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Patch Update #671 - Released 3rd December 2021


Marcus
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I think camper drone will be really OP with shaft 

(Set in the corner and no one will look at you and then you will be full health and u can get the 60% bonus damage (based on drone level) )

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41 minutes ago, IMPULSE-WARRIOR said:

Best vid I have seen this year, encore, more of the same, best kill by a jug this year also. That jug player deserves a medal, what a player. 

Seeing how happy Impulse is about this situation is lol ? Well the "flying hack" is certainly nullified for now, that's for sure lol. Your campaign against the "flying hack" has finally been successful :P Success of absurd magnitude, I must say.

Edited by DestrotankAI9

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30 minutes ago, Only_Event said:

I think camper drone will be really OP with shaft 

(Set in the corner and no one will look at you and then you will be full health and u can get the 60% bonus damage (based on drone level) )

shaft + heavy capacitor + camp drone. (25% + 60% + 200% dd = how to calculate? )

personally I use

vulcan + Adrenaline augment + camp drone  + fire immu hull (so 100%  = 60% boost, low health = 30% boost, always boost)

 

actually I think shoot and hide gun best to use camper drone, like (railgun, strike on light/medium hull)

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10 hours ago, babyofRosemarysbaby said:

Awesome? At the time hitting a vulcan with shaft or rail was straight up torture, and don't even get me started on trying to steer a wasp when being hit. And yea,  the buff doesn't make it the old vulcan, but I'd rather not see "vulcan" and "impact force increased" in a sentence together.

It was a joke.    ?

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2 hours ago, DestrotankAI9 said:

OK I mean that's honestly ridiculous. There is no way a hull should be unable to actually fire like that - to be honest these changes go beyond making Hopper bad into the realm of actually broken. Hopper was OP but we need an actual hotfix to make it playable - waiting to next Friday would be a bit long. Just make it a bit more stable again.

What do you expect when launching upward at the same time as firing a salvo that has a big recoil.

Makes perfect sense to me.

here's a tip - don't use the OD while firing a turret with big recoil... 

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3 minutes ago, wolverine848 said:

What do you expect when launching upward at the same time as firing a salvo that has a big recoil.

Makes perfect sense to me.

here's a tip - don't use the OD while firing a turret with big recoil... 

Hopper is now wayyy too unstable during its overdrive, nerf might have been called for yes but it is too far. And look at the way he flips when hit with the hammer while going up the ramp - flipping light hulls is possible when going up ramps, but I don't think other light hulls would have flipped in that situation. In general Hopper is just too unstable now.

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2 hours ago, DestrotankAI9 said:

OK I mean that's honestly ridiculous. There is no way a hull should be unable to actually fire like that - to be honest these changes go beyond making Hopper bad into the realm of actually broken. Hopper was OP but we need an actual hotfix to make it playable - waiting to next Friday would be a bit long. Just make it a bit more stable again.

Holy toledo.

I was happy to see Hopper get nerfed, but that's just ridiculous.

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On 12/2/2021 at 5:04 AM, Marcus said:

 

  • Updated the «Hopper» hull

    • Overdrive charge duration is decreased from 180 seconds to 150 seconds.

    • Duration of the «Stun» status effect is increased from 1 second to 3 seconds.

    • The maximum angle at which the hull remains controllable has been increased from 20 degrees to 180 degrees.

    • Force of stabilizers is reduced from 10 to 6.

    • Maximum angle of list is increased from 60 degrees to 360 degrees.

    • Hopper's hull is no longer able to effectively stabilize itself during flight. Any hit by an enemy shot, takeoff from a rough surface, or hitting other objects while flying will significantly change Hopper's flight path. To compensate for these changes, its overdrive charging speed in battle has been increased. These changes are a response to feedback that a flying Hopper is almost impossible to stop.

Gotta say, love what you did to Hopper. :)

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3 hours ago, DestrotankAI9 said:

Hopper is now wayyy too unstable during its overdrive, nerf might have been called for yes but it is too far. And look at the way he flips when hit with the hammer while going up the ramp - flipping light hulls is possible when going up ramps, but I don't think other light hulls would have flipped in that situation. In general Hopper is just too unstable now.

Maybe it's gone too far... maybe.

But you won't see me shedding any tears for it...

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Just now, wolverine848 said:

Maybe it's gone too far... maybe.

