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Patch Update #672 - Released 10th December 2021


Marcus
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2 hours ago, Marcus said:

Shaft’s «Heavy capacitors» augment

  • Recharge rate after sniping shot reduction has been increased from 15% to 20%;

  • Sniping shot now consume twice as much energy;

This change in addition to the 10 second sniping reload has completely ruined the HC augment. I could go make a sandwich between sniping reloads. They should just remove it from the game. ?

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Alright I’m also confused about the terminology used to describe the shaft tweaks. Does it mean it’s possible to do sniping shots without full energy bar reload or does it mean the sniping shot charge time is different?… Interested in arcade shots being buffed though, that might lead to the return of some interesting tactics.

Edited by Catbird

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38 minutes ago, yellowghetto said:

Why man. Why does Crisis Drone need to consume extra Mines and Repair Kits.

Maybe it's got an upcoming buff... really don't make sense it's consuming all that extra resources. Possibly dropping more mines per use and healing more hp/reducing cd.

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3 minutes ago, FX011 said:

Maybe it's got an upcoming buff... really don't make sense it's consuming all that extra resources. Possibly dropping more mines per use and healing more hp/reducing cd.

That would be a valid option. Crisis is actually so bad now. One Supply is already limiting, and with the updated Jammer and Freeze effects, there is little way for a Crisis user to defend themselves now.

Hyperion Drone is now doing Crisis's job.

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With the Hopper nerf, Crisis is next to useless. No matter the buff, one Supply at the time is just too limiting. I never see strong players actually using Crisis to win. They either use Trickster or Defender. 

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Yeesh - killed smoky.

The small reload buff in no way makes up for the decreased ranges and the significant weak damage nerf.

Guess they want ppl to use status effects - which - are not available for crystals.

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Everything casually getting a buff be like.

Okay, the big issue here is Striker getting ANOTHER buff. I play Striker on a regular basis and I can tell you it's pretty powerful. Even a tiny buff makes it more so.

Why would you nerf Smoky again? That poor thing, it's already so obsolete. Maybe I'll upgrade my Smoky just to give it some attention.

Hammer's nerf is nice, Twins' buff was to be expected cause of that stupid Cryotron thing, Ricochet's nerf wasn't really needed.

A slight nerf to Vulcan is nice, but Thunder probably needed a buff.

Shaft's changes make no sense. I'd appreciate it if someone would explain them to me. But as I don't use Shaft I think I'll be fine.

And Magnum needed a bigger buff. Although Mortar's nerf is good.

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2 minutes ago, TheCongoSpider said:

Why?

I feel bored when i dont change my playing style, thats the only reason, and right now, hyperion is not so attractive drone (even if it is a good drone)

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2 minutes ago, numericable said:

I feel bored when i dont change my playing style, thats the only reason, and right now, hyperion is not so attractive drone (even if it is a good drone)

And why not give that to another drone?

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4 minutes ago, TheCongoSpider said:

And why not give that to another drone?

Because if it this special ability is given to hyperion, that drone will become so famous, also it eats so many supplies so i think it deserves it, hyperion is the drone that look like old brutus in some way too. Anyway, im okay with any other (non famous drone to receive this buff).

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48 minutes ago, readyfireaim said:

Everything casually getting a buff be like.

Okay, the big issue here is Striker getting ANOTHER buff. I play Striker on a regular basis and I can tell you it's pretty powerful. Even a tiny buff makes it more so.

Why would you nerf Smoky again? That poor thing, it's already so obsolete. Maybe I'll upgrade my Smoky just to give it some attention.

Hammer's nerf is nice, Twins' buff was to be expected cause of that stupid Cryotron thing, Ricochet's nerf wasn't really needed.

A slight nerf to Vulcan is nice, but Thunder probably needed a buff.

Shaft's changes make no sense. I'd appreciate it if someone would explain them to me. But as I don't use Shaft I think I'll be fine.

And Magnum needed a bigger buff. Although Mortar's nerf is good.

With all the range nerfs looks like they want everyone to use ... RAIL - big surprise.   Or Gauss since the range nerfs don't affect it's most effective mode...

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2 hours ago, readyfireaim said:

Twins' buff was to be expected cause of that stupid Cryotron thing,

That wasn't really a buff, it gets slightly faster projectiles in exchange for less range.

2 hours ago, readyfireaim said:

Why would you nerf Smoky again? That poor thing, it's already so obsolete. Maybe I'll upgrade my Smoky just to give it some attention.

1.2 second reload is not a nerf, Smoky was already fine but now they're just juicing it up - I can dominate battles with it as it is now pretty easily, the range nerf will only hurt people who try to camp with it.

 

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Just now, wolverine848 said:

 

at least IB or heating rounds and freezing rounds for smoky despite cirt hit is same as normal hits

Just now, Abellia said:

That wasn't really a buff, it gets slightly faster projectiles in exchange for less range.

it can even be compensated with plasma accelerator alt

also i never heard people camp with smoky, it's already weak on long distances 

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Just now, Rutgers said:

What does weak damage mean

from wiki

Quote

Weak damage (%) — The percentage of normal damage dealt to an enemy at distances larger than minimum damage range.

in short the chance of happening this in this update is increased

Edited by fghjkl54

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6 minutes ago, Rutgers said:

What does weak damage mean

You have a maximum damage range and a minimum damage range. Within your muzzle and the maximum damage range, you will be dealing 100% of your damage. Between the maximum and minim damage range, you will start dealing a lower % of your total damage up until a number, which is reached at the minimum damage. 

 

So for example, take Thunder's current range. 100m maximum damage range and 150m minimum damage range. 50% weak damage. From the muzzle to 100m away, it will deal 810 damage (100%). If the target is further than 100m, the % damage you deal will be decreased linearly along the distance between maximum and minimum damage. At the minimum damage range, which is 150m, is where you'd be dealing your weak damage which is 50% of total damage. Anything after 150m will also be 50% total damage. If the target was in the middle of the maximum and minimum at 125m, you will do 75% damage. 

 

Reducing the weak damage means your damage will start decreasing quicker and the damage you can deal at far range is even lower.

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1 hour ago, Rutgers said:

What does weak damage mean

I don't know if someone already told you or not, but the account you have is ranked as Legend 47.

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2 hours ago, Abellia said:

That wasn't really a buff, it gets slightly faster projectiles in exchange for less range.

It still kinda feels like a buff to me.

2 hours ago, Abellia said:

1.2 second reload is not a nerf, Smoky was already fine but now they're just juicing it up - I can dominate battles with it as it is now pretty easily, the range nerf will only hurt people who try to camp with it.

Fair, but everything else is a nerf... and the amount of Smoky users I see in battle is next to none. I guess all the decreased length stats just drown out the buff.

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4 hours ago, readyfireaim said:

Twins' buff was to be expected cause of that stupid Cryotron thing, Ricochet's nerf wasn't really needed

Get players to buy ultras then nerf twins, never saw that one coming from a million milers away. 

Seriously can't believe players still fall for this cheap trick, well I can really, addiction and no will power = win, win for the devs.

Glad to see crisis get some much needed attention from the devs  ?  oh the joy.

Seems to me that my poll that spy deleted would have been rather busy with players giving their mark out of 10, which is why it got removed, nice one spy. By the way good luck in the tournament ? 

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