960 DPS or 480 because BD, now it's 920 DPS or 460 DPS.

Prenerf: viking destroyed in 6.25 sec, now 6.52. Difference 0.27 sec. Might be possible to percieve.

Vulcan adrenaline: avg. DPS= 880

Prenerf booster viking dead in 2.84 sec, now it's 2.96 sec. Difference 0.12 sec, IMPOSSIBLE to percieve.

 

As for damage barriers. Smoky is greatly affected for your information. I personally agree that it needed nerf, however someone like you in particular can't be nearly as objective like someone who is truly affected.

Actually crisis has too much of a high risk, it ate over 10k of my supplies during those 7 hrs worth with took about 6 days for me. Booster is still fine btw this is not the only accounts I have lol i have like 10 more for trying new equipment that is specific to using a combo. Technically I can still say booster is still strong practically. Just because things are seen weaker on paper doesn't mean they are weak in practice. I have encountered a lot of situations that when I thought a player was using a weak combo but used booster with it, they were really powerful. Basically there is a clear difference between whats written on paper and what is it like practically. In this case, you seem to fail understanding the difference between the two. 

Edited by MysticBlood
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Why do that in the game? Congratulations. You destroyed my better turret, thunder, it was already super bad against other turrets, now it's impossible.

Back to game it was not a good idea, T.O gone from bad to worse.

I had 5000 equipament points and now 4200, congratulations.

Edited by At_Shin
Please refrain from using profanity.

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46 minutes ago, Cor7y said:

Wait so the augment got totally reversed?

Crit damage is literally only 50?

Basically they changed it that way so it wouldnt bypass protection... now the damage is mediocre when they've got supply and protection on. 

 

Just finished a match where I was doing 600s normal damage on another viking  with his defense up.

On the side note when they have nothing one them rail damage is significantly higher.. so if you want to have fun farming noobs use a railgun.

Edited by FX011

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2 minutes ago, FX011 said:

Basically they changed it that way so it wouldnt bypass protection... now the damage is mediocre when they've got supply and protection on. 

 

Just finished a match where I was doing 600s normal damage on another viking  with his defense up.

On the side note when they have nothing one them rail damage is significantly higher.. so if you want to have fun farming noobs use a railgun.

But is the crit damage only 50? Or is it the same as crit damage without any augments (1310)

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4 minutes ago, Cor7y said:

But is the crit damage only 50? Or is it the same as crit damage without any augments (1310)

Crit damage is 50 but normal damage gets increased 180% with round destabilization. 

Edited by FX011

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17 minutes ago, At_Shin said:

You can see this video I took while testing Round Destabilization augment.

It is indeed only 50 critical damage. Normal damage packs a good punch....until the enemy start using railgun protection.

  Hide contents

 

 

 

So now basically you should hope to get nomal damage instead of crit... interesting.

 

The damage is basically that of railgun with high caliber rounds 4 years ago when it could 1 shot medium hulls with double damage.

Is it still worth buying? 

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Just now, Incorp said:

 

there is an option where it disable notifications about quoting or comment in someone's post  or he may ignored us all ? (just joking don't take it for real ⚠️)

Edited by fghjkl54
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1 hour ago, Incorp said:

You know, I never thought about it but Marcus must have got lots of notifications each weekend, what's with us all quoting him ?

He's probably extremely busy. I consider him as the only one at the TO HQ who even tries to satisfy us to the best of his ability.

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2 hours ago, Incorp said:

You know, I never thought about it but Marcus must have got lots of notifications each weekend, what's with us all quoting him ?

He don't have to read them all, there are moderators who manage the posts, he is rarely replying. And even if he is reading them all, it's not a huge problem. If he is reading once every 8 hours, it won't get accumulated on him. And have you noticed that players are quoting him to say their opinion at a specific thing on the update?

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1 hour ago, fghjkl54 said:

or he may ignored us all ? (just joking don't take it for real ⚠️)

 

12 minutes ago, asem.harbi said:

have you noticed that players are quoting him to say their opinion at a specific thing on the update?

Yes he somewhat read and  checks the topic from time to time to actually see what are the player's opinion regarding the current updates and things hapenning around the game. And you might have seen him even commenting on topics from time to time.

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