 

Nope, not at all.

At least to compensate for the instability, the 3 second stun is back. I don't see why anyone should complain.

If a light hull that doesn't have tracks touching the ground for support if it gets hit by a projectile, of course it should tip over pretty easily.

Edited by Tanker-Arthur
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Hopper actually seems relatively fine with Heavyweight construction - however even then it isn't ideal and it is still very easily flipped during overdrive. Although if anyone still wants to use Hopper, I'd go for that if you have it. Other than that - Hopper really needs a stability buff now.

Personally with Heavyweight I managed to do quite well doing the missions today in the special mode, and still got some captures in CTF. Without heavyweight though it is painful. Other hulls are certainly better than Hopper for basically any mode, including capture modes now. If you hate Hopper that's fine I guess - not very fair for people who are low on crystals who have put a lot of their hard earned crystals and time into upgrading it, though, and who don't have many other options.

I think as I've said before, nerfs to OP equipment are good - but to make them useless is not fine. Another example of this is Shaft, which was taken from OP to useless recently (apart from healing emitters). But personally I would say the Hopper nerf is worse, because the hull is very awkward to play with without Heavyweight construction - far too easy to flip even from your own recoil sometimes. Awkward and annoying gameplay isn't exactly great for the game.

Edited by DestrotankAI9

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8 minutes ago, DestrotankAI9 said:

Hopper really needs a stability buff now.

I have the solution for your flying hack predicament, put some tracks on it, problem solved.

 

10 minutes ago, DestrotankAI9 said:

far too easy to flip even from your own recoil sometimes.

I also have a solution for that to. Don't jump/fly, do not engage your turret and just hide in a corner somewhere until the battle is over. Problem solved.

See, I'm doing my best to help you flying monkey users combat this mild nerf your all complaining about.

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1 hour ago, IMPULSE-WARRIOR said:

I have the solution for your flying hack predicament, put some tracks on it, problem solved.

 

I also have a solution for that to. Don't jump/fly, do not engage your turret and just hide in a corner somewhere until the battle is over. Problem solved.

See, I'm doing my best to help you flying monkey users combat this mild nerf your all complaining about.

Don't worry I have plenty of hulls to use other than the "flying hack" :) I have moved to the other hack - Paladin :P

Earlier, having won one game of Rugby, my hovering hack moved on the the next game - from which I was already thankful to have received the prestigious title "Fat Flying Cheater". Paladin usage earns much respect from the playerbase xD :

Screenshot-3768-edit.png

Also Dictator, Mammoth or even Hunter hacks seems to work well these days, too.

Edited by DestrotankAI9
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On 12/2/2021 at 9:04 AM, Marcus said:

 

  • Updated the «Supplier» drone

    • Now the drone does not extend the duration of its own supplies.

    • The duration of the supplies shared with allies is reduced. 

    • Shared Boosted Armor and Boosted Damages will activate the effects of allied Defenders and Boosters respectively.

    • The previous version of the «Supplier» drone had problems similar to that of the «Engineer» drone.

Well, you killed Supplier. Against the background of the meta drones, Supplier was finally worth the fortune you forced us to spend to have our supply power back. I waited for the sale and invested the fortune on 2 accounts and finished upgrading it on my main account. I got to use it for one week, until it gets gutted. 

 

And what did it die for? For the benefit of the two drones that were kicking it in the ribs for years.

 

On 12/2/2021 at 9:04 AM, Marcus said:
    • The previous version of the «Supplier» drone had problems similar to that of the «Engineer» drone.

 

Sorry, but I can only interpret that as "The Supplier and Engineer drones were not letting Booster and Defender dominate comfortably enough". This drone is no longer worth the 1,000,000+ crystals you have us spending on it, and something needs to be done about that ASAP. 

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31 minutes ago, TheCongoSpider said:

Well, you killed Supplier. Against the background of the meta drones, Supplier was finally worth the fortune you forced us to spend to have our supply power back. I waited for the sale and invested the fortune on 2 accounts and finished upgrading it on my main account. I got to use it for one week, until it gets gutted. 

 

And what did it die for? For the benefit of the two drones that were kicking it in the ribs for years.

 

 

Sorry, but I can only interpret that as "The Supplier and Engineer drones were not letting Booster and Defender dominate comfortably enough". This drone is no longer worth the 1,000,000+ crystals you have us spending on it, and something needs to be done about that ASAP. 

I absolutely agree 100%. Why was Supplier nerfed, such that it no longer receives any extended duration for its own supplies? That really is ridiculous, Supplier has historically been one of the worst drones, and FINALLY it was buffed to being reasonably OK - now it has been nerfed to become literally worse than ever after a very short time of being viable, at long last. It provides NO benefit to the user beyond what Brutus does, other than increased score. How is that fair? Not to mention that the game is very much lacking in support drones - and we finally had a Support Drone that was "OK" (not OP, just OK). But now it has been totally gutted? I really can't understand.
 

If Supplier was "OP" (and I can't understand how) then nerf the extra score it gave, or possibly the duration of supplies to allies. But it is absurd that it gives NO benefit whatsoever to the user, beyond what Brutus drone would give. This change quite simply needs to be reverted, strange and highly unfair for Supplier Drone users.

Edited by DestrotankAI9
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On 12/2/2021 at 8:04 AM, Marcus said:

This status effect was the weakest one. Increasing the slowdown effect is not the solution to this problem. Instead, we strengthened this status effect by adding a mechanism similar to the Armor-Piercing status effect’s capabilities. Instead of disabling additional armor, it disables the effect of Boosted Damage.

Nope.  It does not.

I played my smoky with cryo - froze targets but it did NOT remove the boosted damage.

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5 minutes ago, At_Shin said:

Does AP effect remove the boosted armor? But it does disable the effect of boosted damage.

Eureka!

So if they freeze we assume the damage dealt back will not e double?

Can't tell.  They were still doing lots of damage to me.  AP on defense... well it's easy to tell cuz the target almost always dies.

 

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The problem with freeze now, you can't even defend yourself because you yourself can't pay offensive due to BD disabled and the frequent crit spikes make it more easy for the enemy to wipe out your tank. I was hoping for a freeze nerf since these past patch notes but the freeze again got a huge buff. 

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2 hours ago, TheCongoSpider said:

Well, you killed Supplier. Against the background of the meta drones, Supplier was finally worth the fortune you forced us to spend to have our supply power back. I waited for the sale and invested the fortune on 2 accounts and finished upgrading it on my main account. I got to use it for one week, until it gets gutted. 

 

And what did it die for? For the benefit of the two drones that were kicking it in the ribs for years.

 

 

Sorry, but I can only interpret that as "The Supplier and Engineer drones were not letting Booster and Defender dominate comfortably enough". This drone is no longer worth the 1,000,000+ crystals you have us spending on it, and something needs to be done about that ASAP. 

I whole-heartedly second this. Supplier was my favorite drone (although I haven't used it in a while; I was planning to start maining it again when I got it fully upgraded). And then it got the 5 battle points regardless of how many people you helped nerf. And now this. It's really disappointing.

The worst part is the loss of teamwork. I always liked being a team player, and now Supplier is losing that aspect of its existence. It literally has no point now. I played with Supplier enough that I could feel a slight difference in my team's performance when I used it as opposed to when I didn't. And now it's horribly weak.

This drone preferably needs a serious buff. Or it needs to be made cheaper. Hopefully the first option, but one of the two needs to happen. I have it on 10 or 11/20, and I want some compensation for those crystals, as well as a reason to continue upgrading it. Just bring the team aspect back to it, at least. Please.

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1 minute ago, readyfireaim said:

This drone preferably needs a serious buff. Or it needs to be made cheaper. Hopefully the first option, but one of the two needs to happen. I have it on 10 or 11/20, and I want some compensation for those crystals, as well as a reason to continue upgrading it. Just bring the team aspect back to it, at least. Please.

It's just like the miner drone.  Have it at 5 or 6 - no way I'm spending crystals on it when it doesn't even do what it's supposed to.

Might as well have Saboteur - and that's the drone that causes all the problems.  They killed the wrong drone.

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3 minutes ago, wolverine848 said:

It's just like the miner drone.  Have it at 5 or 6 - no way I'm spending crystals on it when it doesn't even do what it's supposed to.

Might as well have Saboteur - and that's the drone that causes all the problems.  They killed the wrong drone.

Funnily enough, I never used Miner before its change, and it actually works pretty well (I use it on an alt).

But you're right. Even with its recent nerf, Saboteur still causes all the problems. Supplier didn't need a nerf. Saboteur did.

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